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Posted: Fri, 8th Jun 2018 23:52 Post subject: |
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| Bendi wrote: | | AKofC wrote: | | KillerCrocker wrote: | | So should this game be played on easy to enjoy story and fuck the combat ? |
But so far, combat is easy if you cheese it with a two hander with a stun effect and the invincibility of the biting animation. |
Did exactly that. Weapon upgrades are thankfully independent from your level.
I later used a really nice sabre+650dmg shotgun for faster hitting bosses. As a peaceful vamp my xp options were limited, so I basicaly went for full passive build: Bite strength+stamina+bite regen.
It's most likely not the best build, but It allowed me to finish the game. |
Yeah, I haven't bothered with actives apart from the self heal. Just passives to help with cheesing combat.
Not really a fan of the boss in Chapter 3, as that boss needed more development for me to care. Felt kinda forced.
Gustave the Steel
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Posted: Sat, 9th Jun 2018 05:11 Post subject: |
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Posted: Sat, 9th Jun 2018 17:20 Post subject: |
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What I've played of this was pretty enjoyable, but it definitely has a pervasive low-budget feel to it which makes the AAA price tag absolutely ridiculous. The game also stutters a lot for me, even though the average FPS is quite high. Might be an AMD thing.
In any case, Vampyr seems like a classic case of "wait for patches and a price drop". Maybe by then there will be some gameplay improvements as well.
ASRock B450 Pro4 || Ryzen 7 3700X || Patriot Viper 16Gb DDR4-3600 || ASUS GeForce RTX 3080 TUF GAMING || XPG GAMMIX S11 Pro 1Tb || Xiaomi Mi Surface Display 34" (3440x1440)
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Posted: Sat, 9th Jun 2018 17:51 Post subject: |
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| Sauronich wrote: | | ...The game also stutters a lot for me, even though the average FPS is quite high. Might be an AMD thing... |
Not an AMD thing. 1080 Ti here and although it never drops below 60, the game still manages to run like shit.
Other than that (and the not great but passable combat... and the SJW stuff) I do really enjoy it. Although it's quite hilarious how the game is really not designed for you to be able to explore ahead of the story and to see the effects of having done so anyway.
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Posted: Sat, 9th Jun 2018 18:53 Post subject: |
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@Sauronich
$50 on steam and $42 on cdkey sites.
However, Focus is known to be a greedy publisher.
@C.MAC
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1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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Nodrim
Posts: 9691
Location: Romania
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Posted: Sat, 9th Jun 2018 19:35 Post subject: |
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While it's suited for the time period, this kind of conversations seem to happen often. The focus here should be the epidemic and the impact on the lower and upper classes of society.
Last edited by Nodrim on Sun, 10th Jun 2018 03:32; edited 1 time in total
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Posted: Sun, 10th Jun 2018 03:25 Post subject: |
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Posted: Sun, 10th Jun 2018 12:59 Post subject: |
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finish it, good ending, all districts dead, my beloved dead, and im a fucking animal. 
| Sin317 wrote: | | while you can't "turn gay", you can cut off your balls. believe me, you'll never think of women again. |
| zmed wrote: | | Or just a defense mechanism. If you fart, you'll most definitely smell it so your brain tells you it ain't bad as strangerfarts. |
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Posted: Sun, 10th Jun 2018 13:23 Post subject: |
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1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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Danyutz
Posts: 4418
Location: Redplanet
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HubU
VIP Member
Posts: 11379
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Posted: Sun, 10th Jun 2018 14:46 Post subject: |
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I'll do a mini review of it, some spoilers, so there we go:
Spoiler: |
Game is pretty ok.
MINUS:
-The plot: It's razor-thin, convoluted and it feels forced on you, all the time. The plot with your family, or your sudden love for that Elizabeth character are never truely developped, and you're railroaded into them with the sensation that you should care, because...?
I did not care, ever, about any of the character, and laughed at the story most of the time.
-Combat system: It's pretty trash. Mash, mash, mash, dodge, ability, (heal,) rinse, repeat.
Nothing to see here, and I could have done without it, especially when confronted with basically just 5 enemy types.
-Abilities: Way too few of them, and they felt pretty bland and unbalanced. Wasn't terrible, but far from good either. Feels like there is one "right" build, and then some fluff.
