Pathfinder: Kingmaker (cRPG)
Page 17 of 19 Goto page Previous  1, 2, 3 ... 16, 17, 18, 19  Next
DCB




Posts: 5410

PostPosted: Wed, 25th Sep 2019 19:26    Post subject:
Not sure what "gotcha" moments you are talking about. The only real problem I found with it was that it was bug-ridden as hell at release, especially the last third of it. But it's in good shape now, and mods like the TB one only make it better. It's the most enjoyable iso RPG I have played since the Infinity engine days. I'm looking forward to whatever they come out with next (hopefully much more polished this time around).
Back to top
Immunity




Posts: 5628

PostPosted: Wed, 25th Sep 2019 20:28    Post subject:
DCB wrote:
Not sure what "gotcha" moments you are talking about. The only real problem I found with it was that it was bug-ridden as hell at release, especially the last third of it. But it's in good shape now, and mods like the TB one only make it better. It's the most enjoyable iso RPG I have played since the Infinity engine days. I'm looking forward to whatever they come out with next (hopefully much more polished this time around).


Things like mobs being immune to all but one type of damage (early example being the spider swarms). Oh, you don't have fire damage in your party or a dozen flasks available? Tough shit. Die or save scum and go back and get some. Later on, same thing with the mobs guarding the temple, and yet again when you get your kingdom up and running with certain quests. You didn't do that main quest we gave you at the start because you wanted to explore and do the optional stuff first so you didn't miss it or get locked out when you advance? Tough shit, game over.

It's a decidedly Russian style of game design. They consistently throw you into situations that you're supposed to have second hand knowledge of in advance in order to be able to beat them effectively, thus forcing you to reload the fight and beat it in the manner it's "meant" to be beaten, rather than leaving several viable options open in terms of how to approach it and letting the player decide (the hallmark of a good RPG).


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
Back to top
DCB




Posts: 5410

PostPosted: Thu, 26th Sep 2019 04:46    Post subject:
They give you plenty of warnings about all of that in loading screen hints, dialogue, and journal entries.

Immunities are hardly a new concept. It's a D&D staple. And they have since changed the Fangberry caves so people whining about swarms can get the quest item without having to fight any swarms.
Back to top
ixigia
[Moderator] Consigliere



Posts: 65081
Location: Italy
PostPosted: Thu, 11th Jun 2020 13:25    Post subject:
The official turn-based mode will be released on August 18th (same day as the console release):
Quote:
The turn-based option started as a mod and we want to say thank you to the creator of it - Hsinyu. They showed us the way to implement the turn-based system into Pathfinder: Kingmaker and bring it even closer to the tabletop experience.


https://www.kickstarter.com/projects/owlcatgames/pathfinder-kingmaker/posts/2862274
Back to top
DCB




Posts: 5410

PostPosted: Tue, 18th Aug 2020 12:57    Post subject:
The official turn-based patch is now live. It's around 20GB. However, based on reports from the beta over the last month or so, I'd probably give it at least a couple of weeks before starting a new game. Despite having apparently used the TB mod as a starting point, it sounds like there were a shitload of new bugs introduced.
Back to top
tet666




Posts: 5090

PostPosted: Tue, 18th Aug 2020 13:04    Post subject:
Nice will definitely give it a go i wanted to replay the game anyway.
Back to top
DCB




Posts: 5410

PostPosted: Tue, 18th Aug 2020 14:43    Post subject:
Patch notes:

 Spoiler:
 
Back to top
Nodrim




Posts: 9598
Location: Romania
PostPosted: Tue, 18th Aug 2020 16:53    Post subject:
I'm continuing my playthrough and this game is still pretty damn buggy. I think I had 10-15 crashes in 2 days.
Back to top
Tanktyr




Posts: 44

PostPosted: Tue, 18th Aug 2020 16:56    Post subject:
Thats wierd, i put like 80h in it the last week and a half and on the beta patch with turn based and not a single ctd or bug so far, maybe you need to restart or something, might be some old glitches in the save file or something
Back to top
tet666




Posts: 5090

PostPosted: Tue, 18th Aug 2020 17:11    Post subject:
DCB wrote:
Patch notes:

 Spoiler:
 


Nice gamepad support as well i just loved playing D:OS 2 with a gamepad on my TV.
Back to top
Nodrim




Posts: 9598
Location: Romania
PostPosted: Tue, 18th Aug 2020 19:36    Post subject:
Tanktyr wrote:
Thats wierd, i put like 80h in it the last week and a half and on the beta patch with turn based and not a single ctd or bug so far, maybe you need to restart or something, might be some old glitches in the save file or something


That's just one of the many issues I encountered. The performance is underwhelming to say the least. But I think the funniest was when my character just disappeared during the last chapter.
Back to top
Reg67




Posts: 5432

PostPosted: Wed, 19th Aug 2020 08:36    Post subject:
Pathfinder.Kingmaker.Definitive.Edition-CODEX

