Shadow Tactics - Blades of Shogun
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MateoTTR




Posts: 191

PostPosted: Sun, 11th Dec 2016 21:40    Post subject:
h0rnyfavn wrote:
The game is great but it's kinda time-consuming Laughing

Any example of games that are not time-consuming?
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cirithungol




Posts: 3480
Location: UK
PostPosted: Sun, 11th Dec 2016 22:01    Post subject:
MateoTTR wrote:
Any example of games that are not time-consuming?


Watch Dogs 2

It didn't consume any of my time Cool Face


chiv wrote:
don't quote me on that
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Sun, 11th Dec 2016 22:35    Post subject:
@MateoTTR

By "time-consuming" I merely meant that you spend a lot of time doing practically nothing, just watching the guards routes,calculating the best approach, quick loading numerous times after getting killed, trying another way, getting killed again, watching the guards etc etc

"Time-consuming" as in you spend lots of time but progress is pretty slow whereas most other games even party based CRPGs have a more even pacing when it comes to gameplay.

Thief missions took sometimes 2 hours to complete but it seemed fine there. But Here.. I got 3 (so far) characters to control in real-time with lots of enemies around.

I remember quitting Thief only to go to sleep or do some other non-gaming stuff but here I quit after mission 4, then after mission 5. it just left me exhausted.


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Last edited by h0rnyfavn on Sun, 11th Dec 2016 22:39; edited 1 time in total
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The_Zeel




Posts: 14922

PostPosted: Sun, 11th Dec 2016 22:39    Post subject:
If you need more awesome button per minute value, check out the newest ubishit lineup Cool Face
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Sun, 11th Dec 2016 22:43    Post subject:
@The_Zeel
...coz there is nothing in between these two extremes? . Laughing

PS Pause would be nice


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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Sun, 11th Dec 2016 23:03    Post subject:
The more time consuming the better


ASUS TUF B550M-PLUS | RYZEN 5600x | RTX 3060TI | 16GB DDR4
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MateoTTR




Posts: 191

PostPosted: Sun, 11th Dec 2016 23:57    Post subject:
Well I guess I get your point.
I rarely have play sessions lasting more than 1 hour, so no time to get bored/exhausted.
Progression is rather slow, that's intended you are supposed to spend time planning your moves.
3 slots for quicksaving is excellent, although I wish the loading and saving would be faster.
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ixigia
[Moderator] Consigliere



Posts: 65081
Location: Italy
PostPosted: Mon, 12th Dec 2016 00:04    Post subject:
For me it's the beauty of it. It's quite refreshing to find a stealth game where the AI isn't completely blind. The player has to think beforehand instead of killing folks and rely on nextgen tricks such as last known positions, on/off detection meters and insta-forget as soon as you escape from the cone.
The fact that the game freely allows F5ing actually makes it even too comfortable in my opinion Failed Troll Very Happy
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flipp




Posts: 1972

PostPosted: Mon, 12th Dec 2016 05:14    Post subject:
Great feature those 3 quicksave slots - no more go the menu and make an extra-extra-save when trying things Very Happy
but so often I'm forgetting to save, even after beating difficult situations *sigh*
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Mon, 12th Dec 2016 09:14    Post subject:
@flipp
Quote:
so often I'm forgetting to save, even after beating difficult situations *sigh*


Have you disabled "you saved X minutes ago" reminder? Very Happy


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randir14




Posts: 4950

PostPosted: Mon, 12th Dec 2016 11:28    Post subject:
Does anyone know how to use Kuma to lure enemies? The game says he'll howl to draw them near, but whenever I send him out he just sits there doing nothing.
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Mon, 12th Dec 2016 11:38    Post subject:
@randir14

Press T while having Takumo selected. Hold D to call Kuma back.


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randir14




Posts: 4950

PostPosted: Mon, 12th Dec 2016 11:55    Post subject:
h0rnyfavn wrote:
@randir14

Press T while having Takumo selected. Hold D to call Kuma back.


Thanks
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Auran13




Posts: 385

PostPosted: Mon, 12th Dec 2016 17:15    Post subject:
Its a great game, im just replaying on hardcore and getting all badges and its soo rewarding redoing all the old levels with your new skills from playing the game and being soo much better.

