Vampyr
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Nodrim




Posts: 9691
Location: Romania
PostPosted: Wed, 6th Jun 2018 23:49    Post subject:
Bendi wrote:
Plot spoilers in spoiler tag Razz

Pretty much that. And I think you also shouldn't
 Spoiler:
 


I believe you can still get the good ending even when npc's die if you don't save them or because of your actions (there will be a time when
 Spoiler:
 



I lost a few NPCs to the choices I made in some districts. The dialogue options didn't help with the first case, being quite deceitful... I kinda gave up on doing a proper good guy run after that. But I still didn't kill any NPC, so I was wondering.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Wed, 6th Jun 2018 23:51    Post subject:
Is there a way to open the locked containers? I keep running into them, but there's no skill that would let me open them. Is there a story element later, or are they just left-over stuff that the devs forgot to take out?
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Bendi




Posts: 3403

PostPosted: Wed, 6th Jun 2018 23:59    Post subject:
No skill for that.
 Spoiler:
 


Some are quest related though.
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h0rnyfavn
Serial Humper



Posts: 13885

PostPosted: Thu, 7th Jun 2018 00:10    Post subject:
@Bendi

Why can't I just mesmerize them and take their shit and then say "These Are Not the Droids You Are Looking For" or something? So, it's just "leave them be" or "kill them"...disappointing.


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Nodrim




Posts: 9691
Location: Romania
PostPosted: Thu, 7th Jun 2018 00:25    Post subject:
AKofC wrote:

Anyway, quitting for now and will be restarting the game because fucking hell are the dialog options vague as fuck.


That dialogue option was pure trolling. I was expecting something else entirely and I was about to restart on the spot when I saw the consequences, but I was already 10 hours into the game, so fuck it!
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Bendi




Posts: 3403

PostPosted: Thu, 7th Jun 2018 02:10    Post subject:
h0rnyfavn wrote:
@Bendi

Why can't I just mesmerize them and take their shit and then say "These Are Not the Droids You Are Looking For" or something? So, it's just "leave them be" or "kill them"...disappointing.


It's probably just constricted/bad game design. There's a lot of dubious design choices in the game.

However mesmerising people into doing something against their will seems to damage their mind. You have at least two examples of that in the game (with one being really disgusting). Nudging them to speak when you know what to ask for seems to be ok though.

Anyway the moral of this is if you don't eat people, you'll be poor and weak.

It's not a great game, but it did make me lose precious sleep hours two days in a row, so that's something Smile
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ixigia
[Moderator] Consigliere



Posts: 65126
Location: Italy
PostPosted: Thu, 7th Jun 2018 05:02    Post subject:
Finally found the time to play the game for some hours this evening, the first impressions are positive. It doesn't seem to excel at anything in particular and its low-budget nature occasionally shows, but the cocktail of investigative bits, narrative-focused semi-open social exploration and swooping-based combat with bloodsucking abilities involved works pretty well for me, it's like playing a hybrid between a Spiders' title and Sherlock Holmes the Sussex Vampire.

There's a gripping atmosphere and the writing/voice acting are pleasant so far. It doesn't scratch that inner itch sadly (*tHoUGts exPrEsSeD in MalKaViaN*) and I wish there was more freedom overall (not a fan of the no jump/contextual blink-only thing/lack of stealth besides the surprise attack), but it's understandable given the fully character-driven direction. The combat is alright for what it is in my opinion, dynamic enough without being a hindrance despite its simplistic nature.

I haven't encountered any serious bugs/technical annoyances so far, the performance is quite solid as well (60fps-ish at 1080p/max, with some drops here and there). The result isn't exactly a technical marvel since the models and textures come with a lick of stylized Dontnod-ization, but it has its moments thanks to the moody lighting and design. Will definitely keep playing and analyzing folks, the general idea is to be a good vampire but the mental image of a supreme overlord sucking everyone's necks and mowing the streets is enticing Dude Cool
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Bendi




Posts: 3403

PostPosted: Thu, 7th Jun 2018 10:15    Post subject:
Rolled back to an earlier save and:

 Spoiler:
 


Basicaly only the ending changes if you do it before the last boss battle.


sin317 wrote:

typical jew comment
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Thu, 7th Jun 2018 10:31    Post subject:
so you walk down the road, and see a door you can open
you go up to the door and try to open - LOADING SCREEN
LOADING SCREEN - you end up in a 2 room instance with 1 exit..