-Map design: Simply atrocious. It's a small maze of locked gates, meaning that you first have to follow plot road, then unlock them from the other side for travelling convenience.
Also leading to pretty stupid situations like this one:
Spoiler: | |
AVERAGE:
~Graphics: Not a looker, but not ugly either. The grainy look can be tweeked out, so it's all good. Looks like late 2000, but it's servicable. Many effects and textures are on the cheapo side, but nothing eye-rolling.
~Animations: Pretty meh overall, but again, servicable. Nothing shoking, nothing to write home about.
~NPCs: Pretty bland and forgettable, but not deal-breaking
~District health: Didn't really cared for it. Didn't kill civilians for a harder experience, but didn't really cure them either. Not an enthralling mechanic, but it's original at least.
PLUS:
+Social links: you play detective with people lives, and it's pretty neat to have to uncover people's secrets and hidden truths.
+Ambiance: It's an immersive world, and the world feels dreary and tense. You really get the feeling something fucked-up is happening, and in that sense, the game really captures it.
+Artistic choices: I like the art design of the world a lot. The paintings, the statues, the color palette, the "drawings" for the cutscenes, and the general design. Looks great for the era, and along with the general ambiance, really helps you capture the despair and gritiness of the world.
+Sound: I found the sound design to be pretty great! The old houses squeaking, the wooden structures creaking, everything was pretty well done, and helps you, again, fully immerse in the world.
The music is, well, not really existing per se. There is a haunting violin score following you, aaaaand... IT JUST WORKS (Todd™). It's a pretty daring feat and choice, and they managed it perfectly. Kudos to them!
And finally, the voice acting: Well, let's make it short and sweet: You can't go wrong with solid voice actors from Jolly Good England. Good job across the board.
Soooo yeaaaah... It's a bit of a cheapo game, but all in all, it's pretty encouraging for a first draft, and I'd like to see what a Vampyr 2 would look like.
Not that they're comparable, but while Witcher 1 was a pretty ok game, Witcher 3 is where it's at. Let's hope they will be able to go up to that point, and make fantastic sequels that will make this one look like amateur hour.
SO: AAA price tag is unjustified, and I'll just parrot the ambiant feeling: 20-255ish bucks and a few patches later, this would be worth it.
Decent game. 6/10
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"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
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HubU
VIP Member
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Posted: Thu, 14th Jun 2018 00:41 Post subject: |
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Posted: Sat, 16th Jun 2018 12:44 Post subject: |
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Well, gave up on this. Terrible game, with the only redeeming factor about it being that it made me play Bloodlines again.
I guess the sound as a whole is alright, but other then that its all terrible. The graphics are sub-par. The writing is garbage. The characters are uninteresting/stereotypes. The atmosphere in isolation could be great, but when combined with the gameplay and the logic wholes in the railroad "open world city" it just falls apart.
The wholes "social circle" aspect of the game, finding out these people's past and problems and all that, whether to groom them in to better livestock or just to get a "happy ending" had potential, but really that's all this game has going for it, "potential". Unfortunately I'm not even sure how much of that potential is earned by the game and how much is wishful thinking on my part in hopes of another Bloodlines.
The combat is a joke and leveling up "vampire powers" is just a poor choice, they do little to no damage later on in the game, partly because you're under leveled if you're trying to be "mister nice guy" and partly because every enemy by that point has resistance/immunity to either shadow or blood dmg. Just pump up points in to hp/stamina/bight and get a big weapon, game is easy as shit anyway, enemies are just giant punching bags and it is boring to even fight them.
And let us talk about nonsensical things in the story/writing cause why the hell not ?
Spoiler: | Now, granted .. some of these things might have an answer by the end, since it is true that I did not finish it, but even then, I doubt it is something satisfying or logical.
First off, what was your sire's plan ? And I'm not talking about the whole "end game plan" of what he wants you for, no, no, no... I don't care about that, it probably has something to do with you being a blood specialist, but whatever. What was his plan with making you a vampire and abandoning you in the middle of fucking nowhere to fend for yourself in a confused state, surrounded by hunters ? If you are so vital to him, why would he throw you in such a low chance survival situation, on the hopes that you get some unsuspecting pray to much on and not be insta killed ?
