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ixigia
[Moderator] Consigliere
Posts: 65125
Location: Italy
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Posted: Fri, 24th Dec 2010 01:45 Post subject: |
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| lolozaur wrote: | ok installed it, started playing it and after i fall trough that wood at the begining, i cant move lol...bug or what to do  |
Use the torch 
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Posted: Sun, 26th Dec 2010 11:37 Post subject: |
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Anyone know any cheat or something to add learning points? I remember that I played some days ago and I had over 30 and I spent some into crafting to let me craft some weapons. Now I wanted to see something in the craft list and guess what, I see that I don't have any crafting points, just the default ones. And yes, the learning points are gone.
NZXT S340 ELITE : EVGA Z370 FTW / [ Intel i7 8086k @4.0Ghz ][ ASUS TUF RTX 3060 Ti 8GB ][ 16GB G.Skill Trident Z @3200mhz CL16 ][ 128GB Intel760p Series + 1TB Crucial MX500 + 3TB WD RED ][ Thermaltake Toughpower PF1 650W ]
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Posted: Sun, 26th Dec 2010 11:55 Post subject: |
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| DarkRohirrim wrote: | | Anyone know any cheat or something to add learning points? I remember that I played some days ago and I had over 30 and I spent some into crafting to let me craft some weapons. Now I wanted to see something in the craft list and guess what, I see that I don't have any crafting points, just the default ones. And yes, the learning points are gone. |
Try artmoney or cheat engine.
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Posted: Wed, 15th Jun 2011 19:32 Post subject: |
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Last edited by Yondaime on Mon, 2nd Dec 2024 15:46; edited 1 time in total
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Posted: Wed, 15th Jun 2011 21:51 Post subject: |
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| Yondaime wrote: | *bump* Decided to reinstall this gem. Have applied a few mods but there's one thing I just can't seem to fix... I've forgotten how to do it properly.
I'm trying to up the view distance of grass to a much higher value so I practically never see areas not having spawned grass, I used oblivion.ini in the documents folder, put it to read only after applying some tweaks, doesn't change much (it does up it a bit but to a certain point, no where near the amount I want). To put it simply, I want to stand in the abbot in the beginning of nehrim, look over the whole lake (also in the beginning) and see grass on the other side...
Instead it looks like this:
Spoiler: | |
I've done the following changes:
uGridsToLoad=51
fGrassStartFadeDistance=40000.0000
fGrassEndDistance=50000.0000
None of them change anything at this point. It seems I've come upon some limit or some such... I also wanted the game to render stuff further out in the distance, but as you guys can see in the pic, it doesn't up to some point.
At this point I'm even starting to doubt anything's actually changed. lol And yes, qarls texture pack will be installed soon. Just want to fix the basics before hand.
Here's my whole oblivion.ini from the documents folder:
