Crytek introduces the new "CRYENGINE"
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PredOborG




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PostPosted: Thu, 22nd Dec 2016 00:50    Post subject:
They are probably too late to refocus on these. There is high and mostly better competition on both fronts. But if Prey and Kingdom Come are successful and Star Citizen somehow fixes its shit maybe more big companies will pick CryEngine over Unreal or this weird thing calles Unity. As for their own game again, only if Crytek somehow survive the next 2 years tho I suspect a lot programmers will think twice before working for them from now on.
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Bob Barnsen




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PostPosted: Tue, 3rd Jan 2017 18:49    Post subject:
Closed Crytek Studio Crytek Black Sea is reformed as an Independent Developer
Quote:
Welcome to our home. Black Sea Games is a new game company, but we have been around for awhile. Recently we realized we missed the ‘old times’, the good old core-gaming, the sleepless nights spent solving that quest or defeating the next enemy on the map, while at the same time working hard during the small hours to quickly add another great feature to our own game. Well, this is how Black Sea Games was born… again! Look around, subscribe to our newsletter and follow us on the Web. Thank you!

http://www.blackseagames.com/
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KillerCrocker




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PostPosted: Tue, 3rd Jan 2017 19:14    Post subject:
I find it incomprehensible how crytek went to shit.

Crysis trilogy (at least one and two) must have earned them coconouts. And they wasted all of it. I guess they hoped to sell more engines than they did


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JBeckman
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PostPosted: Tue, 3rd Jan 2017 20:45    Post subject:
As was said they expanded and opened multiple studios focusing on various branches such as F2P and mobile and other projects plus engine development and not being able to catch on with this generation of hardware (Console and PC.) plus their own "Ryse" was a pretty looking but very simplistic and linear brawler. (Simplified so you can't even lose the QTE sequences as I remember it.)

Mismanagement and other problems too I suppose, Lumberyard was likely also not good in the long term basically handing the engine over to Amazon. (They seem to be having some success with that from what I've read.)

EDIT:
Pretty sure they tried multiple short VR experiences recently too without too much success either.
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Bob Barnsen




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PostPosted: Sat, 3rd Jun 2017 15:56    Post subject:
Crytek’s Senior Cinematic Artist experiments with photorealistic textures in CRYENGINE
Quote:
Crytek’s Senior Cinematic Artist, Joe Garth, has been experimenting with some leaves from Quixel Megascans in CRYENGINE, and shared some screenshots showcasing them. This scene was very light as it featured a few assets and very low amount of drawcalls/polygons, which is why it was running with more than 100fps (though we do not know the specs of the PC used).


http://www.dsogaming.com/screenshot-news/cryteks-senior-cinematic-artist-experiments-with-photorealistic-textures-in-cryengine/


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JBeckman
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PostPosted: Sat, 3rd Jun 2017 16:34    Post subject:
Well textures aren't going to be very demanding but that's pretty good, certainly a step up from slapping photographed assets onto older games (IE Morrowind.) as texture replacements. Very Happy

Newer techniques like sub-surface scattering and material definitions also help though physics still need a bit of work, Crysis 1 had some impressive moments with vegetation reacting to the player and other characters but that was back in 2006 and since then it's gone a bit back and forth how "reactive" vegetation in games actually is.


3D modeled vegetation would probably be nice too but that's actually going to affect performance a bit.

EDIT:
And then there's Skyrim.


Not bad for a bunch of transparent 2D planes. Razz
(Although it kinda falls apart a bit as you look at it and in-game as you move around through said ground clutter.)

Would be better with a older image though with more focus on the texture and less on ENB replacing the lighting even though that's very popular.

I guess Oblivion could work as a example too really being fairly similar in how it was modded, nothing like turning around under a tree and seeing the leaves turning with you.

And Stalker, or Gothic for other examples of dedicated modding efforts.
(Very impressive work with some of the mods for these games, full stand-alone releases or replacing part of the engine code for example.)



Though that's a bit of a separate thing, guessing it's still going to be a while before high-res vegetation becomes the norm in games I suppose besides PC modding.

Wildlands did a pretty good job with the overall view distance though, LOD can be really jarring seeing pop-in and transitions from lower-res textures and low-poly models to the full detail ones after all.

And as for physics that's probably even further out, interactions between light and shadows in a realistic manner might also take a while and then there's material effects such as rain.
(Grass self-shadowing is still a pretty big performance hit.)

