Now, I have no problem with it not having immersive elements.
But god, tha characters and writing. So cringe.
And I loved Obsidian. Always liked it more than BioWare. Kreia, Mask of the Betrayer .. man. As a kid, that had a hug impact on me.
Fuck these activist writers. Bring back Avellone!
Indeed, it's impressive (as in sad) to see how much Obsidian's writing has declined over the past few years. It was hands down their main strength, as they'd take already proven frameworks and elevate them through meaningful dialogues and memorable characters: MoTB, KoTOR2, New Vegas all felt like the adult counterparts of their predecessors also in terms of quest design/complexity and general branching, with the trademark morality on the grey spectrum to top it off. Alpha Protocol was another notable example, the game had issues but its C&C-y dialogues and tone free from the supervision of virtual committees felt refreshing.
Late Obsidian was also good (Tyranny, Pillars 1/2), at least until the capable people were still in the company and their games weren't meant to please everyone™ yet. Alas, this applies to the modern industry as a whole.
Thankfully, even in these troubled years, we still get some rare and precious exceptions that remind us what competent writing looks like: Disco Elysium, Cyberpunk, KCD 1/2, RDR2, Rogue Trader (which I just started and have been positively impressed with). Whether these will remain pleasant anomalies or not I can't say, but my general feeling is that things aren't bound to improve regardless of external factors. Our best hope probably lies in the hands of AI, as ironic as that sounds.
You namedrop the best of them. I forgot to add Alpha Protocol, which was stellar fun, better than ME (replayed it twice last year). And Tyranny was excellent - a lot better imho then even PoE 1.
But Owlcat is also a great studio, I think Rogue Trader has perfect writing for the setting (and you can in fact roleplay all sorts of characters, I highly recommend the game).
I just want games with mature themes and logical characters. We now get cartoon characters and paper thin villains and a game that preaches instead of immerses. Just fuck off. I am a very right wing guy, but I don't want games to be right wing propaganda. I want games to have deep characters, motivations, lore, etc. I hate this virtue signalling BS. We are adults. Treat us like adults!
It is better than the outer worlds, but it's nowhere near POE/POE2. Avowed suffers from being very limited in scope. Very few classes, very few abilities, very few weapons, very small selection of loot, very little crafting...
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Man i have no clue why i slept on this game for so long. It's absolutely fantastic. Scratches so many itches. Sure, it's not as immersive as Elder scrolls etc, but that's details you only notice when playing around. Like the famous examples of slashing dinner plates and cups etc. That doesn't matter when playing normally.
Man i have no clue why i slept on this game for so long. It's absolutely fantastic. Scratches so many itches. Sure, it's not as immersive as Elder scrolls etc, but that's details you only notice when playing around. Like the famous examples of slashing dinner plates and cups etc. That doesn't matter when playing normally.
I think the game had a bad rep when it launched due to the post Veilguard lingering anti woke mania. That Matt Hansen wacko didn't do it any favors either...
I enjoyed the game at launch and felt like people were bashing it to be edgy with the flock rather than based of them trying it out and judging it on its own.
It not a great game, plenty of criticism for some aspects but I loved the first person slasher combat and exploration. Also once I got to the second area I loved the atmosphere too, and I think that's where the game hooked me.
This game was fine all along, it didn't need much patching.
It's not a masterpiece, but it's not bad either. For most the games lacks depth, it's doing content, blast or smash all enemies and grind quests. It's all decent but nothing groundbreaking.
If you enjoy Tainted grail the fall of avalon you can't go wrong with this.
Tainted Grail was so bad. I totally lost interest in the dull map, didn't meet a single interesting character or saw any story element that was even remotely interesting either. I think it's kind of sad that we think these games are "decent", they're not, imo, i was kind of thinking it was decent for a while, maybe an hour or two, but realized how bad it was when i started thinking of how much fun i had with e.g Gothic 3 (modded) just some month earlier. G3 isn't amazing (apart from the map and just overall super fun to explore, has a really immersive world).
People rated it for what it should and could have been.
Like... an Elder Scrolls game in Eora (Pillars of Eternity universe) without gender politics.
But it was too far from it.
