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Posted: Wed, 15th Aug 2018 07:07 Post subject: |
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| scaramonga wrote: | | https://www.pcgamer.com/phantom-doctrine-review/ |
Sounds pretty much like what I expected from the preview videos. A great idea held back by a tiny budget and indie developer. Certainly worth an isodemo at least, and maybe they'll patch in some improvements down the road.
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prudislav
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Posts: 29148
Location: The land of beer and porn
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Posted: Wed, 15th Aug 2018 08:05 Post subject: |
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seems like the usual totally random allover the place reiew split

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Posted: Wed, 15th Aug 2018 09:00 Post subject: |
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I completed the first mission - kind of like it so far.
| Lutzifer wrote: | | and yes, mine is only average |
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Posted: Wed, 15th Aug 2018 09:28 Post subject: |
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I loved Hard West. Is it similar?
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spajdr
Posts: 1842
Location: Czechia
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Posted: Wed, 15th Aug 2018 12:46 Post subject: |
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Looks like some reviewers did not played game at all, because combat is badly flawed.
Enemies can shoot at you thru walls (which means they can see you, while you can't).
Sometimes enemy decide to shoot at you even if you are stealthed. This absolutely ruins game experience and currently not worth playing it.
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Posted: Wed, 15th Aug 2018 12:47 Post subject: |
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soo it's practically the same as Hard West? 
| Lutzifer wrote: | | and yes, mine is only average |
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Posted: Wed, 15th Aug 2018 13:13 Post subject: |
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Argh, this game's AI has all the cheats you can imagine; wallhack, aimbot, teleport... you name it.
How the fuck did this game got such a big scores on reviews? This is one of the best examples on how the review sites are flawed with paid reviews. There is just no way that this game in it's current state deserves more than 4 / 10. The levels and atmosphere are really good, but damn AI is completely destroying the game so far. So as @spajdr said, do not buy it for now.
Gigabyte X570 Aorus Pro | AMD Ryzen 5800X3D + be quiet! Dark Rock 4 | KFA2 RTX 4080 | 32GB G.Skill Trident Z RGB DDR4 @3600MHz | Samsung 860 Evo 500GB + 1TB + 10TB WD Blue | Corsair RM750x | LG 27GL83A + LG 27GL850 | Fractal Define R6 | Razer BlackWidow Ultimate Stealth | DeathAdder Chroma
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Posted: Wed, 15th Aug 2018 15:20 Post subject: |
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I am actually enjoying this game. Granted AI behavior is strange with all the crazy aiming through obstacles which defies any laws of physics, unless you are weariong the infinity gauntlet, but all in all it's quite enjoyable. Mecahnics are nice, customization options as well for almost everything and although I haven't played many missions yet I like how you can explore and mess around without having the story line force itself on you gameplay.
I really like the Spoiler: | Forger expansion where you can change your appearance or even go for a new identity to remove heat from your current one! |
It's a fun game to pass the time and given the fact that upcoming triple A (supposedly) games will have the uncrackable denuvo, this will be something to pass the time.
7/10 for me.
Rig: i7-5820k, MSI X99 Plus, Corsair 16GB DDR4:3000, Inno3d GTX 1080, Samsung 850 Pro 512GB, Corsair 850i PSU, AOC G2460PG.
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Posted: Wed, 15th Aug 2018 17:02 Post subject: |
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I thought I'd try the KGB starting background seeing as all the videos I'd seen were CIA. It's cool that all the dialogue is in Russian, but I wouldn't recommend it for a first playthrough given it's easy to miss sections of the ambient dialogue because you are focused on something else and didn't see the subtitles.
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Posted: Wed, 15th Aug 2018 23:11 Post subject: |
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@xGAME007 i totally agree with you, wtf. I really love the games premise and until the first fight, it felt polished and cool.
Enemies are spotting, shooting and hitting over the entire map. This feels like a missed copy protection trigger. Reading the steam reviews, this seems to be the worst gripe. Hope they address that.
