Oh come on consolitis, take off your worshipping hat for once. I've loved just about everything Valve have produced, but you're just incapable of seeing anything wrong with them
I'm being objective.
How so? L4D2 got more content in a year than L4D1 did, so whatever resources worked on the content for the former, could've just as easily been put on the latter and only work on the former afterwards.
Furthermore, considering the short release window for L4D2, clearly that had been in the works long before. Again, why not devote those resources to L4D1 other than seeing the success and churning out a full-price sequel quickly? No, that content must've been in development for L4D1 already.
Like I told you it's not realistic to expect the same amount of developers that worked on a full blown sequel to work on creating free content. The dev teams always downsize after release.
Not even TF2 has done this, and TF2 is a much easier game to add content to (no story, simple art, fewer issues with balance and so on).
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
I think we need an Orange Box 2.. not sure all what it would/could have but we needs it. Of course HL ep.3 or just HL3 that picks up where ep. 2 left off would be a must.
Like I told you it's not realistic to expect the same amount of developers that worked on a full blown sequel to work on creating free content. The dev teams always downsize after release.
WHy they will work on a sequel so early after the release in a first place?
Like I told you it's not realistic to expect the same amount of developers that worked on a full blown sequel to work on creating free content. The dev teams always downsize after release.
Not even TF2 has done this, and TF2 is a much easier game to add content to (no story, simple art, fewer issues with balance and so on).
You're still missing the point entirely. They released it as a full price game, after claiming L4D would get multiple story DLCs (it only got a short one, I'm not counting The Sacrifice as that is a backport by the same logic about resources) and an SDK (which was delayed until L4D2 was announced and thus L4D1 was no longer getting anything). L4D2 happened instead.
That's what pissed people off. They could've patched L4D1 or release it as an expansion pack. They've done that before and no one would've complained then. Instead within 6 months people found that the game they had assumed would get a long support cycle, like TF2, was being replaced. Because it was. Again, the fact that The Sacrifice was released for both is proof enough that the mechanics underneath were not invasive to a point where it was impossible to patch.
Note that the above does not apply to me; I was annoyed by the quick release, but I wanted it anyway, that's how much I liked L4D1
That's just how it felt to a lot of people. In the end it didn't matter much, but fact is that Valve did not deliver what they said they'd deliver and there's still lots of people bitter about that (much like Episode 3 )
Like I told you it's not realistic to expect the same amount of developers that worked on a full blown sequel to work on creating free content. The dev teams always downsize after release.
Not even TF2 has done this, and TF2 is a much easier game to add content to (no story, simple art, fewer issues with balance and so on).
You're still missing the point entirely. They released it as a full price game, after claiming L4D would get multiple story DLCs (it only got a short one, I'm not counting The Sacrifice as that is a backport by the same logic about resources) and an SDK (which was delayed until L4D2 was announced and thus L4D1 was no longer getting anything). L4D2 happened instead.
That's what pissed people off. They could've patched L4D1 or release it as an expansion pack. They've done that before and no one would've complained then. Instead within 6 months people found that the game they had assumed would get a long support cycle, like TF2, was being replaced. Because it was. Again, the fact that The Sacrifice was released for both is proof enough that the mechanics underneath were not invasive to a point where it was impossible to patch.
Note that the above does not apply to me; I was annoyed by the quick release, but I wanted it anyway, that's how much I liked L4D1
That's just how it felt to a lot of people. In the end it didn't matter much, but fact is that Valve did not deliver what they said they'd deliver and there's still lots of people bitter about that (much like Episode 3 )
Then there has been a misunderstanding because I am not disagreeable that they didn't deliver on their promises of extensive free content, that's true.
What I disagree with is the notion that had there not been a L4D2, in the same timeframe between L4D1 and L4D2 (1 year) the post-launch content they would have released would amount to what we got as L4D2. That's just not possible.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
"it's not realistic to expect the same amount of developers that worked on a full blown sequel to work on creating free content. The dev teams always downsize after release."
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
Left 4 Dead, the first game, during the first week of play was cool. The community was great, and learning with others how to play the game was a lot of fun. Nobody knew how to exploit the game and so forth. Nowadays its about elitists and about shitting on new players.
A Left 4 Dead 3 should have very high difficulty level options, it should move more towards horror than 'comedy'. Even if at the highest level its a really tough game, it should draw people in by offering lower difficulties, so that newbies won't ruin the higher difficulty experience by running around like headless chickens. I think that'll settle the shitty mood in both the L4D and L4D2 communities. If you kill off the stream of new players by alienating them, the game stagnates and stays niche and will die fairly quickly as a mainstream experience.
In today's news post, we're going to talk about Left 4 Dead 3 characters. In July of 2015, Steam Database received an early version of Aperture Robot Repair, a virtual reality demo that was created by Valve. Our former site contributor Nick Blackburn worked with them to document all the findings, which were published after the demo's release in February of 2016.
The demo features numerous references to Left 4 Dead 3 and other projects. In the files, there are textures for a character called "adult_01". This character is referenced in the map "vr_l4d_characters" but the model for it is missing. It should be noted that some of these files are not included in the final release of the demo.
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