Spoiler: | [General]
SStartingCell=
SStartingCellY=
SStartingCellX=
SStartingWorld=
STestFile10=
STestFile9=
STestFile8=
STestFile7=
STestFile6=
STestFile5=
STestFile4=
STestFile3=
STestFile2=
STestFile1=
bEnableProfile=0
SLocalSavePath=Saves\
bDrawSpellContact=0
bRunMiddleLowLevelProcess=1
iHoursToSleep=3
bActorLookWithHavok=0
SMainMenuMusicTrack=special\tes4title.mp3
bUseEyeEnvMapping=1
bFixFaceNormals=0
bUseFaceGenHeads=1
bFaceMipMaps=1
bFaceGenTexturing=1
bDefaultCOCPlacement=0
uGridDistantTreeRange=25
uGridDistantCount=25
uGridsToLoad=51
uGridDistantTreeRangeCity=25
uGridDistantCountCity=4
fGlobalTimeMultiplier=1.0000
bNewAnimation=1
fAnimationDefaultBlend=0.1000
fAnimationMult=1.0000
bFixAIPackagesOnLoad=0
bForceReloadOnEssentialCharacterDeath=1
bKeepPluginWhenMerging=0
bCreate Maps Enable=0
SLocalSavePath=Saves\
SLocalMasterPath=Data\
bDisableDuplicateReferenceCheck=1
bTintMipMaps=0
uInterior Cell Buffer=3
uExterior Cell Buffer=36
iPreloadSizeLimit=268435456
iIntroSequencePriority=3
bPreloadIntroSequence=1
fStaticScreenWaitTime=3.0000
SCreditsMenuMovie=CreditsMenu.bik
SMainMenuMovie=Map loop.bik
SMainMenuMovieIntro=Oblivion iv logo.bik
SIntroSequence=bethesda softworks HD720p.bik,2k games.bik,game studios.bik,Oblivion Legal.bik
iFPSClamp=0
bRunVTuneTest=0
STestFile1=
bActivateAllQuestScripts=0
fQuestScriptDelayTime=5.0000
SMainMenuMusic=Special\TES4Title.mp3
bUseHardDriveCache=1
bUseThreadedBlood=1
bUseThreadedMorpher=1
bUseThreadedTempEffects=1
bUseThreadedParticleSystem=1
bBorderRegionsEnabled=1
bDisableHeadTracking=0
bTrackAllDeaths=0
SCharGenQuest=0002466E
uiFaceGenMaxEGTDataSize=67108864
uiFaceGenMaxEGMDataSize=67108864
SBetaCommentFileName=
bCheckCellOffsetsOnInit=0
bExternalLODDataFiles=1
bCreateShaderPackage=0
bWarnOnMissingFileEntry=0
iSaveGameBackupCount=1
bDisplayMissingContentDialogue=1
SSaveGameSafeCellID=2AEEA
bAllowScriptedAutosave=1
bPreemptivelyUnloadCells=0
bCheckIDsOnInit=0
iNumBitsForFullySeen=248
SOblivionIntro=OblivionIntro.bik
bEnableBoundingVolumeOcclusion=0
bDisplayBoundingVolumes=0
bUseMyGamesDirectory=1
[Display]
uVideoDeviceIdentifierPart1=0
uVideoDeviceIdentifierPart2=0
uVideoDeviceIdentifierPart3=0
uVideoDeviceIdentifierPart4=0
bReportBadTangentSpace=0
bStaticMenuBackground=1
bForcePow2Textures=0
bForce1XShaders=0
bHighQuality20Lighting=0
bAllow20HairShader=1
iMultiSample=0
bDoTallGrassEffect=1
bForceMultiPass=1
bDoTexturePass=1
bDoSpecularPass=1
bDoDiffusePass=1
bDoAmbientPass=1
bDoCanopyShadowPass=1
bDrawShadows=0
bUseRefractionShader=1
bUse Shaders=1
iNPatchNOrder=0
iNPatchPOrder=0
iNPatches=0
iLocation Y=0
iLocation X=0
bFull Screen=1
iSize W=1920
iSize H=1080
iAdapter=0
bAllowScreenShot=1
iScreenShotIndex=0
SScreenShotBaseName=NehrimScreen
iAutoViewMinDistance=2000
iAutoViewHiFrameRate=40
iAutoViewLowFrameRate=20
bAutoViewDistance=0
fDefaultFOV=75.0000
fNearDistance=10.0000
fFarDistance=10000.0000
iDebugTextLeftRightOffset=10
iDebugTextTopBottomOffset=10
bShowMenuTextureUse=1
iDebugText=5
bLocalMapShader=1
bDoImageSpaceEffects=1
fShadowLOD2=400.0000
fShadowLOD1=200.0000
fLightLOD2=1500.0000
fLightLOD1=1000.0000
fSpecularLOD2=1300.0000
fSpecularLOD1=1000.0000
fEnvMapLOD2=800.0000
fEnvMapLOD1=500.0000
fEyeEnvMapLOD2=190.0000
fEyeEnvMapLOD1=130.0000
iPresentInterval=1
bEquippedTorchesCastShadows=1
iShadowFilter=2
