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Posted: Sun, 18th Oct 2015 14:53 Post subject: |
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But that's my fapping arm!
"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.
Believable and relatable...Yep, sounds like Call of Duty
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Sun, 18th Oct 2015 15:11 Post subject: |
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How BiowarEA is treating Dragon Age series is weird to me . First one was great love etter to the cRPGs of old with high production values and modernize design. Second one went the more actiony-way in some city and it all felt a bit to cramped. The third one on other way felt way too big filled with mmodesign, where weirdly the best piece of content is after-game DLC.
With that in mind i am horrified what they plan to do next ....
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Posted: Sun, 18th Oct 2015 15:21 Post subject: |
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Any way to play a pirated DLC with the retail game?
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Sun, 18th Oct 2015 15:24 Post subject: |
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might be possible in offline mode with the profile unlock save thingie - try to check rin
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Posted: Sun, 18th Oct 2015 17:09 Post subject: |
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| prudislav wrote: | How BiowarEA is treating Dragon Age series is weird to me . First one was great love etter to the cRPGs of old with high production values and modernize design. Second one went the more actiony-way in some city and it all felt a bit to cramped. The third one on other way felt way too big filled with mmodesign, where weirdly the best piece of content is after-game DLC.
With that in mind i am horrified what they plan to do next .... |
Well Origins was first conceived after Neverwinter Nights, as more or less the spiritual successor to their D&D games using their own IP. Development just dragged on a lot longer than anticipated. It probably should have come out well before Mass Effect 1 and the EA buyout, instead of 2 years after. It's a product of its time, a game built largely by the original/first gen Bioware devs that came out nigh on a decade after it was originally conceived.
DA2 was also a product of its time. The direction of the company had already been pushing towards a more action-centric console focus for years, and with EA in the mix DA2 was intended to be a quick cash-in on the franchise, aiming for a bigger piece of console pie.
Inquisition was supposedly born out of the ashes of a scrapped DA multiplayer game (remember years ago there was talk of a MP DA game with playable dragons?). With EA mandating Frostbite for everything, I suspect it was probably more like Battlefield Age than a proper MMO, but it seems like the MMO-esque trappings of Inquisition are largely a legacy of that. And stuff like Ubisoft-like collectables was probably just easy filler after they scrapped a whole bunch of more interesting story/gameplay content. We know they had to make some pretty heavy cuts to certain content because of console limitations, like taking over keeps and such.
As to the post-game DLC, I assume that was largely planned out up front, but it wouldn't surprise me if there is at least some element of it that was a new lead writer shaping the direction of the franchise to their own tastes after Gaider vacated the lead writer role. Stamping their mark on it, so to speak.
Which means, by the way, you'll probably play as a crippled tranny in DA4.
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Posted: Fri, 22nd Jan 2016 19:46 Post subject: |
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David Gaider stops at Bioware, if anyone cares at this point.
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Posted: Fri, 22nd Jan 2016 20:10 Post subject: |
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No.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Posted: Sat, 23rd Jan 2016 11:07 Post subject: |
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Was he involved in DA2, DA3 or ME3? If yes, bring him to me, I will turn him into red paste.
Cause those games stiiiiiiiinked.
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Posted: Sat, 23rd Jan 2016 11:10 Post subject: |
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I heard he was hired by Obsidian to take the role MCA had.
Spoiler: | |
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Posted: Sat, 23rd Jan 2016 11:12 Post subject: |
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Well if you look at the DA wikia, he actually wrote the only interesting characters in the DA games. He was responsible for story design also, the stories in the DA were above average IMO. The games had different problems, story wasn't a big part IMO.
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tonizito
VIP Member
Posts: 51501
Location: Portugal, the shithole of Europe.
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Posted: Sat, 23rd Jan 2016 11:36 Post subject: |
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He also pulled his weight in Kotor and ME1, which were still good games. Then libEAware became a thing and... we all know what came next 
| boundle (thoughts on cracking AITD) wrote: | | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Sat, 23rd Jan 2016 11:42 Post subject: |
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| Mister_s wrote: | | He was responsible for story design also, the stories in the DA were above average IMO. The games had different problems, story wasn't a big part IMO. |
DA2's plot was pretty shit, it just kind of gets a pass from most people because of all the terrible design issues that the game had overshadowed it. The mages vs the Chantry angle would have been a lot more interesting without Meredith being insane-via-magic-glowing-rock and every single fucking mage using Blood Magic. An interesting concept that went full retard in execution.
Inquisition's plot I just found lacklustre and boring. I'm not even really sure what the point of it was, except maybe to establish some hooks for a potential future game.
| tonizito wrote: | | He also pulled his weight in Kotor and ME1 |
He didn't have anything to do with ME. That was a whole other team. But yes, he did work on KOTOR. He wrote HK-47, Jolee Bindo, and Bastilla, and did a lot of work on Korriban. He was the one that came up with the Sith Code, which Lucasfilm adopted into canon.
