Nehrim (Oblivion Total Conversion)
Page 17 of 18 Goto page Previous  1, 2, 3 ... , 16, 17, 18  Next
lolozaur




Posts: 26309

PostPosted: Fri, 24th Dec 2010 01:33    Post subject:
ok installed it, started playing it and after i fall trough that wood at the begining, i cant move lol...bug or what to do Cool Face
Back to top
ixigia
[Moderator] Consigliere



Posts: 65125
Location: Italy
PostPosted: Fri, 24th Dec 2010 01:45    Post subject:
lolozaur wrote:
ok installed it, started playing it and after i fall trough that wood at the begining, i cant move lol...bug or what to do Cool Face


Use the torch Very Happy
Back to top
DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Sun, 26th Dec 2010 11:37    Post subject:
Anyone know any cheat or something to add learning points? I remember that I played some days ago and I had over 30 and I spent some into crafting to let me craft some weapons. Now I wanted to see something in the craft list and guess what, I see that I don't have any crafting points, just the default ones. And yes, the learning points are gone.


NZXT S340 ELITE : EVGA Z370 FTW / [ Intel i7 8086k @4.0Ghz ][ ASUS TUF RTX 3060 Ti 8GB ][ 16GB G.Skill Trident Z @3200mhz CL16 ][ 128GB Intel760p Series + 1TB Crucial MX500 + 3TB WD RED ][ Thermaltake Toughpower PF1 650W ]
Back to top
Overlord123




Posts: 2335

PostPosted: Sun, 26th Dec 2010 11:55    Post subject:
DarkRohirrim wrote:
Anyone know any cheat or something to add learning points? I remember that I played some days ago and I had over 30 and I spent some into crafting to let me craft some weapons. Now I wanted to see something in the craft list and guess what, I see that I don't have any crafting points, just the default ones. And yes, the learning points are gone.

Try artmoney or cheat engine.
Back to top
Yondaime
VIP Member



Posts: 11740

PostPosted: Wed, 15th Jun 2011 19:32    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:46; edited 1 time in total
Back to top
friketje




Posts: 2232

PostPosted: Wed, 15th Jun 2011 21:51    Post subject:
Yondaime wrote:
*bump* Decided to reinstall this gem. Have applied a few mods but there's one thing I just can't seem to fix... I've forgotten how to do it properly.

I'm trying to up the view distance of grass to a much higher value so I practically never see areas not having spawned grass, I used oblivion.ini in the documents folder, put it to read only after applying some tweaks, doesn't change much (it does up it a bit but to a certain point, no where near the amount I want). To put it simply, I want to stand in the abbot in the beginning of nehrim, look over the whole lake (also in the beginning) and see grass on the other side...

Instead it looks like this:

 Spoiler:
 


I've done the following changes:
uGridsToLoad=51
fGrassStartFadeDistance=40000.0000
fGrassEndDistance=50000.0000

None of them change anything at this point. It seems I've come upon some limit or some such... I also wanted the game to render stuff further out in the distance, but as you guys can see in the pic, it doesn't up to some point.

At this point I'm even starting to doubt anything's actually changed. lol And yes, qarls texture pack will be installed soon. Just want to fix the basics before hand.

Here's my whole oblivion.ini from the documents folder:
 Spoiler:
 


Also forgot it, but I googled "oblvion purple gras" at the time, it is a known oblivion bug. it was something with height btw.
Back to top
tonizito
VIP Member



Posts: 51499
Location: Portugal, the shithole of Europe.
PostPosted: Wed, 15th Jun 2011 21:59    Post subject:
What are your system specs Yondaime?
The mod ran like a paralytic Werelds on my system back then, had to turn the LOD off to get some decent performance. Sad


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Back to top
Yondaime
VIP Member



Posts: 11740

PostPosted: Thu, 16th Jun 2011 05:56    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:46; edited 1 time in total
Back to top
tonizito
VIP Member



Posts: 51499
Location: Portugal, the shithole of Europe.
PostPosted: Thu, 16th Jun 2011 10:36    Post subject:
Yondaime wrote:
Core i7 2600k overclocked to 4.6 ghz, AMD Radeon 6970, 6 gb vengeance ram.