iShadowMapResolution=2048
bShadowsOnGrass=1
bActorSelfShadowing=1
iActorShadowCountInt=10
iActorShadowCountExt=10
fShadowFadeTime=1.0000
iActorShadowIntMax=10
iActorShadowIntMin=0
iActorShadowExtMax=10
iActorShadowExtMin=0
fDecalLifetime=10.0000
iMaxDecalsPerFrame=10
bDecalsOnSkinnedGeometry=1
bDynamicWindowReflections=1
fGrassStartFadeDistance=40000.0000
fGrassEndDistance=50000.0000
fSpecualrStartMax=1000.0000
fSpecularStartMin=0.0000
fGammaMax=0.6000
fGammaMin=1.4000
bLandscapeBlend=1
bFullBrightLighting=0
iMaxLandscapeTextures=0
fGamma=0.9200
bAllowPartialPrecision=1
bAllow30Shaders=0
iTexMipMapMinimum=0
iTexMipMapSkip=0
bDoStaticAndArchShadows=0
bDoActorShadows=0
bIgnoreResolutionCheck=0
fNoLODFarDistancePct=1.0000
fNoLODFarDistanceMax=10240.0000
fNoLODFarDistanceMin=1700.0000
[Controls]
bUseJoysick=0
fVersion=1.8000
Forward=0011FFFF
Back=001FFFFF
Slide Left=001EFFFF
Slide Right=0020FFFF
Use=00FF00FF
Activate=0012FFFF
Block=003801FF
Cast=002EFFFF
Ready Item=0021FFFF
Crouch/Sneak=002AFFFF
Run=001DFFFF
Always Run=003AFFFF
Auto Move=0010FFFF
Jump=0039FFFF
Toggle POV=001302FF
Menu Mode=000FFFFF
Rest=0014FFFF
Quick Menu=003BFFFF
Quick1=0002FFFF
Quick2=0003FFFF
Quick3=0004FFFF
Quick4=0005FFFF
Quick5=0006FFFF
Quick6=0007FFFF
Quick7=0008FFFF
Quick8=0009FFFF
QuickSave=003FFFFF
QuickLoad=0043FFFF
Grab=002CFFFF
bInvertYValues=0
fXenonLookXYMult=0.0005
fMouseSensitivity=0.0020
fJoystickLookXYMult=0.0200
iJoystickLookLeftRight=3
iJoystickLookUpDown=6
iJoystickMoveLeftRight=1
iJoystickMoveFrontBack=2
fXenonMenuMouseXYMult=0.0003
bBackground Mouse=0
bBackground Keyboard=0
bUse Joystick=1
fXenonLookMult=0.0030
fXenonMenuStickSpeedMaxMod=5.0000
iXenonMenuStickSpeedThreshold=20000
iXenonMenuStickThreshold=1000
;Language values: 0-English, 1-German, 2-French, 3-Spanish, 4-Italian
iLanguage=0
iTexMipMapSkip=0
SlideLeft=001EFFFF
SlideRight=0020FFFF
fJoystickLookLRMult=0.0200
fJoystickLookUDMult=0.0200
fJoystickMoveLRMult=1.0000
fJoystickMoveFBMult=1.0000
fXenonMenuStickMapCursorMinSpeed=1.0000
fXenonMenuStickMapCursorMaxSpeed=15.0000
fXenonMenuStickMapCursorGamma=0.1700
fXenonMenuStickSpeedPlayerRotMod=3000.0000
fXenonMenuDpadRepeatSpeed=300.0000
fXenonMenuStickSpeed=300.0000
iXenonMenuStickDeadZone=15000
[Water]
fAlpha=0.5000
uSurfaceTextureSize=128
SSurfaceTexture=water
SNearWaterOutdoorID=NearWaterOutdoorLoop
SNearWaterIndoorID=NearWaterIndoorLoop
fNearWaterOutdoorTolerance=1024.0000
fNearWaterIndoorTolerance=512.0000
fNearWaterUnderwaterVolume=0.9000
fNearWaterUnderwaterFreq=0.3000
uNearWaterPoints=8
uNearWaterRadius=1000
uSurfaceFrameCount=32
uSurfaceFPS=12
bUseWaterReflectionsMisc=1
bUseWaterReflectionsStatics=1
bUseWaterReflectionsTrees=1
bUseWaterReflectionsActors=1
bUseWaterReflections=1
bUseWaterHiRes=1
bUseWaterDisplacements=1
bUseWaterShader=1
uDepthRange=125
bUseWaterDepth=1
bUseWaterLOD=1
fTileTextureDivisor=4.7500
fSurfaceTileSize=2048.0000
uNumDepthGrids=3
[Audio]
bDSoundHWAcceleration=1
bUseSoftwareAudio3D=0
fMinSoundVel=10.0000
fMetalLargeMassMin=25.0000
fMetalMediumMassMin=8.0000
fStoneLargeMassMin=30.0000
fStoneMediumMassMin=5.0000
fWoodLargeMassMin=15.0000
fWoodMediumMassMin=7.0000
fDialogAttenuationMax=35.0000
fDialogAttenuationMin=7.7500
bUseSoundDebugInfo=1
fUnderwaterFrequencyDelta=0.0000
fDefaultEffectsVolume=0.8000
fDefaultMusicVolume=0.5100
fDefaultFootVolume=0.8000