WTF IS THIS CONSOLE SHIT Mad


Lutzifer wrote:
and yes, mine is only average
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Immunity




Posts: 5632

PostPosted: Thu, 7th Jun 2018 10:41    Post subject:
As much as I love this game (and I really do enjoy the atmosphere, dialogue, combat), whoever was in charge of creating the layout of the city should be shit-canned.

Open world my ASS. 9 out of 10 paths lead you to a dead end door that you have to open from the OTHER side. Even though a district may look like it has 4 different approaches to it via the map, there's really only one way to go, then you have to run around to each other alley/approach separately and unlock the fucking iron door from the other side.

Here's an idea - how about I use my vampiric strength or ungodly levitation power to destroy/float over said door instead of Benny-Hilling my way around the fucking map just to turn a goddamn handle.

Fuck me sideways is the city design aggravating in this goddamn game.


I can never be free, because the shackles I wear can't be touched or be seen.
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Bendi




Posts: 3403

PostPosted: Thu, 7th Jun 2018 14:19    Post subject:
Yeah, there's even no damn guards there, just a few pieces of wood, hastily put together.

I guess Reid is just a proper english gentleman and tearing those down would be rude.


sin317 wrote:

typical jew comment
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Mister_s




Posts: 19863

PostPosted: Thu, 7th Jun 2018 15:47    Post subject:
AKofC wrote:
Anyway, quitting for now and will be restarting the game because fucking hell are the dialog options vague as fuck.

 Spoiler:
 

I don't know what you're talking about since I just started the game, but I opened the spoiler anyway since some people elsewhere are also complaining about a vague choice. Should I just take the other option when I get to that choice?
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Thu, 7th Jun 2018 15:50    Post subject:
Mister_s wrote:
AKofC wrote:
Anyway, quitting for now and will be restarting the game because fucking hell are the dialog options vague as fuck.

 Spoiler:
 

I don't know what you're talking about since I just started the game, but I opened the spoiler anyway since some people elsewhere are also complaining about a vague choice. Should I just take the other option when I get to that choice?

You'll get 3. Since she's the pillar of that district, you'll know which one is best for the locals, since the two remaining are self explanatory.
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Nodrim




Posts: 9691
Location: Romania
PostPosted: Thu, 7th Jun 2018 16:01    Post subject:
Mister_s wrote:
AKofC wrote:
Anyway, quitting for now and will be restarting the game because fucking hell are the dialog options vague as fuck.

 Spoiler:
 

I don't know what you're talking about since I just started the game, but I opened the spoiler anyway since some people elsewhere are also complaining about a vague choice. Should I just take the other option when I get to that choice?


It's not the only vague choice. The wording for dialogues' options can be quite misleading, but this is the most impactful one. The outcome for this choice actually got me mad. I spent hours tending to every NPC and making sure everyone survives, then this happened...
To answer your question: You get three choices if you find all the clues, but only one will stabilize the district.
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Thu, 7th Jun 2018 16:42    Post subject:
StrEagle wrote:
so you walk down the road, and see a door you can open
you go up to the door and try to open - LOADING SCREEN
LOADING SCREEN - you end up in a 2 room instance with 1 exit..

WTF IS THIS CONSOLE SHIT Mad


Think you kinda answered your own question there... Laughing


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Mister_s




Posts: 19863

PostPosted: Thu, 7th Jun 2018 21:08    Post subject:
After a couple of hours I really like it. This studio does some great things in the games it makes. It's wonky and it's definitely low budget, but it's a lot of fun. I wish publishers for studios such as these (looking at you PB) would go for a lower price range, full price is ridiculous for this game.

