Ultimate General: Civil War is the newest game and offers a campaign system that will ultimately cover the whole American Civil War from 1861-1865, including historical battles, units and events.
Fight in the American Civil War campaign and participate in 50+ battles, from small engagements to massive battles that can last several days over hundreds of square miles of terrain. Campaign fully depends on player actions and battle results. Historical battles can be also played separately.
Screens from my current game:
Spoiler:
This is the campaign map. It's dynamic, and covers the whole war.
Except for the main battles, all other are optional, and are, as always with this title, on a "risk/reward" basis.
Spoiler:
That's the army management screen. You manage your troops there. Infantery, cav, arty, skirmishers. You can reinforce them, and equip them with various weapons, according to what is available (in store or captured equipment), and if you can afford it (it costs money+men to, obviously, equip your army).
There is a wealth of different weapons, cannons and such, and no, state-of-the-art equipement is not available in large numbers.
750 men cav brigade with one-shot carabines and saber, or 230 cav with one of many repeating rifles?
You chose.
The battle! (┛◉Д◉)┛彡┻━┻
Spoiler:
You manage your soldiers on a variety of real-life based battles.
You move dem dudinos as you see fit, but you gotta stay coherent, because any bad decision might have catastrophic results.
And as casualties are carried over, you better not be a pyrrhic motherfucker.
ALL IN ALL, this game is like Warhammer Dark Omen, but Civil War.
I love it, and it's on it's path to become one of my favorite games ever.
Sure, it's early access, but this version, 0.8, is already pretty fucking much complete.
But fore 28$, this is a clear, cut-and-dry honest deal. They deserved every red cent I payed.
Can't wait to even see what 1.0 will look like.
I'll update this post with more as time goes.
"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
Hmm I thought I played a full version half a year ago, guess not (shows how decent the builds are)
Great game though!
They launched somewhere in december 2016 I think.
Also, their previous title was "Ultimate general: Gettysburg", so that might be a bit confusing I guess
But I'm up in arms for this one. If you or anybody would like more screens and/or explanations, I'll be glad to help.
Amid all the noise, and early access bullshit, these people are delivering a great product for a more than correct price.
I'll always support that kind of studio, if just because their business model is fair and just.
Although it should be the norm, it's not. So I think this behaviour should be rewarded, and encouraged.
"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
Man, you got me all excited with this topic thinking that it finally languished its way out of early access!
Will definitely be playing this when it's officially finished. Been looking forward to it since I first heard about it.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
Out of Early Access today, the thread title could use an update.
Also:
Ultimate General Civil War-CODEX
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
I started a campaign as the Confederates on normal difficulty.
All I can say is, if this is how the south fought in actuality, the war would have lasted less then a day.
Even with +6 training (you choose 3 different sets of bonuses for your General at the start), my men turn tail and run like fucking cowards at the first sign of moderate force.
Gave it a couple of different tries - trying to utilize different tactics each time. I've concluded that, surprisingly, you're not fighting the enemy in this game. Instead, you spend the majority of the time fighting your own men, trying to get them to do what needs to be done without them routing every 10 seconds or just outright retreating.
The majority of the Confederate army would have been shot in the head via their own commanders, Stalin style, if this is how the war had really played out.
Might give this another try when they fix the "morale" system. Until then, not worth my time.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
I started a campaign as the Confederates on normal difficulty.
All I can say is, if this is how the south fought in actuality, the war would have lasted less then a day.
Even with +6 training (you choose 3 different sets of bonuses for your General at the start), my men turn tail and run like fucking cowards at the first sign of moderate force.
Gave it a couple of different tries - trying to utilize different tactics each time. I've concluded that, surprisingly, you're not fighting the enemy in this game. Instead, you spend the majority of the time fighting your own men, trying to get them to do what needs to be done without them routing every 10 seconds or just outright retreating.
The majority of the Confederate army would have been shot in the head via their own commanders, Stalin style, if this is how the war had really played out.
Might give this another try when they fix the "morale" system. Until then, not worth my time.
Had the same problem when I learned how to play efficiently. Units are very sensitive to a greater tactical deployment, so AI units operating on their flanks, or units recieving too great a punishment will retreat.
I had a problem with the fact that units couldn't really fall back without, you know, facing their rears, making them getting the "shot in the back" debuff or something, leading to a rout.
When you maintain a much more coherent line, you don't have such problem (at least in 0.9).
