I'm asking because i have the game still installed (even bought during some price-error / very good sale), but haven't really played it that much yet.
While i also enjoyed the open world aspect of the bit i played, i didn't really had much motiviation to continue playing. As from what i read the second half of the game is basically copy-paste of the first missions, and the "ending" is shit.
Well, there is two "acts".
The first one is like the real game, it's ending feeling like the end of the game, but they go like "MOAR!".
So you have some more missions, around 20 I think, but 3/4 of them are non-essential for completion, and basically a hardcore rehash of previous missions.
Don't know what they had in mind.
It feels like a "We got 6 more months until planned release, churn out some shit, boys".
Completely out of place and unnecessary, but hey.
And story-wise? The entire premise is ludicrous at best, so the ending? Meh, don't care, honestly.
"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
Well thankfully you never have to do any of the second acts repeat missions, and the new missions they have were actually pretty cool... Some of the most memorable crazy shit happened...
As for the atory.. It was batshit crazy nonsense, but I was never bored. It was an enjoyable acid trip of a game that, yeah, felt incomplete but still really good.
Well thankfully you never have to do any of the second acts repeat missions, and the new missions they have were actually pretty cool... Some of the most memorable crazy shit happened...
As for the atory.. It was batshit crazy nonsense, but I was never bored. It was an enjoyable acid trip of a game that, yeah, felt incomplete but still really good.
Yup, that sums it up pretty well
"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
I'm asking because i have the game still installed (even bought during some price-error / very good sale), but haven't really played it that much yet.
While i also enjoyed the open world aspect of the bit i played, i didn't really had much motiviation to continue playing. As from what i read the second half of the game is basically copy-paste of the first missions, and the "ending" is shit.
Well, there is two "acts".
The first one is like the real game, it's ending feeling like the end of the game, but they go like "MOAR!".
So you have some more missions, around 20 I think, but 3/4 of them are non-essential for completion, and basically a hardcore rehash of previous missions.
Don't know what they had in mind.
It feels like a "We got 6 more months until planned release, churn out some shit, boys".
Completely out of place and unnecessary, but hey.
And story-wise? The entire premise is ludicrous at best, so the ending? Meh, don't care, honestly.
In brief, Kojima wanted to make the game a LOT bigger than it is now, but ran out of time and apparently, funding. The base expansion was supposed to have a point, the 2nd act was supposed to be in new areas with proper missions, and supposedly a lot of other stuff was cut from the game. It means the game simply isn't as polished (or long!) as the other MGS games, and while opinion is divided about MGS games, I think they're superb, and MGS V really is half a very unfinished game, which is such a shame.
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
Follow me on Twitter if you feel like it... @kaltern
Pretty much what Kaltern said. Many gameplay mechanics are half-finished and the mother base is a good example for that. It's quite obvious that at some point the Mother Base was a bigger part of the game and story and it was scratched for some cheaper mechanics (invasions).
MGSV: TPP had an immense potential and sadly Konami made sure it won't be realized...
Did you guys know they had actually basically the whole MGS3 game redone in fox engine for such shitty japanese money slot machine ?
check this out, i thought it was a few models and cutscenes but they basically remodeled the whole game, at this point they have all assets and should just do a remaster.
This makes me really sad because what I see here is miles miles miles better than MGS4 and 5.
People who played MGS5 might remember the disarmament ending that was immediately datamined. The requirements for this were to disarm every nuke held by every player in the world with the FOB online system, which is pretty much considered as an insurmountable task as the network infrastructure was heavily skewed towards nuke makers. It turns out that instead of fixing their online, Konami has now been removing nukes out of the base of players and some people has been able to access the secret ending on the PC version.
Just a short little cutscene, found it interesting but it doesn't really do much.
EDIT: Which yeah it was data mined earlier but it took until now for it to be accomplished and mostly just because Konami deleted a bunch of nukes from the servers for whatever reason.
Probably explains the counter near the end of the video where it counts down from X nukes to zero.
X being a value in the billions.
And then followed by a short historical excerpt about there being 60.000 nukes during the cold war period.
Depending on player base and online popularity perhaps millions would have been legitimate (And still really hard if not impossible to completely disarm.) but yeah if that value was accurate there was probably a fair amount of cheating online for the PC version.
PC version has some pretty extensive mods anyways allowing for changing the player character and more so it's not too big of a deal, guessing Konami is focusing most of their efforts on FOB's and maybe someone will buy some of the real-money content.
Then again the base games various Quiet outfits were pretty bad too, blood, silver and gold and then finally something looking like a military uniform or you could be Sniper Wolf or Da Boob err The Boss.
(Well I guess the Calico ammo had to be stored somewhere thus the zipper-down appearance for hands-free reloading. )
Problem is that the world was dead there are no civilians. Its just weird and stupid, they advertised how alive the world is because it had some animals that you could interact with, but all the people were combatants.
Ah yes the short sequence right before you have to crawl around the hospital ever so slowly, now I remember.
Spoiler:
A lighter and some really flammable chemicals.
Hell that guy recovered quickly but I guess being a video game and all they can use that muscle massage excuse.
A rub a day keeps atrophy at bay. ~
Ha ha. Well the player did still have to crawl through the entire first half of the hospital before the medication kicked in and then straight into the action.
Wonder how Death Stranding is going to turn out, Metal Gear seems to have worked best for the original three games with Kojima and the co-director keeping things in check a bit, he disappeared after MGS3 and Kojima was free to do as he wanted almost.
Shame Konami backed down from most of their "AAA" games development projects, sitting on a fair amount of popular franchises too but as to if any other developer studio could acquire these and make the games justice well that's hard to say.
Silent Hill, Castlevania and of course Metal Gear and Metal Gear Solid plus more.
(Instead P.T was pulled almost entirely, Castlevania turned into pachinko as did Metal Gear even using Fox Engine to simulate remade scenes of Metal Gear Solid 3 to really piss on the fans of the original game heh.)
As a person whose last Metal Gear Solid game was on PS2. WHAT THE FUCK WAS THAT PROLOGUE?! Is that explain later in the game?
An hour of crawling in the hospital interrupted by the human torch and flying firetrucks, riding horse and getting bombarded, that was weird.
Lol I loved this part of the game just because how stupid it was.
And no - it makes no sense and it's not explained. Flying flaming whale? NOT MENTIONED AGAIN
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
It's explained, though you need to have known some of the things from the previous games and there's a ton of audio cassette tapes covering what the briefings and conversations do not and well it is Kojima sans the reasonable co producer dude who disappeared somewhere after Metal Gear Solid 2 I believe.
EDIT: The prologue/demo part that is Ground Zeroes also has a lot of this sort of thing too.
Technically the very final chapter was also cut or planned to be DLC but there's a prototype that's available as a stand-alone video on Youtube that summarizes pretty much the entire thing.
(And the second "half" of the game gets kinda repetitive for re-threading similar grounds but it has it's own story parts if you endure.)
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