Workers & Resources: Soviet Republic
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Tue, 12th Feb 2019 11:32    Post subject: Workers & Resources: Soviet Republic
Workers & Resources: Soviet Republic




Looks indie as fuck, like vanilla Mount and Blade levels of eurojank (kinda fitting given the subject matter Razz ), but after watching a few videos it looks kinda promising and mostly functional.

It seems to be a Tropico style nation manager. You take over a communist nation, manage workers, resources, production, supply chains, etc. In Tropico the emphasis was on more of the social aspects, while the economy was not really interesting. Seem to be the opposite here, which I can appreciate.

It should go into EA on March 15.


Here's a few LPs I found.



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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Thu, 14th Mar 2019 21:34    Post subject:




A bit overselling themselves at the end there. Very Happy
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Morphineus
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PostPosted: Thu, 14th Mar 2019 21:55    Post subject:
A-train Blyat?


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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Fri, 15th Mar 2019 06:13    Post subject:
Looks more like Anno/TTD kind of mashup with extreme eurojank.
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Morphineus
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PostPosted: Fri, 15th Mar 2019 06:31    Post subject:
Ah thanks, looks interesting enough to give it a go. Smile


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zmed




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Location: Orbanistan
PostPosted: Fri, 15th Mar 2019 07:36    Post subject:
EA release is today according to steam. Isodemo shouldn't be too far behind.
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konkol84




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Location: Po(o)land
PostPosted: Fri, 15th Mar 2019 08:35    Post subject:
Damn... A lot of that stuff reminds me of my childhood. Still remember them crappy buses and trucks slowly being replaced. And you still see those aweful buildings around only painted Laughing


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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Fri, 15th Mar 2019 09:10    Post subject:
I'm from Hungary, so this fills me with nostalgia as well. Granted I only lived 5-6 years under communist rule, but it took about a decade to either replace or make those concrete boxes they called "apartments" to look a bit more suitable for human occupation. Can't wait to order my good old classic baby-blue Ifas to haul some steel. Smile
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dethy




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PostPosted: Fri, 15th Mar 2019 16:51    Post subject:
Philosopheraptor


Anyone try it?


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paxsali
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PostPosted: Fri, 15th Mar 2019 16:58    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 23:23; edited 2 times in total
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Fri, 15th Mar 2019 19:51    Post subject:
Decent so far. Kinda like Tropico in terms of worker management, and Transport Fever in terms of dealing with supply-chains.

Because of the supreme amounts of graphical glitches I can only recommend to people who are feeling nostalgic about soviet-era architecture. The tycoon-gameplay itself is working surprisingly well (only encountered an issue with buildings not feeding each other even with forklift passages between them, but only happened once).

The main issue for me right now is the extreme jankiness of the road building tools and graphics. Hope they work on those next. Even with the very-much-indie levels of graphics, the roads are still just plain horrific to look at.


I like how big the map is. Several towns are available to start in, or you can find a resource rich area, and you need to decide if you want to bus in ppl from nearby villages or build a new town to satisfy the industry.
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prudislav
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PostPosted: Fri, 15th Mar 2019 19:55    Post subject:
thxt for review ... sounds like fine starting point for early access title


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zmed




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Location: Orbanistan
PostPosted: Mon, 1st Jul 2019 11:52    Post subject:
Some really amazing new features right here...







The roads still look janky AF tho.
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escalibur




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PostPosted: Mon, 1st Jul 2019 12:32    Post subject:
Waiting for Power Plant DLC.


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red_avatar




Posts: 4567

PostPosted: Mon, 1st Jul 2019 12:44    Post subject:
It's well timed for me - the Chernobyl series fanned my interest in Soviet times once more and I love the setting and style of Soviet buildings and architecture.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Mon, 1st Jul 2019 13:52    Post subject:
escalibur wrote:
Waiting for Power Plant DLC.

There's already a coal power plant in there...but I know what you mean.

Anywho...selling my first Trabant and watching that cardboard piece of shit roll around on my roads was more satisfying than expected. Very Happy
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spajdr




Posts: 1842
Location: Czechia
PostPosted: Mon, 1st Jul 2019 13:56    Post subject:
Chernobyl Tycoon - paradise in Pripyat pls
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escalibur




Posts: 12148

PostPosted: Mon, 1st Jul 2019 14:25    Post subject:
zmed wrote:
escalibur wrote:
Waiting for Power Plant DLC.

There's already a coal power plant in there...but I know what you mean.

Anywho...selling my first Trabant and watching that cardboard piece of shit roll around on my roads was more satisfying than expected. Very Happy


Dat emoji.


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zmed




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PostPosted: Sat, 19th Oct 2019 13:21    Post subject:
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friketje




Posts: 2112

PostPosted: Sat, 19th Oct 2019 13:38    Post subject:
zmed wrote:
https://www.youtube.com/watch?v=EBqHXs9NHGI


That framerate at 24 seconds Shocked, and the next one like now were talking boys, 24 fps.
The game looks like shit and they have trouble achieving a decent framerate. Forget about this game, the devs are incapable.
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LeoNatan
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PostPosted: Sat, 19th Oct 2019 13:47    Post subject:
Dat Fups
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Thu, 13th Feb 2020 15:19    Post subject:
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zmed




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Location: Orbanistan
PostPosted: Thu, 7th May 2020 15:36    Post subject:
Nuclear era has come!

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madmax17




Posts: 19442
Location: Croatia
PostPosted: Thu, 7th May 2020 17:01    Post subject:
Wonderful, now we can simulate Chernobyl and the evacuation of Pripyat Very Happy Laughing
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PickupArtist




Posts: 9915

PostPosted: Thu, 7th May 2020 20:08    Post subject:
the title ... but workers ARE recources, VERY EXPENDABLE recources ....
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Wed, 19th Aug 2020 18:39    Post subject:
So glad they hadn't abandoned this project (yet Razz).
Still wish they would do some kind of visual and general de-janking patch tho.




Funny how this game is EXACTLY what I wanted from a city builder. Well, my ideal game would have been set in ancient Egypt, but the core ideas are all I ever wanted.
    Colossal country sized map
    Separate little cities specialising in different industries
    Freeform road and building construction, no tiles in sight
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Tue, 22nd Dec 2020 14:29    Post subject:
This just keeps getting better and better. So Much Win

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jermore




Posts: 1088

PostPosted: Tue, 22nd Dec 2020 14:52    Post subject:
Quote:
Multiplayer: No

Sad

was hoping for the second coming of transport tycoon (more like a-train).. those textures are something but otherwise it looks like a pretty neat game.

poor dudes dont seem to have discovered programmable pipelines or basic shaders Laughing
edit: snow/temperature detail looks great
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VonMisk




Posts: 9468
Location: Hatredland
PostPosted: Wed, 23rd Dec 2020 16:30    Post subject:
jermore wrote:

was hoping for the second coming of transport tycoon (more like a-train).. those textures are something but otherwise it looks like a pretty neat game.


Conspiracy Theory but living in EE I think the graphics are a concious decision because playing it I have PTSD flashbacks. Not to mention THAT music.


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2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Wed, 23rd Dec 2020 16:50    Post subject:
Yeah...the music...it's pretty much bang on. Reminds me so much of the old soviet era cartoons.
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