Tyranny (Obsidian's new RPG)
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ixigia
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PostPosted: Wed, 30th Aug 2017 23:46    Post subject:
Nodrim wrote:
Feargus is awesome, really. Once again he shows this genuine passion for video games and a respect for his people that you won't see in most SEOs.

Very true, he really loves what he does and it shows. I wonder what the big top secret project currently in development is (even bigger than PoE2).. I suspect that whatever it is, the dowant-o-meter will emit loud sounds
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Aquma




Posts: 2805

PostPosted: Thu, 31st Aug 2017 22:07    Post subject:
Yeah, the spark is there, you don't even have to look for it Very Happy

I like their office too. So much cool stuff. Bigger than I thought too. It's nice to see the place where so many games I liked were made. And people behind them - some of them working together for 20+ years. Nice.
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prudislav
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PostPosted: Thu, 7th Sep 2017 17:05    Post subject:


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demde




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PostPosted: Thu, 7th Sep 2017 18:25    Post subject:
Tyranny.Bastards.Wound.Repack-RELOADED


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Bob Barnsen




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PostPosted: Thu, 7th Sep 2017 18:27    Post subject:
demde wrote:
Tyranny.Bastards.Wound.Repack-RELOADED

Quote:
This releases is standalone and includes all previous updates and DLCs.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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ixigia
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Location: Italy
PostPosted: Fri, 8th Sep 2017 02:14    Post subject:
A small clarification about the DLC, since it doesn't affect the end-game (alas, that will remain abrupt) it requires an ongoing savegame from the Act II and is intended to play mid-game. It's practically best suited for another new playthrough, which means that I shall pass for now. Razz
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Sauronich




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PostPosted: Fri, 8th Sep 2017 10:21    Post subject:
ixigia wrote:
A small clarification about the DLC, since it doesn't affect the end-game (alas, that will remain abrupt)

Didn't they say they were going to release a free patch at the same time that would expand Act III?
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JBeckman
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PostPosted: Fri, 8th Sep 2017 12:25    Post subject:
There was a 1.8 GB update just before the DLC was released, guessing they expanded on act 3 with this, from what I've read there's at least one new ending you can get now though I had initially assumed this was part of Bastards Wound but it turns out the expansion actually adds some stand-alone quests for act 2 of the game when I checked the Steam forums. Smile
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peter980




Posts: 1977

PostPosted: Fri, 8th Sep 2017 20:47    Post subject:
ixigia wrote:
A small clarification about the DLC, since it doesn't affect the end-game (alas, that will remain abrupt) it requires an ongoing savegame from the Act II and is intended to play mid-game. It's practically best suited for another new playthrough, which means that I shall pass for now. Razz


It can be started from Act 3 (even near end). But it better suited for Act 2, storywise.
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ixigia
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PostPosted: Sat, 9th Sep 2017 05:10    Post subject:
Sauronich wrote:
ixigia wrote:
A small clarification about the DLC, since it doesn't affect the end-game (alas, that will remain abrupt)

Didn't they say they were going to release a free patch at the same time that would expand Act III?

They did indeed, I just had a glance at their official thread and found the complete changelog: https://forum.paradoxplaza.com/forum/index.php?threads/tyranny-patch-notes-1-2-0-d.1042817/
Sadly those seem to be relatively small additions and touches, likely not the needed meat to complete the final premature ejaculation-like Act, but *it's something*.

Even with the 'what could have been' effect going on and anticlimactic resolution, the narrative is consistently enjoyable and worth to be checked out regardless in my opinion (especially if you plan on pursuing the evil way Very Happy).
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Aquma




Posts: 2805

PostPosted: Sat, 9th Sep 2017 08:28    Post subject:
To be honest, if only they didn't make almost all of the locations so damn small, if they pushed more content into the game overall, this could've been a real masterpiece. Writing is some of the best I've ever encountered and after I sort of accepted what the game is and what it (sadly) won't be, I enjoyed it immensely. I don't even mind the ending. Many games nowadays are planned as a part of something bigger and Tyranny at least weaves a story I want to be a part of. In a way it is a standalone tale.
 Spoiler:
 

Considering the uber-epic feel of everything, and the theme of the story, I'd actually be a little disappointed if it ended with one, 40-hour game. It deserves a trilogy or something. The only problem is, with the sales being far from perfect and even somewhat disappointing, it's not sure we'll ever get to enjoy the rest of the tale.