And to not be able to smash a damn object off the table in 2025 or not attack freely anyone...?! When you could have done that in 1984...?!
Bit lame.
You need to be less steered by youtubers and twitch morons. Who gives a fuck about slapping objects around And if you care, imagine making that a deciding factor to play a game. Sounds reasonable for a 12 year old who plays around more than follow a story.
And also it's interesting to see some good looking women and not women on the lower end of average to below average in a recent western game. When does that ever happen?
People rated it for what it should and could have been.
Like... an Elder Scrolls game in Eora (Pillars of Eternity universe) without gender politics.
But it was too far from it.
And to not be able to smash a damn object off the table in 2025 or not attack freely anyone...?! When you could have done that in 1984...?!
Bit lame.
You need to be less steered by youtubers and twitch morons. Who gives a fuck about slapping objects around And if you care, imagine making that a deciding factor to play a game. Sounds reasonable for a 12 year old who plays around more than follow a story.
I wouldnt say it would be the deciding factor, it likely isnt to anyone, its just something which is telling for the overall quality of how immersive and interactive / dynamic they wanted the game world to be. If they didn't care for that, what else did they leave out...
People rated it for what it should and could have been.
Like... an Elder Scrolls game in Eora (Pillars of Eternity universe) without gender politics.
But it was too far from it.
And to not be able to smash a damn object off the table in 2025 or not attack freely anyone...?! When you could have done that in 1984...?!
Bit lame.
You need to be less steered by youtubers and twitch morons. Who gives a fuck about slapping objects around And if you care, imagine making that a deciding factor to play a game. Sounds reasonable for a 12 year old who plays around more than follow a story.
I wouldnt say it would be the deciding factor, it likely isnt to anyone, its just something which is telling for the overall quality of how immersive and interactive / dynamic they wanted the game world to be. If they didn't care for that, what else did they leave out...
It really isn't. You're just letting others influence your thoughts. Plenty of games doesn't have object physics and we never complain. Just do try to see what i mean, i'm sure you actually get it. it's a "ohh well" thing and then you ignore it and play on.
I’m impressed Stormwolf found a game to speak positively about lol
I enjoy a lot of games. I can complain about games, but that doesn't mean i hate them
I can uphold tradition though
1: Dialogue seems pointless 99% of the time. You'll understand the dialogue system after a while. You get like 1 flavorline and the conclusion is the same regardless of the choice you make, except real choices. Even skill check dialogue are useless, just a different flavor.
2: It seems recency bias is strong within the game. Funny word to use, but it feels fitting. Every second line is about the deadfire and pirates etc. It's a billion miles away, but they hardly reference the first game. Unless it's been so long i can't remember
3: Zones are simply too large. You spend ages exploring and once you have a set of items you're so invested you don't want to swap it out even though you find something that can be better. It's stingy on upgrade materials once you reach the current mid-max level of the zone you're in
4: only one compainion at a time. Fuck that shit
5: Your companions are not dateable. One is a faggot and the second is also a faggot. Third is probably a faggot too, but we know nothing of him yet. Sickly perverse devs
6: Music can go from being basically nothing to giving you a awe inspiring track. Most of the time it's nothing
7: Combat is a bit janky. Nothing too terrible, just feels like it's somewhat unrefined
8: After playing a while it feels like they just couldn't make a game strictly within the universe of pillars. They HAD to do their own thing and whisp up their own entities etc making it feel.. spinoff-ish?
People rated it for what it should and could have been.
Like... an Elder Scrolls game in Eora (Pillars of Eternity universe) without gender politics.
But it was too far from it.
And to not be able to smash a damn object off the table in 2025 or not attack freely anyone...?! When you could have done that in 1984...?!
Bit lame.
You need to be less steered by youtubers and twitch morons. Who gives a fuck about slapping objects around And if you care, imagine making that a deciding factor to play a game. Sounds reasonable for a 12 year old who plays around more than follow a story.
I honestly like Pillars 2 considerably.
And all I wanted was a mashup between Oblivion / Morrowind / Dark Messiah / Pillars. Unlike utubers and derpers out there, I DID NOT expect Skyrim in Eora, for far TOO many reasons to be listed here.
