the loot part is yeah, but it does feel like diablo 2 on hell difficulty, where you constantly adapt yourself to changing resistances by the mobs. in that little microcosm of the game, all is fine for me. once you look for stuff beyond that, flaws are everywhere.
adapt yourself to changing resistances by the mobs
Well there is adapting and there is this:
Quote:
So i have tried insane 51+ for few hours and it seems to be quite weird.
Drops dont seems to reflect difficulty (lvl ~60-80 at ~50% story).
Enemies seems to be more dangerous (i got even 1shoted with 150 hp, possible deaths in half of second) - yet i get barely any XP so i wasnt able to lvlup even once.
Groups of enemies has unpredictably mixed immunities/resistances, which now seems to be very frustrating as i already met enemies with physical "imunity"+3 elemental immunity. Its pain to fight these groups as u can efectivly dmg only 1 enemy from whole group.
That from the latest patch? Currently, unpatched using ISODEMO, playing 50%+ now on second hardest skill and find it decently challenging. Loot and XP come out fine. Still floored how many different weapons there are.. jeezz.. Makes Doom4 look totally like iTard console shiet in comparison.
Btw, is there ever gonna be a real good sniper rifle so I can snipe from ~500-600m away? I tend to use my standard pistols with major upgrades to do the head shots but wished there was something more official. Not sustainable using a pistol then using iron-sights to.. snipe.
MSI GT72S 6QF Dominator Pro S 29th Anniversary Intel i7 6820HK @ 4.0Ghz, 32GB DDR4-2133 RAM, 2x256GB Raid0 Toshiba NVMe 2.5 inch PCIe SSD, Nvidia Geforce GTX 980 OC'ed 200+ Core / 200+ Mem, 17.3 inch LG IPS HD Display @ 75Hz, Intel 7265AC Wifi, Windows 10 Pro BIOS version: .112 EC Firmware version: .105
Insane difficulty is ridiculous especially in co-op now.. And that's just tier 1 insane difficulty.
I've just played a bit in co-op and essentially 80% of mobs got a shitload of resistances + power immunity.
What's the point of skills if almost 80% of mobs are power immune? That's the most retarded way of making things "difficult". It wasn't challenging and fun.It was tedious and boring.
So what's past insane? They got now 3 tiers These guys just don't know how to balance things. Besides, rewards should be insane too then.. as in insanely powerful and satisfying
adapt yourself to changing resistances by the mobs
Well there is adapting and there is this:
Quote:
So i have tried insane 51+ for few hours and it seems to be quite weird.
Drops dont seems to reflect difficulty (lvl ~60-80 at ~50% story).
Enemies seems to be more dangerous (i got even 1shoted with 150 hp, possible deaths in half of second) - yet i get barely any XP so i wasnt able to lvlup even once.
Groups of enemies has unpredictably mixed immunities/resistances, which now seems to be very frustrating as i already met enemies with physical "imunity"+3 elemental immunity. Its pain to fight these groups as u can efectivly dmg only 1 enemy from whole group.
This is just stupid.
well, will adress that if I experience it. so far it's not that bad for me.
Eh, wasn't that shadow flickering said to be fixed with the last patch?
Got some extreme flickering in some cave in a mission.
Also not sure if this was the case at release too: But the view distance for many objects is pretty low. Means i constantly see things fade in when i get closer.
Possible to fix that somehow?
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
The problem is..we were supposed to play this ninja Neo. like in the first game.. now it doesn't feel this way at all..everyone has got several resistances and almost always power immune..the fuck I spent all these points for then? To impale and chi blast trash I can one-two shot kill?
i was able to spot your pop in bob. the only one I found. the yellow lamp dissapears and the wall behind the smoke gets swiss cheese holes
Getting used to the new patch finally. leveled up twice since the patch, and I played over 5 hours since. But i can see the complaints. you really need to be a masochist to enjoy insane difficulty, and I certainly am one
well it can't be game settings as it's maxed out on my end. i only disabled blur, dof and film grain as i like to see what's happening on screen
btw, have you guys found the turret gem yet? it's quite awesome for larger mobs. I deploy my grenade laucher turret for distraction and then when chaos ensues I go in with melee.
