The Secret World (now Secret World Legends, F2P)
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Sin317
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Location: Geneva
PostPosted: Sat, 24th Jun 2017 18:04    Post subject:
Gonna play (and steam) some more, because what the heck.
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Aquma




Posts: 2805

PostPosted: Sat, 24th Jun 2017 18:10    Post subject:
BTW, according to some sources the game is now playable for everyone.

http://www.pcgamer.com/secret-world-legends-is-available-to-play-now/#article-comments

I'm not home currently, but I was indeed able to create an account on my phone (doesn't necessarily mean I'll be able to play, though) , so give it a try if you're interested in it.
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Immunity




Posts: 5633

PostPosted: Sun, 25th Jun 2017 11:20    Post subject:
Been playing it a few days now.

If you're a returning player that owned the original and link your account ( make sure you do this ASAP, as they're pulling this offer sometime in August ) with the "new" F2P game (can be done with one click once you log into the new account system with your old in-game login details):

- You get 3 character slots instead of 1.

-All skill trees (weapon skills if you will) are unlocked to invest ability points into without first having to unlock each one with 400 aurum (real money currency) or something like 40,000 marks of favor (4 days worth of doing all your daily quests) for EACH weapon type.

Aside from the "action" combat mode and "re-balanced" skill lines, the game is 99.9% the same content wise. Nothing new.

The story and atmosphere still holds up splendidly, the combat and 6 slot skill system is still worthless and a total grind after about the first zone. I've been using the same 6 action-bar abilities since 3 hours into the game, no reason to switch. Nothing to switch to that would be worth it - just like in the original.

DX-11 client still runs like shit all these years later. The 1070 can power through it now of course, but no optimization has been done at all.

The biggest amount of work they put into this was setting up a new account system separate from the old one. That, and making sure you get HUNDREDS of premium currency only loot crates during your play session. But don't worry, if you're a subscriber you're gifted one gratis key a day! Very Happy


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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lolozaur




Posts: 26309

PostPosted: Sun, 25th Jun 2017 11:46    Post subject:
Quote:
TSW Legacy Transfer
The TSW Legacy Transfer is a ONE-TIME copy of your current clothing items and any remaining membership time from your TSW account over to this Secret World Legends account.

This service is only available until some time in August.

Using this service:

Unlocks all weapon pages for characters on your Secret World Legends account
Copies remaining Membership time from your TSW account into active Patron time in Secret World Legends
Copies bought or earned clothing items that exist in the dressing room of any character on your TSW account (some exclusions apply)
Copies bought or earned pets learned by any character on your TSW account (some exclusions apply)
Copies bought or earned sprint styles or mounts learned by any character on your TSW account (some exclusions apply)
Claim instructions

While in Game click on the main menu (top left) and select the Delivered Items option
Click the Claim TSW Vanity button on the bottom of the GUI (Please not that you must have reached Agartha before claiming your items)
Transfer process can take up to 10 mintues. An account relog may be required.


and done Very Happy
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Bob Barnsen




Posts: 31973
Location: Germoney
PostPosted: Sun, 25th Jun 2017 11:47    Post subject:
@Immunity
How can i link my old account?

I tried to login with it here: https://account.secretworldlegends.com/
But i get an error about "Authentication failed".

Yet i'm able to login with my old account here: https://register.thesecretworld.com/account

Embarassed


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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H4wkeye




Posts: 4699
Location: CTU
PostPosted: Sun, 25th Jun 2017 12:42    Post subject:
Same issue here as Bob. What do?
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Aquma




Posts: 2805

PostPosted: Sun, 25th Jun 2017 12:49    Post subject:
From what I can gather logging in with your old account should've worked. Maybe try resetting the password?
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Bob Barnsen




Posts: 31973
Location: Germoney
PostPosted: Sun, 25th Jun 2017 12:59    Post subject:
Tried changing password, but still the same error. Sad


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Morphineus
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Posts: 24883
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PostPosted: Sun, 25th Jun 2017 13:54    Post subject:
Had the same, had to reset the password for it too work... Well done Failcom


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Bob Barnsen




Posts: 31973
Location: Germoney
PostPosted: Sun, 25th Jun 2017 14:16    Post subject:
Tried again now with the Password Reset function.

