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Stige
Posts: 3544
Location: Finland
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Posted: Sun, 14th Aug 2016 10:29 Post subject: |
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Was fun last nite, even with 160+ ping due to 'murica freedom servers or some shit :l
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Posted: Thu, 25th Aug 2016 21:37 Post subject: |
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This game lacks identity. The maps, the microtransactions, the characters etc doesn't make sense, there's no unifying pattern besides fighting the same monsters everywhere regardless of being in a cave or in a medical science facility. The SWAT guys look like space marines, and there's a feminist hipster, a medieval knight and a german ww2 soldier character and whatnot else. Its like a desperate person flailing with his arms like a twin-rotor helicopter while screaming repetitively: "WHO AM I WHO AM I WHO AM I WHO AM I!!!!"
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Posted: Fri, 26th Aug 2016 09:04 Post subject: |
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The knight and ww2 soldier are bonus characters for people who own Chivalry and/or Red Orchestra 2.
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Posted: Fri, 26th Aug 2016 09:36 Post subject: |
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EternalBlueScreen wrote: | This game lacks identity. The maps, the microtransactions, the characters etc doesn't make sense, there's no unifying pattern besides fighting the same monsters everywhere regardless of being in a cave or in a medical science facility. The SWAT guys look like space marines, and there's a feminist hipster, a medieval knight and a german ww2 soldier character and whatnot else. Its like a desperate person flailing with his arms like a twin-rotor helicopter while screaming repetitively: "WHO AM I WHO AM I WHO AM I WHO AM I!!!!" |
Honestly, I'm not even interested in a backstory when it comes to zombies games. It's like porn when no one cares about the screenplay.
There's too many of them and it all comes down to the core gameplay.
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Nodrim
Posts: 9598
Location: Romania
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Posted: Fri, 26th Aug 2016 10:29 Post subject: |
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EternalBlueScreen wrote: | This game lacks identity. The maps, the microtransactions, the characters etc doesn't make sense, there's no unifying pattern besides fighting the same monsters everywhere regardless of being in a cave or in a medical science facility. The SWAT guys look like space marines, and there's a feminist hipster, a medieval knight and a german ww2 soldier character and whatnot else. Its like a desperate person flailing with his arms like a twin-rotor helicopter while screaming repetitively: "WHO AM I WHO AM I WHO AM I WHO AM I!!!!" |
It's a horde mode shooter not Deus Ex. KF2 is all about good shooting, challenge and having fun.
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Posted: Fri, 26th Aug 2016 16:31 Post subject: |
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Nodrim wrote: | EternalBlueScreen wrote: | This game lacks identity. The maps, the microtransactions, the characters etc doesn't make sense, there's no unifying pattern besides fighting the same monsters everywhere regardless of being in a cave or in a medical science facility. The SWAT guys look like space marines, and there's a feminist hipster, a medieval knight and a german ww2 soldier character and whatnot else. Its like a desperate person flailing with his arms like a twin-rotor helicopter while screaming repetitively: "WHO AM I WHO AM I WHO AM I WHO AM I!!!!" |
It's a horde mode shooter not Deus Ex. KF2 is all about good shooting, challenge and having fun. |
+1
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Posted: Fri, 26th Aug 2016 16:35 Post subject: |
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escalibur wrote: | Nodrim wrote: | EternalBlueScreen wrote: | This game lacks identity. The maps, the microtransactions, the characters etc doesn't make sense, there's no unifying pattern besides fighting the same monsters everywhere regardless of being in a cave or in a medical science facility. The SWAT guys look like space marines, and there's a feminist hipster, a medieval knight and a german ww2 soldier character and whatnot else. Its like a desperate person flailing with his arms like a twin-rotor helicopter while screaming repetitively: "WHO AM I WHO AM I WHO AM I WHO AM I!!!!" |
It's a horde mode shooter not Deus Ex. KF2 is all about good shooting, challenge and having fun. |
+1 |
Amen! Its a fun game not realistic game. You see COD Zombies is all over the place and not realistic.
