Into the Breach [from FTL devs] (kaijudefense sRPG)
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prudislav
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Location: The land of beer and porn
PostPosted: Fri, 10th Feb 2017 18:12    Post subject: Into the Breach [from FTL devs] (kaijudefense sRPG)

http://store.steampowered.com/app/590380/
http://subsetgames.com/
Release Date: When it is finished

Quote:
Control powerful mechs from the future to defeat an alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game.

The remnants of human civilization are threatened by gigantic creatures breeding beneath the earth. You must control powerful mechs from the future to hold off this alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game from the makers of FTL.

Key Features:
  • Defend the Cities: Civilian buildings power your mechs. Defend them from the Vek and watch your fire!
  • Perfect Your Strategy: All enemy attacks are telegraphed in minimalistic, turn-based combat. Analyze your opponent's attack and come up with the perfect counter every turn.
  • Build the Ultimate Mech: Find powerful new weapons and unique pilots as you battle the Vek infestation across Corporate-Nation islands.
  • Another Chance: Failure is not an option. When you are defeated, send help back through time to save another timeline!



Last edited by prudislav on Thu, 8th Feb 2018 15:30; edited 1 time in total
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 20th Sep 2017 22:26    Post subject:


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Fri, 1st Dec 2017 00:19    Post subject:
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Vryder




Posts: 846

PostPosted: Wed, 7th Feb 2018 01:20    Post subject:
https://twitter.com/subsetgames/status/961011980382474240
Quote:
Into the Breach will be coming to Windows on Steam, GOG, and the Humble Store on February 27th!
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 8th Feb 2018 15:29    Post subject:
Quote:
The more I play Into The Breach, the more I like it - every decision matters, and unlike XCOM you'll never get screwed over by random numbers. (There is no RNG - every attack always connects.) It's challenging but never unfair, like a kaiju take on chess

https://twitter.com/jasonschreier/status/961604291734720515

So Much Win


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 26th Feb 2018 17:37    Post subject:
Into the Breach review - tactical greatness in glorious miniature
Quote:
The follow-up to FTL is just as punishing - and just as elegant.


http://www.eurogamer.net/articles/2018-02-26-into-the-breach-review-tactical-greatness-in-glorious-miniature





Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Mon, 26th Feb 2018 19:57    Post subject:


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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djvelho




Posts: 1262
Location: Finland
PostPosted: Tue, 27th Feb 2018 17:46    Post subject:
Into The Breach-DINOByTES
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Tue, 27th Feb 2018 18:22    Post subject:
Holy crap, I do NOT like this game at all. It's like a tiny retarded puzzle game where you deal "damage" and push the enemies around to avoid them doing damage to some buildings, in tiny tile-based areas.

Remember the crisis situations that had you at the edge of your seat in FTL? Forget them. Remember the engaging realtime with pause combat where every second counted? Forget them. Remember the strategies you had to develop with bringing down the shields with rockets or boarding parties and then fire the laz0rs on the enemy weapons? Forget them.

This is a turn-based, tile-based puzzle combat (lol this isn't combat but ok) system, feels very weak and its mechanics are the very definition of what you would call "arbitrary" and "gamey".
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dsergei




Posts: 4051
Location: Moscow, Russia
PostPosted: Tue, 27th Feb 2018 19:27    Post subject:
Well it's a different genre - what did you expect? Laughing

Remember the crisis situations that had you at the edge of your seat in FIFA? Forget it. Rememebr the engaging soccer simulator where you could dribble and score? Forget it.

Comparing games across genres isn't really fair.
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funame




Posts: 412

PostPosted: Tue, 27th Feb 2018 20:06    Post subject:
Played for half an hour. Don't like it either.
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Tue, 27th Feb 2018 20:19    Post subject:
@dsergei
Well, it's a roguelite strategy game from the creators of FTL. "From the makers of FTL" is plastered everywhere, so it's a valid comparison. Otherwise, this simplistic game does not warrant the attention it is getting.

But sure, it's only 147mb for the isodemo, I am interested to see if anyone gets "hooked" by this. Youtubers, streamers and steam reviews are gonna be very good, because reasons. But I'd like to hear more honest opinions here.
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guvna




Posts: 814

PostPosted: Wed, 28th Feb 2018 06:14    Post subject:
Not feeling it much either but who knows it might grow on me if I give it a chance.