Why were there so many god damn hunters there to begin with ? Is it a popular spot for new-vamp dumping ?
Why was your sister there ? Why was she there in the middle of the night, alone and how did she get there without getting killed by anything and everything that walks around every 10-20 meters ?
Why were there no rats there ? Seriously, these fuckers are everywhere, and you're telling me they wouldn't be in that dirty ass, body dumping place ? All you needed was 1 rat and tragedy averted, but of course not.
Who brought your sister back and why ? It is implied it was you, but how and when ? You are told specifically that you can't accidentally sire a vampire and that you need to feed them some of your own blood. You never did that with her.
How is it that anyone walks around in this god damn city when there's skalls and vamps everywhere ?
How do these small, isolated communities survive ? there are so many skalls everywhere and don't tell me that the hunters protect them because that's bs.
You keep getting told by some of this people how they were attacked by these "crazed plague victims", how exactly did they get away ? "Oh, I just ran" ... no you didn't, these fuckers are faster and most of them can god damn teleport.
How the hell are these hunters effective in any way ? You are a damn newborn vamp, just a few days old, no indulging in your curse, so weak as hell (as far as vamps go) and you kill hundreds upon hundreds of these fuckers. Yet they're a threat to vamp kind ? Really ? Apparently they killed all the elder vamps a decade or whatever ago, how exactly did they do that ? Just caught them all sleeping ? Cause not just me the player, but every random ass vamp in chapter 4 massacres these fools, 1v3, 1v5 just kills them all without even losing hp.
Why does Elisabeth fall in love with you ? It comes out of nowhere, you two barely know each other for a few days, have barely interacted and suddenly "her heart beats for you" ?
There is so much more and fuck I could write a bunch just on how nonsensical and ineffective Marry (your sister) is written and used. |
The atmosphere, as I said had potential. Between the sound and the art direction, plus the general mood set, it could definitely have been immersive and memorable. But it is all broken by the nonsensical world and shit gameplay. I've mentioned in the story spoilers but it makes no sense that anyone is surviving in these small communities, much less surviving skall attacks, like so many do. Areas being blocked off by a bit of debris, perhaps a wooden fence, but whatever.. these are impassable terrain for our hero vamp, can't break them, jump them, or use your shadow dash/teleport to go through them ... nope, you just have to go around.
Normal people are far too durable, these hunters make me as a vamp look weak with their ability to eat bullets like its kfc. It makes no sense and begs the question of what actually is the vamp advantage ?
Don't worry though, I'm not saying they're a match for the vamps, no no no. Not to mention our 2 day old mc, pretty much any other vamp I see just wrecks these people regardless of number, so how they can be seen as a threat to vamps is beyond me.
My character keeps talking about the hunger and all this bs, but it really doesn't seem to have any downside, unless you want to cast your vamp powers (just don't bother with that shit) there really is no use for blood, you can have a fairly normal existence and never feed, or at least so it seems from the game play, worst comes to worse, you can just much on a rat. So I guess that all of these other vamps are just dicks then. Maybe its just a matter of time and you're basically a few days old so it doesn't work on you yet, but you constantly complain of the hunger whilst eating rats and so it makes no sense, its not explained from what I've seen and worst of all it isn't well implemented.
Also this whole forced "moral" bullshit just doesn't work at all, it doesn't in any game. You can't have me kill hundreds of unnamed people and that's fine but kill one named character and its all over, you are now evil. No bitch, I was always evil. You can't have it both ways.
So ye, this and a lot more break immersion and ruin the atmosphere.
