Civilization V
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Tue, 16th Sep 2014 15:07    Post subject:
Arukardo wrote:
What about enemies? Does this mod have filthy console peasants?

renaming barbarians would be enough Wink
also Gabenism religion (also OP for now) http://steamcommunity.com/sharedfiles/filedetails/?id=155247914
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scaramonga




Posts: 9800

PostPosted: Tue, 16th Sep 2014 15:50    Post subject:
Theescapist wrote:
Any good mods out there that completely change the game?


Yeah, Beyond Earth.









 Spoiler:
 
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Overlord123




Posts: 2335

PostPosted: Tue, 16th Sep 2014 16:35    Post subject:
scaramonga wrote:
Theescapist wrote:
Any good mods out there that completely change the game?


Yeah, Beyond Earth.









 Spoiler:
 

FAIL! It's not out yet. Cool Face
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konkol84




Posts: 3693
Location: Po(o)land
PostPosted: Tue, 16th Sep 2014 17:27    Post subject:
Either way he was asking for something completely changing the game Pffchh
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4treyu




Posts: 23232

PostPosted: Mon, 27th Oct 2014 22:33    Post subject:
New Patch Released:

Quote:

Version 1.0.3.276

[EXPLOIT]
• Fixed tech overflow bug that could allow a user to get free tech each turn for multiple turns. The size of the maximum allowable science overflow is now set at 5 turns of science (about the same as a unmodified research agreement) OR the unmodified cost of the last tech researched, whichever is larger. AI also understands this adjustment.
• Fixed a multiplayer bug that would allow a player to steal everything from another player when trading.

[GAMEPLAY]
• Allow Conquest of the New World achievements to be unlocked when playing the Deluxe version of the scenario.
• Slight nerf to Tradition, and a boost to Piety (by adding one more prerequisite for Legalism and taking one away from Reformation).
• Scale warmonger penalties by era (50% of normal strength in Ancient up to 90% in Industrial; 100% thereafter). Penalties for warmongering vs. City-States halved.
• Added Cocoa and Bison resources from the Conquest Deluxe scenario into the main game.

[MULTIPLAYER]
• The autoslotting of human players when loading a saved game in LAN multiplayer was broken when trying to play round-to-round. This has been fixed.
• Players now properly exit LAN games when they encounter a version mismatch.
• Players can now set their nick name in LAN games.
• Fixed an issue where player would get stuck on the joining multiplayer game screen if they used an incomplete IP address while attempting to join by ip address.
• Notifications are no longer considered “broadcast” unless the player is connected to the game. This will make it easier to communicate information to players who were not connected when the message was broadcast.
• Players now unready themselves if the host changes the game settings before the game started.
• The number of player slots available was not updating for connected remote clients when the host increased the map size on the staging room.
• Fixed an issue causing AI civs that used to be players to still have the player's Steam name after the player leaves in Multiplayer.
• A player's name in the staging room chat panel no longer swaps if they swapped player slots.
• Some multiplayer notifications can now expire at the end of the next turn.
• Some multiplayer notifications will not expire until the player has network connected to the game.
• Multiple hot-joining bugs fixed in Pitboss.

[MISC BUGS]
• The icon no longer changes to a spinning globe during diplomacy (this normally means the game is busy).
• Don't show a third-party civ or City-State on the trade panel list to "Declare War" or "Make Peace" unless both players have met that civ or City-State.


http://forums.2k.com/showthread.php?435306-Civ-V-Patch-Notes&p=7117831#post7117831

New resources in standard game, Cocoa and Bison So Much Win Very Happy


Last edited by 4treyu on Tue, 28th Oct 2014 00:26; edited 1 time in total
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ace2kx




Posts: 1996

PostPosted: Tue, 28th Oct 2014 00:17    Post subject:
Nice. Thanks men.
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Arukardo




Posts: 4466

PostPosted: Tue, 28th Oct 2014 00:24    Post subject:
Good to know they are still working on those patches even with the new game released Smile
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prudislav
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PostPosted: Sat, 27th Dec 2014 15:46    Post subject:
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KamamuraCZ




Posts: 408

PostPosted: Sat, 27th Dec 2014 17:58    Post subject:
Are You Serious
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PumpAction
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Posts: 26759

PostPosted: Thu, 15th Jan 2015 08:26    Post subject:
Is it possible to play the legit version with pirated dlc? If so, how?


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Reg67




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PostPosted: Mon, 16th Mar 2015 20:49    Post subject:
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Tue, 17th Mar 2015 12:04    Post subject:
Well, as i could not find a Civ III thread, i guess i can post it here:

http://www.rockpapershotgun.com/2015/03/17/civilization-3-multiplayer-gamespy-steamworks/

Basically, Civ 3 MP can be played on Steam and it dropped the Gamespy....
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prudislav
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PostPosted: Mon, 7th Dec 2015 22:32    Post subject:
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scaramonga




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PostPosted: Tue, 8th Dec 2015 06:13    Post subject:
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Hellifant




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PostPosted: Tue, 8th Dec 2015 10:02    Post subject:
Mind Is Full Of Fuck
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Lathieza




Posts: 7146
Location: NL
PostPosted: Tue, 8th Dec 2015 12:59    Post subject:
Hellifant wrote:
Mind Is Full Of Fuck


Empty again Sad
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inz




Posts: 11914

PostPosted: Tue, 8th Dec 2015 14:23    Post subject:
Civ IV gave us the likes of FfH2, and Civ V gave us... that.
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HicPuer




Posts: 2

PostPosted: Thu, 14th Jan 2016 15:21    Post subject:
Game Version : 1.0.3.279
ALI213
repack Mr DJ

Finally! So Much Win
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Silent_Lurker




Posts: 7522
Location: France
PostPosted: Fri, 6th May 2016 20:41    Post subject:
Question : Does Civ V support UWide displays ?

Answer : http://eachtheothertodevour.tumblr.com/image/65876952624


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scaramonga




Posts: 9800

PostPosted: Sat, 7th May 2016 02:45    Post subject:
God, how I'd kill for that.
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sat, 7th May 2016 04:57    Post subject:
I hope it's a touchscreen Laughing


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HicPuer




Posts: 2

PostPosted: Wed, 11th May 2016 21:13    Post subject:
Civ 6 Available: October 21st 2016 Whistle me elmo
http://store.steampowered.com/app/289070
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Morphineus
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PostPosted: Wed, 11th May 2016 21:21    Post subject:
You don't say? http://www.nfohump.com/forum/viewtopic.php?t=106004

Roman numerals are hard ey? Cool Face


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Theescapist




Posts: 4108
Location: Manchester U.K
PostPosted: Thu, 2nd Jul 2020 16:09    Post subject:
Just re downloaded this game i bought years ago still good.
Is civ 6 better?
What are the best mods to get for civ 5?


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