Vampyr
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AKofC




Posts: 4359

PostPosted: Fri, 8th Jun 2018 23:52    Post subject:
Bendi wrote:
AKofC wrote:
KillerCrocker wrote:
So should this game be played on easy to enjoy story and fuck the combat ?


But so far, combat is easy if you cheese it with a two hander with a stun effect and the invincibility of the biting animation.


Did exactly that. Weapon upgrades are thankfully independent from your level.

I later used a really nice sabre+650dmg shotgun for faster hitting bosses. As a peaceful vamp my xp options were limited, so I basicaly went for full passive build: Bite strength+stamina+bite regen.

It's most likely not the best build, but It allowed me to finish the game.


Yeah, I haven't bothered with actives apart from the self heal. Just passives to help with cheesing combat.

Not really a fan of the boss in Chapter 3, as that boss needed more development for me to care. Felt kinda forced.


Gustave the Steel
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scaramonga




Posts: 9800

PostPosted: Sat, 9th Jun 2018 05:11    Post subject:
Love it! Love the atmosphere. It's OK really Smile Combat, well, lol, it really makes no difference as to what your opponent is defensive against. Get a decent weapon in both hands, then just swing and mash those keys till dead, rinse, repeat Wink That aside, I am enjoying the story a lot. I do enjoy these ripper-esk themes. Would have loved to live back in them days Very Happy
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Mister_s




Posts: 19863

PostPosted: Sat, 9th Jun 2018 12:05    Post subject:
Yep I love it too. The sound department has done an excellent job IMO, some places freak me out with a headphone at night. As I said before, this studio likes to take chances and most of it works Very Happy Now they need more moniez and a bit more talent.

I'll probably buy this when it hits 20 bucks to show support.
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Sauronich




Posts: 2062

PostPosted: Sat, 9th Jun 2018 17:20    Post subject:
What I've played of this was pretty enjoyable, but it definitely has a pervasive low-budget feel to it which makes the AAA price tag absolutely ridiculous. The game also stutters a lot for me, even though the average FPS is quite high. Might be an AMD thing.

In any case, Vampyr seems like a classic case of "wait for patches and a price drop". Maybe by then there will be some gameplay improvements as well.


ASRock B450 Pro4 || Ryzen 7 3700X || Patriot Viper 16Gb DDR4-3600 || ASUS GeForce RTX 3080 TUF GAMING || XPG GAMMIX S11 Pro 1Tb || Xiaomi Mi Surface Display 34" (3440x1440)
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C.MAC




Posts: 218

PostPosted: Sat, 9th Jun 2018 17:51    Post subject:
Sauronich wrote:
...The game also stutters a lot for me, even though the average FPS is quite high. Might be an AMD thing...

Not an AMD thing. 1080 Ti here and although it never drops below 60, the game still manages to run like shit.
Other than that (and the not great but passable combat... and the SJW stuff) I do really enjoy it. Although it's quite hilarious how the game is really not designed for you to be able to explore ahead of the story and to see the effects of having done so anyway.
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h0rnyfavn
Serial Humper



Posts: 13885

PostPosted: Sat, 9th Jun 2018 18:53    Post subject:
@Sauronich
Quote:
the AAA price tag


$50 on steam and $42 on cdkey sites.

However, Focus is known to be a greedy publisher.

@C.MAC
Quote:
SJW stuff


?


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2) SFFPC (streaming via Moonlight+ Sunshine)
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C.MAC




Posts: 218

PostPosted: Sat, 9th Jun 2018 19:03    Post subject:
h0rnyfavn wrote:
?

Every character is pretty much a civil rights case. Black people have to mention how they're black and if they're in a relationship with a white person they need to tell me that that's ok. Women are generally better at things but are being kept down because they don't have penises. Earlier I was pretty much literally told by one character to check my fucking privilege. Laughing


Last edited by C.MAC on Sat, 9th Jun 2018 20:10; edited 1 time in total
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Nodrim




Posts: 9691
Location: Romania
PostPosted: Sat, 9th Jun 2018 19:35    Post subject:
While it's suited for the time period, this kind of conversations seem to happen often. The focus here should be the epidemic and the impact on the lower and upper classes of society.


Last edited by Nodrim on Sun, 10th Jun 2018 03:32; edited 1 time in total
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scaramonga




Posts: 9800

PostPosted: Sun, 10th Jun 2018 03:25    Post subject:
C.MAC wrote:
h0rnyfavn wrote:
?

