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Posted: Sat, 10th Oct 2015 14:11 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 00:28; edited 1 time in total
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Posted: Sat, 10th Oct 2015 14:16 Post subject: |
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my bad.
I personally had 0 issues with the restoration mod. other than the hk factory scene, everything else felt like it was put in the game by the devs.
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Posted: Sat, 10th Oct 2015 14:25 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 00:28; edited 1 time in total
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Posted: Sat, 10th Oct 2015 14:31 Post subject: |
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| Interinactive wrote: | So you made it through the whole game with it on?
From what I read, people were getting stuck at various sections |
yep, completed the game, never had a single bug of any sort. to quote myself, so you are sure it's not out of bad memory
In retrospect, I would say that the HK factory is the only thing that felt a tiny bit unfinished, but it's very short.
| Drowning_witch wrote: | Just to follow up on the restoration mod.
Not a single amateurish thing, voice over, or bug. I didn't even notice I had a mod installed.
Even the HK droid factory, that was completely cut out of the game, had the original actor VO.
Alas, 53 and a half hours of star wars RPG goodness has come to an end
Would kill for moar KOTOR  |
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vaifan1986
Posts: 4640
Location: Birthplace of the necktie.
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Posted: Sat, 10th Oct 2015 15:12 Post subject: |
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@Interinactive
If you get it to work, pm me how you did it.
The best I could do with Flawless Widescreen was to have it work (modded as well) once, and then never again. There's an old tutorial on a Steam community page which I used to get it to work.
https://steamcommunity.com/app/32370/discussions/0/810923021632592525/
Try it. Maybe it'll work permanently for you.
Micek:
i7 4790K @ 4.6GHz- Gigabyte Z97X-Gaming 3 - 980 WF3 \o/ - 16GB Corsair - WD 4TB - Mountain of SSDs - Dell UltraSharp U2414H 24''
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Posted: Sat, 10th Oct 2015 15:16 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 00:28; edited 1 time in total
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vaifan1986
Posts: 4640
Location: Birthplace of the necktie.
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Posted: Sat, 10th Oct 2015 15:26 Post subject: |
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The WSGF method?
Micek:
i7 4790K @ 4.6GHz- Gigabyte Z97X-Gaming 3 - 980 WF3 \o/ - 16GB Corsair - WD 4TB - Mountain of SSDs - Dell UltraSharp U2414H 24''
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Posted: Sat, 10th Oct 2015 15:27 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 00:28; edited 1 time in total
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Posted: Sat, 10th Oct 2015 15:31 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 00:28; edited 1 time in total
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vaifan1986
Posts: 4640
Location: Birthplace of the necktie.
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Posted: Sat, 10th Oct 2015 16:35 Post subject: |
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I love you so very much Inter
Much manly bear love is being sent your way right now
Micek:
i7 4790K @ 4.6GHz- Gigabyte Z97X-Gaming 3 - 980 WF3 \o/ - 16GB Corsair - WD 4TB - Mountain of SSDs - Dell UltraSharp U2414H 24''
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Posted: Sat, 10th Oct 2015 16:42 Post subject: |
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Posted: Fri, 16th Oct 2015 15:16 Post subject: |
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New small patch:
| Quote: | Universal Changes:
- Added 20 user-generated achievements (see pinned thread for details)
- Fixed an issue with Pet Rock achievement not unlocking in TSLRCM
- Fixed a crash when adding more than five mods
- Fixed two issues tied to Mouse Look
- Fixed an issue with the controller menu appearing on top of dialog screens
- Fixed an issue with Kreia not disappearing properly on Korriban
- Fixed a shader issue causing NPC droid eyes to not be illuminated
- Fixed an issue with alternate dialog not appearing after multiple play-throughs
- Changed the behavior of the Light/Dark Side point achievements
Mac-specific Changes:
- Fixed a crash connected to the M4-78 mod
Windows-specific Changes:
- Fixed multiple issues with a spinning camera when certain third-party devices are connected
- Fixed multiple issues connected to DPI Scaling
- Fixed an issue with the screen being offset on high refresh-rate monitors
- Fixed an issue with sounds continuously repeating after moving away from the sound source
Linux-specific Changes:
- Change to cloud-saves, automatically lower-casing files so they can be read on Linux |
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Posted: Fri, 16th Oct 2015 15:23 Post subject: |
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Sounds like that fixes most of the major bugs they introduced. Given what they said on the Steam forums a while back, this is presumably the final patch.
