Unreal Engine 4
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Bob Barnsen




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PostPosted: Thu, 3rd Nov 2016 18:57    Post subject:
Interinactive wrote:
https://www.youtube.com/watch?v=FFx38t4ydY0

Quote:
You can download the Zelda Ocarina of Time in Unreal Engine 4 project from here.

http://www.filehosting.org/file/details/614429/80.000%20subspecial%20Zelda%20Ocarina%20of%20Time%20by%20CryZENx.rar


http://www.dsogaming.com/news/zelda-ocarina-of-time-in-unreal-engine-4-4-new-maps-hyrule-field-are-available-for-download/

I actually hate this. It looks bad. Too much detail and environments that don't support it, it's too bland.


And i hate that those demo-levels sadly will never evolve into an actual game. Mad Embarassed
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Bob Barnsen




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PostPosted: Sun, 20th Nov 2016 00:07    Post subject:
Unreal Engine 4.14 Released
Quote:
Unreal Engine 4.14 introduces a new forward shading renderer optimized for VR, enabling crisp multi-sampled anti-aliasing in your games. The new Contact Shadows feature renders beautifully detailed shadows for intricate objects. We've also introduced a new automatic LOD generation feature for static meshes that does not require a third-party library.

We’ve streamlined the animation tools to help you be more productive, and added many new features to Sequencer (UE4’s non-linear cinematic tool), as well as improvements to vehicles, clothing and animation Blueprints.

For mobile developers, Vulkan support is ready to use on compatible Android devices! And, we've added various new mobile rendering features such as reading from scene color and depth, and the ability to draw 3D objects on top of your UI.

On the Windows platform, C++ programmers can now use Visual Studio "15" for development. Visual Studio 2015 is still supported.

https://www.unrealengine.com/blog/unreal-engine-4-14-released




Those new graphical features look pretty damn sexy.
Too bad in actual games they will either look bad in comparison, or performance will be bad. Embarassed
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BettyShikle




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PostPosted: Sun, 20th Nov 2016 16:19    Post subject:
big wave of earlyaccess games will get updated soon to include some of the new features, i guess


paxsali wrote:

Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold...
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JBeckman
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PostPosted: Sun, 20th Nov 2016 18:09    Post subject:
Had it been Unity Engine then sure, those usually upgrade to newer engines even from major releases (4.x to 5.x for example.) though with Cry-Engine and UE4 it takes a lot more work. (Months, Ark for example is still using UE 4.5.0 or some such whereas now it's 4.14.0 though they add some bits and pieces of the source code from newer builds from what I've read.)
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Bob Barnsen




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PostPosted: Fri, 9th Feb 2018 10:05    Post subject:





Fuck. Shocked


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konkol84




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PostPosted: Fri, 9th Feb 2018 10:41    Post subject:
Dude Surprised


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h0rnyfavn
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PostPosted: Fri, 9th Feb 2018 10:43    Post subject:
Now make a game looking like this and running at 60 fps that would have reasonable system requirements, and I'll be impressed.

Rendering cutscenes at glorious cinematic 30 fps with no interactivity? Not that big of a deal. . Laughing


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KillerCrocker




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PostPosted: Fri, 9th Feb 2018 14:49    Post subject:
We are getting some of this tech in:


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LeoNatan
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PostPosted: Fri, 9th Feb 2018 15:35    Post subject:
Bob Barnsen wrote:





Fuck. Shocked

PBR, photogrammetry and a lot of good work from material artists and digital sculptors.
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FusionDexterity




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PostPosted: Fri, 9th Feb 2018 15:56    Post subject:
LeoNatan wrote:
Bob Barnsen wrote:





Fuck. Shocked

PBR, photogrammetry and a lot of good work from material artists and digital sculptors.


I don't know whats real anymore Drooling
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3E74




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PostPosted: Fri, 9th Feb 2018 16:20    Post subject:
pffff...

shadows are flickering and the floor is lifeless..
Its the first thing i thought when i saw this..something is wrong, missing..then it hit me..no life, no ants, etc..

also, if you see dat shadow flickering once u cant unsee it..

i guess shadows are really hard to make perfect in realtime rendering...

Mr. Green


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LeoNatan
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PostPosted: Fri, 9th Feb 2018 16:49    Post subject:
Shadow maps are very imperfect and are guaranteed to introduce artifacts at certain angles unless the maps are at unrealistic sizes. Any of the shadow map post processing techniques available can mask some of these problems, but they always break given the right input.