Every character is pretty much a civil rights case. Black people have to mention how they're black and if they're in a relationship with a white person they need to tell me that that's ok. Women are generally better at things but are being kept down because they don't have penises. Earlier I was pretty much literally told by one character to check my fucking privilege. Laughing


Ah the good old days Smile

As for performance. The 3DM fix is definitely better than the Codex one Wink
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speedgear




Posts: 2697
Location: portugal
PostPosted: Sun, 10th Jun 2018 12:59    Post subject:
finish it, good ending, all districts dead, my beloved dead, and im a fucking animal.


Sin317 wrote:
while you can't "turn gay", you can cut off your balls. believe me, you'll never think of women again.


zmed wrote:
Or just a defense mechanism. If you fart, you'll most definitely smell it so your brain tells you it ain't bad as strangerfarts.
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h0rnyfavn
Serial Humper



Posts: 13885

PostPosted: Sun, 10th Jun 2018 13:23    Post subject:
Reaction


1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB

2) SFFPC (streaming via Moonlight+ Sunshine)
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Danyutz




Posts: 4418
Location: Redplanet
PostPosted: Sun, 10th Jun 2018 13:24    Post subject:
speedgear wrote:
finish it, good ending, all districts dead, my beloved dead, and im a fucking animal.


Laughing
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HubU
VIP Member



Posts: 11379

PostPosted: Sun, 10th Jun 2018 14:46    Post subject:


I'll do a mini review of it, some spoilers, so there we go:

 Spoiler:
 


"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
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HubU
VIP Member



Posts: 11379

PostPosted: Wed, 13th Jun 2018 19:03    Post subject:
This game got forgotten quick! Laughing
(thought of it while deleting it Very Happy )


"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
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MightyMan




Posts: 892
Location: Ireland
PostPosted: Thu, 14th Jun 2018 00:41    Post subject:
HubU wrote:
This game got forgotten quick! Laughing
(thought of it while deleting it Very Happy )


Forgot I had it installed and played a bit last week even Very Happy. As a quick sidenote, is that Pinochet in your DP? haha
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Kezmark




Posts: 551

PostPosted: Sat, 16th Jun 2018 12:44    Post subject:
Well, gave up on this. Terrible game, with the only redeeming factor about it being that it made me play Bloodlines again.

I guess the sound as a whole is alright, but other then that its all terrible. The graphics are sub-par. The writing is garbage. The characters are uninteresting/stereotypes. The atmosphere in isolation could be great, but when combined with the gameplay and the logic wholes in the railroad "open world city" it just falls apart.

The wholes "social circle" aspect of the game, finding out these people's past and problems and all that, whether to groom them in to better livestock or just to get a "happy ending" had potential, but really that's all this game has going for it, "potential". Unfortunately I'm not even sure how much of that potential is earned by the game and how much is wishful thinking on my part in hopes of another Bloodlines.

The combat is a joke and leveling up "vampire powers" is just a poor choice, they do little to no damage later on in the game, partly because you're under leveled if you're trying to be "mister nice guy" and partly because every enemy by that point has resistance/immunity to either shadow or blood dmg. Just pump up points in to hp/stamina/bight and get a big weapon, game is easy as shit anyway, enemies are just giant punching bags and it is boring to even fight them.

And let us talk about nonsensical things in the story/writing cause why the hell not ?

 Spoiler:
 


The atmosphere, as I said had potential. Between the sound and the art direction, plus the general mood set, it could definitely have been immersive and memorable. But it is all broken by the nonsensical world and shit gameplay. I've mentioned in the story spoilers but it makes no sense that anyone is surviving in these small communities, much less surviving skall attacks, like so many do. Areas being blocked off by a bit of debris, perhaps a wooden fence, but whatever.. these are impassable terrain for our hero vamp, can't break them, jump them, or use your shadow dash/teleport to go through them ... nope, you just have to go around.

Normal people are far too durable, these hunters make me as a vamp look weak with their ability to eat bullets like its kfc. It makes no sense and begs the question of what actually is the vamp advantage ?

Don't worry though, I'm not saying they're a match for the vamps, no no no. Not to mention our 2 day old mc, pretty much any other vamp I see just wrecks these people regardless of number, so how they can be seen as a threat to vamps is beyond me.