fDefaultVoiceVolume=1.0000
fDefaultMasterVolume=1.0000
bMusicEnabled=1
bSoundEnabled=1
fLargeWeaponWeightMin=25.0000
fMediumWeaponWeightMin=8.0000
fSkinLargeMassMin=30.0000
fSkinMediumMassMin=5.0000
fChainLargeMassMin=30.0000
fChainMediumMassMin=5.0000
fDBVoiceAttenuationIn2D=0.0000
iCollisionSoundTimeDelta=50
fGlassLargeMassMin=25.0000
fGlassMediumMassMin=8.0000
fClothLargeMassMin=25.0000
fClothMediumMassMin=8.0000
fEarthLargeMassMin=30.0000
fEarthMediumMassMin=5.0000
bUseSpeedForWeaponSwish=1
fLargeWeaponSpeedMax=0.9500
fMediumWeaponSpeedMax=1.1000
fPlayerFootVolume=0.9000
fDSoundRolloffFactor=4.0000
fMaxFootstepDistance=1100.0000
fHeadroomdB=2.0000
iMaxImpactSoundCount=32
fMainMenuMusicVolume=0.6000
[ShockBolt]
bDebug=0
fGlowColorB=1.0000
fGlowColorG=0.6000
fGlowColorR=0.0000
fCoreColorB=1.0000
fCoreColorG=1.0000
fCoreColorR=1.0000
fCastVOffset=-10.0000
iNumBolts=7
fBoltGrowWidth=1.0000
fBoltSmallWidth=3.0000
fTortuosityVariance=8.0000
fSegmentVariance=35.0000
fBoltsRadius=24.0000
[Pathfinding]
bDrawPathsDefault=0
bPathMovementOnly=0
bDrawSmoothFailures=0
bDebugSmoothing=0
bSmoothPaths=1
bSnapToAngle=0
bDebugAvoidance=0
bDisableAvoidance=0
bBackgroundPathing=1
bUseBackgroundPathing=1
[MAIN]
bEnableBorderRegion=1
fLowPerfCombatantVoiceDistance=1000.0000
iDetectionHighNumPicks=40
fQuestScriptDelayTime=5.0000
iLastHDRSetting=-1
[Combat]
bEnableBowZoom=1
bDebugCombatAvoidance=0
fMinBloodDamage=1.0000
fHitVectorDelay=0.4000
iShowHitVector=0
fLowPerfNPCTargetLOSTimer=1.0000
fHiPerfNPCTargetLOSTimer=0.5000
iMaxHiPerfNPCTargetCount=4
fLowPerfPCTargetLOSTimer=0.5000
fHiPerfPCTargetLOSTimer=0.2500
iMaxHiPerfPCTargetCount=4
iMaxHiPerfCombatCount=4
[HAVOK]
bDisablePlayerCollision=0
fJumpAnimDelay=0.7500
bTreeTops=0
iSimType=1
bPreventHavokAddAll=0
bPreventHavokAddClutter=0
fMaxTime=0.0167
bHavokDebug=0
fRF=1000.0000
fOD=0.9000
fSE=0.3000
fSD=0.9800
iResetCounter=5
fMoveLimitMass=95.0000
iUpdateType=0
bHavokPick=0
iNumHavokThreads=5
fCameraCasterSize=1.0000
iHavokSkipFrameCountTEST=0
fHorseRunGravity=3.0000
fQuadrupedPitchMult=1.0000
fChaseDeltaMult=0.0500
iEntityBatchRemoveRate=100
iMaxPicks=40
bAddBipedWhenKeyframed=0
[Interface]
fDlgLookMult=0.3000
fDlgLookAdj=0.0000
fDlgLookDegStop=0.2000
fDlgLookDegStart=2.0000
fDlgFocus=2.1000
fKeyRepeatInterval=50.0000
fKeyRepeatTime=500.0000
fActivatePickSphereRadius=16.0000
fMenuModeAnimBlend=0.0000
iSafeZoneX=20
iSafeZoneY=20
iSafeZoneXWide=20
iSafeZoneYWide=20
fMenuPlayerLightDiffuseBlue=0.8000
fMenuPlayerLightDiffuseGreen=0.8000
fMenuPlayerLightDiffuseRed=0.8000
fMenuPlayerLightAmbientBlue=0.2500
fMenuPlayerLightAmbientGreen=0.2500
fMenuPlayerLightAmbientRed=0.2500
bAllowConsole=1
bActivatePickUseGamebryoPick=0
iMaxViewCasterPicksGamebryo=10
iMaxViewCasterPicksHavok=10
iMaxViewCasterPicksFuzzy=5
bUseFuzzyPicking=1
fMenuBGBlurRadius=2.0000
[LoadingBar]
iMoveBarWaitingMilliseconds=10
iMoveBarChaseMilliseconds=100
iMoveBarMaxMilliseconds=2500
fLoadingSlideDelay=15.0000
fPercentageOfBar3=0.1500
fPercentageOfBar2=0.4400
fPercentageOfBar1=0.3500
fPercentageOfBar0=0.0600
bShowSectionTimes=0
[Menu]
fCreditsScrollSpeed=40.0000
iConsoleTextYPos=890
iConsoleTextXPos=30
iConsoleVisibleLines=15
iConsoleHistorySize=50
rDebugTextColor=255,251,233
iConsoleFont=3
iDebugTextFont=3
[GamePlay]
bDisableDynamicCrosshair=0
bSaveOnTravel=0
bSaveOnWait=1
bSaveOnRest=1
bCrossHair=1