Will check it out :>
"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
edit: Maybe it's better to keep that tag until the bugs/balance problems get sorted out (a trademark of our beloved PC gaming )
reminds me how some of these recent "sequences of events" changed how i approach games compared to couple years ago
AAA technical fails + Denuvo - since the introductions of season passes i always wanted to wait for season passed to be done and games conent complete before giving it proper go , but before denuvo's apperance i couldnt really stick to that most of the time .... but with denuvo and later the technical fails it finally forced me to actually stick to that and dont really have issue wih playing the "recent awesomesauces" year later
Early Access rushed v1.0 + "REDUX versions of indies"
- previously i always tried some of these during EA period and on launch tried once more... but recently i always wait for v1.0 to judge how it is and depending on that buy/wishlist/scratch and in the end mostly wait for some patches which will result in some kind of Redux/Expanded/Enhanced edition ... its mostly worth it compared to launch version (Slain is the best case)
Steam Refunds + finishing studies/full-time job
- this one is easier .. back in the day i only as a poor student bought mostly just the top of the top when in heavy discount ... now i kinda have a some usable income(still not enough to buy at 60 though) and with steam refunds in place i just find myself buying shit just for the sake of it and efund when not fun even ouside of the sale
Made it up to battle #3 in the Confederate campaign - Bull Run.
My lines held very well. Then, all of a sudden, like 10,000 Union soldiers appeared on my rear flank where the farm is. Shit crumbled fast. A rage quit followed.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
edit: Maybe it's better to keep that tag until the bugs/balance problems get sorted out (a trademark of our beloved PC gaming )
reminds me how some of these recent "sequences of events" changed how i approach games compared to couple years ago
AAA technical fails + Denuvo - since the introductions of season passes i always wanted to wait for season passed to be done and games conent complete before giving it proper go , but before denuvo's apperance i couldnt really stick to that most of the time .... but with denuvo and later the technical fails it finally forced me to actually stick to that and dont really have issue wih playing the "recent awesomesauces" year later
Early Access rushed v1.0 + "REDUX versions of indies"
- previously i always tried some of these during EA period and on launch tried once more... but recently i always wait for v1.0 to judge how it is and depending on that buy/wishlist/scratch and in the end mostly wait for some patches which will result in some kind of Redux/Expanded/Enhanced edition ... its mostly worth it compared to launch version (Slain is the best case)
Steam Refunds + finishing studies/full-time job
- this one is easier .. back in the day i only as a poor student bought mostly just the top of the top when in heavy discount ... now i kinda have a some usable income(still not enough to buy at 60 though) and with steam refunds in place i just find myself buying shit just for the sake of it and efund when not fun even ouside of the sale
Yep precisely, I can relate to practically all of this. In 9 cases out of 10, it's simply not worth it anymore to play a game at release, be it indie or AAAwesome porting job coming from dedicated teams of baboons.
The digital distribution (along with the greediness of the system) has changed the way the mechanism works to the point that it's incredibly rare to find a newly released polished title that doesn't need day-0, day-1, ..D-day patches and so on, not to mention the amount of scrapped contents, sometimes it takes months for things to stabilize, and sometimes they never do.
The introduction of Early Access seemed like a positive transparent way to marginate the issue at first with smaller titles, but it's been abused so much that it's lost most of its original value as well, and more often than not "leaving early access" means "leaving the alpha phase to embrace the beta one", hence my joking with the tags whenever a game has noticeable issues. On the plus side, the backlog is so big that this forced waiting isn't a problem really (on the contrary)
Made it up to battle #3 in the Confederate campaign - Bull Run.
My lines held very well. Then, all of a sudden, like 10,000 Union soldiers appeared on my rear flank where the farm is. Shit crumbled fast. A rage quit followed.
In my first playthrough, I got squashed a lot. I didn't understand the importance of some mechanics (uping army org from the beginning is almost the only viable choice. If you can't field 2000 men brigades at 1st Bull Run, you might run into so problems.).
Also, and I agree, it's not well explained, big battles are in "acts", and objectives evolve.
Sometimes, a retreat is more than necessary to be able to make a coherent counter-attack later on. Trying to hold every inch of ground is often foolish, as it is better to regroup then mount a reasonably coordinated (counter-)attack.
As the confederacy, you are often pushed on the defensive, since the Union almost always has the numerical superiority.
A bit later today, I'll make you a small walkthrough from my game as the Confederates at 1st Bull Run, just so you can see how I play for exemple.
I manage to claim victory quite easily without too many losses (when, on a mission, your are given troops that are not from your roster, you can virtually fuck them up without consequence, so better use them to take the brunt of an attack/hold a defensive hotspot).
Toodles m8
"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
In my first playthrough, I got squashed a lot. I didn't understand the importance of some mechanics (uping army org from the beginning is almost the only viable choice. If you can't field 2000 men brigades at 1st Bull Run, you might run into so problems.).
Also, and I agree, it's not well explained, big battles are in "acts", and objectives evolve.
Sometimes, a retreat is more than necessary to be able to make a coherent counter-attack later on. Trying to hold every inch of ground is often foolish, as it is better to regroup then mount a reasonably coordinated (counter-)attack.
