Games with micro transactions will get a label in NA
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Wed, 28th Feb 2018 10:29    Post subject: Games with micro transactions will get a label in NA
Games with micro transactions will get a label in North America

The American Entertainment Software Rating Board will stamp a logo onto games with microtransactions and/ or other in-game purchases. The In-Game Purchases logo is placed on physical packaging and at download stores.

The Entertainment Software Rating Board (ESRB) is an American self-regulatory organization that assigns age and content ratings to consumer video games. The new label is a direct reaction towards the outcry over loot crate systems in games like Star Wars: Battlefront II, Need for Speed: Payback and Destiny 2and have signaled a willingness to legislate them, reports polygon.



The labeling will “be applied to games with in-game offers to purchase digital goods or premiums with real-world currency,” the ESRB said in a news release this morning, “including but not limited to bonus levels, skins, surprise items (such as item packs, loot boxes, mystery awards), music, virtual coins and other forms of in-game currency, subscriptions, season passes and upgrades (e.g., to disable ads).”

The label will appear separate from the familiar ESRB rating label (T-for-Teen, M-for-Mature, etc.) and not inside it. Additionally, the ESRB has begun an awareness campaign meant to highlight the controls available to parents whose households have a video game console. The label is not designed to warn adult gamers that a game might contain microtransactions; it’s designed for concerned parents buying games for their kids. “Parents need simple information,” Vance said. “We can’t overwhelm them with a lot of detail... We have not found that parents are differentiating between these different mechanics.”

sause: http://www.guru3d.com/news-story/games-with-micro-transactions-will-get-a-label-in-north-america.html


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prudislav
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PostPosted: Wed, 28th Feb 2018 11:04    Post subject:
lol ... grouping lootboxes to same tag as dlcs


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mtj




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Location: Austria / Finland
PostPosted: Wed, 28th Feb 2018 11:37    Post subject:
Shouldn't majority of the gamers be happy? Razz

I thought DLCs are considered generally evil (I like them) -> grouping them with other 'evil' things might cause parents to buy less such games for kids -> companies might change their opinion on dlcs. (I don't think this really affects anything at all, but in theory Razz )


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red_avatar




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PostPosted: Wed, 28th Feb 2018 11:58    Post subject:
mtj wrote:
Shouldn't majority of the gamers be happy? Razz

I thought DLCs are considered generally evil (I like them) -> grouping them with other 'evil' things might cause parents to buy less such games for kids -> companies might change their opinion on dlcs. (I don't think this really affects anything at all, but in theory Razz )


It's too fucking late. Take a look at Steam and tell me how many popular games have NO DLC? They should have done this a decade ago to discourage publishers from adding DLC. These days it's so common, 90% of all boxes will have the tag and then, what use will it server? Fuck all, that's what.
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Nodrim




Posts: 9580
Location: Romania
PostPosted: Wed, 28th Feb 2018 12:04    Post subject:
ESRB was created by publishers and it's constantly lobbied by them. ESRB is not doing this because they care about consumers or the young audience, they have to prevent government regulations. Laughing
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Yondaime
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PostPosted: Wed, 28th Feb 2018 18:28    Post subject:
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xxax
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Posts: 2610

PostPosted: Thu, 1st Mar 2018 09:06    Post subject:
The problem with DLC's is that its too wide of a concept. Games used to have expansions, which were like the 2 Witcher 3 DLC's.
Sadly DLC's also mean fucking bullshit cosmetic stuff, that used to be made by modders.
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red_avatar




Posts: 4567

PostPosted: Thu, 1st Mar 2018 15:48    Post subject:
The major problem I have with DLC, is that publishers are using it as if it were a hostage.

Consider this:

AAA game gets released at full price. You buy it straight away.
A "season pack" gets released but since you don't know the value of DLC, you don't buy it.
DLC 1 gets released at full price. It's not worth the money (skins or other bullshit)
DLC 2 gets released at full price. It's not worth the money - same reason.
DLC 3 gets released at full price. It has some interesting extra content, new missions, etc.
DLC 4 gets released at full price. Again, bullshit content
DLC 5 gets released at full price. Some more "proper content"
etc.
2 years later: a "Complete" edition appears at full price with all DLC included.

Basically, if you want to get the "full" experience, you have 3 options:
1 - wait 2 years until the game is no longer quite as relevant and still pay full price

2 - buy it on release and then pay a ridiculous amount for the season pack which you know will have 70% filler bullshit and some extra content which isn't worth paying full price for - but you don't know for sure how much DLC you'll get for your money so it's no different from a pre-order and pre-orders are bad, mmmkay?

3 - buy it on release and buy the DLC you want separately on release at outrageous prices close to what the season pack costs anyway without knowing for sure if the DLC that will appear after will be worth buying meaning you might end up paying more than the season pack anyway.

Bottom line: publishers are fucking us hard and dry and are rubbing their hands in glee while doing it. On PAPER, DLC doesn't sound so bad but in practice, the DLC gets overpriced to ridiculous levels. Paying 20% of the game's full price for something that adds 3% more game content is the norm here.

And me personally? It makes me buy less games knowing that within a month, DLC will be released which will make me feel like I'm playing an incomplete version.

A good example: Elite Dangerous. I bought the game for €30 and EXACTLY a day later they announced the expansion pack and that they were going to stop adding content to the base game. I didn't even boot the game - I was so angry because they had left the base game unfinished, lacking content and then were expecting more money by shoving all the content that was supposed to be in the base game into the "expansion" which cost as much as the base game itself!
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