(Notice the crap on the floor and the distant orange flowers)
h0rnyfavn wrote:
@Drowning_witch
Quote:
have you guys found the turret gem yet?
I think I have but I didn't use it coz I remember reading it wasn't that good.
I used the turret gem once with a grenade launcher: Big meh.
Rarely hit moving targets, and didn't help much either. And you have to reload the weapon after its deployment too.
Maybe it's better with some Minigun type.
For turret, minigun + max auto reload is the way to go. Or was to be more precise since they nerfed auto reload. You also needed a lot of crit and crit damage or the damage would be shit. Have the right build and it would deal a good chunk of damage to bosses with a 5 second down time. With that you will always do more dps than just using one weapon.
That above looks like the decal draw distance, vegetation distance (And density.) can also be controlled but I don't know if the neo-vegetation counts.
EDIT: This one perhaps?
r_lod_screen_area_skinned_decal
Well, finished now after 17h with 100% completed and level 30.
Compared to the previous game this here felt more like a quick and dirty job. None of the new features felt really fleshed out to me.
For example the countless crap upgrades, or no text-chat / no ping shown / no server sorting-feature in multiplayer, or the often same looking missions.
For combat i mostly rolled with a melee weapon with ice/freezing enchantments. Was so fucking satisfying to slow or shatter enemies.
Used a shotgun once in a while. 80% of the other weapons i rarely or never touched.
Melee does decent damage but come off it some of the larger Rocket Launchers do INSANE splash damage so I usually fire one into a crowd while their on patrol to easily soften their ranks up then for quick kills use Plasma Nade launchers, Gauss Rifle (good lord!) or some of the enhanced shotguns. Dayum! Melee is ok but I'd rather not always get into close combat when I can dispatch from med-long range. Loving projectile weapons mostly especially the "enhanced" pistols for headshots!
MSI GT72S 6QF Dominator Pro S 29th Anniversary Intel i7 6820HK @ 4.0Ghz, 32GB DDR4-2133 RAM, 2x256GB Raid0 Toshiba NVMe 2.5 inch PCIe SSD, Nvidia Geforce GTX 980 OC'ed 200+ Core / 200+ Mem, 17.3 inch LG IPS HD Display @ 75Hz, Intel 7265AC Wifi, Windows 10 Pro BIOS version: .112 EC Firmware version: .105
@thudo
Dashing in and out with for example Sting charged up does the trick.
Or using charged upped Force Slashes.
Or pushing enemies to the ground.
Or impaling them.
Or using Vanish first before one of the above.
As you see, i really had no problem doing mostly melee.
I found the Rocket Launcher and Gaus Rifle rather lacking. Even with their upgrade ~800 and ~500 damage and even after using the Charge upgrade for both. For the time the charging up and and reloading took, i could have killed the enemies already two times with other weapons.
I finished the game playing on hard difficulty and using almost exclusively melee.Insane (pre-patch, I dunno how it is now) wasn't that different from hard.
Why kill at risk of damage at close range when you can mass-injure/soften-up from afar? All the weapons seem to do the trick especially large rocket platforms as enemies are on-patrol they don't remotely notice the ordnance inbound to them before its too late.
However, I agreed.. early on I REALLY loved the Warsaaw and dual-blade kills but with so many more great ranged weapons I prefer to kill at range.
MSI GT72S 6QF Dominator Pro S 29th Anniversary Intel i7 6820HK @ 4.0Ghz, 32GB DDR4-2133 RAM, 2x256GB Raid0 Toshiba NVMe 2.5 inch PCIe SSD, Nvidia Geforce GTX 980 OC'ed 200+ Core / 200+ Mem, 17.3 inch LG IPS HD Display @ 75Hz, Intel 7265AC Wifi, Windows 10 Pro BIOS version: .112 EC Firmware version: .105
Signature/Avatar nuking: none (can be changed in your profile)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum