Dead Matter [Feb 2018]
Page 1 of 1
Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 19th Jul 2017 20:39    Post subject: Dead Matter [Feb 2018]


Release: Feb 2018
Genre: sandbox survival horror
https://www.kickstarter.com/projects/qisoftware/dead-matter

Quote:
Dead Matter is a true sandbox survival horror. Players will fight to survive in a zombie-packed, post-apocalyptic world that fosters whichever play-style fits you best. Settle down and defend your home from outside threats with an expansive crafting and barricading system, cultivate and live off the land, or branch out, explore, and scavenge whatever vehicles, weapons, and food you may find in a zombie-plagued Alberta - alone, or with your friends.

Originally released as a mod for Crysis 2 back in 2013, Dead Matter has been a long time passion project for us, and we're very excited to show what we've been working on.

To effectively simulate a breathing world, we've built our metagame and AI systems to support true variety. Expect the unexpected: any forest trek, highway cruise, or grocery store trip could lead you on crossed paths with a settlement of soldiers, a band of scavengers, or simple families searching for shelter, all of which will do whatever it takes to ensure their own survival.

But the AI don't get to have all the fun. The world of Dead Matter was developed to support your settlements. Any building you see can be barricaded, upgraded, and fitted with electricity and flowing water. The land can be farmed and cultivated, and the lakes fished. You can live quietly, in the shadows of day-to-day post-apocalyptic life, or settle your people around Alberta's transformers, dams, and bridges, to retake control of the world around you.


Quote:
In-Depth Medical System - Our medical system keeps track of player health through a variety of factors, such as blood pressure, blood loss, bites, scratches, and broken bones. Individual limbs and organs track injuries, and to avoid to sweet release of death, trauma has to be dealt with. For those of you who love playing doctor, we've made sure you'll have plenty of fun.

Day and Night Cycle - Day in and day out, the world of Dead Matter never stops moving forward. The metagame system uses the time of day and time of year to dictate the weather, and the actions and decisions of all animals, AI, and zombies. As the days change, your threats change, and you've got to stay on your toes through all of it.

Weather - The weather is more than just a backdrop in Dead Matter. At any time, the elements could turn against you, and the warm skies of Alberta could birth heavy storms, blinding blizzards, and scorching heatwaves, all of which pose unique threats to your character and the world around you.

In-Depth Inventory System - A grid-based, jigsaw-style inventory system that challenges you to plan and conserve. Just as they are in the real world, items are host to a variety of unique variables beyond size and quantity, like temperature and quality. What you scavenge will often require unique planning and storage, so be conscious.

Scavenging - We didn't want scavenging to feel restrictive in Dead Matter. Any container you find can be physically opened and looted, from a nightstand, to a vending machine, to a locked-up gun safe. You can search the home for the key or force it open and play your luck - just don't make too much noise.

Electrical System - One of our earliest planned features. Electricity is a core part of modern life, and the beginning of the zombie apocalypse will reflect that. Our robust electrical system enables you to fully power your home, opening up many gameplay options from the typical minutia of turning lights on and off, to permitting the usage of power tools to enhance your crafting and upgrades. Nothing this good lasts forever, however, and bad luck and poor planning could leave you with dead equipment when things go south.

Hunting - Find, chase, kill, and skin the wildlife of Alberta for their fur and meat. We've tooled hunting to feel satisfying and fun for when you finally track down that buck you've had your eye on.

Farming - We've created an in-depth farming system that takes advantage of a variety of tools that all serve a variety of purposes. There are a large number of items that you can use to farm, and the more crafting-inclined can rig and repair devices to improve speed and yield.

Mod Support - Player freedom is an incredibly important aspect of a fun survival game, and as such we're putting everything in your hands--our procedural development tools (which support full polish control for our environment artists), C++ and blueprint access, everything. We're modders at our core, and we know how important modding support is for a healthy, long lasting community. Any user can host their own server, with their own settings and mods - on or off the Steam Workshop. It's all accessible and it's all free.








Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
Back to top
dodger2020




Posts: 3537

PostPosted: Wed, 19th Jul 2017 21:10    Post subject:
I like the concept. Sort of a 3D Project Zomboid. However.... the dude in the video sounds like he's 15 years old and this whole thing screams of grab the money and run.... No way in hell they put out a game with $47k and change. Hire full time people for that amount? Nope. Sadly, this will never see the light of day
Back to top
ace2kx




Posts: 1992

PostPosted: Wed, 19th Jul 2017 23:34    Post subject:
Yay, more dead Men to kill.
Back to top
scaramonga




Posts: 9800

PostPosted: Thu, 20th Jul 2017 01:42    Post subject:
Sigh.
Back to top
Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 19th Aug 2017 08:20    Post subject:
Quote:
CA$ 285,784 pledged of CA$ 60,000 goal


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
Back to top
Page 1 of 1 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group