Not all badges/achievements can be done in one playthrough though, most levels take 3-4 playthroughs.
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Mon, 12th Dec 2016 18:06    Post subject:
@Auran13
Quote:
im just replaying on hardcore


You've already finished it ? How much time did it take you to get to the end?


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Auran13




Posts: 385

PostPosted: Mon, 12th Dec 2016 20:57    Post subject:
h0rnyfavn wrote:
@Auran13
Quote:
im just replaying on hardcore


You've already finished it ? How much time did it take you to get to the end?


I think there were 13 or 14 levels, most of the mid to later ones took me about 2hours each on first playthrough
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SpykeZ




Posts: 23710

PostPosted: Sat, 17th Dec 2016 20:31    Post subject:
maaaaaaaaaaaaaaaaaaaaaaaaaannnn, Being a huge fan of Desperados, this game is giving me a raging boner.


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flipp




Posts: 1972

PostPosted: Tue, 20th Dec 2016 16:55    Post subject:
Some strategies people come up with make me feel stupid ...

I love this simple solution for example (found on reddit):
https://gfycat.com/LimpRecentBeardedcollie
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Tue, 20th Dec 2016 18:13    Post subject:
@flipp

It's kinda ridiculous though... I mean going after sake while being shot at. Laughing I think it should be patched.


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flipp




Posts: 1972

PostPosted: Tue, 20th Dec 2016 18:17    Post subject:
"Mmmhhhh sake"

sake > everything else Very Happy
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sanchin




Posts: 764
Location: Poland
PostPosted: Tue, 20th Dec 2016 18:46    Post subject:
Well, I found a solution to the "problem" of enemies waking up after being knocked down - thanks to my curiosity and "what if" mentality:
 Spoiler:
 
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deadpoetic




Posts: 2686
Location: Canada
PostPosted: Tue, 20th Dec 2016 20:06    Post subject:
Another solution :

KILL' EM ALL!
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r3dshift




Posts: 2818

PostPosted: Tue, 20th Dec 2016 21:25    Post subject:
Damn, I'm still "stuck" on the 3rd level... I haven't played such a game in a while, and I feel awfully rusty. And am also bloody tired by the time I get to play a bit in the evenings. I should give the game a proper go when I'm more mentally fresh, I suppose.


Frant wrote:
Shitass games are ruining piracy.
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lolozaur




Posts: 26310

PostPosted: Mon, 2nd Jan 2017 17:12    Post subject:
Just finished the first level, fantastic game Very Happy
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4treyu




Posts: 23134

PostPosted: Mon, 2nd Jan 2017 18:20    Post subject:
I want this game so bad.

Soon™ Very Happy
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The_Zeel




Posts: 14922

PostPosted: Mon, 2nd Jan 2017 18:22    Post subject:
deadpoetic wrote:
Another solution :

KILL' EM ALL!


Or
 Spoiler:
 


Reached mission 8 now, its getting close to Commandos difficulty at this pont, takes hours to finish a mission properly. Awesome game, I hope others follow and the genre can be reborn again.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 2nd Jan 2017 18:23    Post subject:
@The_Zeel
Good.
How many missions are there in total?


// Nvm, according to Aurans post earlier its 13/14?
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The_Zeel




Posts: 14922

PostPosted: Mon, 2nd Jan 2017 18:26    Post subject:
13 missions, it'll take me around 30 hours total.
The first few missions took me around an hour each, then 2 hours, and the last few so far around 3 hours each. I do go for a clean playthrough without sounding the alarm though, killing enemies but only knocking out civilians.
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Auran13




Posts: 385

PostPosted: Tue, 3rd Jan 2017 11:01    Post subject:
The_Zeel wrote:
13 missions, it'll take me around 30 hours total.
The first few missions took me around an hour each, then 2 hours, and the last few so far around 3 hours each. I do go for a clean playthrough without sounding the alarm though, killing enemies but only knocking out civilians.


Sounds like me, funnily enough playing through again on hardcore doing all achievements that weren't mutually exclusive i smashed through it.

shows a good game/difficulty curve where learning the systems actually makes you a better player, you feel like you grew as a player. too many games these days just add more HP/damage and call it hard.
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sanchin




Posts: 764
Location: Poland
PostPosted: Tue, 3rd Jan 2017 12:49    Post subject:
Well, I'm playing on hardcore doing anything I can not to kill OR knock out anyone (apart from the targets). And from what I saw already in ~5 missions - sometimes it's impossible.
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