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JBeckman
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Posts: 35183
Location: Sweden
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Posted: Fri, 21st Feb 2014 16:09 Post subject: |
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Is there a Ubisoft, Orbit or UPlay folder in there? Those could also be possible locations.
(Otherwise it's either the actual game folder or somewhere in the "AppData\local" or "AppData\roaming" User folders.)
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JBeckman
VIP Member
Posts: 35183
Location: Sweden
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Posted: Fri, 21st Feb 2014 16:15 Post subject: |
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Maybe RLD used the default save location?
C:\Users\USERNAME\Documents\MightAndMagicXLegacy
(Was used during Early-Access before UPlay was added in fully, now it's the Ubisoft Uplay program folder by default and whatever location the specific cracking group specifies for emulating said functionality or how to call it.)
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Posted: Fri, 21st Feb 2014 16:19 Post subject: |
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I think it may be the Orbit folder, thanks
I have a couple of probably stupid questions, but bear in mind it's the first M&M game I have played apart from Heroes.
1.Are enemies at different levels in each area? If so how do I know if I can best them? How do I see what level they actually are compared to me?
2.Is there a way to display the enemies health numerically instead of the red bar?
3.Is there a way to turn off that annoying whistling/humming etc? (I don't mean the character 'barks' but the random humming,whistling and yawning.)
Thanks
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Posted: Fri, 21st Feb 2014 23:21 Post subject: |
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| Reg67 wrote: |
1.Are enemies at different levels in each area? If so how do I know if I can best them? How do I see what level they actually are compared to me?
2.Is there a way to display the enemies health numerically instead of the red bar?
3.Is there a way to turn off that annoying whistling/humming etc? (I don't mean the character 'barks' but the random humming,whistling and yawning.)
Thanks |
1. different areas will have different enemies. However, enemies do not have "levels" per say - if two monsters have the same name, they are pretty much identical. As you explore more dangerous areas you will encounter more difficult monsters - if they're too strong for you, reload and choose a different path.
2. not that I know of.
3. dunno, I just disabled all sound other than the notifications you party gives when they spot a secret.
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Posted: Sun, 23rd Feb 2014 18:44 Post subject: |
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I really enjoyed the game for about 25 hours, but the shortcomings are beginning to show now. The concept is very addictive, I was very impressed by this title (probably because I didn't expect much to begin with). I uninstalled it now since it gets boring, but thumbs up to the team for giving me fun gameplay for that many hours. I hope they get a proper budget and make a new game, it's a damn shame this title feels budgety.
8/10 (even though I couldn't finish it).
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Posted: Sun, 2nd Mar 2014 02:35 Post subject: |
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I just started playing this again, first time since Early Access, and I notice that while it runs perfectly most of the time; it has awful frame-drop/slowdown whenever I ROTATE Judders slowly and painfully from 60 to 50/45 and then back up again after a second or two. Walking and strafing is perfect, no problems at all and it stays locked at 60, but any kind of rotating or mouse look causes the slowdown. The only fix is either to run with "Retro Pixellation" or lower res from 1080 to 720, no matter what texture size option I have selected.
More low VRAM fun?
~edit~
Third fix; disable vsync and lock framerate at 45. It's typically <60 juddery now but not the 60>50/45 horror that it was, now it stays at 45 even during rotates. Pfft, this sucks but it's better than nothing, I guess.
~edit~
Hold on a minute, I thought placing a single point into Bow/Crossbow for each character netted you a free basic ranged weapon? No such thing here :\
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Posted: Sun, 2nd Mar 2014 14:15 Post subject: |
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If you give your chars one point in ranged, you get a free ranged weapon. Maybe it bugged out for you?
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Posted: Sun, 9th Mar 2014 10:06 Post subject: |
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Yeah, those things were awesome. Especially awesome were the occasions during which you get suddenly surrounded by all kinds of beasts.
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Posted: Sun, 9th Mar 2014 13:50 Post subject: |
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Yup! Most awesome experience I've ever had in a game.
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JBeckman
VIP Member
Posts: 35183
Location: Sweden
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Posted: Sun, 9th Mar 2014 21:07 Post subject: |
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Yeah I said that earlier when my first party of humans encountered those locations, there's a grove where you need a elf, a cave where you need a orc and a ruin where you need a dwarf.
