RAGE 2
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Tschoob




Posts: 508

PostPosted: Sun, 26th May 2019 13:17    Post subject:
StEFaN7 wrote:
then its another reason to delete this pile of garbage, say what you want about the first game but it is miles ahead over this one. cant even manage to finish the second mission just after meeting john marshal shows how boring it is, its the first real time where i noticed the light bug and even in the bar when i move the camera it goes from properly lit to very dark, plays nothing like the trailers


You're being dellusional here man, first game was as empty and boring as this one, except this time the gameplay which mainly is shooting things is actually fun and diverse.
Everything else is mediocre at best (yeah I'm a bit generous here I know) but the core gameplay is so solid that I managed to clear 95% of the map and it took me 20 hours. This is amount of time I would never put into first game because shooting got boring really fast there.
I encountered only audio bugs while talking to NPCs and couldn't hear some lines. Everything else was buttery smooth to my surprise as I was bit skeptical about latest build of Apex Engine and it's optimisation since Generation Zero was such a garbage in this regard. IMHO Rage 2 looks great and runs great on my old hardware, I'm looking forward for more skillful implemantions of that engine such as this.
6.5/10 worth isodemoing for sure, buy only on deeeep sale
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VonMisk




Posts: 9485
Location: Hatredland
PostPosted: Sun, 26th May 2019 16:03    Post subject:
Well the combat was designed by ID Software and the rest by Avlanche that's why combat is fun and the rest is meh.


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KillerCrocker




Posts: 20503

PostPosted: Sun, 26th May 2019 19:53    Post subject:
1st game had amazing hand made animations with a lot of character. The shooting was fantastic and the way enemies reacted to being shot was something else. The AI was also very good right there after fear1. The game also ran great and looked great and the textures problem was overblown.
I've not played Rage 2 yet but it's a pretty high bar in my opinion. I don't expect it to be better than 1 but maybe I will be surprised


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Ampee




Posts: 1986

PostPosted: Sun, 26th May 2019 20:20    Post subject:
KillerCrocker wrote:
1st game had amazing hand made animations with a lot of character. The shooting was fantastic and the way enemies reacted to being shot was something else. The AI was also very good right there after fear1. The game also ran great and looked great and the textures problem was overblown.
I've not played Rage 2 yet but it's a pretty high bar in my opinion. I don't expect it to be better than 1 but maybe I will be surprised


I think it's really on par with the 1st (if not better for me). Yeah the repetition is there. If you liked mad max tedious "do the same thing" you will get that here as well.
The world is "empty" like any other open world shooter FarCry for example.
If you like upgrading things you will be pleasently surprised here. Almost everything can be upgraded.
The combat is fun.
There are 6 different regions in the game (very distinct, jungle, swamps, dunes etc), the main story line will take you to all of those.
Car handling is something the game got bad scores, but after 20 hours I really adopted and liked the handling of cars. Very Happy
Storywise: don't expect Game of thrones like dialogs and such, there are datapads that will tell something here and there but thats it.
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tonizito
VIP Member



Posts: 51501
Location: Portugal, the shithole of Europe.
PostPosted: Sun, 26th May 2019 20:22    Post subject:
KillerCrocker wrote:
1st game had amazing hand made animations with a lot of character. The shooting was fantastic and the way enemies reacted to being shot was something else. The AI was also very good right there after fear1. The game also ran great and looked great and the textures problem was overblown.
I've not played Rage 2 yet but it's a pretty high bar in my opinion. I don't expect it to be better than 1 but maybe I will be surprised
what Laughing
Such bullshit, game ran like shit if you had an older cpu paired with an AMD gpu in which everything else at the time ran great.
AI was up there with FEAR? Not even close, the only decent enemies were the authority (or whatever they were called, and those appeared near the end of the game).

Was running a Q8300 + 6850 back then, stuttering all over the place along with several texture issues.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Ampee




Posts: 1986

PostPosted: Sun, 26th May 2019 20:31    Post subject:
tonizito wrote:
KillerCrocker wrote:
1st game had amazing hand made animations with a lot of character. The shooting was fantastic and the way enemies reacted to being shot was something else. The AI was also very good right there after fear1. The game also ran great and looked great and the textures problem was overblown.
I've not played Rage 2 yet but it's a pretty high bar in my opinion. I don't expect it to be better than 1 but maybe I will be surprised
what Laughing
Such bullshit, game ran like shit if you had an older cpu paired with an AMD gpu in which everything else at the time ran great.
AI was up there with FEAR? Not even close, the only decent enemies were the authority (or whatever they were called, and those appeared near the end of the game).

Was running a Q8300 + 6850 back then, stuttering all over the place along with several texture issues.


Even FEAR Ai was like . You only had the illusion of good AI due to STalk and movement.
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Frant
King's Bounty



Posts: 24679
Location: Your Mom
PostPosted: Sun, 26th May 2019 22:01    Post subject:
I've seen so many views of FEAR's AI when it was released. Most lauded it for how "clever" it was compared to any game up until that point and I agree with that. The experience was phenomenal. It's been 14 years and the AI is no longer that impressive. On the other hand there are few modern games that reach similar AI experiences even though we now have 6-8 core CPU's at 4-5GHz and HT (depending on model) which should be able to handle an advanced and clever AI.

So yes, I was very impressed with the AI in FEAR at the time (and the times I've replayed it) and how the "foes" took cover etc. in the office environments. Not so much today since it's too easy to learn how the AI works and take advantage of that knowledge making it far too easy even on hard.

As for the first RAGE, the polygon bugs were quite amusing, seeing an NPC suddenly flicker and turn into math-abstract art or something. Laughing

And the driving part was so boring.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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StEFaN7




Posts: 5971
Location: them swamps
PostPosted: Thu, 30th May 2019 12:32    Post subject:
Tschoob wrote:
StEFaN7 wrote:
then its another reason to delete this pile of garbage, say what you want about the first game but it is miles ahead over this one. cant even manage to finish the second mission just after meeting john marshal shows how boring it is, its the first real time where i noticed the light bug and even in the bar when i move the camera it goes from properly lit to very dark, plays nothing like the trailers


You're being dellusional here man, first game was as empty and boring as this one, except this time the gameplay which mainly is shooting things is actually fun and diverse.
Everything else is mediocre at best (yeah I'm a bit generous here I know) but the core gameplay is so solid that I managed to clear 95% of the map and it took me 20 hours. This is amount of time I would never put into first game because shooting got boring really fast there.
I encountered only audio bugs while talking to NPCs and couldn't hear some lines. Everything else was buttery smooth to my surprise as I was bit skeptical about latest build of Apex Engine and it's optimisation since Generation Zero was such a garbage in this regard. IMHO Rage 2 looks great and runs great on my old hardware, I'm looking forward for more skillful implemantions of that engine such as this.
6.5/10 worth isodemoing for sure, buy only on deeeep sale


i'm comparing the two at their launch dates, when rage was released it was very good looking with good enemy ai (the way they move so compare that to ai enemy currently where they stand still and look at you), also it was a time when these type of games werent that many (as in open world fps and cars).

rage 2 has worse looking graphics in my opinion, at least very generic, dumb ai, boring everything else like the world, only good things are shooting and soundtrack, also it was released at a time when these types of games are so many and it didnt brought anything new, now its just another far cry clone, and in many aspects worse.

if i play rage now maybe it is a different story but like i said im comparing them at their release dates and the time i played them.

its same as far cry 3 and the rest of the far cry games, best is 3 because at its release it was something new or refreshing, if you play it now its nothing special and probably boring, but thats the reason i dont play or replay old games as many dont age well.

also look at this stupid transition scenes or lightning, min 15:03 or 1:15:27



I can see your soul at the edges of your eyes..
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Nodrim




Posts: 9689
Location: Romania
PostPosted: Thu, 30th May 2019 12:53    Post subject:
StEFaN7 wrote:

its same as far cry 3 and the rest of the far cry games, best is 3 because at its release it was something new or refreshing, if you play it now its nothing special and probably boring, but thats the reason i dont play or replay old games as many dont age well.


You know Far Cry 2's gameplay had most of its sequel's features and then some more?
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StEFaN7




Posts: 5971
Location: them swamps
PostPosted: Thu, 30th May 2019 13:11    Post subject:
and? having more half backed features dosent make it better than another with lesser or proper developed ones


I can see your soul at the edges of your eyes..
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Sin317
Banned



Posts: 24321
Location: Geneva
PostPosted: Thu, 30th May 2019 13:49    Post subject:
All I remember from Far Cry 2 is:

a disease
burning grass
checkpoints that respawned in like a minute after clearing them.
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LeoNatan
☢ NFOHump Despot ☢



Posts: 73359
Location: Ramat HaSharon, Israel 🇮🇱
PostPosted: Thu, 30th May 2019 13:51    Post subject:
Sin317 wrote:
All I remember from Far Cry 2 is:

a disease
burning grass
checkpoints that respawned in like a minute after clearing them.