Now i can't login anymore with either the new temporary one, or the previous one. Laughing
Failcom indeed.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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spajdr




Posts: 1842
Location: Czechia
PostPosted: Sun, 25th Jun 2017 16:38    Post subject:
Surprisingly it worked for me and legacy transfer also worked, miracle kurwa happens!
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Sin317
Banned



Posts: 24321
Location: Geneva
PostPosted: Sun, 25th Jun 2017 17:29    Post subject:
I think it worked for most people. Must be a small number of people who have an issue for one reason or another.
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Immunity




Posts: 5633

PostPosted: Sun, 25th Jun 2017 21:27    Post subject:
I had to reset the password on my old account via the NEW account page to be able to login.

Funcom's old system really was shitty and confusing. There was:

1) a website / forum / billing account login
2) game login

The new account system uses your old "game login". Took a lot of head-scratching and confusion to figure that shit out. They really need to introduce a mobile or email authentication system like everybody else.


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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Bob Barnsen




Posts: 31973
Location: Germoney
PostPosted: Sun, 25th Jun 2017 21:49    Post subject:
Well, tried again to reset my password for my old and newly created accounts.
On the old and new account account page each time.

No matter what combination i try, now i'm not able to login to any of those sites with neither the accounts.

Laughing Seriously, fuck this shit. Will try one last time to contact their support. Hoping it works better that that joke of a password-reset feature.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Sin317
Banned



Posts: 24321
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PostPosted: Sun, 25th Jun 2017 23:28    Post subject:
Did you try the "forgot my password" route?
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Bob Barnsen




Posts: 31973
Location: Germoney
PostPosted: Mon, 26th Jun 2017 05:16    Post subject:
..How else would i try to reset my password?


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Sin317
Banned



Posts: 24321
Location: Geneva
PostPosted: Mon, 26th Jun 2017 09:27    Post subject:
Lol yeah figured that out like right after I posted... but couldn't be bothered to remove my post lol. Sorry Smile
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Sin317
Banned



Posts: 24321
Location: Geneva
PostPosted: Mon, 26th Jun 2017 11:42    Post subject:
Here my review:

Quote:
-Dropping the "The"
Changing the name from "The Secret World" to "Secret World Legends, instead of "The Secret World: Legends". While it may appear as nothing, it makes it look dumbed down right from the start. Just my opinion, of course.

-DX11 performance
Right from the start, I can tell you, that they didn't fix or improve a single thing regarding how the engine runs, specifically DX11, which still runs as bad as it ever did. Now it runs obviously better on a current gen GPU as opposed to a GPU 2 or 3 generations back, when the game was released, but that's only because of the new GPU having that much more power to brute force the engine to higher FPS. But the whole thing still runs and feels crippled.

-Graphics in today's standard
So to have the game run somewhat stable, you want to run it in DX9 mode. Now one can argue about the a) importance of the graphics, which still hold up just fine, but are of course not in any sense contemporary. So don't try to compare them to any current MMO's or you'll be disappointed. But again, for what it is, the graphics are just fine, visually, but the engine does suffer still.

-Combat changes
The most important and biggest change that was made, was to the way combat works. They added a more direct type of combat, which requires a more direct approach to how to interact with enemies. By default, you have 6 active skills from up to 2 skill sets, determined by the weapon you wear. Now instead of tabbing through the enemies and using skills by pressing 1,2,3 etc. , You now have to aim at an enemy (or in the general direction anyway), having a crosshair instead of a mouse pointer, and using your mouse buttons as well as q,e,1 and 2, by default. Think Diablo 3 for example. Thinking of it, it pretty much is the exact same thing. And while it works well enough, it still means basically just pressing mostly your left and right mouse button to dispatch your enemies. I think this will, however, be more varied later in the game, when enemies need more than a hit or 2 to drop. Also if we take the comparison to D3 again, it IS the same thing there, too, so I wouldn't call it a negative thing necessarily.

