madVR does HDR now :)
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3E74




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PostPosted: Tue, 15th Dec 2015 18:52    Post subject: madVR does HDR now :)
Well, madVR implented playback of HDR videos now and its wonderfull..
And Best of all:

While the big companys are making thyer own soup on wich algo is better and telling you that you have to buy a new TV to playback HDR contend, madVR goes the other way and makes HDR contend avaible to all monitors Smile

I´ll quote from the new version of madVR:

Quote:
* added tone mapping support for HDR content
* added gamut mapping support for HDR BT.2020/DCI-P3 content
* added support for SMPTE 2084 transfer function decoding
* added support for receiving HDR metadata from LAV Video Decoder
* added "maximum display luminance" option to display properties page
* added "HDR" profile variable
* SuperRes now supports being run after every ~2x upscaling step (again)
* improved JVC projector ip control connection reliability


INFO:
Quote:
The big keyword for this build is HDR. I suppose many users might not know how it works exactly, so some explanations:

1) First of all, this madVR build does *not* aim to send HDR content untouched to the display, to let a "HDR compatible" display do all the processing. Doing that might be supported by some future version (as an option). But for now what madVR does is convert the HDR content in such a way that it looks well on *any* display (new and old), regardless of whether the display officially supports HDR or not.

2) The key idea of HDR is to increase the peak white luminance, so that we can get brighter highlights, and more texture detail in bright image areas. HDR content uses 10bit (or more) instead of the usual 8bit, and it also uses an improved transfer (gamma) function, which means we also get better shadow detail at the same time.

3) HDR content is encoded using a totally different transfer ("gamma") curve. So playing HDR content with a media player and display which don't understand the new transfer function won't look good/correct. It will look totally washed out.

4) The new transfer function directly maps each pixel to a specific desired luminance value (in "nits" or cd/m²). Possible values are 0 nits up to 10,000 nits. However, videos don't have to use the full 0 - 10,000 range, they often top out at either 4,000 nits or 1,200 nits (from what I've seen).

5) UHD Blu-Ray will usually be encoded in BT.2020 color space, which is extremely wide. However, videos don't have to use the full BT.2020 space, they usually only use DCI-P3, inside of the encoded BT.2020 container.

6) Today's displays (even the best of the best) cannot really properly reproduce HDR content. E.g. many display's don't reach full DCI-P3 colors yet (let alone BT.2020), and no available display today comes even close to be able to output 10,000 nits! Which means that someone somewhere has to convert the HDR content down to something the display can handle. The consumer electronics world plans that the display will do this conversion (only new models, obviously) - and every TV manufacturer will write their own conversion algorithms because there's no standard for that! From what I've been told those conversion algorithms (at least for the first few HDR display generations) are probably not going to be very high quality.

7) madVR is able to compress both the luminance and the colors down to what your display can handle. It uses reasonably high quality algorithms for that. I might find even better algorithms in the future, but for now these algorithms should be a good starting point.

Cool UHD Blu-Rays will come with an updated copy protection. So madVR will not be able to play them - unless the copy protection gets broken at some point.

If you want to test HDR playback, please update to a new LAV nightly build because only the latest LAV nightlies are able to pass some HDR metadata information to madVR!

(P.S: There's also a new "madTestPatternSource" version available with some HDR test patterns. Link see first post in this thread.)



Well, i dont know about you guys, but that is shure an accomplishment for madshi and his software.

of course i allready tested it and it works quite good in this early stage.

Heres a screenshot, Left is with madvr and REAL HDR Contend and on teh right no madvr with HDR Contend:





If you guys wanna test a bit yourself go ahead and get the 2 HDR Trailers from here:
Quote:
http://hdrsamples.com/category/hdr-samples/hdr-trailers/


MadVR can be downloaded here:
Quote:
http://forum.doom9.org/showthread.php?t=146228


I guess it will only get better with time..

