Metal Gear Solid V: The Phantom Pain [R]
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HubU
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PostPosted: Mon, 24th Apr 2017 10:28    Post subject:
Bob Barnsen wrote:
I'm asking because i have the game still installed (even bought during some price-error / very good sale), but haven't really played it that much yet.

While i also enjoyed the open world aspect of the bit i played, i didn't really had much motiviation to continue playing. As from what i read the second half of the game is basically copy-paste of the first missions, and the "ending" is shit.


Well, there is two "acts".
The first one is like the real game, it's ending feeling like the end of the game, but they go like "MOAR!".
So you have some more missions, around 20 I think, but 3/4 of them are non-essential for completion, and basically a hardcore rehash of previous missions.

Don't know what they had in mind.
It feels like a "We got 6 more months until planned release, churn out some shit, boys".
Completely out of place and unnecessary, but hey.

And story-wise? The entire premise is ludicrous at best, so the ending? Meh, don't care, honestly.


"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
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chiv




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PostPosted: Mon, 24th Apr 2017 11:33    Post subject:
Well thankfully you never have to do any of the second acts repeat missions, and the new missions they have were actually pretty cool... Some of the most memorable crazy shit happened...

As for the atory.. It was batshit crazy nonsense, but I was never bored. It was an enjoyable acid trip of a game that, yeah, felt incomplete but still really good.


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HubU
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PostPosted: Mon, 24th Apr 2017 11:36    Post subject:
chiv wrote:
Well thankfully you never have to do any of the second acts repeat missions, and the new missions they have were actually pretty cool... Some of the most memorable crazy shit happened...

As for the atory.. It was batshit crazy nonsense, but I was never bored. It was an enjoyable acid trip of a game that, yeah, felt incomplete but still really good.


Yup, that sums it up pretty well Smile


"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
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Kaltern




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PostPosted: Mon, 24th Apr 2017 13:45    Post subject:
HubU wrote:
Bob Barnsen wrote:
I'm asking because i have the game still installed (even bought during some price-error / very good sale), but haven't really played it that much yet.

While i also enjoyed the open world aspect of the bit i played, i didn't really had much motiviation to continue playing. As from what i read the second half of the game is basically copy-paste of the first missions, and the "ending" is shit.


Well, there is two "acts".
The first one is like the real game, it's ending feeling like the end of the game, but they go like "MOAR!".
So you have some more missions, around 20 I think, but 3/4 of them are non-essential for completion, and basically a hardcore rehash of previous missions.

Don't know what they had in mind.
It feels like a "We got 6 more months until planned release, churn out some shit, boys".
Completely out of place and unnecessary, but hey.

And story-wise? The entire premise is ludicrous at best, so the ending? Meh, don't care, honestly.


In brief, Kojima wanted to make the game a LOT bigger than it is now, but ran out of time and apparently, funding. The base expansion was supposed to have a point, the 2nd act was supposed to be in new areas with proper missions, and supposedly a lot of other stuff was cut from the game. It means the game simply isn't as polished (or long!) as the other MGS games, and while opinion is divided about MGS games, I think they're superb, and MGS V really is half a very unfinished game, which is such a shame.


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Nodrim




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PostPosted: Mon, 24th Apr 2017 14:09    Post subject:
Pretty much what Kaltern said. Many gameplay mechanics are half-finished and the mother base is a good example for that. It's quite obvious that at some point the Mother Base was a bigger part of the game and story and it was scratched for some cheaper mechanics (invasions).
MGSV: TPP had an immense potential and sadly Konami made sure it won't be realized...
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cyclonefr




Posts: 7018

PostPosted: Sun, 21st May 2017 20:52    Post subject:
Did you guys know they had actually basically the whole MGS3 game redone in fox engine for such shitty japanese money slot machine ?



check this out, i thought it was a few models and cutscenes but they basically remodeled the whole game, at this point they have all assets and should just do a remaster.

This makes me really sad because what I see here is miles miles miles better than MGS4 and 5.


