Son of Nor
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lolozaur




Posts: 26310

PostPosted: Tue, 30th Apr 2013 17:06    Post subject: Son of Nor


A singleplayer and co-op action adventure game set in a dynamic desert world, which can be shaped by the player's magic

Son of Nor Features

Shape the desert using your natural terraforming and telekinetic abilities.
Create new spells by combining different types of magic.
Play with up to 4 players in cooperative mode, online and / or via split-screen
Define your unique Son of Nor style - There are several paths leading to success! Achieve the same outcome using raw power, sneaking, traps or magic spells.
All powers are useful in defeating enemies and solving puzzles.
Noshrac is a new, original world with rich backstory and lore.

http://www.kickstarter.com/projects/stillalivestudios/son-of-nor-the-world-is-your-weapon

looking good in that video Very Happy
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Vechter




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Location: Romania
PostPosted: Tue, 30th Apr 2013 17:35    Post subject:
Looks alright, I doubt it'll be a great game tho, looks very limited I suppose.
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pikachupi




Posts: 4180

PostPosted: Tue, 30th Apr 2013 18:17    Post subject:
i don't know about the graphics,but the gameplay looks like fun indeed with all the area manipulations. this is a gmae to keep an eye on Wink


what a days Smile
http://www.youtube.com/watch?v=AawQvD8L_h4


Last edited by pikachupi on Tue, 30th Apr 2013 19:24; edited 1 time in total
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Yondaime
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PostPosted: Tue, 30th Apr 2013 18:42    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:39; edited 1 time in total
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DarkRohirrim




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Location: The Void
PostPosted: Wed, 1st May 2013 22:29    Post subject:
Cool, the campaign is up as said by Chris from the dev team. I promissed them I would make a thread on a forum I frequent, as that's the only thing I can help them with, but since I wasn't home on time, I'll just keep this one up to date. I've been following the game since it was a prototype and I love what they've done with it so far.
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prudislav
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PostPosted: Thu, 2nd May 2013 17:33    Post subject:
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DarkRohirrim




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PostPosted: Thu, 2nd May 2013 18:29    Post subject:
That's the video from the first update:

Update #1 - Multiplayer Co-op Walkthrough Update

http://www.youtube.com/playlist?list=PLv0XDGde272ORS5YVgpOK5mnFLWT4NOdc

There you can watch the dev diaries. Some of them are quite funny. Smile
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DarkRohirrim




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PostPosted: Sat, 4th May 2013 18:06    Post subject:
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DarkRohirrim




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PostPosted: Wed, 8th May 2013 14:12    Post subject:
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DarkRohirrim




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PostPosted: Thu, 9th May 2013 20:28    Post subject:
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DarkRohirrim




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PostPosted: Wed, 15th May 2013 16:00    Post subject:
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PumpAction
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PostPosted: Wed, 15th May 2013 16:08    Post subject:
Really? It looks very bland, limited and their animation system looks rigid. Even Gothic's wooden animations look like hollywood productions compared to son of nor :/ Also the setting sounds very ... uninteresting :/


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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Thu, 16th May 2013 14:33    Post subject:
I guess that's a way too look at it, but not being the way I see the game, I guess it makes me wonder why it's not doing that well. I for one, find the setting really interesting, as well as the concept of the game, which is why I've been following these guys since the days they had nothing but a prototype. As for animations... I really couldn't care less, but a lot of people do as seen in various game threads it seems. I see in this game something oldschool (from most points of view) and that's a very good thing for me. It also helps me in supporting them (not with money sadly) that the team behind the game is really damn cool!

Update #6 - AMA Session, LIVE Streaming ftw! and another personal video!
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prudislav
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PostPosted: Fri, 17th May 2013 22:31    Post subject:
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DarkRohirrim




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PostPosted: Tue, 21st May 2013 21:54    Post subject:
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funame




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PostPosted: Wed, 22nd May 2013 08:58    Post subject:
man that looks retarded.
Guess they finally found a device that is more embarassing to use than a wii controller
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prudislav
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PostPosted: Fri, 24th May 2013 18:05    Post subject:

94k of 150k funded 5 days to go
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DarkRohirrim




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PostPosted: Tue, 28th May 2013 15:48    Post subject:
Update #10 - 100k Mark, The Level Laangh and Chris' Introduction Video



It would be a real shame if they wouldn't make it, now that they're pretty damn close.
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DarkRohirrim




