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JBeckman
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Posts: 35166
Location: Sweden
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Posted: Tue, 15th Mar 2016 19:19 Post subject: |
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http://steamcommunity.com/games/353190/announcements/detail/914601240475536326
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Firstly, in celebration of Patch Day, we’re discounting Bombshell by 33% this week. For anybody who was on the fence about the game, we hope that makes your decision easier!
And thanks to those of you who supported us from day 1, we’ve put together this fantastic 1.1 update. To call it a “patch” would be doing it a disservice. We’ve scoured every critical review (good and bad), but more importantly, every user review, and we compiled a list of to-do’s that we agreed would improve the overall player experience.
A bunch of changes went into this update, and the team at Interceptor worked tirelessly to get it out in just a matter of weeks. A more complete list of changes can be found here.
While some journalists weren’t so kind to us, the user reviews on Steam were Mostly Positive from the start, and we think that’s representative of the game. It’s not the best game, but we feel it’s a pretty good game, especially for the reasonable price -- and it’s a game everyone at Interceptor and 3D Realms is proud of. And if you liked the game we shipped, we think you’re going to LOVE 1.1.
1.1 also includes FREE DLC, in the form of Shellshock Missions. This is an arcade/retro throwback mode that presents players with a series of challenges, like completing a level with only abilities, or on a time trial -- and lives completely separate from the campaign. You can select this mode from the Main Menu, the screenshot below will give you an idea for what you can expect.
Thanks for all your wonderful feedback, and please keep it coming. We’ve got other exciting projects in the works already, but we intend to continue to support Bombshell. If there’s anything you think we can do to improve the game, or any DLC content you’d be particularly excited to see, be sure to drop us a note on the forums!
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http://steamcommunity.com/app/353190/discussions/0/405692758714399458/
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New Features, Tweaks, Bugfixes, and Additions:
- Overall enemy placement and "Filler Areas" have been drastically improved.
- Default Camera is zoomed out 25% more.
- Complete control overhaul. Aiming is now extremely precise.
- Enemies will only shoot at you while being on screen.
- Enemy XP and Moneydrops increased.
- All levels now have an "Exit" sign at the extit of the level.
- Directional Pointer (Controller) have been raised.
- Kyrron Drift Bruisers now have a bigger hitbox.
- Hovering mouse over enemies will indicate which enemy you point at.
- Camera Peek Tutorial added to B1.
- You'll now be able to shoot at jumping enemies just as they jump or land.
- You can now hold the Fire button to continously fire even when performing other actions such as abilities.
- Primary and Secondary objectives are now colorcoded on the minimap.
- NPC's now appear on minimaps.
- You can now bind all mouse and keyboard buttons, including mouse side buttons.
- New controller layouts added.
- Arrow added to Minimap, pointing in the direction of the main objective.
- C1 minimap fixed.
- New Crosshairs added for all weapons.
- New option added to enable "Camera relative to movement" for mouse/keyboard players.
- New option added to hide the objectives UI element.
- New option added to enable a new HUD called "Minimalist".
- New option added to disable Oneliners.
- You can no longer detonate a bowling right as you throw it, to avoid blowing yourself up.
- The game will now automatically switch between Controller Mode and mouse/keyboard by touching either the controller or the mouse/keyboard.
- Hard Mode is now unlocked from the start.
- Hard Mode difficulty has been tweaked.
- The chance of Kyrron Scampers burying underground has been tweaked.
- XP / Money rewards after solving quests will now trigger after conversations, instead of at the start of a conversation.
- In rare occurrences some enemies would previously stand still without being able to fight. This has been fixed.
- Respawning after dying no longer happens at the checkpoint. Instead you'll now respawn at the death location, with time-based invincibility. If you fall off a ledge you'll restart at the checkpoint.
- Steam Trading Cards added.
- Jump indicator added. The indicator appears below Bombshell when jumping, to indicate where you will land.
- You can no longer die during cutscenes.
- A particle effect will now appear on Bombshell when leveling up.
- Tutorial Mission added for Ghost Shell.
- Tutorial Mission added for Accelerator Boots.
- Tutorial Mission added for Enemy Aim-Lock.
- Weapon descriptions have been updated.
- Shellshock now has a Charge-Up effect.
- Broken achivements now working.
- You can now Zoom in and out using the mouse scroll wheel.
You can also Zoom in and out in the Options menu.
- Kyrron Scampers now have lower health.
- Weapon sounds improved.
- Laser Sight added by default for Mouse/Keyboard controls.
- Upgrades are now cheaper, to allow faster progression.
- Weapon upgrades now require a lower level character.
- Weapon Ammo Capacity has been doubled for most weapons.
- The Mouse Deadzone has been tweaked to allow faster aiming.
- Force Feedback can now be turned off.
- All Weapons and Stats have been tweaked and balanced.
- If you pick up 2 Power Enhancers in succession the second Power Enhancer will add to the timer.
- The Continue Button in the main menu has now been moved to the top. This will make it easier and faster getting into the game.
- Air Control has been re-worked completely, and is now more precise.
- Player can no longer re-spawn in mid air, if getting killed while standing on a moving platform.