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Posted: Tue, 4th Oct 2016 20:44 Post subject: |
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flipp wrote: | The knight and ww2 soldier are bonus characters for people who own Chivalry and/or Red Orchestra 2. |
Thats true, but for some reason I got the knight without actually owning Chivalry. It happened 2 updates ago. I can't explain why though.
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Posted: Tue, 4th Oct 2016 20:52 Post subject: |
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escalibur wrote: | https://www.destructoid.com/killing-floor-2-s-tenth-perk-is-the-survivalist-388893.phtml |
Wow that sucks!
TLDR:
So that others won't have to give that site any clicks
Quote: | Instead of new weapons and a new focus, the Survivalist is a hybrid class that allows you to create your own build. |
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Nodrim
Posts: 9598
Location: Romania
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Posted: Tue, 4th Oct 2016 22:02 Post subject: |
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Posted: Fri, 21st Oct 2016 21:01 Post subject: |
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Survivalist perk info...
http://steamcommunity.com/app/232090/discussions/6/340412122410540979/
Quote: |
Hello everyone! We are back today with some more concrete details (subject to change at any time before we launch on Nov 18th as we continue to evaluate it). Last time around, we talked about the high level concept of what the Survivalist is: a high skill cap, jack-of-all-trades-but-master-of-none (or the bard for those of you who play those sorts of games... with “magic” and “dragons”).
Players who choose to play the Survivalist will have an interesting start to the game; by default the perk start with an HE grenade, a machete (for its knife), and a random tier 1 weapon. The Survivalist’s passives include Weapon damage (.6% per level in current testing), Global damage resistance (1% per level), Heavy Body Armor (1% per level), and Zedtime Reload (3% per level).
http://media.tripwirecdn.com/102116/Survivalist.png
Diving into the perk skill tree, this is where the player makes choices to how the Survivalist will play out for them.
Level 5 - Weapon Handling:
Tactical Reload - Increase reload speed with Commando, Gunslinger, and SWAT Weapons
Heavy Weapons Training - Increase reload speed with Demolitionist, Sharpshooter, and Support Weapons
Level 10 - Survival Techniques
Medic Training - Increase the potency of all your healing by 20% and decrease the cooldown of your syringe and healing darts 25%
Melee Expert - Increase melee attack speed 15%, inflict 10% more damage, and move 25% faster when using any melee weapon
Level 15 - Equipment
Ammo Vest - Carry up to 15% more ammo for all your weapons and your grenades are swapped out for Healing Grenades
Weapon Harness - Increase carrying capacity by 5 and your grenades are swapped out for Molotov cocktails
Level 20 - Destruction
Spontaneous Zed-plosion - Zeds you kill have a 20% chance to explode, damaging and knocking down nearby Zeds
Make Things Go Boom - Increase area of effect of all explosives by 25%
Level 25 - Specialist Training
Madman - During Zed time all your weapons shoot 3x faster
Lockdown - During Zed time the power of all incapacitation methods are increase by 200% for all weapons
Our goal is to have this content in community hands as an opt-in beta at some point over the next few weeks (we are looking at early November) so we can get player feedback and make any adjustments needed before launch. We also are rolling in some changes we had hoped to have out as a Quality of Life update into that opt in beta instead of having it as a separate build to allow us to concentrate more on working on the game instead of the build and QA process.
As we covered in the last WWAUT, the content teams are hard at work on what we hope will be a nice holiday experience for you and yours as you take your trusty Mace and Shield and enjoy the beach while running away from the More Gore Faster (we really need to name him soon, let us know if you have any suggestions!).
