Total War : WARHAMMER
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prudislav
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PostPosted: Fri, 11th Aug 2017 23:58    Post subject:
well they reworked Chaos quite a bit this update
Quote:
Warriors of Chaos: Design Changes
To improve the Warriors of Chaos gameplay experience, we’ve made a number balance and design changes to the way they work. Broadly speaking, you’ll now find it easier to vassalise the Norscan tribes, and maintain a greater sense of momentum in your crusades of destruction across the Old World.
Added extra Legendary Lord Campaign Effects to Archaon, Kholek and Sigvald (see New Campaign Effects heading below)
    -Chaos technology categories now provide replenishment bonuses
    -Awakened tribes will now become your vassals instead of allies
    -Vassals of Chaos now provide their master with a small amount of income
    -Vassals from Awakened tribes have personalities that make them much more loyal
    -Chaos Encampments reduce unit upkeep by a greater amount – maxed out Hordes can now in many cases become self-sustaining
    -Reworked post-battle occupation options – Chaos can now “Raze” or “Loot & Raze”, providing growth and replenishment or Chaos favour respectively
    -Reworked infighting: only unruly Marauder units suffer from infighting; higher tier Chaos Warrior units no longer do
    -Defeating a Norscan faction leader will make them highly susceptible to becoming your vassal
    -New Skill Trees for Archaon, Kholek and Sigvald



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tigereyes




Posts: 180
Location: Germany
PostPosted: Sat, 12th Aug 2017 01:10    Post subject:
prudislav wrote:
well they reworked Chaos quite a bit this update
Quote:
Warriors of Chaos: Design Changes
To improve the Warriors of Chaos gameplay experience, we’ve made a number balance and design changes to the way they work. Broadly speaking, you’ll now find it easier to vassalise the Norscan tribes, and maintain a greater sense of momentum in your crusades of destruction across the Old World.
Added extra Legendary Lord Campaign Effects to Archaon, Kholek and Sigvald (see New Campaign Effects heading below)
    -Chaos technology categories now provide replenishment bonuses
    -Awakened tribes will now become your vassals instead of allies
    -Vassals of Chaos now provide their master with a small amount of income
    -Vassals from Awakened tribes have personalities that make them much more loyal
    -Chaos Encampments reduce unit upkeep by a greater amount – maxed out Hordes can now in many cases become self-sustaining
    -Reworked post-battle occupation options – Chaos can now “Raze” or “Loot & Raze”, providing growth and replenishment or Chaos favour respectively
    -Reworked infighting: only unruly Marauder units suffer from infighting; higher tier Chaos Warrior units no longer do
    -Defeating a Norscan faction leader will make them highly susceptible to becoming your vassal
    -New Skill Trees for Archaon, Kholek and Sigvald



I have yet to see if the Empire AI can profit from those better starting conditions.

I have confederated the whole North, now it's time to go for some Monster Hunting and then I'll raze the human coasts...
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PickupArtist




Posts: 9963

PostPosted: Sat, 12th Aug 2017 01:17    Post subject:
do any of you guys actually stil play the battles, or everyone just auto resolves
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tigereyes




Posts: 180
Location: Germany
PostPosted: Sat, 12th Aug 2017 02:08    Post subject:
PickupArtist wrote:
do any of you guys actually stil play the battles, or everyone just auto resolves


Just playing the interesting ones, the rest is auto.
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dethy




Posts: 3153
Location: Conclave of Shadows
PostPosted: Sat, 12th Aug 2017 02:23    Post subject:
PickupArtist wrote:
do any of you guys actually stil play the battles, or everyone just auto resolves



The shits where I'm 99% win chance on bar, I'll auto-resolve. Sieges and the big battles I manually play because being outnumbered makes for some interesting fighting Very Happy


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JBeckman
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PostPosted: Sat, 12th Aug 2017 08:38    Post subject:
Isn't auto resolve in the AI's favor? Perhaps they tuned it a bit but I assumed even with superior advantage you would still see a few losses even if a lower skilled player could steamroll the same battle in actual combat.

Eh I suppose it's easy to save before you resolve it and see what the results are. Smile
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DCB




Posts: 5410

PostPosted: Sat, 12th Aug 2017 09:03    Post subject:
Auto-resolve tends to favour unit size more than anything, so a lot of times you can make up a couple of garbage stacks for the express purpose of auto-resolving. This works pretty well for Orcs early on, where shitty low tier units do a hell of a lot better in auto-resolve than they would in a manual battle, especially against competent opponents like Dwarves.
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tigereyes




Posts: 180
Location: Germany
PostPosted: Sat, 12th Aug 2017 17:18    Post subject:
JBeckman wrote:
Isn't auto resolve in the AI's favor? Perhaps they tuned it a bit but I assumed even with superior advantage you would still see a few losses even if a lower skilled player could steamroll the same battle in actual combat.