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Bob Barnsen




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PostPosted: Sun, 21st May 2017 22:25    Post subject:
Yes.


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Wubbajack




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PostPosted: Mon, 22nd May 2017 08:58    Post subject:
cyclonefr wrote:
Did you guys know they had actually basically the whole MGS3 game redone in fox engine for such shitty japanese money slot machine?.

Ever heard of "Pachinkonami"? Laughing -> Rolling Eyes -> Crying or Very sad
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prudislav
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PostPosted: Sat, 29th Jul 2017 08:35    Post subject:
meanwhile at fucKonami news - ONLINE ONLY swimsuits for the base crew https://www.konami.com/mg/mgs5/tpp/en/news/update201708.php


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Bob Barnsen




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PostPosted: Thu, 28th Sep 2017 21:15    Post subject:


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JBeckman
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PostPosted: Fri, 2nd Feb 2018 14:27    Post subject:


"Peace day."

Accomplished by disarming all the nukes in online play.

Apparently that's doable now.

From:
https://www.resetera.com/threads/konami-might-have-forcibly-revealed-the-secret-mgs5-disarmament-ending.20653/

Quote:

People who played MGS5 might remember the disarmament ending that was immediately datamined. The requirements for this were to disarm every nuke held by every player in the world with the FOB online system, which is pretty much considered as an insurmountable task as the network infrastructure was heavily skewed towards nuke makers. It turns out that instead of fixing their online, Konami has now been removing nukes out of the base of players and some people has been able to access the secret ending on the PC version.



Just a short little cutscene, found it interesting but it doesn't really do much.


EDIT: Which yeah it was data mined earlier but it took until now for it to be accomplished and mostly just because Konami deleted a bunch of nukes from the servers for whatever reason.
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DCB




Posts: 5410

PostPosted: Fri, 2nd Feb 2018 14:54    Post subject:
JBeckman wrote:
Konami deleted a bunch of nukes from the servers for whatever reason.

Probably cheaters. My understanding was that it was pretty rife.
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JBeckman
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PostPosted: Fri, 2nd Feb 2018 15:31    Post subject:
Probably explains the counter near the end of the video where it counts down from X nukes to zero.

X being a value in the billions.

And then followed by a short historical excerpt about there being 60.000 nukes during the cold war period.

Depending on player base and online popularity perhaps millions would have been legitimate (And still really hard if not impossible to completely disarm.) but yeah if that value was accurate there was probably a fair amount of cheating online for the PC version. Very Happy

EDIT:
2147483647 nukes and then to zero.
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tonizito
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PostPosted: Tue, 24th Jul 2018 22:10    Post subject:
https://www.eurogamer.net/articles/2018-07-24-surprise-metal-gear-solid-5-update-lets-you-play-as-quiet
*berb furiously reinstalls the game* Pffchh


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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DCB




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PostPosted: Wed, 25th Jul 2018 05:26    Post subject:
Only for FOBs though. Seems pretty lame.
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JBeckman
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PostPosted: Wed, 25th Jul 2018 08:49    Post subject:
PC version has some pretty extensive mods anyways allowing for changing the player character and more so it's not too big of a deal, guessing Konami is focusing most of their efforts on FOB's and maybe someone will buy some of the real-money content.

Then again the base games various Quiet outfits were pretty bad too, blood, silver and gold and then finally something looking like a military uniform or you could be Sniper Wolf or Da Boob err The Boss.
(Well I guess the Calico ammo had to be stored somewhere thus the zipper-down appearance for hands-free reloading. Razz )
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AnarchoS




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PostPosted: Wed, 25th Jul 2018 09:03    Post subject:
Problem is that the world was dead there are no civilians. Its just weird and stupid, they advertised how alive the world is because it had some animals that you could interact with, but all the people were combatants. Rolling Eyes


A.F.A.
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DCB




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PostPosted: Wed, 25th Jul 2018 11:32    Post subject:
JBeckman wrote:
something looking like a military uniform

That's from the beginning of the game, before she gets set on fire and tossed out a window.
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JBeckman
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PostPosted: Wed, 25th Jul 2018 15:17    Post subject:
Ah yes the short sequence right before you have to crawl around the hospital ever so slowly, now I remember. Smile
 Spoiler:
 


Hell that guy recovered quickly but I guess being a video game and all they can use that muscle massage excuse.