If this studio hires some people for a proper combat system and if they get more money, they could do some great things me thinks.
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AKofC




Posts: 4359

PostPosted: Thu, 7th Jun 2018 21:24    Post subject:
Nodrim wrote:
AKofC wrote:

Anyway, quitting for now and will be restarting the game because fucking hell are the dialog options vague as fuck.


That dialogue option was pure trolling. I was expecting something else entirely and I was about to restart on the spot when I saw the consequences, but I was already 10 hours into the game, so fuck it!


You have more willpower than me.

Now I'm back to where I was before the restart, and accidentally closed off some hints / quests that I unlocked in my previous game because I was just skipping everything. But ah well worth it I suppose.


Also now that I've played some more, combat is a no brainer and I think I should be fine with not feeding on anyone.

Just don't lock on, get a weapon with stun, and upgrade your bite abilities.

Stun an opponent, then feed, and everyone else will just stop and watch you do it, which allows you to regenerate stamina as well. If you start the bite animation just before an enemy attack lands, it does nothing as you are invulnerable during the animation.

It's like I'm in highschool again playing The King Of Fighters 2001 with that sweet invincibility frames.

Best weapon is probably a two hander that adds stun as a side effect and does good damage.

So yeah, combat is shit. But so far the game has been fun, even on my restart that flushed like 8 hours down the toilet.

They also really went overboard with the world design. Like there's some dude trapped somewhere and after you save him, he doesn't seem to notice the place he is in is filled with dismembered / eaten corpses.

Flu epidemic or not, that's just weird for them to not care.

Also how the vampire hunters are just standing next to monsters. I suppose that's so you can drag them to the monsters and have a 3 way fight, but it's still weird if you clear an area, turn the corner and there's a sewer monster just chilling.


And yeah, that major choice thing is really poorly worded. If they just put in mesmerize instead of charm, then it would have been fine. Don't have two different terms for the same thing, it's confusing.


Gustave the Steel
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Nodrim




Posts: 9691
Location: Romania
PostPosted: Fri, 8th Jun 2018 01:52    Post subject:
I pushed through. I worked to keep all the districts afloat despite that retarded choice and the moments of carelessness that followed and I succeeded. I actually got the good ending! Mr. Green
I think the first four chapters are the story's strongest moments. The epilogue is OK. But the narrative doesn't deliver anymore after the final district is unlocked. It's shallow and cliche taking away the mystery and atmosphere with uninspired explanations.
I don't find Vampyr as a bad game, but questionable design choices, lazy work and a limited budget did take their toll. I can't say I'm surprised by its scores (and I don't say that often). But I think I got what I wanted from this game, the hope for better ventures into the night. I think I'm going to review this one.
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speedgear




Posts: 2697
Location: portugal
PostPosted: Fri, 8th Jun 2018 16:07    Post subject:
Nodrim wrote:
I pushed through. I worked to keep all the districts afloat despite that retarded choice and the moments of carelessness that followed and I succeeded. I actually got the good ending! Mr. Green
I think the first four chapters are the story's strongest moments. The epilogue is OK. But the narrative doesn't deliver anymore after the final district is unlocked. It's shallow and cliche taking away the mystery and atmosphere with uninspired explanations.
I don't find Vampyr as a bad game, but questionable design choices, lazy work and a limited budget did take their toll. I can't say I'm surprised by its scores (and I don't say that often). But I think I got what I wanted from this game, the hope for better ventures into the night. I think I'm going to review this one.

im on chapter IV, soo far im like what i see. i would like more chances to embrace and turn people on.


Sin317 wrote:
while you can't "turn gay", you can cut off your balls. believe me, you'll never think of women again.


zmed wrote:
Or just a defense mechanism. If you fart, you'll most definitely smell it so your brain tells you it ain't bad as strangerfarts.
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Immunity




Posts: 5632

PostPosted: Fri, 8th Jun 2018 20:00    Post subject:
Just finished this last night.

DontNod truly are master storytellers, not so much through their plot, but through their characters.