I did thought of making an general madVR Thread at first but seems to much work, so i just post it like this. But if the people here are interessted in madVR i would be willing to make an full madVR Thread out of it..

Greetz


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Last edited by 3E74 on Mon, 4th Jan 2016 17:05; edited 2 times in total
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JBeckman
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PostPosted: Tue, 15th Dec 2015 19:37    Post subject:
Playing the content is probably not a issue but for full effect you likely need a 10-bit color HDR display although how much of a difference that does I can't say. Very Happy
(More vivid colors I assume and better white and black levels I suppose.)

EDIT: Ah it's already explained in the above info section. Smile
(In short it doesn't display in HDR but compresses it down to similar display quality or how to say but compatible with all current displays.)
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3E74




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PostPosted: Tue, 15th Dec 2015 20:15    Post subject:
Exactly Smile
Thats the great thing about it. no need to buy a new and expensive TV/monitor.

at least when ur on a budget

And its working really, really well...


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Shocktrooper




Posts: 4488

PostPosted: Wed, 16th Dec 2015 05:04    Post subject:
Only a handful of TVs support HDR at the moment anyway.
And only the most expensive ones - and even they are still far from optimal.
Peak brightness reachable so far is only 400-800cd/m², next year comes the first to reach 1000cd/m². 10.000 cd/m² is a distant dream
Also on LCD displays you need a direct or full array backlight to make full use of the effect but 80% of TVs and 98% of monitors are only edge-lit.
I doubt full array, 10-bit DCI-P3 monitors will come out anytime before 2017 so this madVR software solution will be useful for the upcoming newly encoded movies for quite a while.
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3E74




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PostPosted: Sun, 7th Feb 2016 20:30    Post subject:
i decided to keep this thread up to date with new versions...

--------------------------------

MadVR can do 3D now Smile

Quote:
madVR v0.90.0

* added support for 3D decoders (IMediaSample3D)
* added support for 3D frame packed playback via HDMI 1.4+ (requires win8.1+)
* added support for native 10bit 4:2:0 DXVA decoding (+ scaling)
* added "Reconstruction" chroma upsampling algorithm (replaces NEDI option)
* updated SuperRes algorithm for chroma upscaling
* replaced luma upscaling "linear light" with "sigmoidal light" option
* sharpen edges is now ever so slightly brighter than before
* updated AdaptiveSharpen to version 2016-01-07
* fixed: D3D11 presentation crashed NVidia driver if 3D vision was enabled
* if DCI-P3 3dlut isn't selected, BT.2020 3dlut is used instead (if available)
* if BT.2020 3dlut isn't selected, DCI-P3 3dlut is used instead (if available)



and latest update, after some fixes:

Quote:
madVR v0.90.5

* fixed: some SSIM downscaling related bugs
* added SSIM "detailed" and "clean" variants
* added Bicubic "sharpness: 125" option
* added "use 1.6 gamma instead of 2.2" option to linear light downscaling
* improved linear/sigmoidal light up and down scaling performance
* improved downscaling performance when using linear light
* SSIM downscaling can now also be used after image doubling
* fixed: settings dialog sometimes forget to remember Bicubic150 being set


Download here:
http://forum.doom9.org/showthread.php?t=146228


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paxsali
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PostPosted: Sun, 7th Feb 2016 21:09    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 21:37; edited 1 time in total
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farne




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PostPosted: Sun, 7th Feb 2016 21:40    Post subject:
Too bad madVR lags way too much Sad
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3E74




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PostPosted: Sun, 7th Feb 2016 21:50    Post subject:
well, for hq settings you need a good GPU..
i have no lagging, dropped frames, delayed frames or any problems here, my vga card even stays at 888mhz.
And render times are good also, mostly between 15 and 30ms(depending on teh material), wich is good.

Also, my cpu doesnt change in temp, its all over the gpu, if not you might wanna recheck your settings... its fiddling at start but when your dived deep enough into it its all pretty easy..