-Skill wheel removal
Another big thing that has changed, is the big wheel of skills. Now, this is much more about convenience than anything else I think, to make it more approachable to the general public and especially for the microtransaction system, which requires new players to pay with the in-game currency to unlock to branches and weapon skills etc. It has to be mentioned here, that returning players, who bought the game before, will have access to all branches and skill trees for no additional costs. They'll also have access to 3 instead of 1 Character slots.

-New Skill progression
So how does the new Skill system work exactly and how does it differ? Well, while the visual changed, from aforementioned skill wheel to a more straight forward skill tree, it remains the same in essence. You spend SP or AP into 2 distinct trees, one Active and the other Passive Skills and to get to the better/stronger skills, you need to spend more points on a line instead of spending all over the place and end up being no good at anything. This Really didn't change from before, other than the visual.

-Gameplay changes
Purely gameplay wise, not much has changed. It still has among, if not the best quests/missions in any MMO to date, ever. This can be somewhat of a dampener for returning players, since they already went through the story at least once, most likely. So it is again like Diablo 3, POE, Grim Dawn, Titan Quest etc. where playing the story, no matter how good, again, can be a bit boring. But it's just something I wanted to point out, but it isn't really a reason for or against either.

-Items/Loot
This always was and still is the weakest part of the game for me. The Items are very uninspiring and are really just a couple pixels with stats. They are neither very imaginary or anything. But instead, we get the most generic of generics that have ever existed. Like a "Shotgun" or "Hammer" or a "Belt". They changed the game so much into an Action RPG, which I like, but without changing the items accordingly to it. I want items that distinguish them from each other, not just add progressively more stats. If you played ANY Action RPG /Hack'n'Slas, you know what I mean. I definitely how this will be something they add or change in the future, but I highly doubt it.

-Consensus
So, all in all, if you haven't played the game at all before, because of the paywall, i.e. buying the game and in the beginning the monthly sub, then absolutely give it a try now. The game IS entirely free and everything can be achieved and attained by playing the game. You can earn the necessary credits and currency to unlock everything without spending a single cent of real money, as far as I understand.
If you are an old player and don't mind playing through the story again, I guess why not. Just make sure to link your old account to the new one, to get the 3 character slots and all the skills unlocked (you still need to spend skill points, but no currency) and give it another go.

After all, it is free and I think everybody should give it at least a try once in their lifetime if only to experience the awesome story and missions once.


Last edited by Sin317 on Mon, 26th Jun 2017 13:27; edited 2 times in total
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tet666




Posts: 5092

PostPosted: Mon, 26th Jun 2017 13:15    Post subject:
Sin317 wrote:
Here my review:

Quote:
-Dropping the "The"
Changing the name from "The Secret World" to "Secret World Legends, instead of "The Secret World: Legends". While it may appear as nothing, it makes it look dumbed down right from the start. Just my opinion, of course.

-DX11 performance
Right from the start, I can tell you, that they didn't fix or improve a single thing regarding how the engine runs, specifically DX11, which still runs as bad as it ever did. Now it runs obviously better on a current gen GPU as opposed to a GPU 2 or 3 generations back, when the game was released, but that's only because of the new GPU as that much more power to brute force the engine to higher FPS. But the whole thing still runs and feels crippled.

-Graphics in today's standard
So to have the game run somewhat stable, you want to run it in DX9 mode. Now one can argue about the a) importance of the graphics, which still hold up just fine, but are of course not in any sense contemporary. So don't try to compare them to any current MMO's or you'll be disappointed. But again, for what it is, the graphics are just fine, visually, but the engine does suffer still.