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Posted: Wed, 15th Aug 2018 23:40 Post subject: |
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I hope that too. If they manage to fix the AI then this will be one little gem of a game, but until that happens its nothing else but frustration.
Gigabyte X570 Aorus Pro | AMD Ryzen 5800X3D + be quiet! Dark Rock 4 | KFA2 RTX 4080 | 32GB G.Skill Trident Z RGB DDR4 @3600MHz | Samsung 860 Evo 500GB + 1TB + 10TB WD Blue | Corsair RM750x | LG 27GL83A + LG 27GL850 | Fractal Define R6 | Razer BlackWidow Ultimate Stealth | DeathAdder Chroma
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Posted: Thu, 16th Aug 2018 00:25 Post subject: |
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| Ishkur123 wrote: | @xGAME007 i totally agree with you, wtf. I really love the games premise and until the first fight, it felt polished and cool.
Enemies are spotting, shooting and hitting over the entire map. This feels like a missed copy protection trigger. Reading the steam reviews, this seems to be the worst gripe. Hope they address that. |
During the Dev stream last night they mentioned that some of what looks like wall hacks is because the square you are standing on and the few immediately around you are all targetable due to the way the action animations take place. But this is a common complaint so it seems that they will be forced to change it as even they said it was not clear to the players as to why you are getting hit at times during the stream.
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Posted: Thu, 16th Aug 2018 00:49 Post subject: |
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Another example of why PBTs should be brought back as common practice.
| Frant wrote: | | Shitass games are ruining piracy. |
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Posted: Thu, 16th Aug 2018 09:25 Post subject: |
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I've completed the tutorial, 1 story and 2 random missions, have yet to enter combat 
| Lutzifer wrote: | | and yes, mine is only average |
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Posted: Thu, 16th Aug 2018 09:57 Post subject: |
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| StrEagle wrote: | I've completed the tutorial, 1 story and 2 random missions, have yet to enter combat  |
I'm midway through chapter 2 on medium difficulty, and the way the game is structured, combat is simply unfeasible in most circumstances. As soon as you break stealth, you've got two, maybe three rounds until unlimited reinforcements start pouring in - sometimes they will literally spawn a whole squad of guys right next to you if you have the misfortune of being in the wrong spot on the map.
I love not having to worry about hit chance and misfires (that shit was dumb as hell in X-COM) , but I hate that firing on an enemy pretty much all but guarantees the character that fired will be torn to shreds on the next turn if he didn't kill who he shot at or there is more than one guy. Fairly torn on the whole "awareness deals damage, but is also critical in mitigating it" system.
Thus-far, I've found pure stealth to yield the least amount of headaches. Always invest in the Actor perk if you have the chance, and always scout out the area before the assault if possible. Having two disguised agents that can move freely among the area with suppressed weapons pretty much guarantees an easy victory.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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prudislav
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Posts: 29148
Location: The land of beer and porn
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Posted: Thu, 16th Aug 2018 10:08 Post subject: |
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| Immunity wrote: | I'm midway through chapter 2 on medium difficulty, and the way the game is structured, combat is simply unfeasible in most circumstances. As soon as you break stealth, you've got two, maybe three rounds until unlimited reinforcements start pouring in - sometimes they will literally spawn a whole squad of guys right next to you if you have the misfortune of being in the wrong spot on the map.
I love not having to worry about hit chance and misfires (that shit was dumb as hell in X-COM) , but I hate that firing on an enemy pretty much all but guarantees the character that fired will be torn to shreds on the next turn if he didn't kill who he shot at or there is more than one guy. Fairly torn on the whole "awareness deals damage, but is also critical in mitigating it" system. |
nice to see they went different route than xcom (its spies versus soldiers) ... this sounds more like what fits the theme about spies aka when you are seen you are fucked. Explains why i read that the awareness system seems is much more important than stuff like cover ajnd similar that are important in xcom
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Il_Padrino
Posts: 7595
Location: Greece by the North Sea
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wawrzul
Posts: 2336
Location: Cracow, Poland
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Posted: Thu, 16th Aug 2018 11:43 Post subject: |
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Can anyone tell me how am i supposed to eliminate all enemies (such is the objective) when i can't eliminate them all silently? I can't takedown them all, i don't have a silencer and the reinforcements are infinite.
