UFO: Extraterrestrials
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IcedFreon




Posts: 1035
Location: THE PILLOW FORT OF ISOLATION
PostPosted: Tue, 1st Aug 2006 20:40    Post subject: UFO: Extraterrestrials

Official web page: LINK
Publisher: Tri Synergy
Developer: Chaos Concept
Media type and size:
Genre: strategy / turn based
Release date: 21 August 2006
Description:
Quote:

Game system
UFO:Extraterrestrials is a turn-based strategy game.

Main features
1. Advanced Artificial Intelligence developed by experts who graduated cybernetics
We have set our aim on the development of an advanced artificial intelligence for the alien units, that guarantees a real challenge for every great strategist.
2. FMS Free Movement Standard - destroy anything you want
Free Movement Standard makes a unit's movements very real.
For example, if your soldier can't get inside a building due to aliens blocking all the entrances, do not worry. Go around the building and use a proper weapon, for instance a rocket launcher, to make an entrance of your own.
3. Third side
The third side in UFO:Extraterrestrials includes the police, army and civilians. The police keeps eye on everything that is happening in the cities, the army maintains it's bases and civilians mind their own business, such as shopping, dating, harvesting crop in the country, mining in the mines, or just trying to save their lives...

Multiplayer:
Protection:
Multilanguage:
Screens: Click
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crossmr




Posts: 2965
Location: South Korea
PostPosted: Tue, 1st Aug 2006 20:49    Post subject:
Quote:
Advanced Artificial Intelligence developed by experts who graduated cybernetics
We have set our aim on the development of an advanced artificial intelligence for the alien units, that guarantees a real challenge for every great strategist.

Its either going to suck or cheat, which amounts to the same thing.


Intel i5 6500 3.2Ghz, Geforce 970GTX 2GB, 16 GB Ram, Windows 7
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mYslead




Posts: 738
Location: Canada
PostPosted: Tue, 1st Aug 2006 21:44    Post subject:
that's pretty much what I think of what the game is gonna be like in general. Either gonna suck ALOT or going to be good alot. But looking at the rap sheet of the publisher, it tends to be more of the first option than the later.
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Clevesa




Posts: 3694

PostPosted: Tue, 1st Aug 2006 21:51    Post subject:
I only like the first XCOM games. Everything that came afterwards is pure shit IMO, and this looks like its going to be shit as well. Shame.
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FroggerFragger




Posts: 171

PostPosted: Tue, 1st Aug 2006 22:04    Post subject:
Looks real crappy, i hope it plays good, highly likely it will not.
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culture




Posts: 272

PostPosted: Tue, 1st Aug 2006 22:43    Post subject:
Well the in action screenies looks really crap but the base building / eq screens look quite nice.

I really liked the basebuilding / managing part of X-COM.. Wouldnt mind of someone brought a bit focus back on that.
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Smurf_mE




Posts: 262
Location: SlovaKIA
PostPosted: Tue, 1st Aug 2006 23:44    Post subject:
hmm well we wil see.. Where are u Microprose?!!!!(panic)! i loved X-com3: apocalypse (enemy unknown too, terror from the deep as well ) Very Happy and dont forget Games arent only about graphic!
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demus




Posts: 167

PostPosted: Wed, 2nd Aug 2006 00:15    Post subject:
I still play the first game. Its not about the graphics but the gameplay. If they manage to catch it i'll play this with shitty graphics. Im fed up with crapy console ports. I want real PC games and Xcom one of them
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culture




Posts: 272

PostPosted: Wed, 2nd Aug 2006 03:13    Post subject:
demus wrote:
I still play the first game. Its not about the graphics but the gameplay. If they manage to catch it i'll play this with shitty graphics. Im fed up with crapy console ports. I want real PC games and Xcom one of them


Yeah true.. But look at the on mission shots.. Loads of chars but very low resolution.. Having 10 chars running around while only be able to se 5x5 meters on the screen at a time will suck Smile
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mYslead




Posts: 738
Location: Canada
PostPosted: Wed, 2nd Aug 2006 04:39    Post subject:
i don't know the management parts (looking at the screens) looks very nice, the base building and tech thingy. but the in-game screens looks like freaking crap, not even nostalgia crap, pure crap lol.
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microbi




Posts: 136

PostPosted: Wed, 2nd Aug 2006 11:37    Post subject:
Clevesa wrote:
I only like the first XCOM games. Everything that came afterwards is pure shit IMO, and this looks like its going to be shit as well. Shame.