That's more than I remember from the sequels. Laughing
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Nodrim




Posts: 9689
Location: Romania
PostPosted: Thu, 30th May 2019 13:56    Post subject:
StEFaN7 wrote:
and? having more half backed features dosent make it better than another with lesser or proper developed ones


I wouldn't call better physics, gun's behavior and combat, half backed features. Need I remind you that in Far Cry 3 you couldn't destroy a wooden fence with a car?
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Frant
King's Bounty



Posts: 24679
Location: Your Mom
PostPosted: Thu, 30th May 2019 14:55    Post subject:
Sin317 wrote:
All I remember from Far Cry 2 is:

a disease
burning grass
checkpoints that respawned in like a minute after clearing them.


What I remember from the sequels == they have absolutely nothing to do with the original game and they sucked.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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garus
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Posts: 34197

PostPosted: Thu, 30th May 2019 15:00    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:27; edited 1 time in total
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StEFaN7




Posts: 5971
Location: them swamps
PostPosted: Sun, 2nd Jun 2019 19:15    Post subject:
Nodrim wrote:
StEFaN7 wrote:
and? having more half backed features dosent make it better than another with lesser or proper developed ones


I wouldn't call better physics, gun's behavior and combat, half backed features. Need I remind you that in Far Cry 3 you couldn't destroy a wooden fence with a car?

no but it did had many other undeveloped features that were annoying in the end.

anyway gave rage2 another go to unlock more powers/weapons and became less boring and was fun for a while but after a few hours it became boring again as the more you play the more you see how meaningless and empty the world really is and what an afterthought the story is.

combat is great and went for all the arks but was piss easy even on hard and you could just run in a fortress with the pistol, the powers are mostly a gimmick and you dont even need them, maybe if you play with a controller. finished after 13h, cleared almost half the map trying to get more out of the combat.

this game just reminded me how good doom 2016 was with no bullshit filler and can't wait for eternal to come out


I can see your soul at the edges of your eyes..
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Ampee




Posts: 1986

PostPosted: Sun, 2nd Jun 2019 23:27    Post subject:
StEFaN7 wrote:
Nodrim wrote:
StEFaN7 wrote:
and? having more half backed features dosent make it better than another with lesser or proper developed ones


I wouldn't call better physics, gun's behavior and combat, half backed features. Need I remind you that in Far Cry 3 you couldn't destroy a wooden fence with a car?

no but it did had many other undeveloped features that were annoying in the end.

anyway gave rage2 another go to unlock more powers/weapons and became less boring and was fun for a while but after a few hours it became boring again as the more you play the more you see how meaningless and empty the world really is and what an afterthought the story is.

combat is great and went for all the arks but was piss easy even on hard and you could just run in a fortress with the pistol, the powers are mostly a gimmick and you dont even need them, maybe if you play with a controller. finished after 13h, cleared almost half the map trying to get more out of the combat.

this game just reminded me how good doom 2016 was with no bullshit filler and can't wait for eternal to come out


What do you mean that the "world is meaningless, empty the world"?
Could you give me an example where this statement is quite the oppsite? (same genre)
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LeoNatan
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Posts: 73359
Location: Ramat HaSharon, Israel 🇮🇱
PostPosted: Mon, 3rd Jun 2019 02:24    Post subject:
Frant wrote:
I've seen so many views of FEAR's AI when it was released. Most lauded it for how "clever" it was compared to any game up until that point and I agree with that. The experience was phenomenal. It's been 14 years and the AI is no longer that impressive. On the other hand there are few modern games that reach similar AI experiences even though we now have 6-8 core CPU's at 4-5GHz and HT (depending on model) which should be able to handle an advanced and clever AI.

So yes, I was very impressed with the AI in FEAR at the time (and the times I've replayed it) and how the "foes" took cover etc. in the office environments. Not so much today since it's too easy to learn how the AI works and take advantage of that knowledge making it far too easy even on hard.