And i would say im using high settings.

paxsali wrote:

I need a plex or youtube Integration for MadVR.



maybe something like this?

I use a tool to watch youtube vids via stream in mpchc and madvr @ 60fps.

Heres what i use for Youtube streaming with mpchc+madvr:

http://ys.3dyd.com/home/

Works wonders on youtube videos haha, all in 1080p or higher @ 60fps on your mpchc Smile

im on an gtx670, so dunno, if you want i could post my settings here and you can try them out...

greetz


what the hell, ill just post my settings....


First 2 screens are from MPC HC 64bit settings, at least the important ones:

make shure you set MadVR as renderer:



Add and set the LAV filters as prefered, Download latest LAV FIlters @ doom9



Also, DE select all INTERNAL filters from mpchc.


Moving on to the LAV Video settings:




And last, the MadVR settings:

























These are the settings i use atm, with all sources...

only thing that gets my GPU heated is when i try to play 4k @ 50fps.

----------

Quote:
madVR v0.90.6

* fixed: linear light SuperRes processing got broken in v0.90.5
* fixed: SuperRes chroma processing was broken in certain situations


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Last edited by 3E74 on Sun, 7th Feb 2016 23:48; edited 4 times in total
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Shocktrooper




Posts: 4488

PostPosted: Sun, 7th Feb 2016 22:12    Post subject:
No lagging here, but I can also hear the fans kick in. Mostly GPU but also a bit on the CPU side. Image doubling is the worst offender Razz
Currently using madVR+mpc-hc+ReClock to 25fps@75hz. SVP for documentaries.
Is there any way to save some settings?
I often change source white level and saturation, and always have to do it again when opening a video.
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3E74




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PostPosted: Wed, 16th Mar 2016 01:36    Post subject:
Updates:

Quote:

madVR v0.90.15

* fixed: "creating shader file failed" (introduced in v0.90.14)



Quote:

madVR v0.90.14

* fixed: using NNEDI3 sometimes resulted in black screen or crash
* fixed: 3D playback resulted in stuttering after about 1 hour of playback
* fixed: non-frame-packed 3D had scaling errors when using odd window sizes
* small performance improvement for non-frame-packed 3D rendering
* log file now never exceeds 512MB space, old log data is discarded if needed


Get it here:
http://forum.doom9.org/showthread.php?t=146228


Also, theres a new "ALWAYS" Supersample x2 option now...Be aware, haha..


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3E74




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PostPosted: Thu, 24th Mar 2016 21:14    Post subject:
NEW UPDATE:

madVR v0.90.17

Quote:
* added a couple of image doubling super-xbr anti-bloating options
* fixed: "relaxed" vs "strict" option wasn't properly hidden for upscaling


madVR v0.90.16

Quote:

* added adjustable anti-bloating filter for sharpening
* added adjustable anti-bloating filter for SSIM downscaling
* added adjustable anti-bloating filter for SuperRes
* added anti-ringing filter for SuperRes
* added Hyllian's super-xbr anti-ringing (for image doubling)
* reworked super-xbr chroma upscaling anti-ringing algorithms
* improved sharpen anti-ringing filter
* sharpen anti-ringing filter now also includes AdaptiveSharpen
* changed SSIM anti-ringing method
* added "relaxed" vs "strict (soft)" option for downscale anti-ringing
* "crispen edges" now tries to avoid amplifying grain & noise
* reduced some "crispen edges" aliasing problems
* added separate image doubling supersampling option
* added trade quality option "scale chroma separately if it saves performance"
* increased AdaptiveSharpen max value from 1.5 to 3.0
* increased "thin edges" max value from 4.0 to 8.0
* previously optional DX11 "alternative glitch handling mode" is now always on
* multiple profile groups can now share the same keyboard shortcut
* double clicking tray icon now opens "best" settings instead of always local
* fixed: Jinc/SSIM 2D downscaling was sometimes activated when not needed
* fixed: 4-taps Spline was broken
* fixed: some problems with 3D side-by-side and line/column alternative
* fixed: 10bit content could make DXVA scaling fail
* fixed: bitmap subtitles were not always moved up when cropping black bars
* fixed: when downscaling, some chroma algos were used although they shouldn't
* fixed: sometimes media player froze during DVD playback
* fixed: source black/white adjustments + gamma processing: wrong order
* fixed: rare shutdown crash when using native DXVA decoding
* fixed: OSD bug when playing BT.709 HDR content


