Software Inc.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 13th Sep 2016 07:11    Post subject: Software Inc.

Release: EA: 1 May, 2015 // Full: 2018 (Embarassed)
Genre: Simulation
http://store.steampowered.com/app/362620/
Quote:
Construct and design buildings for optimal working conditions. Hire people to design and release software, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.

Quote:
- Build, furnish and maintain office buildings up to ten stories + basement, on an enormous land, using a free-form building system with easy copy-paste tools
- Hire employees to design, develop, support, research and market software in teams
- Build roads and parking to ease commuting for your employees
- Tend to your employees' needs, demands, skills and specializations, while making sure each team has compatible personalities
- Customize your own employee avatar
- Create your own software products and franchises
- Compete in a simulated and randomly populated market by selling your products, taking on contract work, creating patents, making deals or trading stocks
- Hire staff to repair your furniture and computers, clean your office, make food for your employees or greet visitors
- Mod what kind of software you can develop, add your own furniture, upload your building blueprints or add support for your language
- Delegate important tasks to your team leaders, such as managing development cycles and human resources
- Set up your own servers for products, source control and running your own online store




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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 13th Sep 2016 07:13    Post subject:
And some lengthy but good review:


Premature Evaluation: Software Inc.
Quote:
Software Inc is a management game of creating a small software house and culturing it until it festers into a corporate blight upon the digital kingdom. You start by building a small room or two, staffed by a handful of programmers (or even just your company’s founder) and working on other people’s contracts. If you have the money or the courage, you can develop your own software.

There’s a decent amount of freedom in terms of how you achieve digital dominance. You can make editing tools for creators, business tools for offices, videogames for consoles and (given the time and expertise) even a whole operating system of your own. Selling these and moving onto the next big thing (command-line to GUI, 2D graphics to 3D graphics) will see you expand and grow, and all the while time advances, prompting panicked renovations as you install new computers to each of your employees’ desks in an effort to keep up with the competition.

https://www.rockpapershotgun.com/2016/09/12/software-inc-review-early-access/
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