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Posted: Wed, 8th Jun 2005 06:47 Post subject: |
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Posted: Wed, 8th Jun 2005 06:51 Post subject: |
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Anyone found any english text from betas or something for this one?
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Posted: Wed, 8th Jun 2005 12:00 Post subject: |
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| ivsft wrote: | | Anyone found any english text from betas or something for this one? |
word... the english text patch would really be appreciated if anyone happens to know where it is.
I really like this game so far. i was a huge fan of 2150 and i hope i'll keep on liking it when i see more of it. will surely buy the english version when it comes out.
one thing that bothers me though... the agents. 5 minutes into a skirmish i was able to hire an agent for practically nothing and got this little tank that could single handedly run over 3 enemy bases. seems like weird balancing to me.
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Posted: Wed, 8th Jun 2005 17:59 Post subject: |
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From what I can tell, the english files are on the official board but they're in one of the two locked forums. Oh well. However, the German version of the Inside Earth 2160 site has a Language File Editor utility for download that supposedly makes it very easy to change strings in the language file. I haven't tried it yet, but maybe that'll work out?
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Posted: Wed, 8th Jun 2005 20:41 Post subject: |
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If you find a solution which actually will make english text in the game. By all means, please share with us.
I cannot try the game without english, too much stuuf in it to build and have no idea which one is what for.
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Posted: Wed, 8th Jun 2005 23:53 Post subject: |
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the games is very promising. but i will wait until english version
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Posted: Fri, 10th Jun 2005 08:12 Post subject: |
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Ok, this is going to take some work. There's a tool on that site called WDPack which will let you pull language.lan and languageKL.lan from the archive. The KL file seems like some sort of key mapping, so I'm ignoring it for the moment. language.lan has probably every string in the game in it. I've opened it with a hex editor and had some progress, but there's a problem. If a string has 7 letters, I need to replace those 7 letters. No more, no less. At least that's what it seems like so far. The strings themselves have 00 seperating every letter. Example:
Kampagne
4B 00 61 00 6D 00 70 00 61 00 67 00 6E 00 65
I've successfully replaced every entry of this in the file with
Campaign
43 00 61 00 6D 00 70 00 61 00 69 00 67 00 6E
This seems to work fine, except the first instance on the main menu has "Campaignn" due to an extra n on the original "Kampagne." I haven't tried putting whitespace over this yet, but that should do the trick. Of course, there's another problem. That'll look really goddamn weird when you start getting into the descriptions and text blocks.
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Posted: Fri, 10th Jun 2005 15:33 Post subject: |
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at leastwe have some progress. But still we need a better solution.
Keep it up.
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whackazog
Posts: 194
Location: Coming straight out of Martha Sterwarts Ass
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Posted: Fri, 10th Jun 2005 18:50 Post subject: |
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Damn germans dont even think of there follow english speaking humans. Blast you!!!
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Posted: Fri, 10th Jun 2005 21:28 Post subject: |
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Ok, wasn't as difficult as I thought. Example:
Under translateMainMenuCampaigns, after partially translating...
| Code: | [] ' ' ' & ' C ' a ' m ' p ' a ' i ' g ' n ' n ' []
^ this is 0x0A in hex
[] ' ' ' & ' C ' a ' m ' p ' a ' i ' g ' n ' []
^ this is now 0x09 in hex |
Oh, and the & seems to indicate that the next letter will be a hotkey for that menu. No idea what happens if they conflict, and hopefully I won't find out. Being able to change string length is going to help sooooo much. However, don't expect me to release this. It won't be soon, if at all. I'd rather not get any heat on me over a (poor) translation, but I'll happily put the info out there for anyone who wants to try it themselves. I might put a screenshot up of the video options menu when I finish editing it though.[/code]
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