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Posted: Sat, 23rd Jan 2016 22:35 Post subject: |
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To me the Sith Code alone deserves a lot of credit. It made the whole Sith doctrine made sense yet at the same time stupid, it's great. KoTOR 1 was just great in general.
But aside from DA1, the rest of DA just really doesn't interest me. I'm still struggling to finish DAI, I've heard good things about the DLC and I want get to that part, but now I'm tempted to just read spoilers.
Honestly, I'm fine with him leaving, Bioware been dead to me for a few years now. ME3 was garbage, DAI was a bad open world game, TOR's expansions have retarded stories.
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dethy
Posts: 3161
Location: Conclave of Shadows
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Posted: Sun, 24th Jan 2016 02:14 Post subject: |
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I have an AMD 390X card, should I play this with Mantle or DirectX11?
My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 128gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.
Derpsole: Nintendo Switch, Derpstation 5 Pro
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Posted: Sun, 24th Jan 2016 02:19 Post subject: |
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How about you test it yourself to see how performance changes? O_O
Though when i still had my 7870 i tried Mantle with Plants vs Zombies. It was shit. Constant stuttering and the FPS weren't higher neither i think.
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ixigia
[Moderator] Consigliere
Posts: 65126
Location: Italy
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Posted: Sun, 24th Jan 2016 02:40 Post subject: |
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| dannofdawn wrote: | To me the Sith Code alone deserves a lot of credit. It made the whole Sith doctrine made sense yet at the same time stupid, it's great. KoTOR 1 was just great in general.
But aside from DA1, the rest of DA just really doesn't interest me. I'm still struggling to finish DAI, I've heard good things about the DLC and I want get to that part, but now I'm tempted to just read spoilers.
Honestly, I'm fine with him leaving, Bioware been dead to me for a few years now. ME3 was garbage, DAI was a bad open world game, TOR's expansions have retarded stories. |
Yup, Gaider has done some good stuff back in the day (even created mods for BG2 among the other things), though his recent works indeed are so mediocre that they have practically nullified everything. I don't know if he was forced to do so because of dirEActions or because of some kind of progressive dementia, I hope for him it's the former
I also imagine this means that the future of DA is on hold, or probably the franchise is just in the process of being rebooted as a Hatoful Boyfriend-like title.
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Posted: Sun, 24th Jan 2016 05:29 Post subject: |
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I think it's likely that the EA execs weren't super impressed with the performance of Inquisition. Something like SE's reaction to the sales of Tomb Raider and Hitman, i.e. "below expectations". You'd think they would have to have made a decision on its future already though by this point. The DLC for Inquisition was finished months ago, so the team would either need to be starting on a new project, or you'd need to fire them all. You can't just have them sitting around doing nothing. The fact that Gaider originally left the DA team could indicate that the management signalled a "change in direction" for the franchise, although I'm not sure what they could change it to, it's pretty much already an action game by this point. I suspect they will give it one final shot, and if DA4 doesn't do well enough then they will axe the franchise.
It will be interesting times ahead for Bioware. ME4 is being made by the Montreal studio, has all new characters and is in a whole new galaxy, and after ME3 I don't think they have a lot of good will left to trade on, so that could end up being a flop. The old ME team at Edmonton is working on a mystery new IP. Who knows how that could turn out. The fact that they haven't even announced so much as a tease about it yet despite being in development for at least 2-2.5 years, and that Gaider went to help out on the story, could indicate troubles. And Austin had their second project, Shadow Realms, cancelled before it even got off the ground, and has all sorts of issues with SWTOR. The long-term players are extremely unhappy at the moment and the ones that haven't already left are close to mass exodus. Their new "story-focused direction" plan with KOTFE doesn't seem to be working as they hoped, and it has suffered various delays and issues with subsequent chapters. It could very well be facing the axe in the next year or two.
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Posted: Wed, 20th Jul 2016 22:28 Post subject: |
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Men, if I install the CPY version, do I also need to install Origin alongside with it? Also, does the yarr version work more or less properly?
| Frant wrote: | | Shitass games are ruining piracy. |
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Posted: Wed, 20th Jul 2016 22:30 Post subject: |
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no origin crap, finished Dragon.Age.Inquisition.Deluxe.Edition-CPY without problems
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Posted: Wed, 20th Jul 2016 22:33 Post subject: |
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Thanks, lolo!

| Frant wrote: | | Shitass games are ruining piracy. |
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Posted: Thu, 21st Jul 2016 04:02 Post subject: |
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| lolozaur wrote: | | no origin crap, finished Dragon.Age.Inquisition.Deluxe.Edition-CPY without problems |
What version patch did that go up to? It says "latest" in the nfo, but the release is almost a year old now.