Same here but I do hope this wont be shit.... What I miss are those squares, you could see how far you can go...I know it's "Old stuff" but I liked them Smile
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ady5




Posts: 263
Location: A planet near you
PostPosted: Wed, 2nd Aug 2006 11:53    Post subject:
as every tbs, you will have a grid, otherwise you wouldn't be able to control the units. It will be a toggle grid, or as in JA2, the mouse pointer will be a grid. This game will take the genre a step further from UFO EU, from what i've read in the forums there. You will battle out on 2 planets this time. Maybe the graphics are not to the standard of a fps, or even to Silent Storm(the camera is fixed), but for this kind of game, you wouldn't want too much eye candy to clutter the screen either. I think it will please the x-com fans out there, but i won't say anything for sure until i see this game released. Oh, and i wouldn't bet on that release date either, it seems that "summer 2006" has a very broad time margin to the CC guys. But since there's no other game like this in production at this moment(except that Ufo Afterlight, wich imo will be even worse that Aftershock, and it will be real time, heh) all we can do is wait for it to be released Smile
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Smurf_mE




Posts: 262
Location: SlovaKIA
PostPosted: Wed, 2nd Aug 2006 15:19    Post subject:
demus wrote:
I still play the first game. Its not about the graphics but the gameplay. If they manage to catch it i'll play this with shitty graphics. Im fed up with crapy console ports. I want real PC games and Xcom one of them
I cant run my X-com Apocalypse on my PC now....& i got original...deamn DOS.. my PC is too strnog now "cry"
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Rhymfaxe




Posts: 52

PostPosted: Wed, 2nd Aug 2006 15:20    Post subject:
I hope this game manages to do what they set out to do...the game is very very close to what X-Com was.

Destructible enviroments (EVERYTHING *drool*).
Geoscape works very similarly (9 states now, and a new planet)
Research, very similar.
Base building, very similar.
Interception of UFOs is half new (its more interactive now, you give your interceptor(s?) orders).
Same turnbased controlling of soldiers as in X-Com.
Deployment of units in a mission looks very similar, from what i could tell from screenshots.
You are still funded by the states of the world like in X-Com.


Basically, it looks like the developers set out to not mess with the formula, and just copy X-Com, making the basic gameplay the same. I'm really really hoping they don't mess it up, cause it could be the best X-Com clone...ever.

Looking forward to the 21st.

Edit:
Protection is "Not Starforce" btw.


Last edited by Rhymfaxe on Wed, 2nd Aug 2006 19:03; edited 1 time in total
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CraweN




Posts: 719
Location: Upside down in chair
PostPosted: Wed, 2nd Aug 2006 15:50    Post subject:
Smurf_mE wrote:
demus wrote:
I still play the first game. Its not about the graphics but the gameplay. If they manage to catch it i'll play this with shitty graphics. Im fed up with crapy console ports. I want real PC games and Xcom one of them
I cant run my X-com Apocalypse on my PC now....& i got original...deamn DOS.. my PC is too strnog now "cry"


Have you tried using dosbox?


