I assume by "engine" Arukardo means this mod moving from Oblivion to Skyrim. While Bethesda calls them different engines, it's pretty obvious that Creation is just Gamebryo with some lipstick-on-a-pig window dressing, but regardless, it's a pretty major deal for a total conversion mod to swap from one base game to another.
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The mod itself remains without a release date—the general feeling being that it’ll be done when it’s done. Still, there’s confidence that it will, eventually, be done. In the years since the mod’s initial reveal there has been the constant worry that it might end up as vapourware—all stylish screenshots and video, but never making it to a final release. It’s a consequence of the team’s open development. Professional studios only reveal projects after years of work. Skywind has been in the wild since day one. Viewed this way, their progress in the last four years has been remarkable from a group of volunteers.
The project inches ever onwards, getting closer to its release, but there is still plenty of work to be done and new volunteers are always welcome. The team have a lot riding on this—a lot of people to please—but each and every one is convinced they will deliver what they have promised. They probably won’t have to resort to using magic to get there.
The bloom (enb?) is a bit weird but for re-creating every asset and all that from scratch it's a pretty impressive undertaking and it's getting more and more complete too.
It will be a hell of a lot more impressive when they show real gameplay with fully functional quest chains and dialogue trees. It's one thing to create a swathe of pretty environments, it's another thing altogether to make an actual functioning RPG.
Yeah, I saw it somewhere years(?) ago that they use some ENB preset for the screenshots. I agree that the bloom is too much, but at least that can be toned down/turned off.
TBH i would just modify the classic Morrowind with some mods. I doubt this mod will be somewhat playable anytime soon.
Like you people mentioned, there are some ENB presets available for it, that improves the graphics quite a bit.
I also mentioned it in a thread for some KOTOR remake: It's one thing to remake a shooter. But a RPG is a whole different world.
All the different quest possiblities and player actions that can conflict with each other. It's even worse in an open-world game like Morrowind.
You are partly right, Bob. But today, I wouldn't be able to bear Morrowind's awful combat. That's why I'm willing to wait until it gets ported to the less-shitty "Skyrim engine".
I too agree, could not gasp morrowind combat and never player more then few days, also player dagerfall a bit, would love one day to play them in new engine with a bit better combat!
I'd rather play Skyrim with Morrowinds skill system than play Morrowind with Skyrims gfx and skill system.
(I'd play it though)
"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
Don't like seeing this game played with controller too, but it's probably intentional to show the "controller lovers" that the old PC game works perfectly with it. I am sure it's still played best with mouse and keyboard.
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