A rub a day keeps atrophy at bay. ~
Ha ha. Well the player did still have to crawl through the entire first half of the hospital before the medication kicked in and then straight into the action.


Wonder how Death Stranding is going to turn out, Metal Gear seems to have worked best for the original three games with Kojima and the co-director keeping things in check a bit, he disappeared after MGS3 and Kojima was free to do as he wanted almost.

Shame Konami backed down from most of their "AAA" games development projects, sitting on a fair amount of popular franchises too but as to if any other developer studio could acquire these and make the games justice well that's hard to say.

Silent Hill, Castlevania and of course Metal Gear and Metal Gear Solid plus more.
(Instead P.T was pulled almost entirely, Castlevania turned into pachinko as did Metal Gear even using Fox Engine to simulate remade scenes of Metal Gear Solid 3 to really piss on the fans of the original game heh.)
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garus
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PostPosted: Wed, 3rd Oct 2018 22:22    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:29; edited 1 time in total
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KillerCrocker




Posts: 20503

PostPosted: Wed, 3rd Oct 2018 23:02    Post subject:
garus wrote:
As a person whose last Metal Gear Solid game was on PS2. WHAT THE FUCK WAS THAT PROLOGUE?! Is that explain later in the game?

An hour of crawling in the hospital interrupted by the human torch and flying firetrucks, riding horse and getting bombarded, that was weird.

Lol I loved this part of the game just because how stupid it was.
And no - it makes no sense and it's not explained. Flying flaming whale? NOT MENTIONED AGAIN Laughing


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garus
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PostPosted: Thu, 4th Oct 2018 00:18    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:29; edited 1 time in total
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JBeckman
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PostPosted: Thu, 4th Oct 2018 00:50    Post subject:
It's explained, though you need to have known some of the things from the previous games and there's a ton of audio cassette tapes covering what the briefings and conversations do not and well it is Kojima sans the reasonable co producer dude who disappeared somewhere after Metal Gear Solid 2 I believe.

EDIT: The prologue/demo part that is Ground Zeroes also has a lot of this sort of thing too.

Technically the very final chapter was also cut or planned to be DLC but there's a prototype that's available as a stand-alone video on Youtube that summarizes pretty much the entire thing.
(And the second "half" of the game gets kinda repetitive for re-threading similar grounds but it has it's own story parts if you endure.)
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prudislav
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PostPosted: Wed, 26th Jun 2019 23:41    Post subject:
Metal.Gear.Solid.V.The.Phantom.Pain.Update.v1.15-CODEX


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Amadeus




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PostPosted: Wed, 26th Jun 2019 23:49    Post subject:
More like The Phantom Plot amirite
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Waargh




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PostPosted: Tue, 9th Jul 2019 21:59    Post subject:


John Wick and Johnny Silverhand (WIP)

https://www.nexusmods.com/metalgearsolidvtpp/mods/848?tab=description


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paxsali
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PostPosted: Wed, 10th Jul 2019 00:39    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 23:21; edited 2 times in total
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Interinactive
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PostPosted: Fri, 13th Sep 2019 08:40    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 09:06; edited 3 times in total
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lametta




Posts: 2621

PostPosted: Fri, 13th Sep 2019 11:18    Post subject:
Interinactive wrote:
I'll just... leave this... here...

https://www.nexusmods.com/metalgearsolidvtpp/mods/897

 Spoiler:
 


What the actual fuck. You killed dark souls and mgs in one go for me.
Once something has been seen it cant be unseen.

Thanks
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DCB




Posts: 5410

PostPosted: Fri, 13th Sep 2019 11:35    Post subject:
Someone needs to make a similar mod for Quiet.

 Spoiler:
 
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