As for the first RAGE, the polygon bugs were quite amusing, seeing an NPC suddenly flicker and turn into math-abstract art or something. Laughing

And the driving part was so boring.

AI in FEAR wasn't smart, it was smartly scripted for its environments with pretty animations. That's like saying "The 'AI' in the John Wick movies was so smart because they danced with Wick for a while until he killed them". The problem with scripted "AI" is that it's often very easy to break, and indeed in FEAR, it was very easy. You touched on it in your post, which I assume you also noticed. So I wonder why you still feel like the AI was any good.

I agree that AI in general in games is very lackluster. But FEAR is not an example of good AI.
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PickupArtist




Posts: 9963

PostPosted: Mon, 3rd Jun 2019 02:34    Post subject:
at least in half life the soldiers tried to bunch up on you and trew grenades when u where behind cover, and holy fuck those ninjas where nasty.

but they needed heavy scripting to accomplish that, no games ever bothered with scripting anymore due to all this open world bullshit

just look at ai development in total war, it hasnt evolved at all .... it actually just got even dumber and couldnt even hold a basic line anymore

id really like some ai coder to speak up and saw what really is happening, its as if they are forced to keep shit stupid as hell to not scare customers away, a hard game is bad for the bottem line , gotta keep that idiot reviewer happy at all these nonsence sites and magazines who never played the series before and not make him feel stupid if he gets crushed first playthrough.
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qqq




Posts: 1518

PostPosted: Mon, 3rd Jun 2019 08:01    Post subject:
LeoNatan wrote:

AI in FEAR wasn't smart, it was smartly scripted for its environments with pretty animations. That's like saying "The 'AI' in the John Wick movies was so smart because they danced with Wick for a while until he killed them". The problem with scripted "AI" is that it's often very easy to break, and indeed in FEAR, it was very easy. You touched on it in your post, which I assume you also noticed. So I wonder why you still feel like the AI was any good.

I agree that AI in general in games is very lackluster. But FEAR is not an example of good AI.



Every AI is scripted. FEAR was groundbreaking actually, it introduced a new type of AI technique called Goal Oriented Action Planning, which was used in games like Just Cause, Stalker or Deus Ex Human Revolution. The AI is well documented in many AI specific websites of channels and the technique created in FEAR is thaught in universities and AI classes to this day.

Should i try to contact all these people and point them to the hump because its users just found out FEAR's AI is not in fact good ?
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garus
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Posts: 34197

PostPosted: Mon, 3rd Jun 2019 09:24    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:27; edited 1 time in total
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LeoNatan
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Posts: 73359
Location: Ramat HaSharon, Israel 🇮🇱
PostPosted: Mon, 3rd Jun 2019 09:51    Post subject:
I don’t believe it is. AI should make decisions according to what is happening. If you have a script that tells it “in this area of the map, when the player comes through here, take cover here and duck here”, that’s not AI, that’s Hollywood.
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AmpegV4




Posts: 6248

PostPosted: Mon, 3rd Jun 2019 10:32    Post subject:
PickupArtist wrote:
at least in half life the soldiers tried to bunch up on you and trew grenades when u where behind cover, and holy fuck those ninjas where nasty.

but they needed heavy scripting to accomplish that, no games ever bothered with scripting anymore due to all this open world bullshit

just look at ai development in total war, it hasnt evolved at all .... it actually just got even dumber and couldnt even hold a basic line anymore

id really like some ai coder to speak up and saw what really is happening, its as if they are forced to keep shit stupid as hell to not scare customers away, a hard game is bad for the bottem line , gotta keep that idiot reviewer happy at all these nonsence sites and magazines who never played the series before and not make him feel stupid if he gets crushed first playthrough.


Well why bother when your customer doesn't ask/want that? Customer is happy buying next farcry/rage/openworld game, he doesn't care about innovation and will deal with cut-content and lootboxes etc. The modern design is to make the player superman with OP powers + tons and tons of scripted animations that bring in the fodder and also in Doom's case they gave you an awesome cutscene button to generate unlimited ammo and invincibility, wasn't that game like GOTY amazing success story?

Oh I'm in the Rage 2 thread, sorry guys.