My character keeps talking about the hunger and all this bs, but it really doesn't seem to have any downside, unless you want to cast your vamp powers (just don't bother with that shit) there really is no use for blood, you can have a fairly normal existence and never feed, or at least so it seems from the game play, worst comes to worse, you can just much on a rat. So I guess that all of these other vamps are just dicks then. Maybe its just a matter of time and you're basically a few days old so it doesn't work on you yet, but you constantly complain of the hunger whilst eating rats and so it makes no sense, its not explained from what I've seen and worst of all it isn't well implemented.

Also this whole forced "moral" bullshit just doesn't work at all, it doesn't in any game. You can't have me kill hundreds of unnamed people and that's fine but kill one named character and its all over, you are now evil. No bitch, I was always evil. You can't have it both ways.

So ye, this and a lot more break immersion and ruin the atmosphere.
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Sat, 16th Jun 2018 14:00    Post subject:
I finished it without killing anyone
ended the game as a lvl26
you can level your weapons without skills, that helps a lot
trading and having a lvl4+ weapon at lvl15 makes things very easy


Lutzifer wrote:
and yes, mine is only average
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Xalren




Posts: 92

PostPosted: Sat, 16th Jun 2018 14:20    Post subject:
The whole thirst for blood and the player's need to feed to become powerful is negated by a very mundane two handed club, yeah. That thing is more effective than all your powers
Story wise the game suffers from the typical B-level abrupt and inconsistent RPG storytelling, similar to Technomancer and the like
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FireMaster




Posts: 13559
Location: I do not belong
PostPosted: Sat, 16th Jun 2018 16:55    Post subject:
What I really didn't like about the story is the forced love interest and the doc acting like a good guy when in gameplay in my second playthrough I'm a murderous maniac
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Aquma




Posts: 2805

PostPosted: Mon, 18th Jun 2018 14:55    Post subject:
I'm really sad to say this, but I have to agree with Kezmark on pretty much every point. There are soooo many things wrong with this game, I'll just name the most infuriating (for me):

1) Constant combat with two types of respawning foes

First of all, it makes no sense from a narrative standpoint. Why do vampire hunters know you for a leech whenever they see you, yet most people you talk with treat you as a human? Why is there a screaming, teleporting lunatic with glowing eyes at every other corner, yet people remain clueless about the supernatural world? Finally, how does the fucking city even stand, considering what's going on on the streets?

It also ruins one of the very few strong(-ish) points Vampyr has - atmosphere. Whatever worth was pumped into the game by the creative team (mostly graphic and sound designers) is ruined by actual gameplay. There's no subtlety, no mystery. You never feel like you're exploring a struggling city with a character who hides his own identity. Instead, you're moving around a war zone with very few safe areas and a couple of surviving people - and armies of foes intent on ending you. An example highlighting the idiocy: you go to a cemetery, fighting foes - literally - every step of the way, and then you find a peaceful funeral with a few people. The scene ends, and just around the corner you find another group of vampires, because why the hell not. And why did the funeral even happen during the night? Who knows. Everything flies with Vampyr's design and quality of writing (more on that later).

2) World design/structure and exploration

In the beginning, when I heard Dontnod is going for a smaller world, I thought "Good, a smaller, more detailed environment will fit a game like this better". I'll admit, my expectations were probably "tainted" by Bloodlines - it's impossible for me not to think of that game whenever a title about vampires is mentioned. But even without that comparison to Troika's flawed gem, I'd still expect Vampyr to make something out of its world, and it just... doesn't. There's very little actual exploration, because 90% of buildings can't be entered, and the remaining 10% turn out to be either a hideout (a place you can sleep and craft) or empty (well, you can usually find some crafting materials and/or a very rare note - that's it). There's a couple exceptions to this, a couple of side quests you can find etc. - but these are very few, far in between and usually come down to defeating some foes to save someone whom you can later find in one of the hubs.

To add insult to injury, most areas are simply closed off, until you find the right path. You can find a street with two gates, one of them locked. You enter the only one you can, only to come out the other one a minute or two later, when you "unlock" it from the other side. This is how Vampyr works most of the time. There's no skill or other way to overcome these blockades and it makes the game extremely linear. The worst thing is, I can't for the life of me understand, why did they even design it like that. The game would be quite a bit more fun - well, let's be honest, less tiresome - to play, if you could actually find your own way, instead of just following the route planned by the devs.