iDifficultyLevel=50
bGeneralSubtitles=1
bDialogueSubtitles=1
bInstantLevelUp=0
bHealthBarShowing=0
fHealthBarFadeOutSpeed=1.0000
fHealthBarSpeed=80.0000
fHealthBarHeight=4.0000
fHealthBarWidth=40.0000
fHealthBarEmittanceFadeTime=0.5000
fHealthBarEmittanceTime=1.5000
STrackLevelUpPath=
fDifficulty=0.0000
bTrackLevelUps=1
bAllowHavokGrabTheLiving=0
bEssentialTakeNoDamage=1
iDetectionPicks=21
bSaveOnInteriorExteriorSwitch=1
[Fonts]
SFontFile_1=Data\Fonts\Kingthings_Regular.fnt
SFontFile_2=Data\Fonts\Kingthings_Shadowed.fnt
SFontFile_3=Data\Fonts\Tahoma_Bold_Small.fnt
SFontFile_4=Data\Fonts\Daedric_Font.fnt
SFontFile_5=Data\Fonts\Handwritten.fnt
[SpeedTree]
iTreeClonesAllowed=1
fCanopyShadowGrassMult=1.0000
iCanopyShadowScale=2048
fTreeForceMaxBudAngle=-1.0000
fTreeForceMinBudAngle=-1.0000
fTreeForceLeafDimming=-1.0000
fTreeForceBranchDimming=-1.0000
fTreeForceCS=-1.0000
fTreeForceLLA=-1.0000
fTreeLODExponent=1.0000
bEnableTrees=1
bForceFullLOD=0
fLODTreeMipMapLODBias=-0.7500
fLocalTreeMipMapLODBias=-0.2500
[Debug]
bDebugFaceGenCriticalSection=0
bDebugFaceGenMultithreading=0
bDebugSaveBuffer=0
[BackgroundLoad]
bBackgroundLoadLipFiles=1
bLoadBackgroundFaceGen=1
bUseMultiThreadedFaceGen=1
bBackgroundCellLoads=1
bLoadHelmetsInBackground=1
iBackgroundLoadLoading=1
bUseMultiThreadedTrees=1
iAnimationClonePerLoop=5
bSelectivePurgeUnusedOnFastTravel=0
iPostProcessMillisecondsEditor=50
iPostProcessMillisecondsLoadingQueuedPriority=20
iPostProcessMilliseconds=5
bUseBackgroundFileLoader=0
[LOD]
fLodDistance=500.0000
bUseFaceGenLOD=0
iLODTextureTiling=2
iLODTextureSizePow2=8
fLODNormalTextureBlend=0.5000
bDisplayLODLand=1
bDisplayLODBuildings=1
bDisplayLODTrees=1
bLODPopTrees=0
bLODPopActors=0
bLODPopItems=0
bLODPopObjects=0
fLODFadeOutMultActors=15.0000
fLODFadeOutMultItems=15.0000
fLODFadeOutMultObjects=15.0000
fLODMultLandscape=1.0000
fLODMultTrees=2.0000
fLODMultActors=1.0000
fLODMultItems=1.0000
fLODMultObjects=1.0000
iFadeNodeMinNearDistance=400
fLODFadeOutPercent=0.9000
fLODBoundRadiusMult=3.0000
fTalkingDistance=2000.0000
fTreeLODMax=2.0000
fTreeLODMin=0.0200
fTreeLODDefault=1.2000
fObjectLODMax=15.0000
fObjectLODMin=1.0000
fObjectLODDefault=5.0000
fItemLODMax=15.0000
fItemLODMin=1.0000
fItemLODDefault=2.0000
fActorLODMax=15.0000
fActorLODMin=2.0000
fActorLODDefault=5.0000
bLODUseCombinedLandNormalMaps=1
bForceHideLODLand=0
fLODQuadMinLoadDistance=65536.0000
fLODFadeOutActorMultInterior=1.0000
fLODFadeOutItemMultInterior=1.0000
fLODFadeOutObjectMultInterior=1.0000
fLODFadeOutActorMultCity=1.0000
fLODFadeOutItemMultCity=1.0000
fLODFadeOutObjectMultCity=1.0000
fLODFadeOutActorMultComplex=1.0000
fLODFadeOutItemMultComplex=1.0000
fLODFadeOutObjectMultComplex=1.0000
fLODLandVerticalBias=0.0000
[Weather]
fSunGlareSize=350.0000
fSunBaseSize=250.0000
bPrecipitation=1
fAlphaReduce=1.0000
SBumpFadeColor=255,255,255,255
SLerpCloseColor=255,255,255,255
SEnvReduceColor=255,255,255,255
[Voice]
SFileTypeLTF=ltf
SFileTypeLip=lip
SFileTypeSource=wav
SFileTypeGame=mp3
[Grass]
iMinGrassSize=85
fGrassEndDistance=50000.0000
fGrassStartFadeDistance=40000.0000
bGrassPointLighting=0
bDrawShaderGrass=1
iGrassDensityEvalSize=2
iMaxGrassTypesPerTexure=2
fWaveOffsetRange=1.7500
fGrassWindMagnitudeMax=125.0000
fGrassWindMagnitudeMin=5.0000
fTexturePctThreshold=0.3000
[Landscape]
bCurrentCellOnly=0
bPreventSafetyCheck=0