Last edited by AmpegV4 on Mon, 3rd Jun 2019 10:35; edited 1 time in total
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garus
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Posts: 34197

PostPosted: Mon, 3rd Jun 2019 10:35    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:27; edited 1 time in total
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qqq




Posts: 1518

PostPosted: Mon, 3rd Jun 2019 10:58    Post subject:
LeoNatan wrote:
I don’t believe it is. AI should make decisions according to what is happening.


Thats exactly what it does. When it takes cover behind a piece of furniture. When it throws a grenade to get you out from cover. When it flanks you. The AI selects the most apropriate action from a list of possible actions.

I mean i get what you're saying, but we're not at terminator levels of AI yet
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garus
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Posts: 34197

PostPosted: Mon, 3rd Jun 2019 11:00    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:27; edited 1 time in total
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LeoNatan
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Posts: 73359
Location: Ramat HaSharon, Israel 🇮🇱
PostPosted: Mon, 3rd Jun 2019 11:42    Post subject:
You can always add prngesus to dull an AI or add errata to make it more human like in its decision making. That’s not what I meant. Regarding which game had a good AI, that’s a good question, nothing comes to mind at the moment. But I have never found FEAR’s AI any good, you can search the forum back to 2005.

@qqq not sure what you mean about “Terminator level AI”. Are you excited when characters perform cool animations in Call if Duty? That’s what FEAR AI is to me. Do something that is not scripted in the game (such as teleport not where the AI expects you to be), and it hilariously breaks, because the script, err “decision” “making”, didn’t account for that. That’s not AI. AI adapts to any parameter within its scope because it “understands” the state and its goal, and looks for the path forward toward the goal. Following a script is pretty, but not AI.
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qqq




Posts: 1518

PostPosted: Mon, 3rd Jun 2019 12:24    Post subject:
But every AI is scripted. These are the two mechanisms that exist in all games. Behaviour trees, which most games use and lesser used, Goal Oriented Action Planning which FEAR 1 invented, which you claim is not smart. Thats it.

Some advanced AI that makes unpredictable reactions doesnt exist. Nor would it be good gamedesign. There needs to be a pattern for the AI that the player can observe and then make decisions based on that. You could never stealth pass an enemy if AI would work like you want cause you could never make any plans of attack. You could never defeat a single enemy in Dark Souls cause every time you die he would do something else. Thats just frustration to the max devoid of any entertainment value
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deelix
PDIP Member



Posts: 32062
Location: Norway
PostPosted: Mon, 3rd Jun 2019 12:29    Post subject:
I remember a lot of people didn't complete Far Cry 2 JUST because of those road blocks Laughing
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Frant
King's Bounty



Posts: 24679
Location: Your Mom
PostPosted: Mon, 3rd Jun 2019 12:48    Post subject:
LeoNatan wrote:
Frant wrote:
I've seen so many views of FEAR's AI when it was released. Most lauded it for how "clever" it was compared to any game up until that point and I agree with that. The experience was phenomenal. It's been 14 years and the AI is no longer that impressive. On the other hand there are few modern games that reach similar AI experiences even though we now have 6-8 core CPU's at 4-5GHz and HT (depending on model) which should be able to handle an advanced and clever AI.

So yes, I was very impressed with the AI in FEAR at the time (and the times I've replayed it) and how the "foes" took cover etc. in the office environments. Not so much today since it's too easy to learn how the AI works and take advantage of that knowledge making it far too easy even on hard.

As for the first RAGE, the polygon bugs were quite amusing, seeing an NPC suddenly flicker and turn into math-abstract art or something. Laughing

And the driving part was so boring.

AI in FEAR wasn't smart, it was smartly scripted for its environments with pretty animations. That's like saying "The 'AI' in the John Wick movies was so smart because they danced with Wick for a while until he killed them". The problem with scripted "AI" is that it's often very easy to break, and indeed in FEAR, it was very easy. You touched on it in your post, which I assume you also noticed. So I wonder why you still feel like the AI was any good.

I agree that AI in general in games is very lackluster. But FEAR is not an example of good AI.


You need not wonder if you read the last part of my post that you have quoted:

"Not so much today since it's too easy to learn how the AI works and take advantage of that knowledge making it far too easy even on hard. "

ie. I think the AI in FEAR was too easy due to being scripted/triggered. I was impressed when I first played the game all those years ago since it felt like they were more cleverly programmed than any AI up to that point in an FPS.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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