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Posted: Sun, 7th Feb 2021 20:34 Post subject: |
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Shiiiiieeeet, don't tempt me.
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tonizito
VIP Member
Posts: 51495
Location: Portugal, the shithole of Europe.
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Posted: Sun, 7th Feb 2021 21:19 Post subject: |
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| Arukardo wrote: | | Shiiiiieeeet, don't tempt me. | Fine.
While it looks great, I already had to do like ~60% of the fixes in here:
https://www.pcgamingwiki.com/wiki/F.E.A.R.
Didn't have this many bugs with my ol' 4690K on the last time I played this, which was also on Win10... I think.
| boundle (thoughts on cracking AITD) wrote: | | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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xExtreme
Posts: 5810
Location: 43 6C 75 6A 2D 4E 61 70 6F 63 61
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Posted: Mon, 8th Feb 2021 15:35 Post subject: |
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| lolozaur wrote: | a remake where you can see enemies through walls and checkpoints every 3 seconds  |
Also ditch mouse and keyboard support, while at it...
It's a trend nowadays and people seem to accept it, like the brain-washed poor sheep they are...
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Posted: Mon, 8th Feb 2021 18:39 Post subject: |
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| xExtreme wrote: | We need a remake for this one  |
Yeah, a remake with improved environmental work would greatly help the game. The samey corridors weren't up to snuff even back in the day.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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tonizito
VIP Member
Posts: 51495
Location: Portugal, the shithole of Europe.
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Posted: Mon, 8th Feb 2021 18:52 Post subject: |
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No, please
Remaster it so the gameplay stays the same, just modernize the graphics a bit and solve the buggy stuff for modern systems.
A remaster would probably fuck everything up, FEAR 2 and F3AR *shudders* style.
| boundle (thoughts on cracking AITD) wrote: | | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
Last edited by tonizito on Mon, 8th Feb 2021 19:26; edited 1 time in total
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bronson
Posts: 1384
Location: Asteroid B-612
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Posted: Mon, 8th Feb 2021 19:39 Post subject: |
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No, just about every review noted the non-existent variety, typically pointing it out as the biggest flaw of the game.
https://www.ign.com/articles/2005/10/13/fear
| Quote: | | I also hope that Monolith chooses a little more environmental variety. As you can probably tell from previous coverage, there's a lot of industrial complexes, and the tone stays urban the whole way through. As I wound my way towards the end of the game, I found myself thinking of the cool alternatives they could have thrown our way, like a derelict freighter, a lonely wilderness, a dank cave, a ghostly plane of existence, ancient ruins, an old castle, an abandoned desert town. I can appreciate the increased design work that goes into crafting good-looking areas in conventional locations these days, but I felt strong echoes of Max Payne, on top of the Slo-Mo Mode. On the other hand, this is about the strongest complaint I can level against the game. |
https://www.gamespot.com/reviews/fear-review/1900-6135744/
| Quote: | | The environments can also feel a bit repetitive after a time. F.E.A.R. takes place in basically three settings: a deserted industrial area, a deserted office complex, and a deserted and rundown urban setting. Notice a pattern? While the levels are designed to allow for wild and wooly gunfights, F.E.A.R. could certainly use more variety when it comes to environments, because there's a certain point where you feel like you've explored the same factory or office complex for the umpteenth time. It would be nice to also have an unpredictable element in the game, such as civilians who you need to protect, or at least, not harm. |
http://pc.gamespy.com/pc/fear/662327p2.html
| Quote: | | The game's lone weak spot -- and it's a significant one -- is its middle act at the Armacham offices. For these mid-game chapters, F.E.A.R. drags a bit, and tracking Fettel begins to feel like a wild ghost chase that will never resolve. All the firefights begin to look the same, all the offices and maintenance passages all begin to look alike (there's almost no outdoor combat), and since the enemies are clones, they all look and sound alike as well, save for a few tougher mini-bosses. Phone messages and laptops provide some backstory, and there are some jump-out-your-seat moments, but there's just not enough meat to these levels; you feel like you're being strung along, that it's all a big tease that can't possibly have a good enough payoff. |
https://www.eurogamer.net/articles/r_fear_pc
| Quote: | | Every step of the way this is about the same sort of combat and its incidental impact. It's got helicopters and dust clouds, sure, but don't expect to sit on a sand dune and watch the morning sun ease a rippling course over the hazy horizon and you're fine. That said, if there's a criticism here, it's that outside the combat the environmental detail too often boils over into inconsequential detail - with countless office cubicles to explore for nought but the occasional quirky in-joke. |
https://worthplaying.com/article/2005/10/28/reviews/28594/
| Quote: | | If there's one thing that F.E.A.R. could have done better, it's the variety of locations. Don't get me wrong – the level design is great. Not only does it feel like you're making your way across real blueprints of these indoor locations, but they're also littered with great little details, from signs reminding workers of the company's goals to timesheets and whatnot. Unfortunately, there's very little in the way of outdoor environments, and when the game does head outdoors, it's apparent why they aren't so prominent. The game engine simply doesn't handle them well. In one instance, I stepped out from a silky smooth office onto a rooftop, and my framerate literally crashed into the abyss – I thought the game had locked up. When I made it back indoors (unscathed, fortunately), things improved again. It's slightly disappointing that more environments couldn't be included, but it hardly affects what's already here. |
The game would benefit so much from a remake with a decent environmental budget.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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xExtreme
Posts: 5810
Location: 43 6C 75 6A 2D 4E 61 70 6F 63 61
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Posted: Mon, 8th Feb 2021 19:50 Post subject: |
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Kinda this ^
If the same team is up for it, and more devs open minded, this could turn into something, loved everything about FEAR games back then, even now...
But I'd love them to be remade to the standards of today but keeping the same gameplay of course...
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bronson
Posts: 1384
Location: Asteroid B-612
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ixigia
[Moderator] Consigliere
Posts: 65123
Location: Italy
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Posted: Tue, 9th Feb 2021 03:26 Post subject: |
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Yep, FEAR belongs to the same elite circle as Stalker, Crysis and the likes. No "official" remustarding/reboobing job would be capable of preserving its essence without doing some sort of collateral damage, not in this day and age where the primary focus is to cater to those who play in the bathroom. Just leave it to the fanbase to fix and eventually improve the things that really need improving.
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