Free DLC Added:
- New Shellshock Challenges DLC added.
The Shellshock missions are Tron-Style Challenge missions, which can be unlocked sequencally.
We're extremely happy for all the feedback and reviews.
Often, the bad reviews will weigh heavier than the positive, and we wanted to use that to improve as a studio.
Keep an eye on this thread the following weeks!
We <3 you guys for all the support!
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EDIT: EDuke32 prequel screenshot.

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prudislav
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Posts: 29148
Location: The land of beer and porn
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Posted: Tue, 15th Mar 2016 19:40 Post subject: |
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sounds kinda cool, might give it a go after some other patches
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Posted: Tue, 15th Mar 2016 19:44 Post subject: |
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They should had delayed it a couple of months or something, releasing it full of bugs only hurt them.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Tue, 15th Mar 2016 19:52 Post subject: |
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| consolitis wrote: | | They should had delayed it a couple of months or something, releasing it full of bugs only hurt them. |
yep treid some levels in launch version and it was kinda very flawed , but some good stuf there too.... (there is quite a lot examples of messed up launches with pretty fine games nw after some patching .... for example Carmageddon or Skyshine's Bedlam, both of them are pretty greatn right now after heavy patching and even with another huge improvement patch in making)
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ixigia
[Moderator] Consigliere
Posts: 65132
Location: Italy
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Posted: Wed, 16th Mar 2016 01:26 Post subject: |
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| prudislav wrote: | | consolitis wrote: | | They should had delayed it a couple of months or something, releasing it full of bugs only hurt them. |
yep treid some levels in launch version and it was kinda very flawed , but some good stuf there too.... (there is quite a lot examples of messed up launches with pretty fine games nw after some patching .... for example Carmageddon or Skyshine's Bedlam, both of them are pretty greatn right now after heavy patching and even with another huge improvement patch in making) |
Indeed, there's that 'roughness' typical of early access games, and the more you progress, the worse it gets (I had to stop halfway through it, since my lady would get stuck between assets or simply fall from invisible terrains ).
It's a shame because the gameplay itself isn't that bad really, it's the typical brainless pew fun.
| JBeckman wrote: | | EDIT: EDuke32 prequel screenshot. |
Now that looks great, hope they can find some good designers for the maps, that's vital 
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Posted: Wed, 16th Mar 2016 16:24 Post subject: |
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Bombshell.Update.v1.1.incl.DLC-CODEX
1331 MB
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JBeckman
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Posts: 35166
Location: Sweden
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Posted: Thu, 17th Mar 2016 15:48 Post subject: |
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Several hotfixes has been released fixing some more reported bugs after the 1.1 update, mostly smaller patches but the latest two were around 450 MB each with the last update being released just a few minutes ago.
https://steamdb.info/app/353190/history/
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Sat, 7th May 2016 10:33 Post subject: |
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Update v1.2 on steam 
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Wed, 22nd Mar 2017 15:57 Post subject: |
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https://steamcommunity.com/app/353190/discussions/0/133258092244604189/
| Quote: | Bombshell - Whats next?
Hi Guys!
I think you guys deserve an update on what's going on atm. with Bombshell and the future of Interceptor.
Times have been rough.. Bombshell didn't do as well as we expected, leaving us in a very difficult situation. Our following game, Rad Rodgers, had been in development prior to the Bombshell release, so we wanted to wrap that up first to see if we could turn things around.
Unfortunately we had to pull the plug as a studio.
Those are really sad news, and a major part of why we've been silent.
We've been working for months on a rescue-plan for the studio, and we didn't want to update you guys before we actually had something substantial to talk about.
We do now;
We're starting up again, under a new name (More info coming soon!).
Our next goal is to make a new agreement with 3D Realms, and get 1.3 out of the door, while working on console ports.
Bombshell was the biggest and most ambitious game we've ever worked on.
It's very dear to our hearts, and not something we want to abandon.
The past 6 months have been very rough, but there's a light at the end of the tunnel.
I'll personally keep you guys updated as things progress - but I want to make sure I can update you with something substantial
Thanks for hanging in there! |
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Posted: Wed, 22nd Mar 2017 16:39 Post subject: |
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so thats why wasnt on sale during last sales
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JBeckman
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Posts: 35166
Location: Sweden
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Posted: Wed, 22nd Mar 2017 18:31 Post subject: |
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Wonder if that ends the episodic Rad Rogers too then, don't see why 3D Realms would agree to anything but minimum terms for supporting them after they failed to deliver two (more?) games so far but I don't know much about these things on game development but eh could just be pessimistic but I don't see 3D Realms co-operating with them again when they've not been able to deliver.
EDIT: Ah they're hoping on the console ports I suppose.
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prudislav
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Posts: 29148
Location: The land of beer and porn
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Posted: Tue, 28th Aug 2018 23:00 Post subject: |
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heh

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JBeckman
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Posts: 35166
Location: Sweden
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Wed, 7th Nov 2018 21:36 Post subject: |
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If it is free I am fine with that since I got this in a recent bundle but if they try to charge for the upgrade, I will pass.
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