Thought that your system was a bit more "down to earth" and that the mod's performance somehow got better after a few updates.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Back to top
Yondaime
VIP Member



Posts: 11740

PostPosted: Thu, 16th Jun 2011 16:01    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:46; edited 1 time in total
Back to top
tonizito
VIP Member



Posts: 51499
Location: Portugal, the shithole of Europe.
PostPosted: Thu, 16th Jun 2011 17:32    Post subject:
Yondaime wrote:
Hehe, sorry mate. But there is one thing you can do which did make a huge difference for me, install the low poly grass mod:
http://tesnexus.com/downloads/file.php?id=5434

It's really amazingly nice! It does look a TAD worse BUT you gain so much more performance, I gained 30 or so fps. And besides, it won't look much different unless you go up to the grass and look straight at it. Try it mate! Dont' use the low low poly one though, that one isn't worth it.
Thanks but I tried it back then and gained... 5 fps or something. Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Back to top
JBeckman
VIP Member



Posts: 35136
Location: Sweden
PostPosted: Thu, 16th Jun 2011 17:42    Post subject:
Right I thought so when we talked, Oblivion.ini is what you mention in that quote, Nehrim.ini is what Nehrim uses and generates via it's custom launcher. Smile
(Unless they changed it, otherwise it should be fully separate from Oblivion.)

(If I remember correctly at all here.)
Back to top
Yondaime
VIP Member



Posts: 11740

PostPosted: Thu, 16th Jun 2011 18:09    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:46; edited 1 time in total
Back to top
jackasshole




Posts: 1433

PostPosted: Sun, 26th Jun 2011 05:53    Post subject:
Gonna give this another playthrough before Skyrim comes out.....hopefully I'll have enough time to beat it.

Any good recommendations for mods to use in conjunction other than:

-low poly grass
-dark ui

Thanks!!!!!!!!!!!!!
Back to top
m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Sun, 26th Jun 2011 06:10    Post subject:
Is Nehrim better than Oblivion?


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
Back to top
jackasshole




Posts: 1433

PostPosted: Sun, 26th Jun 2011 06:14    Post subject:
...........if the newest oblivion patch doesn't require a disk, then why is Nehrim asking for one....
Back to top
JBeckman
VIP Member



Posts: 35136
Location: Sweden
PostPosted: Sun, 26th Jun 2011 07:19    Post subject:
It uses copy protection, patch removes SecuROM part but still leaves a disc check. Smile
(As per Morrowind but there Safedisc had to go as it caused severe stuttering.)
Back to top
Argie86




Posts: 357
Location: Argentina
PostPosted: Sun, 26th Jun 2011 15:56    Post subject:
m3th0d2008 wrote:
Is Nehrim better than Oblivion?


It's other game, with oblivion graphics/mechanics.
Back to top
jackasshole




Posts: 1433

PostPosted: Mon, 27th Jun 2011 16:14    Post subject:
allllllllllllrighty.....

I need some good mods for this. I've got Nehrim.esp, Oblivion.esp, low poly grass.esp, dark UI.esp

anything else worth trying?
Back to top
Yondaime
VIP Member



Posts: 11740

PostPosted: Mon, 27th Jun 2011 17:31    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:46; edited 1 time in total
Back to top
tonizito
VIP Member



Posts: 51499
Location: Portugal, the shithole of Europe.
PostPosted: Wed, 6th Jul 2011 19:08    Post subject:
Meh, Nehrim still runs like ass, slightly better performance now than with a 4890 but it still runs terribly (<30fps is terrible for me, I'm an fps whore what can I say Very Happy).
Tried the Stutter Remover, 3GB patch and low poly grass put the culprit seems to be elsewhere:

From the Bethsoft forums:
Quote:
I took a look at this in the CS to determine why it lags to high heaven. Theres really nothing but bad news here. My findings:

The biggest reason I can spot is Nehrim's use of meshes. On one hand, their creative usage of vanilla meshes and high detail makes Nehrim great. On the other, its horribly inefficient and causes the terrible slowdown that has been mentioned. The cells of Shadow Song Mine (the start dungeon) have 2,500* references each, which adds up to over 500,000 polygons(!!!) per cell. Whats worse is that about half these polygons (and therefore a lot of the lag) could be cut with very simple Nifskope edits. For example, anytime you see a rope in the mine it is attached to an animated high polygon zombie somewhere beyond the roof. One cell had something like 10 zombies, each with animation, collision, and plenty of polygons, each of which the player will never see. Likewise, all the pathways and structures are built of individual planks, each with their own collision and each of which adds to the reference count. Had these been assembled in a modeling program, thousands of polygons worth of collision could have been cut. Likewise, collision could also have been removed from the rocks in the ceiling and other inaccessible areas (especially since the start area is entirely corded off by collision walls - far, unreachable areas of the cave could just as well been a matte painting and no one would know better). Their love for disembodied lightbulb lighting with small radii probably doesn't help either (there are many places where several bulbs are placed though one could have sufficed), especially when you add the heavy AI into the mix.

