Battle Brothers
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djaoni




Posts: 8061

PostPosted: Wed, 27th May 2015 23:43    Post subject: Battle Brothers


http://store.steampowered.com/app/365360/

  • Official web page: LINK
  • Release date: May 2016 or somesuch
  • Story/Description:
    Quote:
    About the game

    Battle Brothers is a turn based strategy RPG mix which has you leading a mercenary company in a gritty, low-power, medieval fantasy world. You decide where to go, whom to hire or to fight, what contracts to take and how to train and equip your men in a procedurally generated open world campaign. Do you have what it takes to lead them through bloody battles and to victory?

    The game is being developed for PC, Mac and Linux by Overhype Studios. Gameplay and setting are inspired by such classics as X-Com, Jagged Alliance, Warhammer: Shadow of the Horned Rat and Mount & Blade.


    Gameplay

    The game consists of a strategic worldmap and a tactical combat layer. On the worldmap you can freely travel in order to take contracts that earn you good coin, find places worth looting, enemies worth pursuing or towns to resupply and hire men at. This is also where you manage, level up and equip your Battle Brothers. Once you engage a hostile party the game will switch to a tactical map where the actual fighting takes place as detailed turn based combat.


    Current Features

    Procedurally generated worldmap, tactical combat maps and mercenaries.
    Open and dynamic world simulation that is not scripted – your actions can actually alter the balance of the world.
    All characters come with their own background stories and traits. Want a stuttering ratcatcher, a greedy witchhunter or a drunkard disowned noble?
    Permadeath. All characters that die in combat will stay dead – unless they return as the undead.
    Field up to 12 Battle Brothers on large and varied tactical combat maps with different terrain and multiple height levels.
    Character development without a restrictive class-system. Each Battle Brother gains experience through combat, can level up and acquire powerful perks.
    Equipment that matters. Different weapons grant unique skills – split shields with axes, stun enemies with maces, form a spearwall with spears or crush armor with a warhammer.
    Diverse enemy roster. All enemies have unique equipment, skills and AI behavior.
    One full hour of orchestral soundtrack with more on the way.


    Coming Features

    Worldmap story and progression mechanic.
    Non-combat characters for your mercenary company.
    Scavenger-hunts for legendary artifacts.
    A dynamic event system with atmospheric encounters and tough decisions outside of combat.
    Indoor tactical combat environments, such as dungeons.
    A fully skinned UI.
    More content: More enemies, terrain types, items, contracts, character backgrounds and at least one additional major enemy faction acting in the world.



The EA is fairly fleshed out, but it's basically just a sandbox right now.

There's an old pre-alpha combat demo here: http://battlebrothersgame.com/downloads/

There's also a bigger and newer demo in other places.




If there is a thread about this game, I couldn't find it.
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scaramonga




Posts: 9800

PostPosted: Thu, 28th May 2015 01:30    Post subject: Re: Battle Brothers
djaoni wrote:

There's also a bigger and newer demo in other places.



Yeah, twas me that released it Very Happy Wink Very Happy
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ixigia
[Moderator] Consigliere



Posts: 65079
Location: Italy
PostPosted: Thu, 28th May 2015 04:02    Post subject: Re: Battle Brothers
scaramonga wrote:
djaoni wrote:

There's also a bigger and newer demo in other places.



Yeah, twas me that released it Very Happy Wink Very Happy

Maestro Scara, your work is always very appreciated here Whirling cane Thank you Very Happy
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djaoni




Posts: 8061

PostPosted: Wed, 23rd Dec 2015 15:21    Post subject:
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Rifleman




Posts: 1396

PostPosted: Wed, 23rd Dec 2015 17:15    Post subject:
Looks nice. I love TBG.


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Sat, 18th Feb 2017 02:13    Post subject:
Final Early Access update getting into Beta next week Wink

Quote:
Time is about ready for some fresh eyes to take a look at the upcoming final update of Battle Brothers. During the course of next week, the update will hit the beta branch. Do understand that it’ll be in beta for a reason – there’s going to be bugs and balancing issues. We’ll post instructions on how to opt into the beta next week. If you prefer to wait instead until the game is finished, you can just keep on playing and don’t have to worry about any of this.