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Posted: Sat, 16th Jun 2018 14:00 Post subject: |
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I finished it without killing anyone
ended the game as a lvl26
you can level your weapons without skills, that helps a lot
trading and having a lvl4+ weapon at lvl15 makes things very easy
| Lutzifer wrote: | | and yes, mine is only average |
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Posted: Sat, 16th Jun 2018 14:20 Post subject: |
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The whole thirst for blood and the player's need to feed to become powerful is negated by a very mundane two handed club, yeah. That thing is more effective than all your powers
Story wise the game suffers from the typical B-level abrupt and inconsistent RPG storytelling, similar to Technomancer and the like
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Posted: Sat, 16th Jun 2018 16:55 Post subject: |
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What I really didn't like about the story is the forced love interest and the doc acting like a good guy when in gameplay in my second playthrough I'm a murderous maniac
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Posted: Mon, 18th Jun 2018 14:55 Post subject: |
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I'm really sad to say this, but I have to agree with Kezmark on pretty much every point. There are soooo many things wrong with this game, I'll just name the most infuriating (for me):
1) Constant combat with two types of respawning foes
First of all, it makes no sense from a narrative standpoint. Why do vampire hunters know you for a leech whenever they see you, yet most people you talk with treat you as a human? Why is there a screaming, teleporting lunatic with glowing eyes at every other corner, yet people remain clueless about the supernatural world? Finally, how does the fucking city even stand, considering what's going on on the streets?
It also ruins one of the very few strong(-ish) points Vampyr has - atmosphere. Whatever worth was pumped into the game by the creative team (mostly graphic and sound designers) is ruined by actual gameplay. There's no subtlety, no mystery. You never feel like you're exploring a struggling city with a character who hides his own identity. Instead, you're moving around a war zone with very few safe areas and a couple of surviving people - and armies of foes intent on ending you. An example highlighting the idiocy: you go to a cemetery, fighting foes - literally - every step of the way, and then you find a peaceful funeral with a few people. The scene ends, and just around the corner you find another group of vampires, because why the hell not. And why did the funeral even happen during the night? Who knows. Everything flies with Vampyr's design and quality of writing (more on that later).
2) World design/structure and exploration
In the beginning, when I heard Dontnod is going for a smaller world, I thought "Good, a smaller, more detailed environment will fit a game like this better". I'll admit, my expectations were probably "tainted" by Bloodlines - it's impossible for me not to think of that game whenever a title about vampires is mentioned. But even without that comparison to Troika's flawed gem, I'd still expect Vampyr to make something out of its world, and it just... doesn't. There's very little actual exploration, because 90% of buildings can't be entered, and the remaining 10% turn out to be either a hideout (a place you can sleep and craft) or empty (well, you can usually find some crafting materials and/or a very rare note - that's it). There's a couple exceptions to this, a couple of side quests you can find etc. - but these are very few, far in between and usually come down to defeating some foes to save someone whom you can later find in one of the hubs.
To add insult to injury, most areas are simply closed off, until you find the right path. You can find a street with two gates, one of them locked. You enter the only one you can, only to come out the other one a minute or two later, when you "unlock" it from the other side. This is how Vampyr works most of the time. There's no skill or other way to overcome these blockades and it makes the game extremely linear. The worst thing is, I can't for the life of me understand, why did they even design it like that. The game would be quite a bit more fun - well, let's be honest, less tiresome - to play, if you could actually find your own way, instead of just following the route planned by the devs.
3) Inconsistent writing and badly implemented choice/consequence system
There are some solid bits here and there. Some characters have interesting stories – most are scarred by the war or the epidemic in one way or the other. Slowly getting to know them is one of the few interesting things to do in Vampyr – you can play detective and reveal secrets people wish hidden. The problem is, most of these interesting stories simply aren't being used in any way. You just learn about them, and that's it. They very rarely lead to side quests, which is sometimes quite infuriating, because you kinda expect things to lead somewhere and it turns out you can't even do very basic things with the knowledge you gained (like informing somoene's boss that his employees are scamming people). And even when this writing does lead somewhere, it's usually to simple fetch quests with very little depth or variety.
The main storyline works the same way. On one end you have a decently constructed vampire mytyhology with some relatively interesting bits of lore. On the other you have a forced romantic interest with no chemistry whatsoever and characters that act in completely illogical and stupid ways (quite often including Reid himself). Finally, there's a lot of simple boredom – characters who serve no real purpose in the game and aren't interesting to get to know. Often there's also a bit too much black/white and not enough shades of gray, for a game like this.
Choice/consequence is another of Vampyr's problems. Most of the time choices you face are an illusion – there are even some instances, where you're bluntly forced into something you don't want, with developers baiting you with false choices that are only there to facilitate an illusion of non-linearity. When you actually do make a real choice, and it turns out it has some sort of a consequence, usually two things happen. First, it doesn't affect you personally in any way – with the exception of, maybe, losing access to a trader, but they don't really sell anything interesting anyway. Second, quite often the consequence of your choice doesn't have a logical connection to what you decided to do – or the connection is very thin and poorly, superficially explained. Not to mention the fact, that the way dialogue options are written often makes it completely impossible to guess what's the difference between them and what will actually happen if you choose a certain option.