I got the "perfect" ending where you keep the districts healthy and don't feed on anyone, and I must say that it explained everything beautifully in the end - and tied up pretty much all the loose ends while at the same time leaving it open for a sequel should they so desire. I haven't been this pleased by a game ending in a long while.

My one gripe, story-wise, is I was expecting them to give a little expose at the end of what the citizens you left alive (at least the pillars) went on to do. You didn't really get any of that, which is a shame. Sad

Wonderful game - despite the shit combat, limited vampire abilities, and absolutely god awful level/city design. This will probably go on to take my personal GOTY this year, as it was playable from start to finish without any major issues (when's the last time we, as PC gamers, got to say that?), while PoE II was NOT.


I can never be free, because the shackles I wear can't be touched or be seen.
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KillerCrocker




Posts: 20503

PostPosted: Fri, 8th Jun 2018 20:52    Post subject:
So should this game be played on easy to enjoy story and fuck the combat ?


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AKofC




Posts: 4359

PostPosted: Fri, 8th Jun 2018 20:56    Post subject:
KillerCrocker wrote:
So should this game be played on easy to enjoy story and fuck the combat ?


There is no difficulty setting. How hard it is depends on whether or not you choose to feed on citizens.

But so far, combat is easy if you cheese it with a two hander with a stun effect and the invincibility of the biting animation.


Gustave the Steel
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Bendi




Posts: 3403

PostPosted: Fri, 8th Jun 2018 21:06    Post subject:
AKofC wrote:
KillerCrocker wrote:
So should this game be played on easy to enjoy story and fuck the combat ?


But so far, combat is easy if you cheese it with a two hander with a stun effect and the invincibility of the biting animation.


Did exactly that. Weapon upgrades are thankfully independent from your level.

I later used a really nice sabre+650dmg shotgun for faster hitting bosses. As a peaceful vamp my xp options were limited, so I basicaly went for full passive build: Bite strength+stamina+bite regen.

It's most likely not the best build, but It allowed me to finish the game.
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Mister_s




Posts: 19863

PostPosted: Fri, 8th Jun 2018 21:19    Post subject:
KillerCrocker wrote:
So should this game be played on easy to enjoy story and fuck the combat ?

If you're good at action RPG, the combat system is decent enough. I play with a gamepad though, maybe that's why I don't have problems with it. It's just uninspired and superficial.
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Nodrim




Posts: 9691
Location: Romania
PostPosted: Fri, 8th Jun 2018 22:31    Post subject:
[quote="Mister_s"]
KillerCrocker wrote:
I play with a gamepad though, maybe that's why I don't have problems with it.


Blasphemy! It's the developer's fault that they can't make a proper targeting system; allow players to fully customize their keys and make controls without mouse acceleration involved.
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Mister_s




Posts: 19863

PostPosted: Fri, 8th Jun 2018 22:36    Post subject:
Targeting works good with a gamepad.
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KillerCrocker




Posts: 20503

PostPosted: Fri, 8th Jun 2018 22:41    Post subject:
The combat looks tedious and clunky. I like souls games too much to waste my time on this crap with vampyr. i will wait for god mode trainer or something... I mean, I will try the game first. Maybe it will just be ok


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Nodrim




Posts: 9691
Location: Romania
PostPosted: Fri, 8th Jun 2018 22:49    Post subject:
Mister_s wrote:
Targeting works good with a gamepad.


Like I said above, they didn't bother to implement a lot of basic features.
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h0rnyfavn
Serial Humper



Posts: 13885

PostPosted: Fri, 8th Jun 2018 22:52    Post subject:
@KillerCrocker
Quote:
combat looks tedious and clunky.


so like in Vtm Bloodlines? Laughing


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Nodrim




Posts: 9691
Location: Romania
PostPosted: Fri, 8th Jun 2018 22:54    Post subject:
While that is true, the progression and variety of VTMB makes things far more interesting. Here you pretty much fight the same 3-4 types of enemies all the time and with a respawn system in place and scaling, it's just not pretty.
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