I bought the base game back at launch because of the whole Denuvo thing, but given the lacklustre experience I refused to buy the DLC. I've heard the last one (Trespasser?) wasn't too bad though, so I figured I'd grab the CPY release to try it out. I can set up a save via the Keep thing with my legit version, but if the legit version is on a higher patch number then the pirated version won't load the save.
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Posted: Thu, 21st Jul 2016 07:01 Post subject: |
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One of the biggest reason it did so bad imho is the shit called denuvo. It pretty much killed the ability to demo it early.
Fucking cheaper to make a demo than this POS.
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chiv
Posts: 27530
Location: Behind You...
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Posted: Thu, 21st Jul 2016 07:23 Post subject: |
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i thought it did bad because of all the goodwill that bioware lost for the franchise with the massive back-wards step that was dragon age 2.
no one really cared about dragon age 3.
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JBeckman
VIP Member
Posts: 35138
Location: Sweden
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Posted: Thu, 21st Jul 2016 07:46 Post subject: |
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| chiv wrote: | i thought it did bad because of all the goodwill that bioware lost for the franchise with the massive back-wards step that was dragon age 2.
no one really cared about dragon age 3. |
Dragon Age 2 was pretty rushed though Inquisition being originally made as a MMO type game also suffers a bit from quest design and padding even if they had more time with the game.
I enjoyed the game for what it was but some parts feel a bit disconnected and well the leader of the worlds most powerful force (Well the only one with double-digit recruit numbers at least. ) having to do absolutely everything himself (or herself.) is also a bit quirky but eh it's nothing new either, we're the inquisition and our soldiers are only good for basic scouting duties.
Bioware did try to add some more role-playing elements and actual choices but also trying to pander to pretty much every possible player group out there hampers things somewhat.
And yeah MMO elements are also present in the large amount of fetch quests and resource grinding.
Frostbite definitively helps with the visual side of the game but eh it doesn't feel very connected as a world when you travel from one end to another and time is seemingly frozen both since there's no real sense of size (IE your party member might suggest taking a quick break in Orlais, when in the Inquisition HQ half a country away.) and the very static time and weather doesn't help either with some zones always night and others always day with little to no weather variation unless it's quest related and I think that particular event is only used like once in the entire game.
Probably a lot to be said about combat, AI, how your party members act and such too.
(And of course difficulty is mainly boosting hitpoints to crazy levels.)
Sales wise I guess as always for the PC version the Origin client exclusivity isn't doing anything to help and this time they used a non-to-popular DRM on top of the Origin DRM too.
(With extra steps for importing existing save data on top of that. )
EDIT: Oh and yeah Trespasser wasn't too bad but it also undid a lot of work you went through with in the main game and I guess it also sets things up for a possible sequel with some of the things that happen at this part of the game.
(It's also so disconnected from the main game that starting the DLC content advances time by one year - does nothing, of course. - and it also locks all other areas of the game and cancels all existing quests and whatnot, once you start Trespasser the only choice left is to proceed to the very end of the game and you can't return to the main game after finishing it either.*)
(*spoilers.)
Spoiler: |
Reasons being that this handy-dandy little sign thing in your wank-arm is actually killing you - Oh gee the curse had a down-side, who'd have thought, horrible night eh?  - and well it gets resolved but you are left, well how to put it, de-wanked.
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Solas - whom at the start of this DLC just decides to up and fucking leave as he's secretly a furry, wolf persona and also has delusions of godhood. - regardless of player affinity. - anyway his brilliant idea of curing your condition is fairly simple, rip the arm off.
(Solas is also into grannies, - with this particular one being into the whole "I want to be a dragon." thing to boot. - anyways sometimes fatally so as this particular encounter leaves said granny totally stoned...  )
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Posted: Thu, 21st Jul 2016 08:18 Post subject: |
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I think it would have been much better game if they cut 50% of game areas, mostly those that have nothing to do with main story at all (they could have make wicked expansion with cut areas later). And then strengthened the rest of them with more quality content, while removing fetch Assassin Creed style content completely (shards, astorlogy and other stuff).
Having playthrouhg time cut by 50% would encourage people to play more then once to see C&C difference between playthroughs. Game with just too long with mediocre content for its own good.
And personally, I did not have problem with first big open world area (hinterlands?). From the context of the game, at that point it makes sense to explore and be do-gooder in order to buff reputation.
But at later points of game, with other areas where you do the same thing, it gets boring.
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Posted: Thu, 21st Jul 2016 08:32 Post subject: |
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At least some of the padding with UbiCollectables and other shit is probably down to the content they cut because it wouldn't run on the 360/PS3 versions. Stuff like keeps and other things they showed off pre-release.
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Posted: Thu, 21st Jul 2016 08:33 Post subject: |
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| DCB wrote: | | lolozaur wrote: | | no origin crap, finished Dragon.Age.Inquisition.Deluxe.Edition-CPY without problems |
What version patch did that go up to? |
No idea, i finished it then when it appeared
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JBeckman
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Posts: 35138
Location: Sweden
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