Destruction too I suppose, things are still very static though it does take a bit more work I guess and requires some additional performance.
(Proper bullet holes when? Although I guess parallax effects and limited destruction is a good improvement over 2D black decal overlays.)
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VGAdeadcafe




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PostPosted: Sat, 3rd Jun 2017 16:59    Post subject:
I think the above amounts to porn for Vurt? Very Happy
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JBeckman
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PostPosted: Sat, 3rd Jun 2017 17:04    Post subject:
Heh well he made some really good improvements for among other games I think there's a good number of the Bethesda Fallout and Elder Scrolls titles that he have modded or provided assets for and then there's other games too, think I remember him being involved with Kenshi for example. Smile

(The pines in Skyrim actually having some variety to them and more than a handful of branches and from there the ground coverage getting a overhaul.)


Depending on where Elder Scrolls 6 is set and what the GameBryo / Creation engine offers I wonder what that might allow for.
(Well besides more nude mods and antromorphic races.)


EDIT: As for Cry-Engine to get back to that I guess the upcoming (maybe.) soon to be released Kingdom Come (ep1) will be a bit of a benchmark for what the engine can be capable of, beta version has some really impressive woodland areas although it's no longer being updated so it's very outdated by now.
http://www.neogaf.com/forum/showpost.php?p=237617226&postcount=2804
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dannofdawn




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PostPosted: Sat, 3rd Jun 2017 17:57    Post subject:
The problem with textures is the VRAM usage. For an open world game, even console level textures could take up a lot of ram. We talk about LoD and view distance being an issue, well one problem with solving that is VRAM. Unless gfx cards could start including double the ram they have now, I don't think games are ready for high quality textures. Especially if we are talking about Bethesda games with their garbage engine. I have a 980 4gb and that is nowhere near enough to compensate for their buggy texture streaming methods while using user made textures. Sure they aren't all too well optimized, but my god the base game alone takes up far too much already. I can't afford to buy a Titan level card just to have 12gb of vram.
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Breezer_




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PostPosted: Sat, 3rd Jun 2017 19:07    Post subject:
I dont think its problem anymore for GPU´s like 1080ti and above.
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SpykeZ




Posts: 23710

PostPosted: Mon, 5th Jun 2017 04:57    Post subject:
dannofdawn wrote:
The problem with textures is the VRAM usage. For an open world game, even console level textures could take up a lot of ram. We talk about LoD and view distance being an issue, well one problem with solving that is VRAM. Unless gfx cards could start including double the ram they have now, I don't think games are ready for high quality textures. Especially if we are talking about Bethesda games with their garbage engine. I have a 980 4gb and that is nowhere near enough to compensate for their buggy texture streaming methods while using user made textures. Sure they aren't all too well optimized, but my god the base game alone takes up far too much already. I can't afford to buy a Titan level card just to have 12gb of vram.


Vega is going to have 16gb


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JBeckman
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PostPosted: Mon, 5th Jun 2017 05:10    Post subject:
Vega so far is 8 GB I believe, 4 stacks of HBM2 with 2 GB each per stack though the professional model seem to have 16 GB (4x4 then?) so it's possible some of the consumer variants that haven't been shown much could have the same. Smile

So far though AMD has only mentioned 8 GB for them with that Frontier variant having 16 if I remember correctly but it's not a consumer model as such. (It's not a full on Firepro GPU either though.)
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dannofdawn




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PostPosted: Mon, 5th Jun 2017 05:18    Post subject:
I haven't been following the new regarding the upcoming gen of cards, so if we really are getting 16gb cards for top end cards and not just the $1000+ ones, then the problem would be solved.
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JBeckman
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PostPosted: Mon, 5th Jun 2017 05:46    Post subject:
Volta is probably going to push VRAM a bit higher, 1080 already has something like 10 GB and the Ti model has 11 with the full Pascal chip allowing for 12 which I'm guessing Nvidia will keep with Vega or perhaps push even higher, GDDR6 was also recently revealed although if Vega is close to completion it'll probably launch with GDDR5X though a future GDDR6 model might be a thing allowing for more VRAM at a even higher speed bridging the gap a bit with HBM while not having the shortcomings such as price and availability. Smile

Well for the upper end models at least, cutting down VRAM seem to be a bit of a thing for the mid and low end models.

Though it's not like 6, 8 or 10 GB is going to make a huge difference with console hardware still unchanged although PC ports might see higher quality textures or optional texture packs I suppose in addition to other improvements. Smile
(Though the game might not be built with that in mind and run into technical issues or other shortcomings...)


EDIT: Well might and might, I guess a lot of PC ports these days actually do use higher settings than what's on console although it's not always obvious but things like higher resolution textures, shadows and post-process shaders in addition to extra graphical settings or tech such as Gameworks.
(View distance tweaks and sometimes even AA options, keyboard and mouse support and rebindable keys. )
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DCB




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PostPosted: Mon, 5th Jun 2017 05:55    Post subject:
dannofdawn wrote:
if we really are getting 16gb cards for top end cards and not just the $1000+ ones, then the problem would be solved.

