Nevermind. After playing it for an hour I decided to uninstall this piece of garbage. The controls are just awful in this game and the story is boring, too.
Nevermind. After playing it for an hour I decided to uninstall this piece of garbage. The controls are just awful in this game and the story is boring, too.
the controls are made for a pad , from 2008 any game must be played with a pad
Well, to be honest the controls are quite bad. Even since the first game they never quite do what I want them to, they always decide in the weirdest of moments to jump 90 degrees to either left or right when I want them to jump up that stupid wall.
Ezio is such a better character than Altair. I fully expected him to be the same super arrogant twat, but he's quite bearable (maybe that changes later on, I don't know yet)
Yeah the whole trilogy isn't impressive story-wise (cheesy moments here and there, a couple of uninspired characters) but he's pretty smart and has some good lines...unlike Connor
Ezio is such a better character than Altair. I fully expected him to be the same super arrogant twat, but he's quite bearable (maybe that changes later on, I don't know yet)
Yeah the whole trilogy isn't impressive story-wise (cheesy moments here and there, a couple of uninspired characters) but he's pretty smart and has some good lines...unlike Connor
I agree. I preferred Ezio over Altair and Connor was just one big tawt.
Ezio is such a better character than Altair. I fully expected him to be the same super arrogant twat, but he's quite bearable (maybe that changes later on, I don't know yet)
You're analyzing the series too much. It's not that deep nor thought through. Neon sees some life changing event after every sentence, but sadly I didn't have any of those profound moments personally.
- Warned to return to Masyaf from the same person who warned him at the beginning
For different reasons though. Malik had utter confidence in Al-Mualim, he was not warning him to return to Masyaf, he asked him to go there because otherwise it would go against Al-Mualim. Meanwhile in the first scene of the game Malik was mad because Altair was ignorant and holier-than-thou, killing an innocent man for no reason. The fact that the "warning" is made by the same person is irrelevant.
Quote:
- Warns he cannot act without masters permission
A master whom Altair thinks is very suspicious. Yes, he only suspects at this point, but the suspicions are brought by all 9 men he killed. Even Malik is hesitant after Altair tells him this, he says "If that's the case, the templars are our allies" or something like that. Besides, Altair does then what he thinks is right, he's trying to stop the assault on Masyaf that is considered by two huge forces.
Quote:
- Asks him if he thought he learnt his lesson or not
- "Stop hiding behind words" is Altair's response predecated on nothing at this point
As I said, not nothing. Each of the 9 men killed by Altair had something to say about Altair's ignorance and complete trust in his master, which is why he had that outburst when talking to Al-Mualim saying that he demands the answers.
Quote:
- Bases current actions on 'suspicion', not facts or actual knowledge, suspicion, nothing of which implicates Al Mualim at all yet
- Makes executive decision and runs off to kill Robert de Sable anyway
By trying to kill Robert de Sable again he actually follows the Creed. The Creed says: never compromise the brotherhood. By collecting insufficient information (he didn't know that the funeral was a trick to give De Sable time), he automatically compromised the Brotherhood by bringing two huge forces upon its grounds.
I am shame my Neona... but unfortunately AC1's repetitiveness killed all the fun for me. :<
Like I wrote in the AC thread, the only reason why I finished the game was because of the plausible story and excellent atmosphere, since I found the gameplay to be extremely constricted and unimaginative in terms of variety/missions available.
The combat on the other hand was fine (not very challenging, but still better than AC2's and sequels with their "press A to Awesome" chain-style), though wasn't enough to save the game from its rinse&repetitiveness. It was just too much..
AC2 had many flaws as well, easy combat, story that took dangerous cheesy routes at times, and a slow and cinematic pace in the first chapters, but once the game opened up, it allowed more freedom and different approaches if compared to AC1, not to mention the side missions/activities. The game perhaps lost some of its magic and "seriousness", but gained several points in terms of gameplay, which is the most important aspect for me.
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