F.E.A.R.
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FireMaster




Posts: 13553
Location: I do not belong
PostPosted: Sat, 6th Feb 2021 22:59    Post subject:
tonizito wrote:
https://www.moddb.com/mods/fear-xp-rivarez-mod

Comparisons:
 Spoiler:
 


To keep only the better textures bit:
Quote:
For this mod (features),

F.E.A.R 1:
Go to Rivarez folder and delete the following folders:
Database folder ( fear.gamdb00p )
Rivarez\guns\"Snd"

Result: Vanilla + Rivarez world details features

+ the details of enemy models are not reduced with increasing the distance from them;
+ the dead bodies and it's parts are not disappear;
+ blood on dead bodies and other objects(walls, floors etc.) does not disappear;
+ the bullet holes and nails are not disappear;
+ shell casings are not disappear;
+ shards of broken glass and wood debris are not disappear;

I don't know for weapons

F.E.A.R Extraction Point:
Go to Rivarez folder and delete the following folders:
Database folder ( fearxp.gamdb00p )
voicexp(russian) "If you're not Russian"

Result: Vanilla + Rivarez world details features
Same as the above

REMEMBER: Rivarez mod will not work on Perseus Mandate.



Yep time for another playthrough Me Gusta
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Arukardo




Posts: 4466

PostPosted: Sun, 7th Feb 2021 20:34    Post subject:
Shiiiiieeeet, don't tempt me.
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tonizito
VIP Member



Posts: 51495
Location: Portugal, the shithole of Europe.
PostPosted: Sun, 7th Feb 2021 21:19    Post subject:
Arukardo wrote:
Shiiiiieeeet, don't tempt me.
Fine.
While it looks great, I already had to do like ~60% of the fixes in here:
https://www.pcgamingwiki.com/wiki/F.E.A.R.

Didn't have this many bugs with my ol' 4690K on the last time I played this, which was also on Win10... I think.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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xExtreme




Posts: 5810
Location: 43 6C 75 6A 2D 4E 61 70 6F 63 61
PostPosted: Sun, 7th Feb 2021 21:20    Post subject:
We need a remake for this one Sad
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qqq




Posts: 1518

PostPosted: Sun, 7th Feb 2021 22:14    Post subject:
xExtreme wrote:
We need a remake for this one Sad


Why ? The game plays beautifully today as it did then. A remake would be some controller shit. Nothing would function as it does now.
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lolozaur




Posts: 26309

PostPosted: Mon, 8th Feb 2021 07:19    Post subject:
a remake where you can see enemies through walls and checkpoints every 3 seconds Pffchh
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blackeyedboy




Posts: 10218
Location: Transylvania
PostPosted: Mon, 8th Feb 2021 15:35    Post subject:
lolozaur wrote:
a remake where you can see enemies through walls and checkpoints every 3 seconds Pffchh


Also ditch mouse and keyboard support, while at it...

It's a trend nowadays and people seem to accept it, like the brain-washed poor sheep they are...


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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consolitis
VIP Member



Posts: 27317

PostPosted: Mon, 8th Feb 2021 18:39    Post subject:
xExtreme wrote:
We need a remake for this one Sad


Yeah, a remake with improved environmental work would greatly help the game. The samey corridors weren't up to snuff even back in the day.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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tonizito
VIP Member



Posts: 51495
Location: Portugal, the shithole of Europe.
PostPosted: Mon, 8th Feb 2021 18:52    Post subject:
No, please Sad
Remaster it so the gameplay stays the same, just modernize the graphics a bit and solve the buggy stuff for modern systems.

A remaster would probably fuck everything up, FEAR 2 and F3AR *shudders* style.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then


Last edited by tonizito on Mon, 8th Feb 2021 19:26; edited 1 time in total
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bronson




Posts: 1384
Location: Asteroid B-612
PostPosted: Mon, 8th Feb 2021 19:00    Post subject:
consolitis wrote:
xExtreme wrote:
We need a remake for this one Sad


Yeah, a remake with improved environmental work would greatly help the game. The samey corridors weren't up to snuff even back in the day.


The same-y corridors were absolutely up to snuff back then. From what I vaguely remember, everybody loved the game's environments initially. The complaints started pouring in on consecutive play throughs because the game can be repetitive once you know what to expect. The office corridors were used because the level designer and AI designer did a fantastic job in working together in making the enemies feel realistic. FEAR 2 was a good example of what happens when you force location variety and badly implemented gameplay changes.
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consolitis
VIP Member



Posts: 27317

PostPosted: Mon, 8th Feb 2021 19:39    Post subject:
No, just about every review noted the non-existent variety, typically pointing it out as the biggest flaw of the game.