fLandTextureTilingMult=2.0000
fLandFriction=2.5000
iLandBorder2B=0
iLandBorder2G=0
iLandBorder2R=0
iLandBorder1B=0
iLandBorder1G=255
iLandBorder1R=255
[bLightAttenuation]
fQuadraticRadiusMult=1.0000
fLinearRadiusMult=1.0000
bOutQuadInLin=0
fConstantValue=0.0000
fQuadraticValue=16.0000
fLinearValue=3.0000
uQuadraticMethod=2
uLinearMethod=1
fFlickerMovement=8.0000
bUseQuadratic=1
bUseLinear=0
bUseConstant=0
[BlurShaderHDRInterior]
fTargetLUM=1.0000
fUpperLUMClamp=1.0000
fEmissiveHDRMult=1.0000
fEyeAdaptSpeed=0.5000
fBrightScale=2.2500
fBrightClamp=0.2250
fBlurRadius=7.0000
iNumBlurpasses=1
[BlurShaderHDR]
fTargetLUM=1.2000
fUpperLUMClamp=1.0000
fGrassDimmer=1.3000
fTreeDimmer=1.2000
fEmissiveHDRMult=1.0000
fEyeAdaptSpeed=0.7000
fSunlightDimmer=1.3000
fSIEmmisiveMult=1.0000
fSISpecularMult=1.0000
fSkyBrightness=0.5000
fSunBrightness=0.0000
fBrightScale=1.5000
fBrightClamp=0.3500
fBlurRadius=4.0000
iNumBlurpasses=2
iBlendType=2
bDoHighDynamicRange=1
[BlurShader]
fSunlightDimmer=1.0000
fSIEmmisiveMult=1.0000
fSISpecularMult=1.0000
fSkyBrightness=0.5000
fSunBrightness=0.0000
fAlphaAddExterior=0.2000
fAlphaAddInterior=0.5000
iBlurTexSize=256
fBlurRadius=0.0300
iNumBlurpasses=1
iBlendType=2
bUseBlurShader=0
[GethitShader]
fBlurAmmount=0.5000
fBlockedTexOffset=0.0010
fHitTexOffset=0.0050
[MESSAGES]
bBlockMessageBoxes=0
bSkipProgramFlows=1
bAllowYesToAll=1
bDisableWarning=1
iFileLogging=0
bSkipInitializationFlows=1
[DistantLOD]
bUseLODLandData=0
fFadeDistance=12288.0000
iDistantLODGroupWidth=8
[GeneralWarnings]
SGeneralMasterMismatchWarning=Ein oder mehr Plugins konnten die korrekten Versionen der Master-Dateien nicht finden, auf denen sie beruhen. Während des Ladens oder Spielens können Fehler auftreten. Sie finden weitere Informationen in der Datei "Warnings.txt"."
SMasterMismatchWarning=Eine der Dateien, von denen "%s" abhängt, ist seit der letzten Speicherung verändert worden. Das kann zu Fehlern führen. Eine erneute Speicherung lässt diese Nachricht verschwinden, repariert jedoch nicht unbedingt einen Fehler.
[Archive]
SMasterMiscArchiveFileName=Oblivion - Misc.bsa
SMasterVoicesArchiveFileName2=Oblivion - Voices2.bsa
SMasterVoicesArchiveFileName1=Oblivion - Voices1.bsa
SMasterSoundsArchiveFileName=Oblivion - Sounds.bsa
SMasterTexturesArchiveFileName1=Oblivion - Textures - Compressed.bsa
SMasterMeshesArchiveFileName=Oblivion - Meshes.bsa
SInvalidationFile=ArchiveInvalidation.txt
iRetainFilenameOffsetTable=1
iRetainFilenameStringTable=1
iRetainDirectoryStringTable=1
bCheckRuntimeCollisions=0
bInvalidateOlderFiles=1
bUseArchives=1
SArchiveList=Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa
[CameraPath]
iTake=0
SDirectoryName=TestCameraPath
iFPS=60
SNif=Test\CameraPath.nif
[Absorb]
fAbsorbGlowColorB=1.0000
fAbsorbGlowColorG=0.6000
fAbsorbGlowColorR=0.0000
fAbsorbCoreColorB=1.0000
fAbsorbCoreColorG=1.0000
fAbsorbCoreColorR=1.0000
iAbsorbNumBolts=1
fAbsorbBoltGrowWidth=0.0000
fAbsorbBoltSmallWidth=7.0000
fAbsorbTortuosityVariance=2.0000
fAbsorbSegmentVariance=7.0000
fAbsorbBoltsRadius=5.0000
[OPENMP]
iThreads=20
iOpenMPLevel=20
[TestAllCells]
bFileShowTextures=1
bFileShowIcons=1
bFileSkipIconChecks=0
bFileTestLoad=0
bFileNeededMessage=1
bFileGoneMessage=1
bFileSkipModelChecks=0
bFileCheckModelCollision=0
[CopyProtectionStrings]
SCopyProtectionMessage2=Oblivion-CD einlegen.