One things for sure though. The charming atmosphere you get while playing FTL is replaced with something that feels kinda generic and uninspired Sad
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Yuri




Posts: 11000

PostPosted: Wed, 28th Feb 2018 08:20    Post subject:
Is there any focus on the story or is it flimsy and just "there"?



1 and 2 are still amazing.
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guvna




Posts: 814

PostPosted: Wed, 28th Feb 2018 09:31    Post subject:
Story is non existent. Bugs attack earth and you save em with mechs.

After playing some more I had a bit of fun but not enough to keep playing. FTL was miles better imho.

Check out Infested Planet if you want some bug killing light strategy action. Bit of a hidden gem that one.
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Pizda2




Posts: 3028

PostPosted: Wed, 28th Feb 2018 09:39    Post subject:
Played it a little. Not bad. I would like this a whole lot better on my phone or tablet though.


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Pizda2




Posts: 3028

PostPosted: Wed, 28th Feb 2018 19:33    Post subject:
The more I play this game, the more I like it.


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Prandur




Posts: 2685

PostPosted: Thu, 1st Mar 2018 11:47    Post subject:
Very nice game, well thought out and balanced.
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MateoTTR




Posts: 191

PostPosted: Thu, 1st Mar 2018 11:57    Post subject:
I like the game quite a lot as well, though I struggle to understand the mechanics somehow.
Can anyone clarify what is persistent from one run to another?
It seems you can save a pilot and keep his experience, but it seems the unit upgrades are not kept.
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dsergei




Posts: 4051
Location: Moscow, Russia
PostPosted: Thu, 1st Mar 2018 13:20    Post subject:
As far as I understood - it's just the one pilot. Everything else has to be aquired on a per-run basis.

Also your achievement coins (the ones used to unlock the new mech squads) are kept.

I have unlocked 4 squads and they all seem gimicky and dumb.
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Il_Padrino




Posts: 7544
Location: Greece by the North Sea
PostPosted: Thu, 1st Mar 2018 13:29    Post subject:
Game looks ugly as fuck.


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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Breezer_




Posts: 10794
Location: Finland
PostPosted: Thu, 1st Mar 2018 14:37    Post subject:
Il_Padrino wrote:
Game looks ugly as fuck.


What you mean, its pixel "art", looks pretty on my Threadripper Nintendo system.
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scaramonga




Posts: 9800

PostPosted: Thu, 1st Mar 2018 18:59    Post subject:
Il_Padrino wrote:
Game looks ugly as fuck.


Must be rubbish then. Rolling Eyes
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Il_Padrino




Posts: 7544
Location: Greece by the North Sea
PostPosted: Thu, 1st Mar 2018 22:03    Post subject:
Looks rubbish as well.


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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B1kudo




Posts: 769

PostPosted: Fri, 2nd Mar 2018 17:20    Post subject:
Liked it, (no FTL do)
It takes work to get more Mechs and toys to play increasing the tactic options, but not sure the added complexity serves the game core mechanics.
Wonder how, more units on a bigger map would fair instead of this small map/ turns engagement.
Cant tell much for the the meta-game, this early, but I´m guessing is were the meat of the game relies.

PS:
On this genrich Unit of Command is the better game.
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mangaKat




Posts: 288

PostPosted: Fri, 2nd Mar 2018 19:34    Post subject:
Love FTL, this, not so much.
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B1kudo




Posts: 769

PostPosted: Sun, 4th Mar 2018 16:39    Post subject:
Played a lot more than i was expecting. Its been raining for days.
Getting more mechs to play expands the game. But then Easy difficult becomes very easy, and you need to use it to get the achievements to unlock more mechs... and Normal becomes accessible.
I´m already seeing the end of the road.

Cool concept and execution.
Looking forward to an hopefully future expansion that brings bigger battles, not if is just more mechs and skills.

PS: Tip, the 1º class Laser mech is overpowered (specially in combo with the 1 Rift mech)
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HubU
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Posts: 11353

PostPosted: Sun, 4th Mar 2018 23:23    Post subject:
Nice puzzle game, if 2.99 on mobile.


"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
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