Until then, here’s the fourth episode of our Let’s Play with a preview of the upcoming update. What new things can you spot this time?

[img]https://www.youtube.com/watch?v=-XmrzAaJUrQ[/img]
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Fri, 10th Mar 2017 22:01    Post subject:

Quote:
Battle Brothers will releaseout of early access on 24th of March 2017.

Battle Brothers is a turn based strategy RPG mix which has you leading a mercenary company in a gritty, low-power, medieval fantasy world. You decide where to go, whom to hire or to fight, what contracts to take and how to train and equip your men in a procedurally generated open world campaign.

Features
    Manage a medieval mercenary company in a procedurally generated open world.
    Fight complex turn-based tactical battles with historical equipment and brutal injuries.
    Permadeath. All characters that die in combat will stay dead – unless they return as the undead.
    All characters come with their own background stories and traits. Want a stuttering ratcatcher, a greedy witch hunter or a drunkard disowned noble?
    Character development without a restrictive class-system. Each character gains experience through combat, can level up and acquire powerful perks.
    Equipment that matters. Different weapons grant unique skills – split shields with axes, stun enemies with maces, form a spearwall with spears or crush armor with a warhammer.
    Diverse enemy roster. All enemies have unique equipment, skills and AI behavior.
    A dynamic event system with atmospheric encounters and tough decisions outside of combat.
    Three late game crises – a war between noble houses, a greenskin invasion and an undead scourge – add a looming threat.
    Two full hours of orchestral soundtrack.
    70 Steam Achievements
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scaramonga




Posts: 9800

PostPosted: Sat, 11th Mar 2017 03:47    Post subject:
Gid game men Smile
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Lathieza




Posts: 7146
Location: NL
PostPosted: Tue, 21st Mar 2017 14:57    Post subject:
3 more days! Tried the EA version from Rin a bit and it's very good.


Empty again Sad
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Tue, 21st Mar 2017 15:03    Post subject:
cool , currently the biggest turn off for me is bust design of characters ... but will see, didnt tried the game itself so far


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IamAWESOME




Posts: 8028
Location: TARDIS
PostPosted: Tue, 21st Mar 2017 15:35    Post subject:
@prudislav Haha, that is my exactly turn off too. I was going to make a post on the bust design choice. Everything else seems to be good, though.


The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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locke89




Posts: 2812
Location: Poland
PostPosted: Tue, 21st Mar 2017 15:55    Post subject:
Shame there isn't any story. Just procedural missions :<
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djaoni




Posts: 8061

PostPosted: Fri, 24th Mar 2017 18:06    Post subject:
It's out.





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locke89




Posts: 2812
Location: Poland
PostPosted: Fri, 24th Mar 2017 18:11    Post subject:
Awaiting isodemo Razz
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djaoni




Posts: 8061

PostPosted: Fri, 24th Mar 2017 18:56    Post subject:
Battle.Brothers-CODEX
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Sat, 25th Mar 2017 20:52    Post subject:
locke89 wrote:
Shame there isn't any story. Just procedural missions :<

well its kinda similar to Mount and Blade in campaign structure... so no big deal

Fun so far ... lost half of my crew in first battle and the rest of it slaughtered by wolves in 3rd one Rolling Eyes


Last edited by prudislav on Sat, 25th Mar 2017 23:51; edited 1 time in total
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locke89




Posts: 2812
Location: Poland
PostPosted: Sat, 25th Mar 2017 23:40    Post subject:
I think I've already restarted like 10 times Very Happy
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Lathieza




Posts: 7146
Location: NL
PostPosted: Sun, 26th Mar 2017 03:21    Post subject:
I'm at day 115 or so atm but i'm constantly getting butt raped by orcs.


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prudislav
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Posts: 29148
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PostPosted: Tue, 20th Jun 2017 14:21    Post subject:

Quote:
The 1.1 update to Battle Brothers is here and brings a bunch of additions and changes, as well as various bugfixes – see below for the complete changelog. Also, we’re talking about what we’ll be doing next.