Bastard's Wound is probably mostly a way to boost the sales, spark some interest in the game again. I hope it works, because I'll be damned if the game doesn't deserve it.
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peter980




Posts: 1977

PostPosted: Sat, 9th Sep 2017 11:11    Post subject:
I think small format of the game is its strong point. If game is large, then its replayability would be heavily impacted. If you can get game finished in 20h, it is easy to get through it 3 times more for 80h total, especially if there is good reactivity to keep you playing.
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red_avatar




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PostPosted: Sat, 9th Sep 2017 12:15    Post subject:
peter980 wrote:
I think small format of the game is its strong point. If game is large, then its replayability would be heavily impacted. If you can get game finished in 20h, it is easy to get through it 3 times more for 80h total, especially if there is good reactivity to keep you playing.


Too many RPGs are left unfinished because they drag on for far too long without having the quality of content to back it up. Even those WITH the content often end up unfinished because I often still get tired of the combat. It's good to have shorter RPGs because getting back into an RPG after you stopped playing for a month or two is pretty much impossible. You forgot what the quests were about, what stats and builds you were going for, what items you had, what stuff you still had to explore, etc.
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Aquma




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PostPosted: Sat, 9th Sep 2017 12:29    Post subject:
I don't see why making the game bigger has to impact replayability negatively. Skyrim is as big as they come, but remains one of the most replayable games I've ever encountered. So what if it takes you a little bit more time to finish? If I can find 80 hours to finish the game 4 times, I can just as well find it to finish it twice in that same time span. I can always come back to it a year or two later and try something new yet again. And if you are to spend so much time with a game, wouldn't you rather enjoy more original content, then replay the same stuff over and over again with some changes and/or different objectives and/or a few minor, new quests due to reactivity?

Besides, it's not just about length - it's also about immersion. When I see a location that's so small it barely fits on one screen, I find it really hard to sink into the game. Army camps with just a few soldiers, cities where you're constrained to just one room, forests with only a couple of trees - stuff like that distracts me and works actively against great world building and writing that Tyranny certainly has. An example: during the Conquest you play a major role in delivering Bastard City into Kyros' hands. But then you reach it in the game and it turns out it's just Tunon's Hall. Wouldn't it be so much cooler, if you could walk around it during the game and see how the war, and your choices, affected it, like in Lethian's Crossing? I'm not saying it has to be Athkatla, but 2-3 carefully built locations that would show off the place would definitely add to the game, help build its lore and atmosphere.
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peter980




Posts: 1977

PostPosted: Sat, 9th Sep 2017 12:45    Post subject:
Skyrim is repayable by notion of being a sandbox, just like GTA. Not by being reactive storyline experience.

That is not something I crave in RPGs these days.
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shadak




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Location: Prague
PostPosted: Sat, 9th Sep 2017 12:48    Post subject:
Doesnt have to be Athkatla but even the smaller locations in BG2 were much more engaging and felt alive ... they could do it 17 years ago so whats the problem now? Smile probably the speed at which they want to pump out games in order to sell cause thats what matters the most in the end.
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red_avatar




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PostPosted: Sat, 9th Sep 2017 12:56    Post subject:
Aquma wrote:
I don't see why making the game bigger has to impact replayability negatively. Skyrim is as big as they come, but remains one of the most replayable games I've ever encountered.