 Spoiler:
 
Back to top
Nodrim




Posts: 9598
Location: Romania
PostPosted: Wed, 19th Aug 2020 19:07    Post subject:
I stumbled over a new problem that tops the previous ones. All my quicksaves and autosaves were deleted.
Back to top
DCB




Posts: 5410

PostPosted: Wed, 19th Aug 2020 19:39    Post subject:
Apparently there are new bugs in the public release that weren't in the beta. So yeah, I repeat my earlier statement - wait a few weeks (at least) before giving it a spin.
Back to top
Nodrim




Posts: 9598
Location: Romania
PostPosted: Wed, 19th Aug 2020 20:12    Post subject:
Well, I started playing before the new release and continued afterwards. It's been almost 2 years now and to me this game still looks like a mess. There's hardly any excuse anymore.
Back to top
lolozaur




Posts: 26310

PostPosted: Wed, 19th Aug 2020 22:35    Post subject:
Reg67 wrote:
Pathfinder.Kingmaker.Definitive.Edition-CODEX

NOTES: This release is standalone and includes all content and DLC
from our previous releases and updates.

nice, i will creamapi this
Back to top
AmpegV4




Posts: 6248

PostPosted: Sat, 5th Sep 2020 03:19    Post subject:
Gave up on Wasteland 3 and started playing this to scratch the RPG itch, its good in some ways, bad in others. On the positive side the game looks amazing and the combat is fluid, the writing is great and the initial first act was really compelling. I had read posts here of some big fans of this game and many are saying its the best CRPG and I can see some reasons why.

On the normal difficulty after 50x-60x reloads fingers crossed RNG gods (and switching between real-time and turn-based combat to try better understand combat), I had to resort to googling character builds which completely ruins my gaming experience. I'm finding even with OP min/max build guides where I'm taking skills i would never expect still equates to frequent death, I still have no idea what skills mobility, athletics etc. I need and why?

The balance here will turn so many people away, this and the no notification timed events like not going to the tomb immediately and therefore missing critical early NPCs.
Back to top
DCB




Posts: 5410

PostPosted: Sat, 5th Sep 2020 05:53    Post subject:
Lol, every time this stuff comes up it's the same thing. If you are struggling then turn down the difficulty. Consider the difficulty settings the same as they were 30 years ago, not the "everyone's a winner" difficulties of today. Suck it up and turn down some of the options. Learn how to play the game first, then turn up the difficulty back up. And the journal makes it clear you should go to the tomb first. Choice and consequence, eh? You haven't "missed" them anyway, just passed up the opportunity to potentially recruit one a little earlier.
Back to top
AmpegV4




Posts: 6248

PostPosted: Sat, 5th Sep 2020 07:56    Post subject:
Yeah didn't have this issue with any of the infinity engine games, honestly having just come from Wasteland 3 it's just no comparison. This performs better, it looks better, the audio is better, more interesting gameplay mechanics, better writing etc.
Back to top
DCB




Posts: 5410

PostPosted: Sat, 5th Sep 2020 09:37    Post subject:
If only they'd stop fucking it all up by introducing new bugs. It was pretty solid before the turn-based update, with just a few minor issues remaining. Now it's fucking riddled with bugs again.
Back to top
Rifleman




Posts: 1397

PostPosted: Sat, 5th Sep 2020 11:07    Post subject:
DCB wrote:
If only they'd stop fucking it all up by introducing new bugs. It was pretty solid before the turn-based update, with just a few minor issues remaining. Now it's fucking riddled with bugs again.

Yeah, I have version before that updated. Luckly I was out of ssd space to install it. I have TB mod installed by myself and I think I am going to finish my playthrough without introducing new problems.


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
Back to top
Il_Padrino




Posts: 7566
Location: Greece by the North Sea
PostPosted: Sat, 5th Sep 2020 11:40    Post subject:
I might give this another shot, now that turn based is added (although I didn't mind the real-time combat). I remember having a bit the same issues with timed and completely missable quests/events from the get go. Being someone who tries to do all side quests and take his time exploring, this was really hard to get into Laughing


There must have been a door there in the wall, when I came in.
Truly gone fishing.
Back to top
Karmeck




Posts: 3348
Location: Sweden
PostPosted: Sat, 5th Sep 2020 12:09    Post subject:
Il_Padrino wrote:
I might give this another shot, now that turn based is added (although I didn't mind the real-time combat). I remember having a bit the same issues with timed and completely missable quests/events from the get go. Being someone who tries to do all side quests and take his time exploring, this was really hard to get into Laughing


Very late game I found out you could make portals in your citys to use for fast travel. Just a tip.
Back to top
Immunity




Posts: 5628

PostPosted: Sat, 5th Sep 2020 21:15    Post subject:
Il_Padrino wrote:
I might give this another shot, now that turn based is added (although I didn't mind the real-time combat). I remember having a bit the same issues with timed and completely missable quests/events from the get go. Being someone who tries to do all side quests and take his time exploring, this was really hard to get into Laughing


I gave it another shot - still grew to quickly dislike it. Turn based is definitely a step in the right direction, and helped the combat immensely, but the old flaws still drag it right back down. The stat damage mechanic, camping mechanic, as well as the the shadow timed quests all serve to weigh the experience down. Also, the amount of "trash" engagements in the dungeons is pretty ludicrous and quickly turns the turn-based mode into a huge slog. Is it REALLY necessary I fight groups of 4 centipedes every 10 fucking steps in that tree dungeon for example? Really? The first 5 fucking times weren't enough?