Eh I suppose it's easy to save before you resolve it and see what the results are. Smile


I think it was after Empire, that they changed the auto-res from being somewhat 'twitchy' about the outcome to being super in your favour by now.

Rome 2 with auto-res was the easiest TW I ever played. NO matter which faction.

I have played TW-WH extensively by now and all I can say is, that auto-res is better than any cheat for casual gamers or new guys to the series.

I'm now at turn 110 in my campaign, the North is mine, Kislev is soon-to-be-gone and Bretonnia is WAITING to be COMPLETELY annihilated as my next victim.

Oooooh, how I hate Bretonnia! Very Happy I will slowly walk my badass-Mammoths over their crushed corpses.. :>
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r3dshift




Posts: 2830

PostPosted: Tue, 15th Aug 2017 12:48    Post subject:
Ayone else found that the new patch has fucked up the campaign AI?

I'm playing as Norsca. Bretonnia just stands around wanking with 20-stack armies in its cities while one of my armies raides their land. Also, Throgg captured a ruin near one of my cities, and simply stood there afterwards in mustering stance for several turns, but without actually recruiting any units.

Game seems broken.


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Sin317
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Location: Geneva
PostPosted: Tue, 15th Aug 2017 14:08    Post subject:
The main issue is, that you, Norsca, are responsible for the Chaos Invasion. And as long as you, as Norsca, aren't going actively out of your way to bother your neighbours, I.e. Bretonnonia and the Empire factions, they really don't care that much about you. Even on legendary difficulty, I was asked for Military and Defensive Alliances by the likes of Kislev and Hochland.

So unless you start the Chaos Invasion event, the other races, besides the Orcs and Dwarves in the South, have very little incentive or reason, to really go out of their comfort zone so to speak.

Also, it seems that the Campaign AI is a lot smarter in regards of recklessness. Also, if you don't give them a reason, it won't attack you. And for the AI not recruiting units, that possibly just because he ran out of money/income Smile
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r3dshift




Posts: 2830

PostPosted: Tue, 15th Aug 2017 16:06    Post subject:
I see. Will need to test the game some more, then.

It is true that I've only been harassing Bretonnia and a few other Empire factions a bit with raiding, but they didn't seem to bother. However, these factions aren't at war with anyone else apart from Savage orcs and the Beastmen.

Naturally, I don't see what the other factions further south are doing.


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prudislav
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PostPosted: Tue, 15th Aug 2017 16:07    Post subject:
slo apparently there will be another patch top fix some shit they introduced in Foundation patch and Norsca DLC https://twitter.com/totalwar/status/897130749777903616


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m3th0d2008




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Location: Outhouse
PostPosted: Wed, 16th Aug 2017 01:22    Post subject:
Hmm didn't have any issues in my Norsca campaign.


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dethy




Posts: 3153
Location: Conclave of Shadows
PostPosted: Wed, 16th Aug 2017 02:29    Post subject:
Hmm, no issues for me. Playing as Norsca and Empire concurrently hehe.


My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 128gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.

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Sin317
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PostPosted: Wed, 16th Aug 2017 10:07    Post subject:
So far, only had 1 CTD when clicking on auto resolve a sea battle once. Which isn't a big deal, since it auto saves before that anyway.

But I sure think the diplomacy is flunky, when playing Norsca. Other factions seem to be assigned random behaviour vs. Norsca at the start of each campaign lol.
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r3dshift




Posts: 2830

PostPosted: Wed, 16th Aug 2017 11:01    Post subject:
Warriors of Chaos are finally fun to play since the latest revamp.

Kholek Suneater is even OP, I should say.


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dethy




Posts: 3153
Location: Conclave of Shadows
PostPosted: Wed, 16th Aug 2017 19:15    Post subject:
Sin317 wrote:
So far, only had 1 CTD when clicking on auto resolve a sea battle once. Which isn't a big deal, since it auto saves before that anyway.

But I sure think the diplomacy is flunky, when playing Norsca. Other factions seem to be assigned random behaviour vs. Norsca at the start of each campaign lol.