As the confederacy, you are often pushed on the defensive, since the Union almost always has the numerical superiority.
A bit later today, I'll make you a small walkthrough from my game as the Confederates at 1st Bull Run, just so you can see how I play for exemple.
I manage to claim victory quite easily without too many losses (when, on a mission, your are given troops that are not from your roster, you can virtually fuck them up without consequence, so better use them to take the brunt of an attack/hold a defensive hotspot).
Toodles m8
Went back today with a clear head and a better understanding of the whole morale system, ended up kicking the Union's ass right on back across the river. Resulted in a victory and huge cash/reputation infusion.
One thing I still don't understand - when you're at camp, and you decide how much money you want to put towards supply. How much supply should I be bringing? Does that influence the NUMBER of supply wagons, or how much AMMO is IN the supply wagons? Very poorly explained.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
Congrats
Supply is permanent (max 35k per corps, stays at that level for all battles. If you wagon gets captured/fucked, you lose it all, and start back at 2.5k), and stays into one wagon. You should invest in more supplies ASAP, as dry cannons/troops are not useless, but really inefficient.
2nd Bull Run will need you to have two 35k wagons to supply you cannon and troop, because you'll need every shot.
Also, invest in 24 pounders howitzers and 10 Tredegar early, they are the real killers.
At medium range, 24 24 pounders raked-in 3500 kills once in Antietam, while the Tredegar are efficient at all range.
Avoid the regular 6/12 pounders, they are next to useless.
Also, never invest in those useless skills: reconnaissance, logistic, economy.
You SHOULD be heavily investing in army org at first, then army org/politics (up to the 2500 men/brigade point), and max out politics for basically free cash.
Medecine is also handy, because, as the CSA, you'll see that manpower is the real slow and insidious killer.
That's why I never invest my rep points in anything else than extra manpower. And even so, I almost fall short from time to time.
"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
How the hell do you win as the north. I got to the point where I can choose between Shiloh, Logan's Crossroads or River Crossing, but I get my ass handed to me on everyone of those missions.
Is it the number of brigades I can field? I can currently field 4 of them.
How the hell do you win as the north. I got to the point where I can choose between Shiloh, Logan's Crossroads or River Crossing, but I get my ass handed to me on everyone of those missions.
Is it the number of brigades I can field? I can currently field 4 of them.
The Union is quite easy since you get a lot more money and recruits than the South. Just don't spend it all in one place
In the pre-battle menu, you got four sub-menus on the bottom (army,armory, barracks, CAREER). Click on the later, and there you can spend your points.
You earn 1 point for minor battles, and 2 for the major ones (well, assuming you win).
For the best way to spend them, check my posts above 8^>
@Sin: doing relatively well there, son!
"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
How the hell do you win as the north. I got to the point where I can choose between Shiloh, Logan's Crossroads or River Crossing, but I get my ass handed to me on everyone of those missions.
Is it the number of brigades I can field? I can currently field 4 of them.
The Union is quite easy since you get a lot more money and recruits than the South. Just don't spend it all in one place
In the pre-battle menu, you got four sub-menus on the bottom (army,armory, barracks, CAREER). Click on the later, and there you can spend your points.
You earn 1 point for minor battles, and 2 for the major ones (well, assuming you win).
For the best way to spend them, check my posts above 8^>
@Sin: doing relatively well there, son!
rofl, I got my ass kicked at the end ^^
I give it another go and see if I do any better.
Last edited by Sin317 on Mon, 24th Jul 2017 00:15; edited 1 time in total
@HubU
Is there any way of preventing my troops from chasing down enemies after they win a melee fight?
They get pulled out of cover, and fucking mowed down by the second confederate line waiting in cover.
No, and even the order "stand your ground" doesn't seem to work. I manually select them and click on "fall back" like a crazy person.
This "feature" annoys the shit out of me, and like you, I had brigades that went to shit because of it.
@Sin: video ist kaputt!
"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
WTF? O_O
You get like 6 brigades! In my game, the first half of the mission is 2 or 3 brigades, one skirmisher, one cav, and I manage to take the fort, but by being a devious cunt.
Is my game broken?
"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
WTF? O_O
You get like 6 brigades! In my game, the first half of the mission is 2 or 3 brigades, one skirmisher, one cav, and I manage to take the fort, but by being a devious cunt.
Is my game broken?
You have your initial corps and then you get reinforcements, normally, yes.
If you do not, maybe something IS broken? ^^
Btw, I REALLY getting the hang of it lol. Just ROFL stomped the Union in mission 3 (vid coming) by inflicting over 15k casualties on their 22k army, while my 20k army suffered "only" around 7.5k ^^
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