Rogue System: Early Access
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Grale
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PostPosted: Sat, 6th Jun 2015 10:53    Post subject: Rogue System: Early Access

  • Official web page: LINK
  • Developer: Digits Crossed Interactive, LLC (DCI)
  • Genre: Space Sim / Hardcore / Singleplayer & Multiplayer
  • Release date: 2015 Early Access / 2016 Final

  • Description:
    Quote:

    Rogue System Overview

    Rogue System’s goal is to bring the classic space-combat sims into the modern era of gaming at a never-before-attempted level of control. It blends the capabilities and usability of modern games with the detail and fidelity of hardcore combat flight-sims. With a simulated science fiction setting, richly deep spaceship management, and intense combat, Rogue System satisfies both the casual gamer and the hardcore “simmer.”

    Rogue System’s Core Module (CM) will be a complete campaign-driven sim on its own. It utilizes both dynamic as well as scripted missions to allow for greater replay-ability while telling an intriguing story.

    Finally, Rogue System is fully moddable, allowing both DCI as well as the sim’s community to add new ships, missions, and even campaigns.

    Later, Extension Modules (EM) will add even more gameplay.

    Rogue System CORE MODULE (CM): Key Features*

    Detailed Ship Systems: Ship systems are based on both extrapolated real-world, and plausible theoretical, designs–represented in simulation-like detail and inter-dependent. Faults in one system affects others in various ways.
    Study Sim-Like Control: You can take both high and low-level manual control of your ship from pre-flight to post.

    SOI Assistance: Your Ship’s Onboard Intelligence (SOI), while functioning, will be available to help with low-level ship system management, freeing you to focus on the high-level tasks at hand.

    Single-Player Hybrid Campaign: Dynamic missions based on current military and civilian assets. You and your squadron’s performance alters key scripted missions to advance the campaign’s story.

    Multiple Squadrons/Multiple Roles: You will choose to fly for one of three (eventual) squadrons, each with its own unique role and ship. Both squadrons fly together to achieve mission objectives.

    FPS Gameplay: Move freely from one docked ship to another, perform Extra-Vehicular Activities (EVA’s), effect repairs to your ship during flight, and interact with other squadron pilots in-between missions.

    Various Peripheral Support: User-defined control mappings. Bind commands to a number of game pads/controllers. Six-DOF Track-IR support. Planned Oculus Rift/VR Support.


    Planned Expansion Modules (EM’s)**

    MAVERICK MODULE: The Maverick Module will add open-ended, sand-box gameplay. Own and maintain/upgrade your own single and multi-crewed ships, travel between planets and systems in a dynamically-generated galaxy, and earn a living any way you can as the greater war goes on around you. You will be able to buy, sell and haul cargo; ferry passengers, scavenge for equipment; land on moons and planets*** to mine and explore; bounty hunt and more.

    BREACHING MODULE: Extended FPS gameplay—you and your crew will forcibly board other ships in an effort to steal cargo or the ship itself. Likewise, you will need to defend your ship from similar attack.

    MULTIPLAYER MODULE: All the gameplay of the single-player modules in a multi-player environment.Run or join persistent servers and work with or against other players.


  • Videos: Authors
  • Images: Screenshots
  • Scott Manley video preview: Youtube Video












Last edited by Grale on Sun, 7th Jun 2015 10:02; edited 1 time in total
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Areius




Posts: 14854

PostPosted: Sat, 6th Jun 2015 12:25    Post subject:
Could you find even smaller screenshots?


PC: Yes. Console: No.
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Bob Barnsen




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PostPosted: Sat, 6th Jun 2015 13:10    Post subject:
Reaction


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dodger2020




Posts: 3537

PostPosted: Sat, 6th Jun 2015 14:42    Post subject:
There must be another thread because I had already watched the latest video. If it ever comes out, this will be way be way more sim than the current offerings.

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Grale
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Posts: 3321
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PostPosted: Sat, 6th Jun 2015 15:24    Post subject:
dodger2020 wrote:
There must be another thread because I had already watched the latest video. If it ever comes out, this will be way be way more sim than the current offerings.



I thought the same, however a forum search didn't show up any previous threads. It was a failed Kickstarter from 2013 so maybe that's on here somewhere!. Watching Scott Manley's video yesterday was the first time iv'e ever seen or heard of RS.
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scaramonga




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PostPosted: Sun, 7th Jun 2015 01:34    Post subject:
Areius wrote:
Could you find even smaller screenshots?




Smile
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Boneleech




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PostPosted: Sun, 7th Jun 2015 01:39    Post subject:
Troll Dad
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Silent_Lurker




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PostPosted: Sun, 7th Jun 2015 02:49    Post subject:
Genre: Space Sim / Hardcore

So Much Win


and Frap Frap Guy

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Areius




Posts: 14854

PostPosted: Sun, 7th Jun 2015 09:30    Post subject:
scaramonga wrote:
Areius wrote:
Could you find even smaller screenshots?




Smile





PC: Yes. Console: No.
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Grale
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PostPosted: Sun, 7th Jun 2015 10:03    Post subject:
The thumbnails now link to screenshots. But i refuse to make them any smaller Areius Troll Face


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Grale
Banned



Posts: 3321
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PostPosted: Thu, 11th Jun 2015 21:18    Post subject:
Early Access Now Available

Lowest tier $10 access Core Module

Upgradable any time.

http://imagespaceinc.com/rogsys/p/buyeaccess/
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deadpoetic




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PostPosted: Wed, 4th Nov 2015 18:44    Post subject:
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dodger2020




Posts: 3537

PostPosted: Wed, 4th Nov 2015 20:30    Post subject:
The average person isn't going to have the patience for this. I'm looking forward to it.
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deadpoetic




Posts: 2686
Location: Canada
PostPosted: Wed, 4th Nov 2015 20:53    Post subject:
dodger2020 wrote:
The average person isn't going to have the patience for this. I'm looking forward to it.


Yeah I know, which is sad. Kinda like DCS.
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moosenoodles




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PostPosted: Wed, 4th Nov 2015 21:07    Post subject:
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