4) Feeding system and general character progression
The same inconsistency carries over to what was supposed to be one the game's main selling points: the feeding / social link system. First of all, don't believe what the developers have been telling us while the game was in production: you actually can't eat whoever you choose. As with everything else, Vampyr takes away every shred of player freedom with bad gameplay design. In this particular case it's a mechanic called hypnotism. You see, you can't just jump and eat anyone you choose – never mind the fact that you actually do just that during combat, except it doesn't yield the same result in experience points. No, to properly feed you have to "hypnotise" someone and lead them away to a safe spot – even if they stand in the middle of bloody nowhere.
Problem is, hypnotism has ranks, which are unlocked when you progress through the main storyline. And, yeah, as you've probably already guessed, more important people require higher ranks of hypnotism and offer more experience points. So, the reality is, when you start off, you can only murder a couple of people, and they don't offer enough experience for you to care. As things progress, you can get more and more XP from eating... but it's not really needed anyway. To be perfectly honest, it never was, because the game is pretty easy anyway and character abilities and powers you can unlock aren't nearly 1) interesting and 2) powerful enough to make you want get more experience points. Forget stealth (well, there technically is one power for that, but it's pointless and hard to use in any sensibly efficient way), mind control, changing of forms. You can choose between exploding people or impaling them. With shadows or blood. Varied game design FTW.
As it is, feeding is more of a hassle than a boon and it doesn't even serve a narrative purpose either. You can meet a complete douchebag who burns innocent, sleeping people alive because of his fanatical beliefs, but noooo, the game won't let you eat him until a much, much later time – at which point you probably won't care anyway. As if all of that wasn't enough, the whole social system the game was supposed to stand on just doesn't work. It's completely broken. You can murder two people in one night and then cure a few beggars of common cold (or "fatigue", whatever disease that is), and voila – the disctrict is as safe and clueless as it ever was (from the mechanical point of view, at the very least, since it still looks like a town in the middle of an enemy attack during war). Quite often people don't even notice someone's missing – they don't mention it during conversations. There are a couple of exceptions to this, but usually nothing changes.
So... yeah. The game is bad. So far, it's my biggest gaming disappointment this year. Don't get me wrong, it's not a complete, steaming pile of shit, but it's not a diamond in the rough either – not like Elex or Kingdom Come: Deliverance, or God forbid Bloodlines. I really wanted it to be like that, I really wanted to like it, but I just can't and I don't think I'm interested in forcing myself to finish it. The problems are too numerous and way to severe. It MIGHT be worth buying during a heavy sale, but anything over 20$ is asking too much.
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Posted: Mon, 18th Jun 2018 21:49 Post subject: |
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"First of all, it makes no sense from a narrative standpoint. Why do vampire hunters know you for a leech whenever they see you"
They actually don't know you're a vampire if you're far away enough, they do tell you "sir this is a dangerous night for a walk" "go away, sir" etc but only realize you're a vamp if you get close enough and trigger combat.
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Posted: Mon, 18th Jun 2018 21:59 Post subject: |
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but nodoby in the entire game comments on Your veins and fucked up pale face
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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Posted: Mon, 18th Jun 2018 22:06 Post subject: |
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I don't like moral shaming in my vidya tbh. The canon story is fixed around reid refusing to drink blood, and he talks like he doesn't in many instances moralizing others like a hypocrite. Thing is if you don't drink blood you miss out on a long of things in the game, powers, gameplay changes and last thoughts etc.
All in all it's still a single player vampire "rpg" with an immersive world and decent voice acting. and oh and no lootboxes or microtransactions so I guess this is as good as it gets these days.
It's not a bad game, I even was ok with the combat. Worth it at a sale if u wanna support them, it already sold quite well and I would like a sequel that offers more choices.
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Posted: Mon, 18th Jun 2018 22:59 Post subject: |
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Sounds like a confused game tbh. Too bad the "right" way as usual is the morally good way.