Basically, this means that efficiently getting rid of lag means re-building large chunks of the gameworld :/

Oddly enough, the exteriors I briefly checked out were reasonable in reference count. My guess is that the view distance is at fault here, perhaps combined with the altered tree animations.

In a related issues, I suspect that the esm could use cleaning since I encountered several errors when loading. It also includes references to Arkwend (their Morrowind TC) and Cube (their FO3 mod), removing which could cut a bit off the file size.
Guess I'll try it when I get a new system. Sad


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Back to top
ixigia
[Moderator] Consigliere



Posts: 65125
Location: Italy
PostPosted: Wed, 6th Jul 2011 19:14    Post subject:
Yeah it's normal Toni, with my current (ooold) rig I barely reached the 25 fps average even with the details on medium/distant landscape disabled/+ all the tweaks and "performance" mods..meh Razz
Back to top
tonizito
VIP Member



Posts: 51499
Location: Portugal, the shithole of Europe.
PostPosted: Wed, 6th Jul 2011 19:17    Post subject:
ixigia wrote:
Yeah it's normal Toni, with my current (ooold) rig I barely reached the 25 fps average even with the details on medium/distant landscape disabled/+ all the tweaks and "performance" mods..meh Razz
Let's just hope that the Andoran: Prologue guys optimize their shit... or that I win the lottery and splash some money on an uber rig.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Back to top
ixigia
[Moderator] Consigliere



Posts: 65125
Location: Italy
PostPosted: Wed, 6th Jul 2011 19:19    Post subject:
tonizito wrote:
ixigia wrote:
Yeah it's normal Toni, with my current (ooold) rig I barely reached the 25 fps average even with the details on medium/distant landscape disabled/+ all the tweaks and "performance" mods..meh Razz
Let's just hope that the Andoran: Prologue guys optimize their shit... or that I win the lottery and splash some money on an uber rig.

Hmm Russian developers don't like optimization very much Laughing I'd go for the lottery Very Happy
Back to top
jackasshole




Posts: 1433

PostPosted: Wed, 27th Jul 2011 07:38    Post subject:
Was playing this last night, killed a guy. Turned the next corner in the dungeon and another enemy saw me, ran over to the dead enemy and took his weapon to use against me as he was unarmed.

I don't recall that happening in Oblivion......but could be wrong.
Back to top
Mister_s




Posts: 19863

PostPosted: Wed, 27th Jul 2011 10:18    Post subject:
It was present in Oblivion afaik.
Back to top
JBeckman
VIP Member



Posts: 35136
Location: Sweden
PostPosted: Wed, 27th Jul 2011 14:55    Post subject:
It was but mostly coded so that you had to disarm a enemy first before it would try and acquire a different weapon (better than current weapon and depending on the skills/attributes it have.) to attack the player with.

(The normal is that they just go and pick up their disarmed weapon again.)
Back to top
De_TURK




Posts: 416

PostPosted: Wed, 27th Jul 2011 15:11    Post subject:
The mod was fantastic, the story and the scenery really has a powerful hold on the human imagination. The diversity of the environment... Was mindblowing, especialy for a fanmade mod...

Ze Germans sure can built mods.
Back to top
Mussolinka
Banned



Posts: 2782

PostPosted: Wed, 27th Jul 2011 15:51    Post subject:
Too bad the performance is so shite, first time I entered the northern capital (E-something) I was peaking at 15 fps Laughing

There is one thing they could have added, which would make the game so much better - a modular damage system. It shouldn't be hard considering fallout has it.


sabin1981 wrote:
Fuck you troll. Fuck you and your entire aids-infested family. Get cancer and die. Slowly.
Back to top
jackasshole




Posts: 1433

PostPosted: Wed, 27th Jul 2011 20:46    Post subject:
The capital is the only place that I had a performance hit, but I feel it is mainly due to a ton of custom architecture, textures and sounds all in one place.
Back to top
Page 17 of 18 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena Goto page Previous  1, 2, 3 ... , 16, 17, 18  Next
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group