SCopyProtectionTitle2=Oblivion-CD wurde nicht gefunden.
SCopyProtectionMessage=Auf diesem Computer konnte kein CD-ROM/DVD-Laufwerk gefunden werden.
SCopyProtectionTitle=CD-ROM-Laufwerk wurde nicht gefunden.
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Also forgot it, but I googled "oblvion purple gras" at the time, it is a known oblivion bug. it was something with height btw.
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tonizito
VIP Member
Posts: 51499
Location: Portugal, the shithole of Europe.
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Posted: Wed, 15th Jun 2011 21:59 Post subject: |
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What are your system specs Yondaime?
The mod ran like a paralytic Werelds on my system back then, had to turn the LOD off to get some decent performance. 
| boundle (thoughts on cracking AITD) wrote: | | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Thu, 16th Jun 2011 05:56 Post subject: |
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Last edited by Yondaime on Mon, 2nd Dec 2024 15:46; edited 1 time in total
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tonizito
VIP Member
Posts: 51499
Location: Portugal, the shithole of Europe.
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Posted: Thu, 16th Jun 2011 10:36 Post subject: |
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| Yondaime wrote: | | Core i7 2600k overclocked to 4.6 ghz, AMD Radeon 6970, 6 gb vengeance ram. |
Thought that your system was a bit more "down to earth" and that the mod's performance somehow got better after a few updates.
| boundle (thoughts on cracking AITD) wrote: | | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Thu, 16th Jun 2011 16:01 Post subject: |
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Last edited by Yondaime on Mon, 2nd Dec 2024 15:46; edited 1 time in total
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tonizito
VIP Member
Posts: 51499
Location: Portugal, the shithole of Europe.
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Posted: Thu, 16th Jun 2011 17:32 Post subject: |
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| Yondaime wrote: | Hehe, sorry mate. But there is one thing you can do which did make a huge difference for me, install the low poly grass mod:
http://tesnexus.com/downloads/file.php?id=5434
It's really amazingly nice! It does look a TAD worse BUT you gain so much more performance, I gained 30 or so fps. And besides, it won't look much different unless you go up to the grass and look straight at it. Try it mate! Dont' use the low low poly one though, that one isn't worth it. | Thanks but I tried it back then and gained... 5 fps or something. 
| boundle (thoughts on cracking AITD) wrote: | | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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JBeckman
VIP Member
Posts: 35136
Location: Sweden
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Posted: Thu, 16th Jun 2011 18:09 Post subject: |
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Last edited by Yondaime on Mon, 2nd Dec 2024 15:46; edited 1 time in total
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Posted: Sun, 26th Jun 2011 05:53 Post subject: |
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Gonna give this another playthrough before Skyrim comes out.....hopefully I'll have enough time to beat it.
Any good recommendations for mods to use in conjunction other than:
-low poly grass
-dark ui
Thanks!!!!!!!!!!!!!
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Posted: Sun, 26th Jun 2011 06:10 Post subject: |
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Is Nehrim better than Oblivion?
2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
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Posted: Sun, 26th Jun 2011 06:14 Post subject: |
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...........if the newest oblivion patch doesn't require a disk, then why is Nehrim asking for one....
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JBeckman
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Posts: 35136
Location: Sweden
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Argie86
Posts: 357
Location: Argentina
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Posted: Sun, 26th Jun 2011 15:56 Post subject: |
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| m3th0d2008 wrote: | | Is Nehrim better than Oblivion? |
It's other game, with oblivion graphics/mechanics.
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Posted: Mon, 27th Jun 2011 16:14 Post subject: |
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allllllllllllrighty.....
I need some good mods for this. I've got Nehrim.esp, Oblivion.esp, low poly grass.esp, dark UI.esp
anything else worth trying?
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Posted: Mon, 27th Jun 2011 17:31 Post subject: |
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Last edited by Yondaime on Mon, 2nd Dec 2024 15:46; edited 1 time in total
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tonizito
VIP Member
Posts: 51499
Location: Portugal, the shithole of Europe.
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Posted: Wed, 6th Jul 2011 19:08 Post subject: |
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Meh, Nehrim still runs like ass, slightly better performance now than with a 4890 but it still runs terribly (<30fps is terrible for me, I'm an fps whore what can I say ).