THE CONCLUSION
Making Battle Brothers a reality has been a great ride. Back when we still worked our evenings and weekends on the game, we never imagined quite how many and how much people would fall in love with it, and all the support we’d get from you. Playing the game now ourselves, we’re genuinely happy with how things turned out. For all its flaws, Battle Brothers is fun to play, it’s satisfying to see what we achieved with our means, and we’re happy to say that we’ve learned a lot on game development as we created our first game together.

A part of game development is making tough decisions on where to spend your limited time. In creating Battle Brothers we, too, had to make concessions in order to make the game happen. Unfortunately, this now makes things like translations and mod support unfeasible, as much as we’d like to offer them, and expanding the game beyond its initial concept an increasingly unwieldy endeavour.

We’ve thought long and hard about where we want to go from here. After working on the same game for almost five years now, we’ve come to realize that it is time to move on. Creating Battle Brothers has always been about building the game we want to play ourselves, and furthering ourselves as game developers, and we believe that taking all the lessons learned here to create a new game dear to us is the right next step to take.

Development on Battle Brothers is concluded with today’s update – although we’ll of course continue to provide bugfixes, as necessary. We have a very good idea of the game we want to create next, and we’re enthusiastic to get started. It won’t be Battle Brothers 2, but if you enjoyed playing Battle Brothers, chances are good you’ll really enjoy our next game, too. We look forward to tell you all about it in the future. It’ll even have legs!

FULL changelog on http://battlebrothersgame.com/conclusion-update-1-1-released/


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Lathieza




Posts: 7146
Location: NL
PostPosted: Tue, 20th Jun 2017 15:21    Post subject:
Noooooooooooooo Crying or Very sad

I was looking forward to see more content or at least mods.


Empty again Sad
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Rifleman




Posts: 1396

PostPosted: Wed, 21st Jun 2017 09:07    Post subject:
Lathieza wrote:
Noooooooooooooo Crying or Very sad

I was looking forward to see more content or at least mods.

Yeah, I am also quite suprised. Sad


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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lolozaur




Posts: 26310

PostPosted: Fri, 7th Jul 2017 01:33    Post subject:
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prudislav
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PostPosted: Fri, 28th Sep 2018 23:00    Post subject:

Quote:
We’re very excited to announce that we’re working on a full-sized DLC for Battle Brothers. Yes, you heard that right – there’s going to be a real and meaty expansion with fresh content coming for that game that you like. The name of the upcoming DLC is going to be ‘Beasts & Exploration’.

That’s a pretty telling name, and as it suggests, the focus of the DLC will be on introducing new beast opponents in order to bring more variety to every stage of the game, and to make exploring the world more interesting and rewarding. But that’s not all!

Here’s the list of major features you can expect:
  • A variety of challenging new beasts populating different parts of the wilds. Each with unique mechanics and loot.
  • A bigger world to explore, full of unique hidden locations throughout that offer new possibilities and rewards to the daring adventurer.
  • Trophies from slain beasts that can be crafted into charms, potions and other items to customize the look of your hardened mercenaries and benefit them in combat.
  • New contracts that have you engage in profitable beast hunting, exploration and more.
  • New weapons, tools, shields, and armor to equip your men with.
  • New paint items that can be used to paint shields and helmets in the colors of your company.
  • Lots of new events.
  • New music tracks.

In addition to these major features, the DLC will also include countless smaller additions. Just like in the past, all the major points and most of the minor ones will be explained in detail in future dev blogs as we go along, so you’ll always know what we’re working on and why. We expect to be working on this for several months and will announce a release date and final feature list once we’re closer to the finish line. We’re also making good progress on our new game, and will continue to work on it in parallel.

Alongside the DLC, which will not be free, the game will also receive a sizable free update. This update will contain a whole bunch of improvements and balancing changes, as well as some minor content additions.

http://battlebrothersgame.com/beasts-exploration-dlc-announcement/


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prudislav
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PostPosted: Thu, 29th Nov 2018 22:06    Post subject:
Quote:

The 'Beasts & Exploration' DLC for #battlebrothers is now available! Get stomped by Unholds, charmed by Hexen and webbed by Spiders!

https://twitter.com/OverhypeStudios/status/1068190480125648897


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prudislav
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Posts: 29148
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PostPosted: Mon, 22nd Apr 2019 23:11    Post subject:
Quote:

The 'Warriors of the North' DLC for #battlebrothers will release on the 9th of May!