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Posted: Sat, 5th Nov 2016 07:55 Post subject: |
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Posted: Mon, 17th Jul 2017 09:00 Post subject: |
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Posted: Tue, 12th Dec 2017 20:36 Post subject: |
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Yeah, Aspyr did the upgrade, but only for Steam. GoG version and Star Wars DVD Collection from several years ago were left as they are. Jerks.
(I have KotOR 1 & 2 on both Steam and as said Collection, but still not cool)
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Posted: Wed, 13th Dec 2017 04:49 Post subject: |
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The Steam version is shit. The Aspyr version introduced a number of bugs, and the Workshop implementation is fucking terrible (multiple Workshop mods will almost certainly break your game). Stick with the GOG version, patch the exe for widescreen, and use TSLPatcher-based mods.
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Posted: Wed, 13th Dec 2017 10:20 Post subject: |
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fuck you men! here I go again..

| Lutzifer wrote: | | and yes, mine is only average |
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Posted: Wed, 13th Dec 2017 12:43 Post subject: |
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| DCB wrote: | | The Steam version is shit. The Aspyr version introduced a number of bugs, and the Workshop implementation is fucking terrible (multiple Workshop mods will almost certainly break your game). Stick with the GOG version, patch the exe for widescreen, and use TSLPatcher-based mods. |
Wrong! Steam version is the tits, I played through the game on that a while ago with the restoration mod and a few aesthetic mods. Along with a mod to get rid of a persistent sound on the ship.
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Posted: Wed, 13th Dec 2017 13:39 Post subject: |
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Posted: Wed, 13th Dec 2017 17:36 Post subject: |
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Posted: Wed, 13th Dec 2017 17:39 Post subject: |
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Wasn't Windows 2000 a server OS?
I'm using Windows ME, the only true new millennial OS!
| Lutzifer wrote: | | and yes, mine is only average |
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Posted: Wed, 13th Dec 2017 17:44 Post subject: |
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Nope, 2000 was to XP what Vista was to 7.
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Frant
King's Bounty
Posts: 24666
Location: Your Mom
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Posted: Wed, 13th Dec 2017 23:11 Post subject: |
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Oh boy
Let me elaborate.
Win9x series, essentially being a bunch of legacy 16-bit system libraries and drivers (meaning shared address space and cooperative multitasking) slapped onto 32-bit kernel with a shoddy driver model, were great and fast for gaming but fundamentally unreliable for any kind of serious or taxing work.
On the other hand, Win NT 4.0 was solid and stable due to pure 32-bit environment with hardware isolation, but not a PnP OS and almost useless for multimedia and gaming.
Windows 2000 was an attempt to combine stable NT kernel with best of both worlds (PnP, less need for restart on system reconfiguration, improved WDM driver model, proper DirectX integration at OS level), but as far as I can remember it got polished enough only at Service Pack 3 level (I was using Win2000 and WinXP in paralel until 2005).
Windows XP is mostly an update to Win2000, no fundamental changes but more built-in drivers, support for GUI skinning at OS level (although you can internally skin your app in Win2000 the same way XP does it, by intercepting draw calls), ClearType, UX polish etc. Also people got more RAM in the meantime, so system requirements were not as horrible as when Win2000 was released.
It's essentially the same story with Vista and 7. Vista brought some really neat technology (SuperFetch, GUI acceleration via Direct3D, better audio subsystem, Enhanced Video Renderer) but it came too early, had too high hardware requirement for the time, and was initially full of bugs. At SP2 level it's practically as fast and stable as Win7 (have been using them both), which updated some components but it's essentially the same OS, no fundamental changes.
So what's funny?
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| Page 17 of 18 |
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