Warriors of Chaos: Design Changes
To improve the Warriors of Chaos gameplay experience, we’ve made a number balance and design changes to the way they work. Broadly speaking, you’ll now find it easier to vassalise the Norscan tribes, and maintain a greater sense of momentum in your crusades of destruction across the Old World.
Added extra Legendary Lord Campaign Effects to Archaon, Kholek and Sigvald (see New Campaign Effects heading below)
-Chaos technology categories now provide replenishment bonuses
-Awakened tribes will now become your vassals instead of allies
-Vassals of Chaos now provide their master with a small amount of income
-Vassals from Awakened tribes have personalities that make them much more loyal
-Chaos Encampments reduce unit upkeep by a greater amount – maxed out Hordes can now in many cases become self-sustaining
-Reworked post-battle occupation options – Chaos can now “Raze” or “Loot & Raze”, providing growth and replenishment or Chaos favour respectively
-Reworked infighting: only unruly Marauder units suffer from infighting; higher tier Chaos Warrior units no longer do
-Defeating a Norscan faction leader will make them highly susceptible to becoming your vassal
-New Skill Trees for Archaon, Kholek and Sigvald
Warriors of Chaos: Design Changes
To improve the Warriors of Chaos gameplay experience, we’ve made a number balance and design changes to the way they work. Broadly speaking, you’ll now find it easier to vassalise the Norscan tribes, and maintain a greater sense of momentum in your crusades of destruction across the Old World.
Added extra Legendary Lord Campaign Effects to Archaon, Kholek and Sigvald (see New Campaign Effects heading below)
-Chaos technology categories now provide replenishment bonuses
-Awakened tribes will now become your vassals instead of allies
-Vassals of Chaos now provide their master with a small amount of income
-Vassals from Awakened tribes have personalities that make them much more loyal
-Chaos Encampments reduce unit upkeep by a greater amount – maxed out Hordes can now in many cases become self-sustaining
-Reworked post-battle occupation options – Chaos can now “Raze” or “Loot & Raze”, providing growth and replenishment or Chaos favour respectively
-Reworked infighting: only unruly Marauder units suffer from infighting; higher tier Chaos Warrior units no longer do
-Defeating a Norscan faction leader will make them highly susceptible to becoming your vassal
-New Skill Trees for Archaon, Kholek and Sigvald
I have yet to see if the Empire AI can profit from those better starting conditions.
I have confederated the whole North, now it's time to go for some Monster Hunting and then I'll raze the human coasts...
do any of you guys actually stil play the battles, or everyone just auto resolves
The shits where I'm 99% win chance on bar, I'll auto-resolve. Sieges and the big battles I manually play because being outnumbered makes for some interesting fighting
Isn't auto resolve in the AI's favor? Perhaps they tuned it a bit but I assumed even with superior advantage you would still see a few losses even if a lower skilled player could steamroll the same battle in actual combat.
Eh I suppose it's easy to save before you resolve it and see what the results are.
Auto-resolve tends to favour unit size more than anything, so a lot of times you can make up a couple of garbage stacks for the express purpose of auto-resolving. This works pretty well for Orcs early on, where shitty low tier units do a hell of a lot better in auto-resolve than they would in a manual battle, especially against competent opponents like Dwarves.
Isn't auto resolve in the AI's favor? Perhaps they tuned it a bit but I assumed even with superior advantage you would still see a few losses even if a lower skilled player could steamroll the same battle in actual combat.
Eh I suppose it's easy to save before you resolve it and see what the results are.
I think it was after Empire, that they changed the auto-res from being somewhat 'twitchy' about the outcome to being super in your favour by now.
Rome 2 with auto-res was the easiest TW I ever played. NO matter which faction.
I have played TW-WH extensively by now and all I can say is, that auto-res is better than any cheat for casual gamers or new guys to the series.
I'm now at turn 110 in my campaign, the North is mine, Kislev is soon-to-be-gone and Bretonnia is WAITING to be COMPLETELY annihilated as my next victim.
Oooooh, how I hate Bretonnia! I will slowly walk my badass-Mammoths over their crushed corpses.. :>
Ayone else found that the new patch has fucked up the campaign AI?
I'm playing as Norsca. Bretonnia just stands around wanking with 20-stack armies in its cities while one of my armies raides their land. Also, Throgg captured a ruin near one of my cities, and simply stood there afterwards in mustering stance for several turns, but without actually recruiting any units.
The main issue is, that you, Norsca, are responsible for the Chaos Invasion. And as long as you, as Norsca, aren't going actively out of your way to bother your neighbours, I.e. Bretonnonia and the Empire factions, they really don't care that much about you. Even on legendary difficulty, I was asked for Military and Defensive Alliances by the likes of Kislev and Hochland.
So unless you start the Chaos Invasion event, the other races, besides the Orcs and Dwarves in the South, have very little incentive or reason, to really go out of their comfort zone so to speak.
Also, it seems that the Campaign AI is a lot smarter in regards of recklessness. Also, if you don't give them a reason, it won't attack you. And for the AI not recruiting units, that possibly just because he ran out of money/income
I see. Will need to test the game some more, then.
It is true that I've only been harassing Bretonnia and a few other Empire factions a bit with raiding, but they didn't seem to bother. However, these factions aren't at war with anyone else apart from Savage orcs and the Beastmen.
Naturally, I don't see what the other factions further south are doing.
So far, only had 1 CTD when clicking on auto resolve a sea battle once. Which isn't a big deal, since it auto saves before that anyway.
But I sure think the diplomacy is flunky, when playing Norsca. Other factions seem to be assigned random behaviour vs. Norsca at the start of each campaign lol.
So far, only had 1 CTD when clicking on auto resolve a sea battle once. Which isn't a big deal, since it auto saves before that anyway.
But I sure think the diplomacy is flunky, when playing Norsca. Other factions seem to be assigned random behaviour vs. Norsca at the start of each campaign lol.
Norsca is easy. First 10 turns are hard but once you start rolling, it's all good. Kill enemy lord, confederate.. move on to next
After "unlocking" the Chaos Rises event (after defeating the Lord in the Quest battle), my game was stuck (greyed out end turn button). So I quit to menu and reloaded and... Chaos is gone lol.
I am strong enough to beat the remaining enemies by myself, but still...
And I mean literally gone, not a trace left of their troops or faction (and no mission either, so it's not like I have to retrigger it).
OH WELL.
Not gonna let that stand in my way, to get the ultimate campaign goal done on legendary difficulty
Edit: AAAaaand done 246 turns to finish the campaign with Norsca on legendary. Without Chaos intervention lol.
last time i actually played a battle i shouted at my screen for the fuckign UI hiding all the action, its become retarded, and the speed the game expects u to micro all units, , makes me wanna puke, zero fun, 100% misery and shit design
I "fixed" my issue by beating the campaigns for both Norsca and Wintertooth (on legendary) either without Chaos or before Chaos ever got into the game lol.
Game's too easy. Need maybe some mods after all ^^
A) It's NOT the full WH1 edition. It's only with Chaos Warriors (infamous pre-order dlc) and Beastmen, which are both arguably (nobody will argue against, lol) the worst factions and DLC's in ALL of warhammer.
There are 13 DLC's on Steam for Warhammer 1. 6 are free...
That means you're getting 2 out of 7 paid DLC's...
Stuff you're missing:
Norsca
Realm of the Wood Elves
The King and the Warlord
The Grim and the Grave
Blood for the Blood God
Not to mention you'll have to pay for a PHYSICAL copy...
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