-Combat changes
The most important and biggest change that was made, was to the way combat works. They added a more direct type of combat, which requires a more direct approach to how to interact with enemies. By default, you have 6 active skills from up to 2 skill sets, determinated by the weapon you wear. Now instead of tabbing through the enemies and using skills by pressing 1,2,3 etc. , You now have to aim at an enemy (or in the general direction anyway), having a crosshair instead of a mouse pointer, and using your mouse buttons as well as q,e,1 and 2, by default. Think Diablo 3 for example. Thinking of it, it pretty much is the exact same thing. And while it works well enough, it still means basically just pressing mostly your left and right mouse button to dispatch your enemies. I think this will, however, be more varied later in the game, when enemies need more than a hit or 2 t drop. Also if we take the comparison to D3 again, it IS the same thing there, too, so I wouldn't call it a negative thing necessarily.

-Skill wheel removal
Another big thing that has changed, is the big wheel of skills. Now, this is much more about convenience than anything else I think, to make it more approachable to the general public and especially for the microtransaction system, which requires new players to pay with the in-game currency to unlock to branches and weapon skills etc. It has to be mentioned here, that returning players, who bought the game before, will have access to all branches and skill trees for no additional costs. They'll also have access to 3 instead of 1 Character slots.

-New Skill progression
So how does the new Skill system work exactly and how does it differ? Well, while the visual changed, from aforementioned skill wheel to a more straight forward skill tree, it remains the same in essence. You spend SP or AP into 2 distinct trees, one Active and the other Passive Skills and to get to the better/stronger skills, you need to spend more points on a line instead of spending all over the place and end up being no good at anything. This Really didn't change from before, other than the visual.

-Gameplay changes
Purely gameplay wise, not much has changed. It still has among, if not the best quests/missions in any MMO to date, ever. This can be somewhat of a dampener for returning players, since they already went through the story at least once, most likely. So it is again like Diablo 3, POE, Grim Dawn, Titan Quest etc. where playing the story, no matter how good, again, can be a bit boring. But it's just something I wanted to point out, but it isn't really a reason for or against either.

-Items/Loot
This always was and still is the weakest part of the game for me. The Items are very uninspiring and are really just a couple pixels with stats. They are neither very imaginary or anything. But instead, we get the most generic of generics that have ever existed. Like a "Shotgun" or "Hammer" or a "Belt". They changed the game so much into an Action RPG, which I like, but without changing the items accordingly to it. I want items that distinguish them from each other, not just add progressively more stats. If you played ANY Action RPG /Hack'n'Slas, you know what I mean. I definitely how this will be something they add or change in the future, but I highly doubt it.

-Consensus
So, all in all, if you haven't played the game at all before, because of the paywall, i.e. buying the game and in the beginning the monthly sub, then absolutely give it a try now. The game IS entirely free and everything can be achieved and attained by playing the game. You can earn the necessary credits and currency to unlock everything without spending a single cent of real money, as far as I understand.
If you are an old player and don't mind playing through the story again, I guess why not. Just make sure to link your old account to the new one, to get the 3 character slots and all the skills unlocked (you still need to spend skill points, but no currency) and give it another go.

After all, it is free and I think everybody should give it at least a try once in their lifetime if only to experience the awesome story and missions once.


Nice, love the Intro Laughing
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Aquma




Posts: 2805

PostPosted: Mon, 26th Jun 2017 13:37    Post subject:
BTW, from the perspective of a new player: additional skill trees can indeed be purchased by the currency you get by playing the game - Marks of Favour. They aren't even that expensive, at least at first, because from what I can gather the price gets worse the more you buy. Buying a third weapon skill is 40 000 MoF - 20 000 for active and passive each, which translates into 4 days of playtime at worst. Of course, the currency is used for other things too, but when you just start the game there's really no problem with spending these marks on new skills.

As for combat - I think the game's biggest problem right now is its lack of variation when it comes to actual abilities. Many of them feel very similiar to each other in terms of what they actually do, which isn't a good idea. They can look pretty nice though, so there's that at least. I also think I'd like more mobility in a combat system like this - having just one dodge every few seconds doesn't quite cut it. Getting different movement options via skills would be cool too - they way Neverwinter does it, for example, where every class has it's own dodge/block mechanic.