Aside from exploration (Which I believe you can do most things in those places by just exploring.) they're also the locations for a specific class promotion of that particular race.
(Warden, Elf - Marauder, Orc and Rune-Priest, Dwarf if I remember correctly.)
By not having access to these locations you miss some bestiary entries and up to three boss encounters (For one of them you need to have the Orc promotion quest, Marauder I think.) plus of course the additional XP and items that would have been gained from clearing those areas.
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JBeckman
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Posts: 35183
Location: Sweden
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Posted: Sun, 9th Mar 2014 21:14 Post subject: |
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It is a bit strange, also it's not fully consistent since the human Windsword promotion area can be entered and cleared without any such restrictions from what I know.
(And it's just the same as those three places with a smallish dungeon designed for a promotion quest but you can explore most of it without taking said quest.)
EDIT: At least in the older games you could still take promotion quests and gain honorary membership (Just the title.) which meant you could still do the task but since there was no party member meeting the promotion requirements it was just in name or how to say.
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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JBeckman
VIP Member
Posts: 35183
Location: Sweden
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Posted: Thu, 27th Mar 2014 16:43 Post subject: |
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The game is now updated to version 1.5 which also adds support for the Falcon & Unicorn DLC, accessible by traveling to Karthal.
EDIT: There's a short but still rather annoying stealth section at the start of the new quest, just remember to save regularly.
EDIT:
http://steamcommunity.com/games/238750/announcements/detail/1371651545479757643
| Quote: |
o New Content:
• The Falcon and the Unicorn DLC content:
• 7 new quests
• New exclusive dungeons:
• Fort Laegaire
• Summer Palace
• New enemies from the Haven faction
• New monster spells/abilities:
• Sun Ray - Deals Light Magic damages to all party members.
• Martyr - Passive Ability. When this monster dies, all other monsters on the same tile get the "Hour of Justice" buff.
• Celestial Armor - Adds the "Celestial Armor" buff to a single monster on the same tile. Prevents damages that would be dealt to the monster.
• Hour of Justice - Adds the "Hour of Justice" buff to a single monster on the same tile. Increases target monster's Melee and Ranged Damage Values, Magic Power and Attack Values.
• Mass Heal - Heals all monsters on the same tile.
• Pacification - Apply “Sleeping” condition to the targeted character.
• Piercing Strike - Every successful strike has a chance to ignore a part of the targeted character’s armor value. Always applied with a critical strike.
• Unstoppable Strike - Melee block attempts will always fail and the block chance value is reduced.
• New features and improvements:
• “Fast travel” system with the Obelisks. Once activated, you can enter the name of another activated Obelisk, and the party will be teleported to that corresponding Obelisk.
• Map notes are now also visible on the World map
• Spirit Beacon spell can now be used only on the Outdoor areas and in the Cities. It can’t be casted during a combat or in dungeons anymore.
• New Visual and Sound FX for Spirit Beacon spell.
• Faceless creature can now cast “Dark Nova” spell.
• Repair/Identify screen and process optimizations.
• Name of the current level/region on the top of the Area Map.
• New Two-handed weapons variations
• New Warfare Ability: Furious Blow – You perform a melee attack with a percentage of additional damages per mana point consumed.
• Save system – close the save window after successfully saving a game and print game message “Game Saved”
o Bug fixes:
• The UI of the tooltip of Spirit Beacon spell is improper.
• Monster (Elite) Faceless is invisible and the combat turn gets freeze when it spawns in Ker Thal.
• Get guidance service from Madame Cassandra won't consume any gold.
• The two NPCs in Tomb of Thousand Terror (level 5) are not available when the party first gets into the house.
• Party can exit Tomb of Thousand Terrors without triggering the dialog with Eruina.
• In the Limbo Dungeon, the token "The Other Eye of Goros" won't be removed after using it.
• Monsters which can apply the condition - Sleep is not available.
• Nothing happens when interacting with Fountains and Statues the next daytime if the daytime comes in another map.
• Certain quest tokens which can be purchased for the second time shouldn't reappear.
