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Posted: Thu, 22nd Dec 2016 00:50 Post subject: |
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They are probably too late to refocus on these. There is high and mostly better competition on both fronts. But if Prey and Kingdom Come are successful and Star Citizen somehow fixes its shit maybe more big companies will pick CryEngine over Unreal or this weird thing calles Unity. As for their own game again, only if Crytek somehow survive the next 2 years tho I suspect a lot programmers will think twice before working for them from now on.
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Posted: Tue, 3rd Jan 2017 18:49 Post subject: |
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Closed Crytek Studio Crytek Black Sea is reformed as an Independent Developer
| Quote: | | Welcome to our home. Black Sea Games is a new game company, but we have been around for awhile. Recently we realized we missed the ‘old times’, the good old core-gaming, the sleepless nights spent solving that quest or defeating the next enemy on the map, while at the same time working hard during the small hours to quickly add another great feature to our own game. Well, this is how Black Sea Games was born… again! Look around, subscribe to our newsletter and follow us on the Web. Thank you! |
http://www.blackseagames.com/
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Posted: Tue, 3rd Jan 2017 19:14 Post subject: |
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I find it incomprehensible how crytek went to shit.
Crysis trilogy (at least one and two) must have earned them coconouts. And they wasted all of it. I guess they hoped to sell more engines than they did
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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JBeckman
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Location: Sweden
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Posted: Tue, 3rd Jan 2017 20:45 Post subject: |
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As was said they expanded and opened multiple studios focusing on various branches such as F2P and mobile and other projects plus engine development and not being able to catch on with this generation of hardware (Console and PC.) plus their own "Ryse" was a pretty looking but very simplistic and linear brawler. (Simplified so you can't even lose the QTE sequences as I remember it.)
Mismanagement and other problems too I suppose, Lumberyard was likely also not good in the long term basically handing the engine over to Amazon. (They seem to be having some success with that from what I've read.)
EDIT:
Pretty sure they tried multiple short VR experiences recently too without too much success either.
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JBeckman
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Location: Sweden
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Posted: Sat, 3rd Jun 2017 16:34 Post subject: |
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JBeckman
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Location: Sweden
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Posted: Sat, 3rd Jun 2017 17:57 Post subject: |
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The problem with textures is the VRAM usage. For an open world game, even console level textures could take up a lot of ram. We talk about LoD and view distance being an issue, well one problem with solving that is VRAM. Unless gfx cards could start including double the ram they have now, I don't think games are ready for high quality textures. Especially if we are talking about Bethesda games with their garbage engine. I have a 980 4gb and that is nowhere near enough to compensate for their buggy texture streaming methods while using user made textures. Sure they aren't all too well optimized, but my god the base game alone takes up far too much already. I can't afford to buy a Titan level card just to have 12gb of vram.
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Posted: Sat, 3rd Jun 2017 19:07 Post subject: |
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I dont think its problem anymore for GPU´s like 1080ti and above.
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Posted: Mon, 5th Jun 2017 04:57 Post subject: |
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| dannofdawn wrote: | | The problem with textures is the VRAM usage. For an open world game, even console level textures could take up a lot of ram. We talk about LoD and view distance being an issue, well one problem with solving that is VRAM. Unless gfx cards could start including double the ram they have now, I don't think games are ready for high quality textures. Especially if we are talking about Bethesda games with their garbage engine. I have a 980 4gb and that is nowhere near enough to compensate for their buggy texture streaming methods while using user made textures. Sure they aren't all too well optimized, but my god the base game alone takes up far too much already. I can't afford to buy a Titan level card just to have 12gb of vram. |
Vega is going to have 16gb
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JBeckman
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Posted: Mon, 5th Jun 2017 05:18 Post subject: |
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I haven't been following the new regarding the upcoming gen of cards, so if we really are getting 16gb cards for top end cards and not just the $1000+ ones, then the problem would be solved.
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JBeckman
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Posted: Mon, 5th Jun 2017 05:46 Post subject: |
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Posted: Mon, 5th Jun 2017 05:55 Post subject: |
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| dannofdawn wrote: | | if we really are getting 16gb cards for top end cards and not just the $1000+ ones, then the problem would be solved. |
Not really. More memory just means devs will make bigger textures to fill it. The high end now is typically 4K textures. More VRAM just means we'll start commonly seeing a lot of 8K and even 16K textures.
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Posted: Mon, 5th Jun 2017 09:42 Post subject: |
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| DCB wrote: | | dannofdawn wrote: | | if we really are getting 16gb cards for top end cards and not just the $1000+ ones, then the problem would be solved. |
Not really. More memory just means devs will make bigger textures to fill it. The high end now is typically 4K textures. More VRAM just means we'll start commonly seeing a lot of 8K and even 16K textures. |
Well that won't happen because consoles don't have the memory for it. And its only the multi-platform AAA games that have the budget to make hi-res textures. But if you're suggesting devs will release overblown "hi-res texture packs" for PC like FO4 then I can see what you're saying. But regardless, it is still better to see gfx cards put a bigger emphasize on higher VRAM, for the last few generations it had not been enough, not with all the open world games around.
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Posted: Mon, 5th Jun 2017 15:03 Post subject: |
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The previous console generation had 512MB of pooled RAM. The current gen has 8GB. It's likely that in a few years time a fresh round of consoles will be trotted out with far more RAM than current or upcoming top-end desktop cards.
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thudo
Posts: 6309
Location: Mellonville North, Canada
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Posted: Sun, 20th Aug 2017 22:04 Post subject: |
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Sure but what can play that except from a Time Traveller's PC of dis Future? 
MSI GT72S 6QF Dominator Pro S 29th Anniversary Intel i7 6820HK @ 4.0Ghz, 32GB DDR4-2133 RAM, 2x256GB Raid0 Toshiba NVMe 2.5 inch PCIe SSD, Nvidia Geforce GTX 980 OC'ed 200+ Core / 200+ Mem, 17.3 inch LG IPS HD Display @ 75Hz, Intel 7265AC Wifi, Windows 10 Pro BIOS version: .112 EC Firmware version: .105
Current Broadband speed record: 329.1 Mb/sec down // 21.73 Mb/sec up
http://www.dslreports.com/speedtest/3933292.png
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Posted: Sun, 20th Aug 2017 22:09 Post subject: |
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Too bad we will never see this ingame, thanks consoles.
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harry_theone
Posts: 11265
Location: The Land of Thread Reports
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tonizito
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Posted: Mon, 21st Aug 2017 18:46 Post subject: |
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| Breezer_ wrote: | | Too bad we will never see this ingame, thanks consoles. | And too bad it will most likely only be used in "A cevat derpli game" games 
| boundle (thoughts on cracking AITD) wrote: | | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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ixigia
[Moderator] Consigliere
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Location: Italy
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Posted: Mon, 21st Aug 2017 22:57 Post subject: |
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| Breezer_ wrote: | Not to mention, too bad we will never see another Crytek game, arent those guys fucked already?  |
They've been working on this one, doesn't look bad but alas, it's something designed to follow the trend of the moment of the online-only-survival cash cow. Online and VR gimmicks are Cevat's lifeboats. 
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tonizito
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Location: Portugal, the shithole of Europe.
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Posted: Tue, 20th Mar 2018 19:17 Post subject: |
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