That's because it's designed to be droppable - the game doesn't have complicated story lines, the quests are fairly straight forward and the HUD tracks everything you need to. Also Skyrim like Fallout 3 is about a large open world filled with self-contained elements which makes it ideal to play in stretches of time. On top of that, character stats are very basic for a RPG and you only have your own char to keep track off. That's also why so many people play it several times over.

Take Baldur's Gate II: four times I had to replay from the start because I stopped playing mid way and had no clue what was going on.
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Aquma




Posts: 2805

PostPosted: Sat, 9th Sep 2017 14:37    Post subject:
red_avatar wrote:
Take Baldur's Gate II: four times I had to replay from the start because I stopped playing mid way and had no clue what was going on.


Okay, but why is that a problem? It's not like something like this happens on your first or even second playthrough, if a game is remotely engaging. No game can keep your interest up indefinitely.

If you're trying to say it's better to have compact-sized, 20-hour long RPGs because it's easier to finish them before you move on to something else, than that's not something I can agree with. I definitely enjoy BG2-sized games more than Tyranny-sized ones, assuming the quality is there.

I'd also say BG2 had way more replayability than Tyranny does, despite it's size (and lower reactivity), which is basically the point I was trying to make - that bigger size of the game doesn't necessarily hinder replayability - unless it's an n-th playthrough, when you just get bored half way through - and then it doesn't matter anyway.

Sure, it's easier and faster to replay Tyranny, but I don't really get why is that a good thing? Even if a game is designed for several playthroughs, I'd rather it didn't feel shallow and superficial during them.
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red_avatar




Posts: 4567

PostPosted: Sat, 9th Sep 2017 14:50    Post subject:
Aquma wrote:
red_avatar wrote:
Take Baldur's Gate II: four times I had to replay from the start because I stopped playing mid way and had no clue what was going on.


Okay, but why is that a problem? It's not like something like this happens on your first or even second playthrough, if a game is remotely engaging. No game can keep your interest up indefinitely.

If you're trying to say it's better to have compact-sized, 20-hour long RPGs because it's easier to finish them before you move on to something else, than that's not something I can agree with. I definitely enjoy BG2-sized games more than Tyranny-sized ones, assuming the quality is there.

I'd also say BG2 had way more replayability than Tyranny does, despite it's size (and lower reactivity), which is basically the point I was trying to make - that bigger size of the game doesn't necessarily hinder replayability - unless it's an n-th playthrough, when you just get bored half way through - and then it doesn't matter anyway.

Sure, it's easier and faster to replay Tyranny, but I don't really get why is that a good thing? Even if a game is designed for several playthroughs, I'd rather it didn't feel shallow and superficial during them.


It's all about how you structure your game.

BG2 actually had a good structure where around the mid point, you'd get into this linear segment of the game which made it easier to pick up later on. The problem is that BG2's stat system is one big mess. I won't get into detail since I've had countless discussions on the subject, but BG2's combat system is full of stuff you won't know until after repeat replays and trial & error and as such, I never rated it that highly. The spells alone require a small tome to understand what they do and what they don't do and the in-game descriptions are a joke. All of this basically meant that you had to have a solid build or your party was toast - know which weapons to use against which opponents, which spells, etc. And that's what made continuing hard to do.

Basically, any RPG where you're required to track several things that are vital to the game, makes for a poor one to drop and pick up later. It's like continuing reading a book where you forgot the names of the characters and half the plot lines - it requires a lot of effort to get back into it and you basically end up not bothering. With short RPGs, the shorter duration pretty much prevents this from happening while still allowing for a deep and complex game.
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Nodrim




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PostPosted: Sat, 9th Sep 2017 15:12    Post subject:
Aquma wrote:
Skyrim is as big as they come, but remains one of the most replayable games I've ever encountered.

You lost me here. Laughing
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Aquma




Posts: 2805

PostPosted: Sat, 9th Sep 2017 15:48    Post subject:
red_avatar wrote:
Basically, any RPG where you're required to track several things that are vital to the game, makes for a poor one to drop and pick up later. It's like continuing reading a book where you forgot the names of the characters and half the plot lines - it requires a lot of effort to get back into it and you basically end up not bothering.


