The winter mission is no longer available and a couple of bug fixes.
Quote:
Christmas Quest
Winter has come and gone.
Gameplay fixes:
- Fixed blocking weapon after interrupting climbing on ladder by starting a cutscene.
- Fixed sprint speed after zoom and cutscenes
- Fixed hands animation after releasing teleport button.
- Fixed a hud issue caused by interrupting a teleport by cutscene in multiplayer.
- Fixed enemy navigation in challenge levels
- Fixed various audio issues on levels
- Fixed objects hovering in mid-air in certain conditions
- Fixed various issues with spawning enemies
- Fixed various issues with objects in cutscenes
- Fixed lightning issues on levels
- Fixed various collision issues on levels
- Evil rabbit spawn fix.
- The friendly Crawler in the hub got a new mask and a new name
- Certain Champions have invested in stronger bodyguards in order to hold off the Wangpocalypse
It's Payday time for Lo Wang! Two Payday 2 weapons are available in Larry's shop for free that go in pair with a new multiplayer skin. Suit up and put on a classic Payday Dallas mask for some coop action!
Gameplay fixes:
- Added new reload animations for full clip
Multiplayer:
- Fixed a quest barrier persisting for client who joined during gameplay
- Fixed explodable damage indicators
- Enemies now regenerate HP after client dies
- Fixed damage future weapons damage indicators
- Fixed coop issues with Crampus giftbag
- Fixed cutscene display for client when he was in hub after triggering it
- Fixed game difficulty displayed on server list
The Shadow Warrior 2: Bounty Hunt Part 1 DLC piles on the action with fourteen wild new missions, two dazzling new weapons, and four tantalizing new perks for Lo Wang and the gang. Battle alone or with up to four ninjas in crime in some of the most over the top missions yet like Plague of the Bunny Lords, 50 Shades of Shade, and Danger Zone on Mt. Akuma. Strike at the demon hordes with new perks like Revenge and Shared Pain or arm up with the new Medusa Ray and EX-GF01 minigun.
Last edited by prudislav on Thu, 16th Mar 2017 15:43; edited 1 time in total
Absolutely agree -- SW2 was one heck of a fun experience. Amazing gfx, runs super well, sooo many melee/ranged weapons, decent diversity of enemy types, many perks and options.. Devs should be rewarded and yet they offer a FREE DLC with even more options and weapon types?!?!?
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So I finally got around to trying this. I love and hate this game at the same time.
It's incredibly fun because of the combat still. It's so damn chaotic, but also fast, responsive, brutal (for both sides on the hardest difficulty) and really rewards constant movement which to me is really great!
However, I was right in my assumptions before the game even released. I hate a lot of the changes from the first game and many of them are big design decisions that end up transforming that awesome pure-bred slasher / shooter into what for all intents and purposes is a first-person aRPG.
Waaaay too much focus on stats to the point that it has a "chance to hit" stat. What the actual fuck?! That one in particular absolutely ruins the guns in general, they feel so much worse than in the first game. It's been pretty much a melee game with shotgun shots thrown in every now and then.
I played Borderlands and I play Warframe still a lot. I'm used to combat and weapon modding based so much on different elemental types in a game like this. However I do not like it at all in this. The entire loot system feels really forced to me, it really wasn't needed. There's so much of it too, which fucks up the pacing because it constantly makes you stop and min-max if you care even a little about that in games. I'd much rather have less weapons but more unique, with their own clear upgrades, both mechanically and visually, like in the first game.
The level design is a clear big problem, of course. You just kind of go through them now, they just serve as battlefields for the constant chaos. There are secrets still, but way fewer and less clever. Plus they're just not as interesting.
I'll still play it for now since I won't deny, I am having a ton of fun, despite my problems with it, but it's such a shame they went in such a different direction with this one.
Oh, also, played through Hard Reset Redux (proper saving system, a better pc and the addition of that dash! made me finish it this time) before this as well and that's an updated version of their much simpler first game. Gunplay is way better in that even. It's hard and forces you to combine your weapons through cool mechanics on them instead of an annoying loot and modding system.
I wish the devs of SW2 would make a new Duke Nukem game!
But that would require interesting and varied level design, scripting and a story. So much work compared to the SW2 copy pasta areas, repetitive gameplay and thin story.
So? What could be? new episode? Yesterday I fired up the 1st one (2013 reboot I mean).
Its one hell of a game.
But the 2nd one? with this borderlands style? no thanks.
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