That Which Sleeps is a turn based strategy game in which the player takes on the role of an awakened evil from the world's past and must manipulate a living, reactive world from the shadows using a cast of unique corrupted Agents. The player must balance an aggressive approach utilizing his considerable power and eager hordes with the need to remain unknown to the Champions and Heroes of the world. Corrupt, conquer, charm, and manipulate - with a fully realized world driven by thematic AIs that follow their own interests you can pursue multiple paths to victory.
The game is turn based, with an intended playtime of 3-5 hours. The player acts as an awakened evil who begins the game incredibly weak but grows stronger over time and due to certain actions on the map. The player manipulates the world by recruiting Agents, most of whom can be recruited when certain criteria are met (such as infiltrating a guild, or burning an elf village). Agents move around POIs (Points of Interest) and perform Challenges such as Infiltration, Terrorize, and Ritual. These challenges take multiple turns and have several tiers of difficulty for the actions.
The speed at which the challenge is performed is dictated by the Agents relevant skill for the challenge vs the Regions defense against that particular challenge and any opposing leaders/heroes. While the agents slowly perform these tasks, they generate Threat based on their profile and the type of action being done, a high enough threat attracts random heroes or even worse the attention of the nation itself, which may send a champion to stop you. Heroes and Champions will have to find you in the POI, and at that point a battle may occur
Whenever you perform a challenge, successfully or not, you leave behind clues which heroes will decipher. Basic clues may only help the heroes hunt down that particular agent, but if you have agents working together or have bolstered them with dark power the clues may suggest even more - which will eventually lead the heroes to learning about the your return. They will attempt to inform the leaders of the world to this fact, and if they are trusted, the world will ally against you to destroy you. Hopefully you have destabilized the world enough by this point that your armies, or agents, can guarantee your victory.
Features
Corrupt, conquer, charm, and manipulate - with a fully realized world driven by thematic AIs that follow their own interests you can pursue multiple paths to victory.
Customize the world with your choices at the beginning of each scenario, choosing an Ancient Evil and selecting his origins and what dire deeds he has wrought on the world.
Make difficult choices with limited agents, choosing to send your Prophet to rouse the orc hordes or beset Kings with maddening dreams will greatly change the flow of the game.
Disrupt the Balance of Power by creating famines in the farmland, stoking the flame of old vendettas, or recruiting pirates to the sea.
Watch the fame of your Agents rise and heroes will begin to hunt them down. Let them fall as scapegoats and keep your name secret, or imbue them with dark power and take the fight back to the heroes.
Each action you take leaves clues behind that cunning heroes can decipher, eventually leading them to the truth.
Kill or corrupt them before they find a receptive ear at court.
A fully functioning in-game Editor that allows you to create your own scenarios, old ones, heroes, artifacts, and even agents.
Localization supported for multiple languages and character sets
Minion Art Pack - ACHIEVED - A responsibly rendered minion is a happy minion, and with this art pack we'll be able to create the thematically consistent look for the less celebrated tools of the Old One that they deserve.
Gods and Religion - ACHIEVED - The Gods have returned in all their fractious glory! Cultures can be polytheistic, monotheistic, or shamanistic - and of course none of the religions will be on friendly terms and even inside the Pantheons themselves you're bound to find friction, just the thing that a conniving Old One like yourself can capitalize on. In addition to the Gods themselves as AI entities, you will be able to start a religion yourself and present yourself as a savior to the gullible masses. Cults round out the feature set representing splinter groups that fixate on one particular aspect of their religion and pursuit it all costs.
Religions will become an integral part of the game, but just like guilds you can set the number and relative importance. Take on a world dominated by a single monotheistic faith or find your agents embroiled in a religious war with several fronts. Rally your strength by recruiting The Apostate, and prepare to confront three new hero types based around the Priest archetype.
Rival Old Ones - ACHIEVED - You think you were the only Ancient Evil set to slumber? Whatever occurrence caused you to rouse from your sleep has brought others to consciousness as well, and you must contend with their motivations. Not to worry, they aren't all bent on world domination like you are - but their oft times ineffable logic may frustrate your ambitions. Work with them if you'd like, or even better position yourself as savior of the world and join the Alliance to stop a great evil. Then you... well... you know what comes afterwards.
Configure the amount of Old Ones on a game by game basis to fill the world with foes or have a solemnly terrifying time to yourself. Set up Kingdoms ruled by Mythical Creatures from your age that have remained in the world while you slept and teach them that they have merely been stewards of a world that yours alone. Finally, you can enable randomized events that spawn lesser creatures of ancient power that jealously wish to usurp your throne.
Endless Simulation - ACHIEVED - Get ready for the long haul. A plethora of engine changes to enhance the simulation aspect of That Which Sleeps. By reducing dependencies on fundamental assumptions of the engine we can make the world and AI more independent, and the benefits of these changes flow down into the modding world.
What does this mean for you? It means a game with less limitations - play an endless world where your rise to power is simply another event. Survive wave after wave of insurrection while you solidify your control and remake the world in your image, or ride the wings of fate on a new dynamic prophecy system that rewards you for obtaining obscure results in the game world.
Procedural Generation - ACHIEVED - An infinite amount of replay! Genealogical generation of a sprite based map that will itself be used as a basis for a dynamically created scenario. Instead of making decisions "after the fact" with our current Scenario Generation, you will observe a world as the cultures start as tribes and push forward into a civilized state. Use your limited power to interfere at key moments and alter the shape of the world and its peoples. Choose to begin your game at any moment in the world's development and then do what you do best.
This will give you an infinitely re-playable world with vastly different dynamics in every game. You may find yourself a lost God amongst primitive tribes during an age of colonialism, or you awaken just after your defeat to a world fresh with desire for revenge. Environmental effects will become more powerful as you raise volcanoes to choke the world with ash or flood it from its rivers.
Life Goes On - Achieved - At least that's what people tell themselves, and with this Asset Pack it becomes easier than ever to determine which pieces of the world are flourishing and need your corrupting presence. Trade routes will now be illustrated by caravans that ply the roads and sea, farmers will tend their fields, and workers will labor on new buildings in capitals - all modeled at the proper resolution to be able to be identified without obscuring other more salient pieces of data. This and a suite of other changes will make the world feel more alive than ever before.
The Horrors of War - ACHIEVED - Now that we've drawn the world at peace, let's give it a more appealing aesthetic. Refugees will cry in terror as they emerge from their burning homes, armies will drill beyond city limits, and your Terrorizing Challenges will emerge onto the map before you. In addition, all POIs will gain a graphical indicator of their defenses and you'll see your progress as the walls crumble.
Ritual Impact - ACHIEVED - After laboring for fifty turns to finally be able to raise a fortress into the sky, it can be a little disappointing to only see an icon on the map. We'll be taking some of the most potent Rituals and rendering them the way they deserve - lord over the world in your flying citadel, see the forbidden outlines of The Horror as it draws madness from the populace, or watch the Colossus laboriously pound the walls of your enemies' castles to ruin.
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