Again, not a problem as long as the game keeps your attention. I'm not questioning the fact that a shorter game is easier to pick back up - it is. I just don't see it as a particularly strong advantage, even in the context of replayability (because that trait isn't defined solely by wheter you can pick something up again and finish it quickly).

red_avatar wrote:
With short RPGs, the shorter duration pretty much prevents this from happening while still allowing for a deep and complex game.


Except... it doesn't. I can't name a single RPG that was able to convey its story, exploration, world, and these particular feelings of adventure and advancement I want out of them, while lasting around 20 hours. But I suppose it goes down to personal preference.
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Bob Barnsen




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Location: Germoney
PostPosted: Sat, 9th Sep 2017 16:02    Post subject:
Nodrim wrote:
Aquma wrote:
Skyrim is as big as they come, but remains one of the most replayable games I've ever encountered.

You lost me here. Laughing

And why?

Even without any mods you will find new things you haven't found before.
And you also can do quests differently, or join other factions.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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lametta




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PostPosted: Sat, 9th Sep 2017 17:57    Post subject:
wanna buy it but only the base game the new dlc seems insignificant
can i skip it?
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Nodrim




Posts: 9711
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PostPosted: Sat, 9th Sep 2017 18:29    Post subject:
Bob Barnsen wrote:
Nodrim wrote:
Aquma wrote:
Skyrim is as big as they come, but remains one of the most replayable games I've ever encountered.

You lost me here. Laughing

And why?

Even without any mods you will find new things you haven't found before.
And you also can do quests differently, or join other factions.


Like in any Bethesda game post Morrowind, the world is vast but you pretty much find the same things when you explore. There's little actual variety or complexity in the gameplay and that impacts replayability quite a lot. Mods are the saviors of this game.
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Immunity




Posts: 5634

PostPosted: Sun, 10th Sep 2017 09:29    Post subject:
Bugged my fucking game, AGAIN.

When the game first came out, it fucked me by bugging out my ending after 20 hours of hard fought victory.

Now, midway through the Bastard Wound DLC, I can't access a teleporter needed to progress all because I originally missed a dialogue option with the guy near the entrance.

The worthless cunts at Paradox QA need to have their fucking legs shattered. I'm tired of this shit. Evil or Very Mad Now I've gotta wait a week to pick up my play-through, which I won't be doing as I'll have moved on to Divinity II - so it's effectively game over.


I can never be free, because the shackles I wear can't be touched or be seen.
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peter980




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PostPosted: Sun, 10th Sep 2017 15:55    Post subject:
lametta wrote:
wanna buy it but only the base game the new dlc seems insignificant
can i skip it?


Sure. Why not. It is truly an optional content.
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lametta




Posts: 2633

PostPosted: Sun, 10th Sep 2017 18:07    Post subject:
peter980 wrote:
lametta wrote:
wanna buy it but only the base game the new dlc seems insignificant
can i skip it?


Sure. Why not. It is truly an optional content.

thanks
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HubU
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PostPosted: Sun, 10th Sep 2017 18:19    Post subject:
Never played it, is it worth it?
Cheerio.


"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
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Bob Barnsen




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PostPosted: Sun, 10th Sep 2017 18:28    Post subject:
HubU wrote:
Never played it, is it worth it?
Cheerio.


Yes.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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HubU
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PostPosted: Mon, 18th Sep 2017 20:31    Post subject:
Bob Barnsen wrote:
HubU wrote:
Never played it, is it worth it?
Cheerio.


Yes.


Thank fo' da holla, german nigga!

Yeah, it's pretty fun for the moment. Only played like 1h30, but it's refreshing in a sense.
I think I might grow a bit tired of it in some way, but for the moment, I'm gonna play it again soon for sure.

Thanks for the answer Cool


"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
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