download links:
http://forum.doom9.org/showthread.php?t=146228


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Nui
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PostPosted: Fri, 22nd Apr 2016 21:14    Post subject:
paxsali wrote:
MadVR has best image quality but you need some youtube like shit quality in the first place or some old DVD rips to really see a big difference.

Or you use it for a 3D LUT calibration and it helps with everything Very Happy
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3E74




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PostPosted: Thu, 12th May 2016 01:50    Post subject:
madVR v0.90.19

* fixed: image doubling was sometimes activated although it shouldn't
* deringing strength was slightly increased
* deringing artifacts were slightly reduced
* deringing now adds some grain to deringed image areas

madVR v0.90.18

* added new deringing algorithm
* added dering key shortcut and file name tag ("dering(ing)=on/off/half/full")
* fixed: upscaling refinement wasn't always active when doing supersampling
* fixed: Jinc upscaling was replaced by Lanczos3 when upscaling in only X or Y
* fixed: some graphical corruption when combining NNEDI3 + SSIM2D + Anti-Bloat
* fixed: image was too bright with linear light down- and sigmoidal upscaling
* fixed: sometimes HDR SMPTE 2086 metadata got lost

http://forum.doom9.org/showthread.php?t=146228


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Nui
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PostPosted: Tue, 24th May 2016 21:16    Post subject:
Needed to update madvr so that the most current amd (beta) driver don't cause it to crash. Just in case someone runs into this problem as well.


kogel mogel
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3E74




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PostPosted: Tue, 24th May 2016 21:27    Post subject:
Dude Surprised

madVR v0.90.20

* tweaked deringing algorithm some more
* added workaround for weird crash with latest AMD beta drivers

http://forum.doom9.org/showthread.php?t=146228


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3E74




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PostPosted: Mon, 13th Jun 2016 23:13    Post subject:
UPDATE:

madVR v0.90.21

* HDR: pixels between 0-100 nits are now left untouched (if possible)
* HDR: improved desaturation algorithms to reduce hue shift even further
* HDR: added option to choose between clipping and tone mapping
* HDR: added option for hue preservation quality
* HDR: added option to restore detail in compressed regions
* HDR: added option to measure each video frame's peak luminance
* HDR: added option to completely disable HDR processing
* HDR: added workaround for files with invalid metadata
* fixed: supersampling + 2D SSIM sometimes produced "green" video

http://forum.doom9.org/showthread.php?t=146228


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3E74




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PostPosted: Tue, 12th Jul 2016 02:21    Post subject:
Update:

Quote:

madVR v0.90.22

* added Shiandow's new (Cross) Bilateral chroma upscaler version
* optimized black bar detection performance, should now also work for 4K 60p
* removed Anti-Bloating for SuperRes, because it didn't really help
* fixed: mixed x/y SSIM2D downscaling produced green screen
* fixed: doubling decision was based on window size instead of video size
* fixed: HDR peak luminance of 120/180 nits negatively affected SDR playback
* fixed: HDR "measure each frame's peak luminance" froze with Intel/NVidia
* fixed: HDR compressed/clipped highlights were ever so slightly too saturated
* HDR: disabled HDR processing now disables 3dlut, color and gamma tweaks
* HDR: improved quality for 120 and 180 nits
* HDR: file "DisableHdrBrightnessTweak" disables 1xx nits special handling


