Control powerful mechs from the future to defeat an alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game.
The remnants of human civilization are threatened by gigantic creatures breeding beneath the earth. You must control powerful mechs from the future to hold off this alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game from the makers of FTL.
Key Features:
Defend the Cities: Civilian buildings power your mechs. Defend them from the Vek and watch your fire!
Perfect Your Strategy: All enemy attacks are telegraphed in minimalistic, turn-based combat. Analyze your opponent's attack and come up with the perfect counter every turn.
Build the Ultimate Mech: Find powerful new weapons and unique pilots as you battle the Vek infestation across Corporate-Nation islands.
Another Chance: Failure is not an option. When you are defeated, send help back through time to save another timeline!
Last edited by prudislav on Thu, 8th Feb 2018 15:30; edited 1 time in total
The more I play Into The Breach, the more I like it - every decision matters, and unlike XCOM you'll never get screwed over by random numbers. (There is no RNG - every attack always connects.) It's challenging but never unfair, like a kaiju take on chess
Holy crap, I do NOT like this game at all. It's like a tiny retarded puzzle game where you deal "damage" and push the enemies around to avoid them doing damage to some buildings, in tiny tile-based areas.
Remember the crisis situations that had you at the edge of your seat in FTL? Forget them. Remember the engaging realtime with pause combat where every second counted? Forget them. Remember the strategies you had to develop with bringing down the shields with rockets or boarding parties and then fire the laz0rs on the enemy weapons? Forget them.
This is a turn-based, tile-based puzzle combat (lol this isn't combat but ok) system, feels very weak and its mechanics are the very definition of what you would call "arbitrary" and "gamey".
Well it's a different genre - what did you expect?
Remember the crisis situations that had you at the edge of your seat in FIFA? Forget it. Rememebr the engaging soccer simulator where you could dribble and score? Forget it.
@dsergei
Well, it's a roguelite strategy game from the creators of FTL. "From the makers of FTL" is plastered everywhere, so it's a valid comparison. Otherwise, this simplistic game does not warrant the attention it is getting.
But sure, it's only 147mb for the isodemo, I am interested to see if anyone gets "hooked" by this. Youtubers, streamers and steam reviews are gonna be very good, because reasons. But I'd like to hear more honest opinions here.
I like the game quite a lot as well, though I struggle to understand the mechanics somehow.
Can anyone clarify what is persistent from one run to another?
It seems you can save a pilot and keep his experience, but it seems the unit upgrades are not kept.
Liked it, (no FTL do)
It takes work to get more Mechs and toys to play increasing the tactic options, but not sure the added complexity serves the game core mechanics.
Wonder how, more units on a bigger map would fair instead of this small map/ turns engagement.
Cant tell much for the the meta-game, this early, but I´m guessing is were the meat of the game relies.
PS:
On this genrich Unit of Command is the better game.
Played a lot more than i was expecting. Its been raining for days.
Getting more mechs to play expands the game. But then Easy difficult becomes very easy, and you need to use it to get the achievements to unlock more mechs... and Normal becomes accessible.
I´m already seeing the end of the road.
Cool concept and execution.
Looking forward to an hopefully future expansion that brings bigger battles, not if is just more mechs and skills.
PS: Tip, the 1º class Laser mech is overpowered (specially in combo with the 1 Rift mech)
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