The next installment in the acclaimed BoUT-series will be unleashed beginning of 2015 and it will be filled to the brim with puzzles, eccentric characters and the trademark BoUT-humor. But we want to do more; more epic, more shiny, more community involvement, more... of everything!
Yet, to achieve this, we will need your bow. And your axe. And your pledge. And a rubber chicken with a pulley in the middle...
In our humble opinion, these are the key ingredients for a great BoUT2 game:
•A fantasy adventure story with about 20 hours of pointing and clicking
•The trademark BoUT-humor, lovingly spoofing WoW, LotR, Game of Thrones, Harry Potter, Discworld, D&D, The Hobbit and many more
•Hundreds of weird, yet oddly logical puzzles and our well-proven "Multi-Character-Gameplay"
•The established four playable characters Wilbur, Nate, Ivo und Critter
•Numerous beautiful locations, improved through today's computer alchemy - and your pledge! (see Goals - Projection Mapping)
•An ensemble of quirky characters, both well-established and hot off the drawing board
•An epic soundtrack with many new compositions
No questions asked. The first one was one glorious adventure game.
"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
65.000 dollars in no more than 30 hours?! Are you nuts?!
"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
Wow, glad I saw this post - loved the first game and thought it was pretty much spot on in every aspect. It's been ages since I last backed a project (I got like 10 that still need to be released) but this game is worth it.
Very nice, I'm glad its succeeded.
I finally finished Vieh Chroniken a couple weeks ago after having it sit on the HDD for 2 years, I'm really in the mood for another game in that universe.
I also believe at least one of the King Art devs is occasionaly roaming around here
Looks like it's coming to Steam early-access soon.
Quote:
Early Access Information:
This is the plan:
We’ll release the first chapter on Early Access in early September.
Every 4-6 weeks a new chapter will be added.
The game isn’t finished yet. Right now the orchestra recordings are missing and we want to improve some things here and there in the course of this year. And of course there may be bugs in the game that will be fixed until the final version. But it is a 95% finished version of the game, and whoever is up to it can try out the game before others and give us feedback.
The Early Access version will be available for PC, Mac and Linux. (We especially appreciate feedback on the Mac and Linux versions, since we primarily test on PC.)
Legend foretold it. Prophecies predicted it. Chosen ones chose to believe in it. Now the adventure saga continues. A sequel is coming. Join Wilbur, Ivo, Nate and Critter in another classic point-and-click adventure in the wicked world of Aventásia. Help them fulfill their destiny. A destiny as yet unwritten.
THE TALE
A few years have passed since our heroes heroically defeated the arch-witch Mortroga. And their lives, like the lives of most people in Aventásia, are still in turmoil. The War of the Two Towers is over, but the wounds it left upon the land are still bleeding.
The gnome Wilbur Weathervane is struggling with his new job as a teacher at the reopened School for Wizardry and Witchcraft. His magic wand is having a mind of its own and an assassination plot against the arch-mage overshadows the first democratic elections in Seastone.
Faced with political intrigues that threaten the delicate balance of peace, Wilbur is in dire need of his old friends. But the elf princess Ivo and the adventurer Nate have, after a brief romantic interlude, gone their separate ways.
Ivo has returned to her gilded cage in the elf kingdom, overprotected by her controlling mother.
Nate along with his trusty companion Critter has been taken prisoner on the flying island of his arch-enemy the Red Pirate.
But fate does not rest. A darkness has fallen upon the land, or rather, a pinkness. A magic force is turning mighty beasts into fluffy plush puppies and towering castles into oversized dollhouses. Every world needs its heroes. However unlikely they may seem.
KEY FEATURES
A new adventure from KING Art, the creators of The Book of Unwritten Tales, The Critter Chronicles and The Raven – Legacy of a Master Thief
A fantasy story with over 20 hours of pointing and clicking
The trademark BoUT-humor, lovingly spoofing LotR, Game of Thrones, Harry Potter, Discworld, The Hobbit, WoW and more
Hundreds of weird, yet oddly logical puzzles
The well-proven "Multi-Character-Gameplay"
The established four playable characters Wilbur, Nate, Ivo and Critter
An ensemble of quirky characters, both well-established and brand-new
Projection Mapping technology unites the merits of 2D and 3D styles and technique
An epic soundtrack with all the classics and many new compositions
Starting now you can play the first chapter of "The Book of Unwritten Tales 2" via Steam Early Access!
The Early Access version is available free for all backers that pledged $25 or more!
You should receive an email from us today (Subject: "Your Early Access Key for The Book of Unwritten Tales 2"), that tells you where/how to get the key. If you didn’t receive an email, please check your spam folder. If it’s not in there either, please contact support@unwritten-tales.com
If you want to use the Steam Early Access version, you can still choose a different version for the final release (it mustn’t include Steam).
Our plan is to release a new chapter each month in Early Access. Which means:
Chapter 1 – Available now
Chapter 2 – October
Chapter 3 – November
Chapter 4 – December
Chapter 5 / Full game – Early 2015
One reason we offer the Early Access is to get feedback on the game early. We’re looking forward to your comments and suggestions in the Early Access Forum. The game should run pretty smooth already. Larger bugs are not to be expected.
I don't see how an adventure game goes on Early Access. What's the point? The plot is already there and adventure games were never full of bugs. What user feedback do they want? If the puzzles are not logical they're going to design the game again from the start?
My key is here. I'll give the game a run but I'll wait until the full release before going on. I hate episodic content.
"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
I hate forced tutorials, especially when they come after you've already played a small prologue.
Well, it looks like it could be a good game though.
"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
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