Also, i don't have if this is a bug or feature, but when i have two people in disguise one of them can move freely while the other acts as non-disguised. I thought it's maybe because the agent doesn't speak the language but neither does the guy who is indeed disguised.
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prudislav
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Posts: 29148
Location: The land of beer and porn
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Posted: Thu, 16th Aug 2018 12:57 Post subject: |
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| Il_Padrino wrote: | | About enemies hitting through (full) cover: I think this is by design, as the awareness skill/meter is what actually determines hit chances. But it just looks very strange, when your character is clearly behind cover and still gets targeted and even hit. |
yep thats what they said on steamformus, but they admited that the game does bad job in explaining it to the player.
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Il_Padrino
Posts: 7595
Location: Greece by the North Sea
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Posted: Thu, 16th Aug 2018 13:38 Post subject: |
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| wawrzul wrote: | Can anyone tell me how am i supposed to eliminate all enemies (such is the objective) when i can't eliminate them all silently? I can't takedown them all, i don't have a silencer and the reinforcements are infinite.
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Could be you have to wound them first so that their hp's are below your character's, and then you could try the takedown. Haven't tried it, but it makes sense if it'd work like this.
There must have been a door there in the wall, when I came in.
Truly gone fishing.
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Posted: Thu, 16th Aug 2018 13:43 Post subject: |
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to takedown someone, your agent has to have more HP than them
HP is used as a measure of strenght
also so far I see that you only have to kill enemy agents, not everyone
enemies are 3 types - civilians, police/military and agents
in elimination objectives you only need to kill agents
if you cannot dispose of them silently - prepare your escape in max 3 turns before you engage them
also after you down an enemy agent - if you stabilize them and then extract their body with you, you interrogate them for additional intel
and for disguise - you usually have only 1 available per mission, until you upgrade your HQ or special perk or something
| Lutzifer wrote: | | and yes, mine is only average |
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Posted: Thu, 16th Aug 2018 15:04 Post subject: |
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| StrEagle wrote: | | if you cannot dispose of them silently - prepare your escape in max 3 turns before you engage them |
For those type of missions I'd advise trying to get a silencer on a pistol and have someone sneak up behind them for a headshot. I can't remember I had a silencer at the beginning of the game, or if I found it as loot in the first mission.
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dethy
Posts: 3162
Location: Conclave of Shadows
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Posted: Thu, 16th Aug 2018 16:17 Post subject: |
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Hmmm Patch 1.0.1
https://steamcommunity.com/games/559100/announcements/detail/1689300456280505216
| Quote: | Phantom Doctrine v1.0.1 Patch Notes:
Fixed: placeholder lines in the Russian localization
Fixed: disposing of bodies of enemy agents (including story characters) no longer causes a crash
Fixed: minor corrections in other languages
Thank you for all your feedback and support! We're working on more improvements and fixes. We expect to have all other languages in order tomorrow. We're also working to explain the "shooting through walls" perception and offer alternative designs for it.
Please keep in touch on our Discord: discord.gg/cfg |
My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 128gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.
Derpsole: Nintendo Switch, Derpstation 5 Pro
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wawrzul
Posts: 2336
Location: Cracow, Poland
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Posted: Fri, 17th Aug 2018 07:55 Post subject: |
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Yeah the problem isn't the silencer itself. As Immunity said, only an agent with a pistol proficiency (Urban Tactics?) can actually use a silenced pistol. If you give a pistol with a silencer to someone without pistol proficiency, the silencer will be removed.
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