3) Inconsistent writing and badly implemented choice/consequence system

There are some solid bits here and there. Some characters have interesting stories – most are scarred by the war or the epidemic in one way or the other. Slowly getting to know them is one of the few interesting things to do in Vampyr – you can play detective and reveal secrets people wish hidden. The problem is, most of these interesting stories simply aren't being used in any way. You just learn about them, and that's it. They very rarely lead to side quests, which is sometimes quite infuriating, because you kinda expect things to lead somewhere and it turns out you can't even do very basic things with the knowledge you gained (like informing somoene's boss that his employees are scamming people). And even when this writing does lead somewhere, it's usually to simple fetch quests with very little depth or variety.

The main storyline works the same way. On one end you have a decently constructed vampire mytyhology with some relatively interesting bits of lore. On the other you have a forced romantic interest with no chemistry whatsoever and characters that act in completely illogical and stupid ways (quite often including Reid himself). Finally, there's a lot of simple boredom – characters who serve no real purpose in the game and aren't interesting to get to know. Often there's also a bit too much black/white and not enough shades of gray, for a game like this.

Choice/consequence is another of Vampyr's problems. Most of the time choices you face are an illusion – there are even some instances, where you're bluntly forced into something you don't want, with developers baiting you with false choices that are only there to facilitate an illusion of non-linearity. When you actually do make a real choice, and it turns out it has some sort of a consequence, usually two things happen. First, it doesn't affect you personally in any way – with the exception of, maybe, losing access to a trader, but they don't really sell anything interesting anyway. Second, quite often the consequence of your choice doesn't have a logical connection to what you decided to do – or the connection is very thin and poorly, superficially explained. Not to mention the fact, that the way dialogue options are written often makes it completely impossible to guess what's the difference between them and what will actually happen if you choose a certain option.

4) Feeding system and general character progression

The same inconsistency carries over to what was supposed to be one the game's main selling points: the feeding / social link system. First of all, don't believe what the developers have been telling us while the game was in production: you actually can't eat whoever you choose. As with everything else, Vampyr takes away every shred of player freedom with bad gameplay design. In this particular case it's a mechanic called hypnotism. You see, you can't just jump and eat anyone you choose – never mind the fact that you actually do just that during combat, except it doesn't yield the same result in experience points. No, to properly feed you have to "hypnotise" someone and lead them away to a safe spot – even if they stand in the middle of bloody nowhere.

Problem is, hypnotism has ranks, which are unlocked when you progress through the main storyline. And, yeah, as you've probably already guessed, more important people require higher ranks of hypnotism and offer more experience points. So, the reality is, when you start off, you can only murder a couple of people, and they don't offer enough experience for you to care. As things progress, you can get more and more XP from eating... but it's not really needed anyway. To be perfectly honest, it never was, because the game is pretty easy anyway and character abilities and powers you can unlock aren't nearly 1) interesting and 2) powerful enough to make you want get more experience points. Forget stealth (well, there technically is one power for that, but it's pointless and hard to use in any sensibly efficient way), mind control, changing of forms. You can choose between exploding people or impaling them. With shadows or blood. Varied game design FTW.

As it is, feeding is more of a hassle than a boon and it doesn't even serve a narrative purpose either. You can meet a complete douchebag who burns innocent, sleeping people alive because of his fanatical beliefs, but noooo, the game won't let you eat him until a much, much later time – at which point you probably won't care anyway. As if all of that wasn't enough, the whole social system the game was supposed to stand on just doesn't work. It's completely broken. You can murder two people in one night and then cure a few beggars of common cold (or "fatigue", whatever disease that is), and voila – the disctrict is as safe and clueless as it ever was (from the mechanical point of view, at the very least, since it still looks like a town in the middle of an enemy attack during war). Quite often people don't even notice someone's missing – they don't mention it during conversations. There are a couple of exceptions to this, but usually nothing changes.

So... yeah. The game is bad. So far, it's my biggest gaming disappointment this year. Don't get me wrong, it's not a complete, steaming pile of shit, but it's not a diamond in the rough either – not like Elex or Kingdom Come: Deliverance, or God forbid Bloodlines. I really wanted it to be like that, I really wanted to like it, but I just can't and I don't think I'm interested in forcing myself to finish it. The problems are too numerous and way to severe. It MIGHT be worth buying during a heavy sale, but anything over 20$ is asking too much.
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FireMaster




Posts: 13559
Location: I do not belong
PostPosted: Mon, 18th Jun 2018 21:49    Post subject:
"First of all, it makes no sense from a narrative standpoint. Why do vampire hunters know you for a leech whenever they see you"