Hardware: Ryzen 3700x, B450 MSI Gaming Pro carbon AC, GTX1080, 32 GB 3200 Mhz cas 14, 256 EVO SSD, 1 TB EVO SSD and 4 TB HDD.
Console: xbox, wii and xbox 360
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IcedFreon




Posts: 1035
Location: THE PILLOW FORT OF ISOLATION
PostPosted: Wed, 2nd Aug 2006 15:51    Post subject:
dosbox + d-fend ftw


Intel Core i7-3770K @ 3.50 GHz
Asrock Z77 Extreme 4
EVGA GeForce GTX 670 FTW 2GB
8GB Corsair Vengeance DDR3
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FranK_aka_Spooky




Posts: 877
Location: a certain planet in the Sol system
PostPosted: Wed, 2nd Aug 2006 16:47    Post subject:
windows version for the ultimate win Razz


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AnimalMother




Posts: 12390
Location: England
PostPosted: Wed, 2nd Aug 2006 18:15    Post subject:
The graphics look ok to me, functional for their purpose.


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
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Smurf_mE




Posts: 262
Location: SlovaKIA
PostPosted: Thu, 3rd Aug 2006 18:35    Post subject:
CraweN wrote:
Smurf_mE wrote:
demus wrote:
I still play the first game. Its not about the graphics but the gameplay. If they manage to catch it i'll play this with shitty graphics. Im fed up with crapy console ports. I want real PC games and Xcom one of them
I cant run my X-com Apocalypse on my PC now....& i got original...deamn DOS.. my PC is too strnog now "cry"


Have you tried using dosbox?


yea sinice Win XP with SP1 it was ok but i got now SP2 and its over :´(
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WareZKing
Banned



Posts: 48
Location: The Shadows
PostPosted: Thu, 3rd Aug 2006 18:43    Post subject:
dosbox works fine with sp2.


"My fate to live and die in the shadows."
LUBE IS FOR PUSSIES
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mYslead




Posts: 738
Location: Canada
PostPosted: Tue, 8th Aug 2006 21:40    Post subject:
after playing xcom : apocalypse for awhile, this game dosent look half bad, i'm actually looking forward for it ! release date is veerrry close Smile
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Ispep
VIP Member



Posts: 4117

PostPosted: Tue, 8th Aug 2006 22:48    Post subject:
Apoc works for me in compatibility mode (95 and 256 colours) and using something called vdfsound or something like that. I like it but it's a little too complex and fiddly for me. I prefer the original X-Com and it's a great play even today - truly a testament of gameplay over graphics any day.

Does anyone remember Abomination btw? I really liked that as well.... more action but I loved the tactical/strategic aspects as well. Oh why is there so few top down games these days... Sad


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Ispep
VIP Member



Posts: 4117

PostPosted: Tue, 8th Aug 2006 22:50    Post subject:
Looking at the screenshots of this it seems fine. I'd prefer a zoom out though definately. The biggest problem is the colour contrast and the lighting. It's very haphazard if you know what I mean?


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bonespirit




Posts: 86

PostPosted: Wed, 9th Aug 2006 08:24    Post subject:
Is there underwater screen shot?

They should release UFO: Terror From The Deep!


Sig too big
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acerola




Posts: 90

PostPosted: Sat, 19th Aug 2006 08:55    Post subject:
August 18 th 2006
UFO:ET is beeing tested at this moment however the AI in tactical missions is still in the development. Work also continues on ufopedia research descriptions.Each description takes about 8 sentences in average. By now about 30 descriptions have been written and 6 of them were translated and edited by a native english speaker.
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Rhymfaxe




Posts: 52

PostPosted: Sat, 19th Aug 2006 10:26    Post subject:
Hmmf, i take it the Aug 21st release isn't gonna happen then. Hope it gets released soon, looks very promising.

*edit*

HNNNG! The posters on the official forum say gamestop has a new date now. Nov 17th.
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mYslead




Posts: 738
Location: Canada
PostPosted: Sat, 19th Aug 2006 22:20    Post subject:
ouch
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Surray




Posts: 5409
Location: Europe
PostPosted: Sun, 20th Aug 2006 00:24    Post subject:
oh damn that sucks Sad
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Smurf_mE




Posts: 262
Location: SlovaKIA
PostPosted: Wed, 6th Sep 2006 12:02    Post subject:
they are late.... i think Sad


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Clevesa




Posts: 3694

PostPosted: Wed, 6th Sep 2006 14:53    Post subject:
At least its not cancelled. Only a slight delay.
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