The ‘Warriors of the North’ DLC for Battle Brothers expands the game with a more distinct northern region, as well as different starting scenarios to pick for your mercenary company. Face an entirely new faction of barbarians in battle, wear new viking and rus themed gear, and follow the legend of the ‘Ijirok’, a mythical creature of the frozen north!

[b]Features


  • Origins – Pick one of ten different origins and play as northern barbarians, peasant militia, or a flock of cultists. Each origin has special rules that shape your campaign into a different experience from beginning to end.
  • New Opponents – Face an entirely new faction of northern barbarians, complete with their own gear and unique mechanics.
  • Legendary Locations – Visit two new legendary locations and fight two new bosses in a quest that leads to a legendary reward.
  • Champions – Hunt down enemy champions and face them in battle to claim famed items for yourself.
  • New Banners and Gear – Dress in style with a collection of new viking and rus inspired banners, shields, helmets and armors. Use new weapons and let loose the new nordic warhound!
  • New Contracts and Events – Earn your stay in the north by taking on new contracts. Immerse yourself in leading a mercenary company with even more illustrated events.
  • New Music – Two new music tracks accompany you on your adventures.
  • New Achievements – Challenge yourself with new achievements.

https://twitter.com/OverhypeStudios/status/1119226234741972992


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briangw




Posts: 1752
Location: Warren, MN
PostPosted: Sat, 18th Jan 2020 17:14    Post subject:
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briangw




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PostPosted: Thu, 13th Aug 2020 14:31    Post subject:
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vurt




Posts: 13826
Location: Sweden
PostPosted: Sat, 15th Aug 2020 13:15    Post subject:
Does anyone really enjoy this?

I have all the DLC's apart from the latest. To me it feels like something which disguises itself as "strategy" but in reality its just RNG. If you play a battle 4 times you will have 4 widely different outcomes even if you play it the same way, anything from completely losing to a full win.

It's a bit like a super poor man's version of something like Heroes of Might and Magic, though with a bit of a grimmer tone (which i do like) but with unfair RNG that takes away the strategy aspect. Also the map isn't very interesting to explore, its really dull, nothing like in HoMM or King's Bounty. Gameplay, story, lore, characters is also way more simplistic.
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Prandur




Posts: 2685

PostPosted: Sat, 15th Aug 2020 14:01    Post subject:
To me it's like a different XCOM. Randomness plays a role but the game is all about mitigating it. (I do enjoy it quite a bit... not the best game of the year or anything, but it's fun.)
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lametta




Posts: 2614

PostPosted: Fri, 18th Feb 2022 21:38    Post subject:

Quote:

‘Of Flesh and Faith’ DLC Announcement
While we’re working on a brand new game, fans of Battle Brothers have something to be excited about right now – we’re happy to announce that Battle Brothers
will receive a free DLC called ‘Of Flesh and Faith’ on March 10th, 2022.

The focus of the DLC will be on adding two new origins to Battle Brothers, and thereby two fresh and different ways to approach the game. These two origins – the Oathtakers and the Anatomists – will be the most detailed origins in the game to date. They both come with unique mechanics, new equipment, new character backgrounds, their very own story events, and even a custom-tailored banner each. And because more variety is always nice, the DLC will add more than 50 new events in total to the game!


Quote:
Here’s the list of features:
Oathtakers – Follow the teachings of Young Anselm, fight for righteousness, and swear oaths that confer advantages and disadvantages until fulfilled.
Anatomists – Further your research even if they shun you for it, dissect the corpses of your fallen enemies, and devise new ways to empower your men.
New Banners – Hoist two new banners that thematically fit the new origins.
New Equipment – Dress in style with new equipment that befits your origin.
New Events – Experience more than 50 new events on your travels.
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