They actually don't know you're a vampire if you're far away enough, they do tell you "sir this is a dangerous night for a walk" "go away, sir" etc but only realize you're a vamp if you get close enough and trigger combat.
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KillerCrocker




Posts: 20503

PostPosted: Mon, 18th Jun 2018 21:59    Post subject:
but nodoby in the entire game comments on Your veins and fucked up pale face


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FireMaster




Posts: 13559
Location: I do not belong
PostPosted: Mon, 18th Jun 2018 22:06    Post subject:
I don't like moral shaming in my vidya tbh. The canon story is fixed around reid refusing to drink blood, and he talks like he doesn't in many instances moralizing others like a hypocrite. Thing is if you don't drink blood you miss out on a long of things in the game, powers, gameplay changes and last thoughts etc.

All in all it's still a single player vampire "rpg" with an immersive world and decent voice acting. and oh and no lootboxes or microtransactions so I guess this is as good as it gets these days.

It's not a bad game, I even was ok with the combat. Worth it at a sale if u wanna support them, it already sold quite well and I would like a sequel that offers more choices.
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Stormwolf




Posts: 23823
Location: Norway
PostPosted: Mon, 18th Jun 2018 22:59    Post subject:
Sounds like a confused game tbh. Too bad the "right" way as usual is the morally good way.
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AKofC




Posts: 4359

PostPosted: Mon, 18th Jun 2018 23:13    Post subject:
It's not a bad game, and I had fun.

Though they really screwed up by not having an ending slide thing for the Citizens.

I would have liked that instead of the silly epilogue chapter with the lady who is the worst character in the game.

 Spoiler:
 


Gustave the Steel
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ixigia
[Moderator] Consigliere



Posts: 65126
Location: Italy
PostPosted: Sun, 24th Jun 2018 19:53    Post subject:
I started the journey with good intentions by being a kind Vampydoc and helping out folks, but then..things took a different turn. Something clicked, people who did not deserve to stay alive unleashed my feral instincts along with dat thirst for saucy blood. Dinner time motherfuckers Dude Happy

 Spoiler:
 



It's a game that has many flaws (I agree with practically all the criticism), the promising C&C system was not quite as thorough as I hoped, the constant respawning of grunts became annoying after a few hours and the combat system never really evolved from its simplistic ashy slashy nature. Everything in here leaves a consolish aftertaste so to speak, including the level design with little room for exploration or mobility that makes you feel like a demure gimped Vampmen.

Still, I would be a filthy lying Skal if I said that I didn't enjoy the game for what it is, some sort of straightforward double-ActionadventurePG hybrid. There are politically correct stances in terms of dialogues and outcomes that feel forced and definitely don't fit the setting (ticking dozens of virtual boxes, rigorously with tired faces), but the excellent atmosphere combined with writing that for once isn't obnoxious and the desire to know more about the story pushed me through it. I'd give it six bites and one bottle of Arthur's blood for the effort, with the hope of eventually seeing an improved darkersexiervampyrer sequel in the future that plays it less safe and has more depth overall.
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Danyutz




Posts: 4418
Location: Redplanet
PostPosted: Mon, 25th Jun 2018 17:11    Post subject:
I'm enjoying it, altought combat is a bit dull - i wished they allowed a more stealthier approach sometimes.
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SirCez




Posts: 357
Location: UK
PostPosted: Mon, 25th Jun 2018 17:48    Post subject:
Didn't like the combat. Very generic, clunky and unresponsive. Uninstalled, too bad had great promise.
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Il_Padrino




Posts: 7594
Location: Greece by the North Sea
PostPosted: Mon, 25th Jun 2018 18:57    Post subject:
So it's not possible to play this as an actual vampire, killing humans and sucking blood and such, as that would fuck up the game? Rolling Eyes


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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AKofC




Posts: 4359

PostPosted: Mon, 25th Jun 2018 19:14    Post subject:
It was fun until the last 2 or so chapters. I did not care for the romance, it was trash, and I didn't care how it became the focus of the story.

Ending slides for citizens would have been nice, because it would be interesting to even just read about what assholes you spared did after the epidemic.

I also like how they had to keep reminding us of who a certain historical character was. Yes I get it. I've read history books, but even if I hadn't, I would already get it after the first 2 or so times.

Would be interested in a French setting, maybe during the Napoleonic wars, or hell, go further back, make it the hundred years war where one can see the brutal efficiency of the French.


Gustave the Steel
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