This is what happens when all of current real time rendering technology and algorithms is focused on shader-based rendering.
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consolitis
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PostPosted: Fri, 9th Feb 2018 18:21    Post subject:
That ugly DoF in the first video


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Bob Barnsen




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PostPosted: Fri, 9th Feb 2018 19:59    Post subject:
LeoNatan wrote:
PBR, photogrammetry and a lot of good work from material artists and digital sculptors.

AFAIK the dude creating those videos created everything by himself.


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blackeyedboy




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PostPosted: Sun, 11th Feb 2018 11:30    Post subject:
Harry Potter goblin:



Star Wars stuff:

https://www.dsogaming.com/screenshot-news/new-incredible-screenshots-from-star-wars-1995-dark-forces-level-1-fan-remake-in-unreal-engine-4/


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Ampee




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PostPosted: Sun, 11th Feb 2018 11:44    Post subject:
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garus
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PostPosted: Sun, 11th Feb 2018 13:06    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:32; edited 1 time in total
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CaptnNemo




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PostPosted: Sun, 11th Feb 2018 14:28    Post subject:
garus wrote:
h0rnyfavn wrote:
Now make a game looking like this and running at 60 fps that would have reasonable system requirements, and I'll be impressed.

Rendering cutscenes at glorious cinematic 30 fps with no interactivity? Not that big of a deal. . Laughing

That's such a shortsighted opinion, it hurts...

You do realize it has to start somewhere?


I don't think it's a shortsighted view of things. I have to agree with him...and you

True it has to start somewhere but if you take as an example and this can certainly apply to many other titles, it's just the one that comes to mind here.

Final Fantasy franchise...How long did it take for the game play to look like the first game that had CGI in it ? Too lazy to check it out but I'd say out of pure memory..Hmm 3-4 years ? I might totally be wrong but that's not the point.

Point is, that to achieve a game play with these videos up there quality wise running at minimum 60fps, my best guest would be 3-5 years and I'm being very generous.

The hardware yes!! will perform exponentially but not that much (insert milking cow) and that's not even talking about the price range of that said hardware.

Again it's all about taking their time slooooooooowwwwwwwwwlllllllyyyyyyyyyyy = $$$$

For what we might know, they probably already have those capabilities right now but....

It's those Reptiliens fault...They rule the world!! Damn fuckers!!! Philosopheraptor

My 2 cents!!

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Bob Barnsen




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PostPosted: Sun, 22nd Apr 2018 23:12    Post subject:



Frap Frap Guy


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Interinactive
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PostPosted: Fri, 22nd Mar 2019 06:17    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 09:16; edited 3 times in total
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Roach_666




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PostPosted: Fri, 22nd Mar 2019 07:55    Post subject:




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Silent_Lurker




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PostPosted: Fri, 22nd Mar 2019 08:18    Post subject:
Future Epic games store exclooooosives sounds promising Mr. Green


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Breezer_




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PostPosted: Sun, 24th Mar 2019 10:58    Post subject:
That destruction video was amazing, why we still dont have proper physics based destruction, that is true next gen stuff.
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Ankh




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PostPosted: Sun, 24th Mar 2019 11:05    Post subject:
Breezer_ wrote:
That destruction video was amazing, why we still dont have proper physics based destruction, that is true next gen stuff.


I hope the next Robo Recall is like that Smile


shitloads of new stuff in my pc. Cant keep track of it all.
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Civ01




Posts: 1294

PostPosted: Mon, 25th Mar 2019 19:10    Post subject:
Breezer_ wrote:
That destruction video was amazing, why we still dont have proper physics based destruction, that is true next gen stuff.


because it runs like shit even on current top hardware in real games.
Wait 10 more years
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garus
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PostPosted: Mon, 25th Mar 2019 19:23    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:27; edited 1 time in total
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prudislav
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PostPosted: Wed, 13th May 2020 17:01    Post subject:


http://i.imgur.com/SYIa3w4.png
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xExtreme




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PostPosted: Wed, 13th May 2020 17:39    Post subject:
Frap Frap Guy Frap Frap Guy
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TheZor
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PostPosted: Wed, 13th May 2020 18:01    Post subject:
Time to finally upgrade CPU+mobo is coming very, very soon


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LeoNatan
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PostPosted: Wed, 13th May 2020 18:12    Post subject:
I believe it when I see it in a game. We've seen so many tech demos from Epic that were absolute fail when engine was released. Remember when UE3 had completely dynamic shading system? Laughing Laughing Laughing
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