http://forum.doom9.org/showthread.php?t=146228


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3E74




Posts: 2559
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PostPosted: Mon, 18th Jul 2016 21:46    Post subject:
Update:

http://forum.doom9.org/showthread.php?t=146228

Quote:

madVR v0.90.23

* updated AdaptiveSharpen to version 2016-07-10
* custom output levels can now be adjusted in 0.25 steps
* HDR: added option to define how to handle too bright & saturated pixels
* fixed: HDR luminance measurements + chroma SuperRes produced green screen
* fixed: #420: chroma was doubled despite being below scaling factor threshold


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3E74




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PostPosted: Sat, 13th Aug 2016 19:47    Post subject:
Aaaannnnd, a new UPDATE.....

Quote:

madVR v0.90.24

* HDR: improved tone mapping algorithm
* HDR: added gamut mapping compression (instead of clipping)
* HDR: slightly improved luminance vs saturation reduction formula
* HDR: added options to use an external HDR tone mapping 3dlut
* HDR: added option to do HDR processing, but still output PQ
* fixed: measuring HDR luminance + NNEDI3 chroma upscaling sometimes crashed
* compiled OpenCL kernels are now stored separately for 32bit and 64bit
* when using the "ShowRenderSteps" tweak, a smaller OSD font is used now


Get it here:
http://forum.doom9.org/showthread.php?t=146228


Bye Wink


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NFOAC




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Location: India
PostPosted: Sun, 14th Aug 2016 10:39    Post subject:
Is it worth going through these steps? If you hdr tv?
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3E74




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PostPosted: Sun, 14th Aug 2016 19:32    Post subject:
if you have an HDR tv, i guess not. BUT, i think u have more controll over it when u use Madvr.

u could try, just to be shure.
And if your HDR from the TV works fine, then just deaktivate hdr in madvr and use the TV´s one if that works. i dont know..i dont have an HDR TV, so i cant say for shure..

greetz


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3E74




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PostPosted: Sat, 19th Nov 2016 06:03    Post subject:
Update!!1!!!

introducing a new scaling algorithm:
NGU (Next Generation Upscaling)


Quote:

madVR v0.91.0

* added new NGU (Next Generation Upscaling) algorithm
* added "soften edges" + "add grain" upscaling refinements (atm only for NGU)
* display properties can now also be profiled


get it here:
http://forum.doom9.org/showthread.php?t=146228

For those of you with keyboard shortcuts and NGU not working:
--> http://madshi.net/madVR91b.rar (HotFix)


looks like a very nice upscaler, and perf. wise better then NNEDI3 as far as i can tell by the comments..

From the comments:
Quote:
aufkrawall:
Wow, NGU really seems to have hardly any bad properties.
Quick test 960x540 -> 1440p quadrupling (bicubic 150 AR downscaling)

NGU high:
 Spoiler:
 


NNEDI3 64 + SR3:
 Spoiler:
 


To put it short: Full of win. Most impressive, madshi!
Very low on ringing, aliasing and no bloating. Looks very clean and natural at the same time.

Some other observations:
-very artifact-free as a chroma scaler, but unlike reconstruction sharp, there is still some "dark haloing". Probably the reason why you want to use the approach for a luma-guided option later.
-I'm not sure if the high settings looks noticeably better for chroma than medium, for luma it certainly does.
-combining it with the deringing filter leads to similar artifacts like deringing + SuperRes, so deringing shouldn't be used with NGU (NGU seems to dering the picture anyway)
-using SuperRes on top of NGU doesn't look very helpful, but since it doesn't bloat, this wouldn't be a good idea anyway




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3E74




Posts: 2559
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PostPosted: Mon, 21st Nov 2016 06:57    Post subject:
UPDATE:

Quote:

madVR v0.91.1

* added NGU "low" quality algorithm
* "soften edges" and "add grain" now allow smaller adjustment steps
* fixed: install batch didn't work
* fixed: on some PCs NGU didn't activate
* fixed: on some PCs keyboard shortcuts didn't work
* fixed: NGU grain was static
* "ShowRenderSteps" hack no longer slows down NGU as much as before
* "ShowRenderSteps" hack only slows down stuff as long as the OSD is visible


http://forum.doom9.org/showthread.php?t=146228[/b]


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3E74




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PostPosted: Mon, 28th Nov 2016 15:24    Post subject:
Updates again.....