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Posted: Mon, 18th Jun 2018 23:13 Post subject: |
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It's not a bad game, and I had fun.
Though they really screwed up by not having an ending slide thing for the Citizens.
I would have liked that instead of the silly epilogue chapter with the lady who is the worst character in the game.
Spoiler: |
Do not like the weird forced romance. Especially with how janky it is because the game expects you to haul ass back to her mansion every time you see a ! on the map for some getting to know each other time, but you can miss it and the game will just treat it like you went through with it.
Also why would a centuries old vampire fall in love with the new guy in the span of a week?
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Gustave the Steel
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ixigia
[Moderator] Consigliere
Posts: 65126
Location: Italy
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Posted: Sun, 24th Jun 2018 19:53 Post subject: |
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I started the journey with good intentions by being a kind Vampydoc and helping out folks, but then..things took a different turn. Something clicked, people who did not deserve to stay alive unleashed my feral instincts along with dat thirst for saucy blood. Dinner time motherfuckers
Spoiler: | The first casualty was the Nurse (an accidental one which messed up the district  ), however the situation was still salvageable at that point so I just kept on playing it nice.
The thirst wouldn't stop though, so as soon as the lousy Giselle Paxton femfreq-follower told me to check my privilege I did what it needed to be done  , then went back and put Petrescu to rest as well, nurtured and devoured a few delicious street thugs and patients, the old lady with Alzheimer's and the boy hanging around her house, as well as the Asian lady who was just pointlessly waiting to become the vital part of a banquet. I spared the doctors, traders and most of the likable people in order to maintain some sort of virtual morality.
Next step was getting rid of Whitechapel's useless brainwashed priest, then it was time to decide the fate of the rich guy who wanted to build a Trumpian wall to preserve the 1%. Silly mortal became my snack.
I obviously got the bad ending (despite still managing to avoid a climate of hostility), but I had left behind way too many deaths and everyone was still pissed. Oh well! I didn't want to get married anyway*
*I like to imagine Jonathan going back to town with a smile on his face, finally free to charm and bang Charlotte with no repercussions
Bonus:
The most genuine post-mortem moment |
It's a game that has many flaws (I agree with practically all the criticism), the promising C&C system was not quite as thorough as I hoped, the constant respawning of grunts became annoying after a few hours and the combat system never really evolved from its simplistic ashy slashy nature. Everything in here leaves a consolish aftertaste so to speak, including the level design with little room for exploration or mobility that makes you feel like a demure gimped Vampmen.
Still, I would be a filthy lying Skal if I said that I didn't enjoy the game for what it is, some sort of straightforward double-ActionadventurePG hybrid. There are politically correct stances in terms of dialogues and outcomes that feel forced and definitely don't fit the setting (ticking dozens of virtual boxes, rigorously with tired faces), but the excellent atmosphere combined with writing that for once isn't obnoxious and the desire to know more about the story pushed me through it. I'd give it six bites and one bottle of Arthur's blood for the effort, with the hope of eventually seeing an improved darkersexiervampyrer sequel in the future that plays it less safe and has more depth overall.
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Danyutz
Posts: 4418
Location: Redplanet
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Posted: Mon, 25th Jun 2018 17:11 Post subject: |
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I'm enjoying it, altought combat is a bit dull - i wished they allowed a more stealthier approach sometimes.
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SirCez
Posts: 357
Location: UK
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Posted: Mon, 25th Jun 2018 17:48 Post subject: |
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Didn't like the combat. Very generic, clunky and unresponsive. Uninstalled, too bad had great promise.
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Il_Padrino
Posts: 7594
Location: Greece by the North Sea
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Posted: Mon, 25th Jun 2018 19:14 Post subject: |
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It was fun until the last 2 or so chapters. I did not care for the romance, it was trash, and I didn't care how it became the focus of the story.
Ending slides for citizens would have been nice, because it would be interesting to even just read about what assholes you spared did after the epidemic.
I also like how they had to keep reminding us of who a certain historical character was. Yes I get it. I've read history books, but even if I hadn't, I would already get it after the first 2 or so times.
Would be interested in a French setting, maybe during the Napoleonic wars, or hell, go further back, make it the hundred years war where one can see the brutal efficiency of the French.
Gustave the Steel
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