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PostPosted: Thu, 30th May 2013 11:35    Post subject:
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prudislav
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PostPosted: Mon, 2nd Dec 2013 11:50    Post subject:
Thre seems to be some kind of Sandbox demo released on small-games


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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prudislav
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PostPosted: Mon, 14th Jul 2014 20:24    Post subject:

http://store.steampowered.com/app/264000/

Available: Early Access July 2014
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Bob Barnsen




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PostPosted: Mon, 14th Jul 2014 20:27    Post subject:
This looks bad Shocked
Still wishlisted, as description sounds good Very Happy
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JBeckman
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PostPosted: Fri, 25th Jul 2014 10:10    Post subject:
http://store.steampowered.com/app/264000/

Out on Steam early-access.

EDIT: Various screenshots.
http://steamcommunity.com/app/264000/screenshots/

(Also from what I've read on the forums the game is linear and level based but you can backtrack.)


Last edited by JBeckman on Fri, 25th Jul 2014 10:15; edited 1 time in total
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4treyu




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PostPosted: Fri, 25th Jul 2014 10:12    Post subject:
JBeckman wrote:

Steam early-access.


Reaction
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JBeckman
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PostPosted: Fri, 25th Jul 2014 10:17    Post subject:
Yeah I know what people think about it, I used to like the constant releases and tried all sorts of games but quality and continued support does vary pretty wildly from project to project so I'm trying to be a bit more careful now with which games I support or how to call it. Smile

It's like Kickstarter sort-of, there's no guarantee how the final release will turn out so you should only really back developers you trust, ideally after having gathered various reviews and other information like previews and the like from both the Steam forums and elsewhere. Smile (Or IndieGoGo perhaps in where you won't get refunded if the project fails, which is also easy to miss or at least it seems so going by the Steam forum discussions for a few of these games.)

(It's comparably easier to whip up some intriguing concept art and a interesting summary but turning that into a full game is another thing entirely or how to say, which I guess is why so many games now pass Steam Greenlight only to get trashed in reviews and such when it's actually released.)


EDIT: The state that early-access games is delivered in can also differ greatly from developed and focused beta tests to very limited alphas or near pre-alpha tech demos, or worse.
(And of course some developers manage much better than others with communicating with fans and setting up clear guidelines and milestone goals or release dates.)
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prudislav
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PostPosted: Fri, 25th Jul 2014 10:31    Post subject:
well with Early access i most of the time just Try the EA version and those who interests me enough i wishlist and wait for full release before properly playing. For Example Lichdom, Broforce, PAs (Prison Architect and Planetary Annihilation), Kerbal, NCG, Grim Dawn, Suness Sea, -nuclear Throne,...
Some games which went through Early Access ae pretty good now - DivinityOS, Enemy Mind, Don't Starve,Mercenary Kings,...
but yeah the majority is crap in crappy state


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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lolozaur




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PostPosted: Sat, 15th Nov 2014 17:26    Post subject:
anyone played this recently? is it any good? Very Happy
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 15th Nov 2014 17:55    Post subject:
No. But i see i made no comment yet regarding the title picture above Surprised
Well, here we go again:
Nice dicks in that pic


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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prudislav
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PostPosted: Sun, 1st Mar 2015 16:06    Post subject:
http://steamcommunity.com/games/264000/announcements/detail/177101551190185727

Quote:
  • Julian walks you through all the little details we optimized in the tutorial level the past couple of weeks. There's so much we improved!
  • After integrating all the voice-overs, all translations, backer characters, credits, names, there's not much left to do. We looked for an optimal release date and hope we finally found it on March 31st.
  • It's extremely hard to find a release date for an indie project. We have ONE SHOT at getting a little press brouhaha and it's important not being drowned by AAA titles that will surely take away journalist's attention. We spent 3 years developing this ambitious title and it would be pretty stupid rushing it at the cost of nobody noticing. It seems March 31st is a calm week.
  • Having said that, we're pretty much done with Son of Nor and use the time to improve small things here and there and looking into some last bug reports!
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jackbomb




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Location: Tortilla de patatas
PostPosted: Sun, 1st Mar 2015 17:37    Post subject:
prudislav wrote:
http://steamcommunity.com/games/264000/announcements/detail/177101551190185727



Looks like it has quite a potential. That final scene with lots of mumbo-jumbo going on looks promising


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