Quote:


madVR v0.91.3

* fixed: NNEDI3 doubling could crash in certain situations
* fixed: NGU chroma upscaling didn't allow "veryHigh"
* fixed: SuperRes strength controls were disabled for chroma upscaling


madVR v0.91.2

* renamed NGU quality levels: Low -> Med, Med -> High, High -> VeryHigh
* added a new even faster NGU "Low" variant
* reworked chroma/image up/downscaling/doubling settings pages
* removed NEDI and super-xbr image doubling algorithms
* small speed improvement for NGU-Med (former NGU-Low)
* small quality improvement for NGU-Med/High (former NGU-Low/Med)
* settings dialog warns when SuperRes and NGU are enabled at the same time
* pixel shader database is compressed now to save space



IF YOU ARE USING SUPERXBR OR NEEDI DONT UPDATE!!!!

SuperXBR might get added back again, since a lot of people are using it...

greetz

http://forum.doom9.org/showthread.php?t=146228 Very Happy


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Przepraszam
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PostPosted: Mon, 28th Nov 2016 16:16    Post subject:
I finally got it around and setup it up. It was pretty straight-forward.

Using NGU-High. With DXVA2. Double Luma/Chroma.
Also setup DSR.

Pretty good.


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3E74




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PostPosted: Sun, 4th Dec 2016 16:06    Post subject:
Update:

Quote:

madVR v0.91.4

* redesigned "image upscaling" settings page once more
* super-xbr image doubling is available again
* fixed: downscaling anti-ringing checkbox was sometimes disabled


http://forum.doom9.org/showthread.php?t=146228


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NFOAC




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PostPosted: Thu, 8th Dec 2016 15:24    Post subject:
Any config file ready to go to use instead of fiddling around dont even know where to click
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Przepraszam
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Posts: 14431
Location: Poland. New York.
PostPosted: Thu, 8th Dec 2016 16:28    Post subject:
NFOAC wrote:
Any config file ready to go to use instead of fiddling around dont even know where to click


You are probably out if luck. Since you have to depend on your hardware. What you could probably Google is madvr setup + your video card and try follow other people settings.


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3E74




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PostPosted: Thu, 8th Dec 2016 19:22    Post subject:
or go MPDN (Media Player DotNet)
its simmilar to madvr, but different..

there are predefinded settings avaiable that u could use..

example:
Quote:

The following is a collection of render script presets that you can use if you're not familiar with the render script system, or you just wanted something to start off with. Simply copy and paste the text in the link and paste them into the Script Group renderscript.

By aufkrawall:
Quote:

3 presets (for low / mid / high end GPUs) of scaling and postprocessing
http://pastebin.com/3XDMsaei


the player is based on mpchc and is very advanced, it gives, if you want, full controll over it..

it can do allmost the same quality as madvr is doing. at least for me..

heres a screen from the renderscripts i use and experiment with:




if your interessted, you can read more and download it here:
http://forum.doom9.org/showthread.php?t=171120

And if this is too much, then you could just tell me what hardware you have, what movie RES you usually watch and ill tell you what u could set in madvr or MPDN..

greetz



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Nui
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PostPosted: Thu, 8th Dec 2016 20:45    Post subject:
@ 3E74
That thing sounds bloody interesting! With those scripts I could perhaps attempt to fight linebleeding and other dynamic bullshit from my plasma Laughing
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