https://www.ign.com/articles/2005/10/13/fear

Quote:
I also hope that Monolith chooses a little more environmental variety. As you can probably tell from previous coverage, there's a lot of industrial complexes, and the tone stays urban the whole way through. As I wound my way towards the end of the game, I found myself thinking of the cool alternatives they could have thrown our way, like a derelict freighter, a lonely wilderness, a dank cave, a ghostly plane of existence, ancient ruins, an old castle, an abandoned desert town. I can appreciate the increased design work that goes into crafting good-looking areas in conventional locations these days, but I felt strong echoes of Max Payne, on top of the Slo-Mo Mode. On the other hand, this is about the strongest complaint I can level against the game.


https://www.gamespot.com/reviews/fear-review/1900-6135744/

Quote:
The environments can also feel a bit repetitive after a time. F.E.A.R. takes place in basically three settings: a deserted industrial area, a deserted office complex, and a deserted and rundown urban setting. Notice a pattern? While the levels are designed to allow for wild and wooly gunfights, F.E.A.R. could certainly use more variety when it comes to environments, because there's a certain point where you feel like you've explored the same factory or office complex for the umpteenth time. It would be nice to also have an unpredictable element in the game, such as civilians who you need to protect, or at least, not harm.


http://pc.gamespy.com/pc/fear/662327p2.html

Quote:
The game's lone weak spot -- and it's a significant one -- is its middle act at the Armacham offices. For these mid-game chapters, F.E.A.R. drags a bit, and tracking Fettel begins to feel like a wild ghost chase that will never resolve. All the firefights begin to look the same, all the offices and maintenance passages all begin to look alike (there's almost no outdoor combat), and since the enemies are clones, they all look and sound alike as well, save for a few tougher mini-bosses. Phone messages and laptops provide some backstory, and there are some jump-out-your-seat moments, but there's just not enough meat to these levels; you feel like you're being strung along, that it's all a big tease that can't possibly have a good enough payoff.


https://www.eurogamer.net/articles/r_fear_pc

Quote:
Every step of the way this is about the same sort of combat and its incidental impact. It's got helicopters and dust clouds, sure, but don't expect to sit on a sand dune and watch the morning sun ease a rippling course over the hazy horizon and you're fine. That said, if there's a criticism here, it's that outside the combat the environmental detail too often boils over into inconsequential detail - with countless office cubicles to explore for nought but the occasional quirky in-joke.


https://worthplaying.com/article/2005/10/28/reviews/28594/

Quote:
If there's one thing that F.E.A.R. could have done better, it's the variety of locations. Don't get me wrong – the level design is great. Not only does it feel like you're making your way across real blueprints of these indoor locations, but they're also littered with great little details, from signs reminding workers of the company's goals to timesheets and whatnot. Unfortunately, there's very little in the way of outdoor environments, and when the game does head outdoors, it's apparent why they aren't so prominent. The game engine simply doesn't handle them well. In one instance, I stepped out from a silky smooth office onto a rooftop, and my framerate literally crashed into the abyss – I thought the game had locked up. When I made it back indoors (unscathed, fortunately), things improved again. It's slightly disappointing that more environments couldn't be included, but it hardly affects what's already here.


The game would benefit so much from a remake with a decent environmental budget.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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xExtreme




Posts: 5810
Location: 43 6C 75 6A 2D 4E 61 70 6F 63 61
PostPosted: Mon, 8th Feb 2021 19:50    Post subject:
Kinda this ^

If the same team is up for it, and more devs open minded, this could turn into something, loved everything about FEAR games back then, even now...

But I'd love them to be remade to the standards of today but keeping the same gameplay of course...
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bronson




Posts: 1384
Location: Asteroid B-612
PostPosted: Mon, 8th Feb 2021 22:23    Post subject:
consolitis wrote:
No, just about every review noted the non-existent variety, typically pointing it out as the biggest flaw of the game.


I wasn't talking about reviewers; I meant how it was received by the fan base. It really wasn't an issue back then, even though in hindsight it should've been. On the old Monolith forums, you were actively silenced if you voiced concerns about it. The most common take why the game won't benefit from more variety in its level design was because the story won't make sense with how the narrative was developed through the office answering machines. Laughing

In all honesty, it's best they don't touch the game. I have zero confidence in their ability to improve it. As Craig Hubbard said a couple of years back, you can't afford to develop a game like F.E.A.R. in today's industry.
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ixigia
[Moderator] Consigliere



Posts: 65123
Location: Italy
PostPosted: Tue, 9th Feb 2021 03:26    Post subject:
Yep, FEAR belongs to the same elite circle as Stalker, Crysis and the likes. No "official" remustarding/reboobing job would be capable of preserving its essence without doing some sort of collateral damage, not in this day and age where the primary focus is to cater to those who play in the bathroom. Just leave it to the fanbase to fix and eventually improve the things that really need improving.
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blackeyedboy




Posts: 10218
Location: Transylvania
PostPosted: Tue, 9th Feb 2021 12:40    Post subject:
If you consider replaying this, use this fix for the eventual FPS issues:

https://community.pcgamingwiki.com/files/file/789-directinput-fps-fix/


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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