Not really. More memory just means devs will make bigger textures to fill it. The high end now is typically 4K textures. More VRAM just means we'll start commonly seeing a lot of 8K and even 16K textures.
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dannofdawn




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PostPosted: Mon, 5th Jun 2017 09:42    Post subject:
DCB wrote:
dannofdawn wrote:
if we really are getting 16gb cards for top end cards and not just the $1000+ ones, then the problem would be solved.

Not really. More memory just means devs will make bigger textures to fill it. The high end now is typically 4K textures. More VRAM just means we'll start commonly seeing a lot of 8K and even 16K textures.


Well that won't happen because consoles don't have the memory for it. And its only the multi-platform AAA games that have the budget to make hi-res textures. But if you're suggesting devs will release overblown "hi-res texture packs" for PC like FO4 then I can see what you're saying. But regardless, it is still better to see gfx cards put a bigger emphasize on higher VRAM, for the last few generations it had not been enough, not with all the open world games around.
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DCB




Posts: 5410

PostPosted: Mon, 5th Jun 2017 15:03    Post subject:
The previous console generation had 512MB of pooled RAM. The current gen has 8GB. It's likely that in a few years time a fresh round of consoles will be trotted out with far more RAM than current or upcoming top-end desktop cards.
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Bob Barnsen




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PostPosted: Sun, 20th Aug 2017 21:49    Post subject:
Crytek’s Senior Cinematic Artist shows gorgeous mountain and forest environments in CRYENGINE
Quote:


http://www.dsogaming.com/screenshot-news/cryteks-senior-cinematic-artist-shows-gorgeous-mountain-and-forest-environments-in-cryengine/




Holy fuck son.


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thudo




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PostPosted: Sun, 20th Aug 2017 22:04    Post subject:
Sure but what can play that except from a Time Traveller's PC of dis Future? Sad


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Breezer_




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PostPosted: Sun, 20th Aug 2017 22:09    Post subject:
Too bad we will never see this ingame, thanks consoles.
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harry_theone




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PostPosted: Sun, 20th Aug 2017 22:25    Post subject:
Coming to a Ubigame close to you soon Mr. Green Mr. Green
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Silent_Lurker




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PostPosted: Mon, 21st Aug 2017 18:34    Post subject:
Breezer_ wrote:
Too bad we will never see this ingame, thanks consoles.



Embarassed

New MS Scorpio / XboxX will render this @8K 60fps no problem Mr. Green


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tonizito
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PostPosted: Mon, 21st Aug 2017 18:46    Post subject:
Breezer_ wrote:
Too bad we will never see this ingame, thanks consoles.
And too bad it will most likely only be used in "A cevat derpli game" games Reaction


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Breezer_




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PostPosted: Mon, 21st Aug 2017 21:37    Post subject:
Not to mention, too bad we will never see another Crytek game, arent those guys fucked already? Very Happy
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ixigia
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PostPosted: Mon, 21st Aug 2017 22:57    Post subject:
Breezer_ wrote:
Not to mention, too bad we will never see another Crytek game, arent those guys fucked already? Very Happy

They've been working on this one, doesn't look bad but alas, it's something designed to follow the trend of the moment of the online-only-survival cash cow. Online and VR gimmicks are Cevat's lifeboats. Laughing
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tonizito
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PostPosted: Thu, 7th Dec 2017 17:06    Post subject:
https://venturebeat.com/2017/12/07/crycash-teams-up-with-crytek-to-create-cryptocurrency-for-gamers/

Reaction


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Bob Barnsen




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PostPosted: Thu, 7th Dec 2017 17:08    Post subject:


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PredOborG




Posts: 1944
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PostPosted: Thu, 7th Dec 2017 19:01    Post subject:
So this is "the next level" for microtransactions? Will games be considered a part or full time jobs then? Maybe we will have to fill CV's or finish special gaming universities so we can be accepted to play? And on top of that we pay to buy the game. The perfect cash cow plan. Crying or Very sad


PS: BTW it reminds me of this episode from Black Mirror. Maybe I should continue watching that weird ass series.
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lolozaur




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PostPosted: Tue, 20th Mar 2018 19:17    Post subject:
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consolitis
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PostPosted: Sat, 24th Mar 2018 11:37    Post subject:
No longer "pay what you want", now they ask for 5% royalties, once revenues pass $5000.

https://www.gamesindustry.biz/articles/2018-03-20-crytek-adopts-royalties-model-as-cryengine-5-5-arrives


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