Norsca is easy. First 10 turns are hard but once you start rolling, it's all good. Kill enemy lord, confederate.. move on to next Very Happy


My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 128gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.

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Sin317
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Location: Geneva
PostPosted: Wed, 16th Aug 2017 20:23    Post subject:
Well, I ran into a bug with Norsca.

After "unlocking" the Chaos Rises event (after defeating the Lord in the Quest battle), my game was stuck (greyed out end turn button). So I quit to menu and reloaded and... Chaos is gone lol.

I am strong enough to beat the remaining enemies by myself, but still...

And I mean literally gone, not a trace left of their troops or faction (and no mission either, so it's not like I have to retrigger it).

OH WELL.

Not gonna let that stand in my way, to get the ultimate campaign goal done on legendary difficulty Smile

Edit: AAAaaand done Smile 246 turns to finish the campaign with Norsca on legendary. Without Chaos intervention lol.
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Sin317
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PostPosted: Thu, 17th Aug 2017 11:27    Post subject:
Here the bug in action:

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PickupArtist




Posts: 9963

PostPosted: Thu, 17th Aug 2017 14:19    Post subject:
these little healthbars are so immersive , hehe

last time i actually played a battle i shouted at my screen for the fuckign UI hiding all the action, its become retarded, and the speed the game expects u to micro all units, , makes me wanna puke, zero fun, 100% misery and shit design
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r3dshift




Posts: 2830

PostPosted: Thu, 17th Aug 2017 14:50    Post subject:
You can completely customize the UI in-battle by holding space. Any and all UI elements can be hidden.

As for fast battles, use proper combat.

Problems solved. Or just go on hating the game instead.


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farne




Posts: 3741

PostPosted: Fri, 18th Aug 2017 13:07    Post subject:
Anyone else getting graphical artifacts when using CreamAPI to unlock DLC's?

I'm using a GTX 1060, if that is of any relevance.
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r3dshift




Posts: 2830

PostPosted: Fri, 18th Aug 2017 13:58    Post subject:
Not me. Ti 650 GTX here, NOT the latest drivers (they usually fuck things up).


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prudislav
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PostPosted: Wed, 23rd Aug 2017 18:07    Post subject:
Hotfix out https://www.totalwar.com/blog/norsca-hotfix/
not sure if it fixes Sin's problem


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Sin317
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PostPosted: Wed, 23rd Aug 2017 18:17    Post subject:
prudislav wrote:
Hotfix out https://www.totalwar.com/blog/norsca-hotfix/
not sure if it fixes Sin's problem


I "fixed" my issue by beating the campaigns for both Norsca and Wintertooth (on legendary) either without Chaos or before Chaos ever got into the game lol.

Game's too easy. Need maybe some mods after all ^^
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r3dshift




Posts: 2830

PostPosted: Wed, 14th Nov 2018 15:02    Post subject:
Anyone else unable to load their earlier campaigns since the latest update a few weeks ago?

I seem to be missing several DLCs that were previously unlocked. Now, I can't get creamAPI to do its magic. Anyone else in the same boat?

Also, does anyone own the following DLCs? Norsca, Beastmen, WE, King&Warlord.


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Sin317
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PostPosted: Fri, 31st Jul 2020 07:16    Post subject:
CA went full retard (and you know what they say, never go full retard)

https://www.totalwar.com/blog/introducing-total-war-warhammer-savage-edition/
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r3dshift




Posts: 2830

PostPosted: Fri, 31st Jul 2020 11:31    Post subject:
It's not bad at all. Now, we can yarr the full WH1 edition without hassling with cream (which didn't work properly for me last time, see above).


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Sin317
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PostPosted: Fri, 31st Jul 2020 12:19    Post subject:
A) It's NOT the full WH1 edition. It's only with Chaos Warriors (infamous pre-order dlc) and Beastmen, which are both arguably (nobody will argue against, lol) the worst factions and DLC's in ALL of warhammer.

There are 13 DLC's on Steam for Warhammer 1. 6 are free...

That means you're getting 2 out of 7 paid DLC's...

Stuff you're missing:

Norsca
Realm of the Wood Elves
The King and the Warlord
The Grim and the Grave
Blood for the Blood God

Not to mention you'll have to pay for a PHYSICAL copy...

Yes, this edition is PHYSICAL ONLY.

It's an absolute joke.
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r3dshift




Posts: 2830

PostPosted: Fri, 31st Jul 2020 16:49    Post subject:
Who the fuck said anything about paying...?!

I wrote YARRing it.


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