Tried the Stutter Remover, 3GB patch and low poly grass put the culprit seems to be elsewhere:
From the Bethsoft forums:
| Quote: | I took a look at this in the CS to determine why it lags to high heaven. Theres really nothing but bad news here. My findings:
The biggest reason I can spot is Nehrim's use of meshes. On one hand, their creative usage of vanilla meshes and high detail makes Nehrim great. On the other, its horribly inefficient and causes the terrible slowdown that has been mentioned. The cells of Shadow Song Mine (the start dungeon) have 2,500* references each, which adds up to over 500,000 polygons(!!!) per cell. Whats worse is that about half these polygons (and therefore a lot of the lag) could be cut with very simple Nifskope edits. For example, anytime you see a rope in the mine it is attached to an animated high polygon zombie somewhere beyond the roof. One cell had something like 10 zombies, each with animation, collision, and plenty of polygons, each of which the player will never see. Likewise, all the pathways and structures are built of individual planks, each with their own collision and each of which adds to the reference count. Had these been assembled in a modeling program, thousands of polygons worth of collision could have been cut. Likewise, collision could also have been removed from the rocks in the ceiling and other inaccessible areas (especially since the start area is entirely corded off by collision walls - far, unreachable areas of the cave could just as well been a matte painting and no one would know better). Their love for disembodied lightbulb lighting with small radii probably doesn't help either (there are many places where several bulbs are placed though one could have sufficed), especially when you add the heavy AI into the mix.
Basically, this means that efficiently getting rid of lag means re-building large chunks of the gameworld :/
Oddly enough, the exteriors I briefly checked out were reasonable in reference count. My guess is that the view distance is at fault here, perhaps combined with the altered tree animations.
In a related issues, I suspect that the esm could use cleaning since I encountered several errors when loading. It also includes references to Arkwend (their Morrowind TC) and Cube (their FO3 mod), removing which could cut a bit off the file size. | Guess I'll try it when I get a new system. 
| boundle (thoughts on cracking AITD) wrote: | | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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ixigia
[Moderator] Consigliere
Posts: 65125
Location: Italy
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Posted: Wed, 6th Jul 2011 19:14 Post subject: |
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Yeah it's normal Toni, with my current (ooold) rig I barely reached the 25 fps average even with the details on medium/distant landscape disabled/+ all the tweaks and "performance" mods..meh 
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tonizito
VIP Member
Posts: 51499
Location: Portugal, the shithole of Europe.
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Posted: Wed, 6th Jul 2011 19:17 Post subject: |
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| ixigia wrote: | Yeah it's normal Toni, with my current (ooold) rig I barely reached the 25 fps average even with the details on medium/distant landscape disabled/+ all the tweaks and "performance" mods..meh  | Let's just hope that the Andoran: Prologue guys optimize their shit... or that I win the lottery and splash some money on an uber rig. 
| boundle (thoughts on cracking AITD) wrote: | | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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ixigia
[Moderator] Consigliere
Posts: 65125
Location: Italy
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Posted: Wed, 6th Jul 2011 19:19 Post subject: |
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| tonizito wrote: | | ixigia wrote: | Yeah it's normal Toni, with my current (ooold) rig I barely reached the 25 fps average even with the details on medium/distant landscape disabled/+ all the tweaks and "performance" mods..meh  | Let's just hope that the Andoran: Prologue guys optimize their shit... or that I win the lottery and splash some money on an uber rig.  |
Hmm Russian developers don't like optimization very much I'd go for the lottery 
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Posted: Wed, 27th Jul 2011 07:38 Post subject: |
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Was playing this last night, killed a guy. Turned the next corner in the dungeon and another enemy saw me, ran over to the dead enemy and took his weapon to use against me as he was unarmed.
I don't recall that happening in Oblivion......but could be wrong.
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Posted: Wed, 27th Jul 2011 10:18 Post subject: |
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It was present in Oblivion afaik.
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JBeckman
VIP Member
Posts: 35136
Location: Sweden
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Posted: Wed, 27th Jul 2011 14:55 Post subject: |
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It was but mostly coded so that you had to disarm a enemy first before it would try and acquire a different weapon (better than current weapon and depending on the skills/attributes it have.) to attack the player with.
(The normal is that they just go and pick up their disarmed weapon again.)
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Posted: Wed, 27th Jul 2011 15:11 Post subject: |
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The mod was fantastic, the story and the scenery really has a powerful hold on the human imagination. The diversity of the environment... Was mindblowing, especialy for a fanmade mod...
Ze Germans sure can built mods.
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Posted: Wed, 27th Jul 2011 15:51 Post subject: |
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Too bad the performance is so shite, first time I entered the northern capital (E-something) I was peaking at 15 fps
There is one thing they could have added, which would make the game so much better - a modular damage system. It shouldn't be hard considering fallout has it.
| sabin1981 wrote: | | Fuck you troll. Fuck you and your entire aids-infested family. Get cancer and die. Slowly. |
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Posted: Wed, 27th Jul 2011 20:46 Post subject: |
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The capital is the only place that I had a performance hit, but I feel it is mainly due to a ton of custom architecture, textures and sounds all in one place.
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| Page 17 of 18 |
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