Remember when "devs" used to do it before release, rather than release a messed up turd and then polish the turd after release?
that was at the time where AAA publisher thought they have to do their best to selll , nowadays they learned that even shit in golden clothes sells gangbusters ...others just followed the big guys
Remember when "devs" used to do it before release, rather than release a messed up turd and then polish the turd after release?
that was at the time where AAA publisher thought they have to do their best to selll , nowadays they learned that even shit in golden clothes sells gangbusters ...others just followed the big guys
Nowadays I am scared of playing games when they come out, I feel I am depriving myself of a good experience by not waiting for a while for them to be polished.
That is sad.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
Space Hulk: Deathwing - Enhanced Edition is coming to PS4 & PC on May 22nd
The Enhanced Edition brings a host of new content and upgrades, expanding upon the base game for the ultimate Space Hulk experience:
Class Customization – deep progression system lets players unlock armour and weapon skins, attachments, perks and more for aesthetic and gameplay customization.
Chaplain Class – the Chaplain brings a host of abilities to increase the squad’s survivability, and is more than capable of killing hordes of Xenos in melee combat.
New Weapons – more melee and ranged weapons give players even more options to load out their squad for battle.
New Enemy Types – new, unique Genestealer types offer a greater challenge to those who dare enter the depths of the Space Hulk.
Special Missions – Randomized objectives and enemy spawns bring a new level of replayability.
I will wait for the definitive enhance goty edition
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But Streum On have been tweaking and patching away and now are unveiling their Enhanced Edition of Deathwing. It's been optimized hugely, and I only encountered one framerate drop in hours of play. The multiplayer's been revamped, with a system for leveling up and a suite of persistent customization options. There are new enemies and weapons. It's almost but not quite a whole new game.
Quote:
Deathwing remains a game for the 40K hardcore, who will lap up the environments and spend hours earning renown points to buy the sweet Guardian of the Covenant outfits. The improved framerate and some fresh blood in the multiplayer will give fans an excuse to jump back in and shout about PURGING FOR THE EMPEROR once again, but it's still tough to recommend to anyone else. Still, within its niche it does the job, and it's an entirely free upgrade for those who own the original. Which is nice.
Game's still crap. It does run better, but none of the abilities have any "punch" to them, and there's pretty much no hit feedback apart from your suit changing color (you can't really tell "when" you're getting hit until it's too late).
Still feels amateurish.
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Game's still crap. It does run better, but none of the abilities have any "punch" to them, and there's pretty much no hit feedback apart from your suit changing color (you can't really tell "when" you're getting hit until it's too late).
Still feels amateurish.
mEh:
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
I wanted to like (the original) but it was so fucking dull and boring even for just a shooter.
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