This game's a prime example of wonderful art direction, voice-overs, and story being ruined by an autistically rigid implementation of a pen and paper rule-set and bad engagement design. There's so many other cRPGs that manage to adapt and deliver an enjoyable experience (Baldur's Gate, Neverwinter Nights etc.), but these devs just can't seem to understand to grasp that just because you can, doesn't mean you should.


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
Back to top
AmpegV4




Posts: 6248

PostPosted: Sat, 5th Sep 2020 22:18    Post subject:
Enjoying the game, would say the first 3 levels worth of quests are balanced poorly, no rat quests, no gibberlings you just get fucked with save and reload style gameplay. After that the game opens up as you get more options with your chars. The timers are hit and miss, you have ample time on your hands but I've read i missed two npcs due to backtracking (there is no indication to the player).

I've been switching between turn based and real-time to get through the trash mobs above, its no big deal.

The writing is miles better than Gods God, Gods son, God bro whatever was going on in Pillars.
Back to top
DCB




Posts: 5410

PostPosted: Sun, 6th Sep 2020 05:17    Post subject:
AmpegV4 wrote:
there is no indication to the player

Turn on the map names. Then you'll see an exclamation mark when a previously visited area has new content.
Back to top
Steelone




Posts: 1524

PostPosted: Sun, 6th Sep 2020 09:58    Post subject:
Immunity wrote:
Il_Padrino wrote:
I might give this another shot, now that turn based is added (although I didn't mind the real-time combat). I remember having a bit the same issues with timed and completely missable quests/events from the get go. Being someone who tries to do all side quests and take his time exploring, this was really hard to get into Laughing


I gave it another shot - still grew to quickly dislike it. Turn based is definitely a step in the right direction, and helped the combat immensely, but the old flaws still drag it right back down. The stat damage mechanic, camping mechanic, as well as the the shadow timed quests all serve to weigh the experience down. Also, the amount of "trash" engagements in the dungeons is pretty ludicrous and quickly turns the turn-based mode into a huge slog. Is it REALLY necessary I fight groups of 4 centipedes every 10 fucking steps in that tree dungeon for example? Really? The first 5 fucking times weren't enough?

This game's a prime example of wonderful art direction, voice-overs, and story being ruined by an autistically rigid implementation of a pen and paper rule-set and bad engagement design. There's so many other cRPGs that manage to adapt and deliver an enjoyable experience (Baldur's Gate, Neverwinter Nights etc.), but these devs just can't seem to understand to grasp that just because you can, doesn't mean you should.


Actually, a lot of mechanics are made worse in Kingmaker by the fact they DIDN'T implement the ruleset correctly.

You mentioned ability damage for instance. On the tabletop, Ability Damage is handled very differently to drain. A single point of ability damage has no direct penalty, two points of ability damage causes your modifier to decrease by one. Owlcat were too lazy to implement ability damage correctly and just made it identical to drain. This results in lots of early encounters being far more frustrating than they would be on the tabletop.
Back to top
AmpegV4




Posts: 6248

PostPosted: Sun, 6th Sep 2020 10:46    Post subject:
I havn't that mechanic too bad tbh, use cheap lesser restoration scroll/potions or rest? Sneak attack seems broken, just about any class virtually doubles their damage taking a level in rogue/thug or vivisectionist, all it needs is 2 chars attacking the same creature head-on.
Back to top
Steelone




Posts: 1524

PostPosted: Sun, 6th Sep 2020 11:07    Post subject:
AmpegV4 wrote:
I havn't that mechanic too bad tbh, use cheap lesser restoration scroll/potions or rest? Sneak attack seems broken, just about any class virtually doubles their damage taking a level in rogue/thug or vivisectionist, all it needs is 2 chars attacking the same creature head-on.


A single level of rogue gives you 1d6 sneak dice. That's nothing at higher levels and far less than you get from power attack scaling with BAB.
Back to top
AmpegV4




Posts: 6248

PostPosted: Sat, 12th Sep 2020 07:32    Post subject:
So missing this "Jubilost" character (i did the troll quests immediately without any delay to try not miss critical events). I now seem to not be able to ever get a treasurer adviser at all, no such "!"'s available, awesome game design there.
Back to top
Page 17 of 19 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena Goto page Previous  1, 2, 3 ... 16, 17, 18, 19  Next
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group