But I've gotta say that, despite these drawbacks, and indeed, less than stellar performance, I've enjoyed my time with the game immensly so far.
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inz




Posts: 11914

PostPosted: Mon, 26th Jun 2017 13:46    Post subject:
What kind of performance should you expect with a 1070 @ 1440p in DX11?
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Aquma




Posts: 2805

PostPosted: Mon, 26th Jun 2017 14:08    Post subject:
It's hard to judge, the game can be pretty temperamental. My rig is only an i5-4460, 8 gb ram plus an 1060 and an SSD drive. I get around 30-60 frames. Usually it's in the 40-50 range, but in some locations it slows down to 30s, with a little bit of weird stutter here and there. That's in DX11 with everything but AA and motion blur maxed out.

*edit* On 1080p that is.
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Sin317
Banned



Posts: 24321
Location: Geneva
PostPosted: Mon, 26th Jun 2017 15:04    Post subject:
I wouldn't bother with DX11. Even if you get high FPS, it still is an utter stutter fest Smile
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inz




Posts: 11914

PostPosted: Mon, 26th Jun 2017 15:21    Post subject:
But but... DX9 is so smelly and gross. Crying or Very sad
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Bob Barnsen




Posts: 31973
Location: Germoney
PostPosted: Mon, 26th Jun 2017 18:44    Post subject:
According to Funcom support the gamecode of my old account got revoked because the seller i got the code from was shady. Laughing

Meh, so no "veteran" bonus for me.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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h0rnyfavn
Serial Humper



Posts: 13886

PostPosted: Mon, 26th Jun 2017 19:54    Post subject:
@Sin317

Any specific areas that perform considerably worse than the others?


1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB

2) SFFPC (streaming via Moonlight+ Sunshine)
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Sin317
Banned



Posts: 24321
Location: Geneva
PostPosted: Mon, 26th Jun 2017 20:42    Post subject:
h0rnyfavn wrote:
@Sin317

Any specific areas that perform considerably worse than the others?


Couldn't say, haven't played very far yet Smile That being said, I think it performs the same everywhere anyway.
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Sin317
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Posts: 24321
Location: Geneva
PostPosted: Mon, 26th Jun 2017 21:52    Post subject:
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h0rnyfavn
Serial Humper



Posts: 13886

PostPosted: Mon, 26th Jun 2017 22:14    Post subject:
I tried installing it a few times..download speed was sitting at 500-700Kbyte..fuck this Laughing


1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB

2) SFFPC (streaming via Moonlight+ Sunshine)
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Aquma




Posts: 2805

PostPosted: Mon, 26th Jun 2017 22:38    Post subject:
DL speed isn't very good at first because there are many small files. It does take a while to download all of it, even on a fast connection. Took around 1,5 h on my 300 mb/s. It does weight a whooping 47,7 gb though, so the downloader definitely had a lot to do.

I'm still in Kingsmouth, waiting for some friends to start playing so we can have some co-op fun. Gotta say it's the closest to a single player RPG experience I ever had with an MMO title. There are some simple kill/fetch quests (actually, mostly kill - I haven't fetched a single thing yet, I think), but many of them are really well done. The atmopshere is also very compelling, proving once again that Devil lies in the details. I love the fact that the various notes you find are actual graphics, instead of just text using the same font and in-game menus, like in most games in the genre. I love the puzzles, even the easy ones - it's funny how something as simple as making you actually, manually enter codes or passwords changes the experience. Not to mention the more involving stuff, like having to look for clues and use your brain sometimes - it can occasionally give you such a sense of accomplishment. Completely unlike any MMO I've ever tried and it's still just the first area. I'm actually getting some slight Bloodlines vibes from it, which, despite it being Urban Fantasy, is not something I expected.

In short, it's a blast.
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