• Party cannot get the quest reward when the inventory is full.
• The NPCs using the models Black Guard and Black Guard Captain are invisible in Karthal.
• The required cost for travel and coach shown in NPCs' dialog is improper.
• "Identify All Items" doesn't work if the number of the items is less than the number which identified for the first time.
• The tooltip of the slot to equip main hand weapon is improper.
• The window for purchase spells is disordered after reordering the characters' portrait.
• The spell “Spirit Beacon” can be cast in Karthal under Siege and cause blocker.
• The quest "The Secret of the Obelisks" cannot be completed, for the quest cannot be updated when visiting the 2nd obelisk.
• The special effect of equipment named "Provocation" is not functional.
• The options in NPC's dialog are still clickable, after the Repair / Identify Items interface is opened.
• The symbol of Spirit Beacon on mini map will vanish after changing maps, or performing save & load.
• The NPC Yeshtar in the Tomb of Thousand Terrors (level 5) (9,11) cannot give the quest Memory Lane to the party.
• The Expert & Master Tier bonus effect of the skill "Arcane Discipline" is improper.
• The game freezes after entering certain dungeons which have a conversation at the entrance.
• The cutscene won't play after killing Markus Wolf in Vigil 1.
• The ongoing quest "Peninsula Incognita" cannot be completed.
• Game freezes when characters cast the Warfare abilities without equipping melee weapons.
• The bark to remind the nearby secret shouldn't trigger again if the secret was already opened.
• The SFX of identifying will be out of frame, when the party has more than 1 page unidentified items.
• The last day(Ylda) of every month in Calendar is debug info.
• The outline of secret of Perception still remains after solving the secret.
• The HUD is improper under 1920*1080 resolutions.
• The tooltip of spell: Liquid Membrane cannot match its actual effect.
• Windsword's promotion ability "Perfect Strike" is not functional.
• The hireling Zhin won't increase the amount of Gold the party found and inconsistent with the description in the tooltip.
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ixigia
[Moderator] Consigliere
Posts: 65133
Location: Italy
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Posted: Fri, 28th Mar 2014 01:21 Post subject: |
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Looks like 3DM released the updated yarr version as well: 3DMGAME-Might.Magic.X.Legacy.v1.5.16336.Multi14.Deluxe.Edition.Cracked-3DM
Hopefully this one doesn't have too many problems, I haven't played the game yet 
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demde
Posts: 6538
Location: Lake Karachay
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Wed, 20th Aug 2014 19:05 Post subject: |
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MMX, The End of a Chapter
| Quote: | Thank you for your passion. Indeed, twelve years after the release of the last installment we took a gamble with this “Old School” project, but we quickly realized that you were standing right behind us, encouraging us, and sharing your expectations and apprehensions.
We wanted to thank you for your help. Indeed, the feedback we received during the OpenDev and Early Access phases really helped us to identify our priorities, reinforce our motivation, and above all, improve the game. Moreover, many of you supported us with pre-orders and by recommending MMX to friends & other communities.
However, even the best things come to an end eventually… Today we announce the end of the Might & Magic X – Legacy project. Indeed, the development team is now switching to exciting new projects. It’s painful for all of us to say goodbye to MMX, but rest assured you will hear about Might & Magic again soon.
No further updates are planned for the game or the website but we will continue to monitor the OpenDev blog and the forums, so you can be sure we’re still reading your comments! Indeed, today we would like to leave you the virtual keys so you can record all the amazing things you achieved. If you would like to share any information about the game, unofficial patches, workarounds, mods etc. please let us know in the comments.
The quest for the Agyn Peninsula is now over, companions. We shared great moments and achievements; and it was a real honor to fight by your side. We are leaving Karthal, our hearts full of pride from this successful mission to prevent the return of darkness. Until next time, adventurers--our journey in the world of Ashan is not yet over. |
https://mightandmagicx-legacy.ubi.com/opendev/blog/post/view/mmx-the-end-of-a-chapter
a bit old news but wasnt posted before
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Wed, 20th Aug 2014 19:19 Post subject: |
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i guess it ddnt sell good enough for Ubi - so Ubi ended the support and assigned them to do HoMM7
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