But:
(1) Freedom to interact with the environment (this is something I like A LOT in games) / (2) cool combat / (3) well written story and characters - can be mixed up.
Despite the fact that I (re)tried the game after each major patch released... the "result" was too average for me.
Carrie Patel didn't learn too much from Joshua, apparently.
I’m impressed Stormwolf found a game to speak positively about lol
I enjoy a lot of games. I can complain about games, but that doesn't mean i hate them
I can uphold tradition though
1: Dialogue seems pointless 99% of the time. You'll understand the dialogue system after a while. You get like 1 flavorline and the conclusion is the same regardless of the choice you make, except real choices. Even skill check dialogue are useless, just a different flavor.
2: It seems recency bias is strong within the game. Funny word to use, but it feels fitting. Every second line is about the deadfire and pirates etc. It's a billion miles away, but they hardly reference the first game. Unless it's been so long i can't remember
3: Zones are simply too large. You spend ages exploring and once you have a set of items you're so invested you don't want to swap it out even though you find something that can be better. It's stingy on upgrade materials once you reach the current mid-max level of the zone you're in
4: only one compainion at a time. Fuck that shit
5: Your companions are not dateable. One is a faggot and the second is also a faggot. Third is probably a faggot too, but we know nothing of him yet. Sickly perverse devs
6: Music can go from being basically nothing to giving you a awe inspiring track. Most of the time it's nothing
7: Combat is a bit janky. Nothing too terrible, just feels like it's somewhat unrefined
8: After playing a while it feels like they just couldn't make a game strictly within the universe of pillars. They HAD to do their own thing and whisp up their own entities etc making it feel.. spinoff-ish?
Ok, now i cba writing more.
I didn’t say you hate games but you do appear to have lot of negative comments more often than not as opposed to positive comments, just an observation. Anyway upholding tradition amused me thanks!
I’m impressed Stormwolf found a game to speak positively about lol
I enjoy a lot of games. I can complain about games, but that doesn't mean i hate them
I can uphold tradition though
1: Dialogue seems pointless 99% of the time. You'll understand the dialogue system after a while. You get like 1 flavorline and the conclusion is the same regardless of the choice you make, except real choices. Even skill check dialogue are useless, just a different flavor.
2: It seems recency bias is strong within the game. Funny word to use, but it feels fitting. Every second line is about the deadfire and pirates etc. It's a billion miles away, but they hardly reference the first game. Unless it's been so long i can't remember
3: Zones are simply too large. You spend ages exploring and once you have a set of items you're so invested you don't want to swap it out even though you find something that can be better. It's stingy on upgrade materials once you reach the current mid-max level of the zone you're in
4: only one compainion at a time. Fuck that shit
5: Your companions are not dateable. One is a faggot and the second is also a faggot. Third is probably a faggot too, but we know nothing of him yet. Sickly perverse devs
6: Music can go from being basically nothing to giving you a awe inspiring track. Most of the time it's nothing
7: Combat is a bit janky. Nothing too terrible, just feels like it's somewhat unrefined
8: After playing a while it feels like they just couldn't make a game strictly within the universe of pillars. They HAD to do their own thing and whisp up their own entities etc making it feel.. spinoff-ish?
Ok, now i cba writing more.
I didn’t say you hate games but you do appear to have lot of negative comments more often than not as opposed to positive comments, just an observation. Anyway upholding tradition amused me thanks!
The answer is simple. When i enjoy a game i generally don't talk about it. Generally.
Ohh i got another complaint that kinda starts gnawing a bit. It's kind of a fair complaint tbh when you take into consideration the world and game type it's spawned form. Your companions are ALL living land residents. Not a single sympathizer for the empire, which makes decisions that favors the empire seem straight up evil, even when you can make certain decisions that favors the empire. Games like these needs a mixed cast with different interests.
Pretty happy ending all in all. I took the Gefram ending as i think that is the best ending. Free living lands is best emotionally but my brain says "well, they'll be invaded soon enough" and with the gefram there is security of the empire while they remain as they are for the absolute most part. Everyone seemed happy. Hence the best ending.
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