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Fri, 18th Nov 2016 15:10 Post subject: |
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Posted: Fri, 18th Nov 2016 19:58 Post subject: |
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And
Killing.Floor.2-CODEX
18436 MB
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Posted: Sat, 19th Nov 2016 00:09 Post subject: |
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Bob Barnsen wrote: | And
Killing.Floor.2-CODEX
18436 MB |
Thanks Men!
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Posted: Sat, 19th Nov 2016 01:17 Post subject: |
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no idea why but i get insanely bored after 2 matches, the game just doesn´t draw me in. wasted 20 bucks or so during EA 
paxsali wrote: |
Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold... |
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Posted: Sat, 19th Nov 2016 03:19 Post subject: |
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I love the first one. Spent countless hours playing this great game.
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Posted: Sat, 19th Nov 2016 06:11 Post subject: |
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Can't even play unless I unplug my HOTAS.
Fuck that
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Posted: Sat, 19th Nov 2016 08:48 Post subject: |
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Do you guys know if the codex version works on LAN ?
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Posted: Tue, 29th Nov 2016 15:32 Post subject: |
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Reddit, from a live stream:
Quote: | EA loyalty rewards issue is being fixed. They've been working with VALVe on the issue.
They will be more boss(es): one boss next year and possibly a second one after that eventualy (42:50)
There will be more maps and weapons coming next year (43)
The seasonal events are coming back, summer and Christmas were mentioned but not set in stone. (43:15)
All (or most) of future DLC is free if zedconomy store remains profitable (44:40). The goal is free dlc (~1:02:00).
There are plans for new mode(s) next year. (48:50)
Objective is inferred to be the next mode. (56:59)
Linux version is still on the table but it's not their main priority. (49:50)
In the next update we will see 1 new map, the gorefaster and shield. (50:45)
They'd like to revisit old characters (~53), unfortuately since each charater has a dedicated voice now, it takes much longer to do this.
The linux version is still on the table, but they are lacking a dedicated person with linux experience. (55:35)
There are plans to revise/tweak survivalist. (1:01:24)
There are no plans for cross-game DLC unless people push for it. (1:04:20)
There are no plans for LMGs. They hard to balance. (1:05:20)
The Martial Artist perk never progressed past the conceptual/idea stage and there are no plans of it being made in the future. (1:11:50)
There are no plans for pipe proxy-mines. (1:18:00)
Any old weapons that return will/might be different. (1:18:00)
There are no plans for different ammo. (1:18:40)
There are no plans for versus zed perks. (1:28:15)
More shields are possible in the future. (1:30:00)
A personal stats page may come in the future. (~1:33:00)
Crates will not be recyclable. (1:42:20)
They are looking into recording new voice lines for the current characters but they're going to wait until they have a lot of voice lines to record. (1:47:20)
The mace and shield has a shield bash attack while moving forward. (1:53:30)
There are no plans for a prestige system. (1:54:00)
There are no plans to remake KF1 maps in KF2. (1:57:20)
There is a possibility of more perks in the future. (1:58:25) |
"Crates will not be recyclable. (1:42:20)"
At least let us delete them, you bastards!
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Wed, 22nd Mar 2017 21:42 Post subject: |
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Posted: Wed, 22nd Mar 2017 21:44 Post subject: |
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DaLexy
Posts: 3041
Location: Germany
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Posted: Wed, 22nd Mar 2017 21:52 Post subject: |
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Contains 2 new Maps, 2 new Guns and a new gamemode called holdout.
My SysProfile ッ
I ΓУPΞ LIҜΞ Д БФSS, УФЦЯ ДЯGЦMΞИΓ I$ IИVДLłD
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Posted: Tue, 13th Jun 2017 10:45 Post subject: |
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Posted: Mon, 13th Nov 2017 01:20 Post subject: |
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Notice: Requires a virtual reality headset. See the VR Support section for more info.
just...why?
paxsali wrote: |
Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold... |
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Posted: Mon, 13th Nov 2017 09:14 Post subject: |
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Because it's a VR exclusive title.
It was already released some time ago on the oculus store.
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