Rise of the Triad Remake Announced
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Pixieking




Posts: 3452
Location: UK
PostPosted: Mon, 12th Aug 2013 11:35    Post subject:
http://www.gamesindustry.biz/articles/2013-08-12-rise-of-the-triad-remake-profitable-after-1-week


Pixieking
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ASUS P8P67 Evo - Intel i7 3770k - 2X4GB GSkill RipJaws X DDR3 1600 - HIS 7950 IceQ - Creative XtremeMusic Soundcard - NZXT Phantom 530 - Thermaltake Toughpower XT 675 - Win7 x64
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Mon, 12th Aug 2013 12:17    Post subject:
great news. 90's fps's are cool again


steam: Drowning witch
uplay: Haxeety
game completion log:
http://pastebin.com/g6MgD5DV
rig: http://www.userbenchmark.com/UserRun/2090866
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FireMaster




Posts: 13563
Location: I do not belong
PostPosted: Mon, 12th Aug 2013 15:59    Post subject:
sorry y'all but this game at this current state ain't nothing but a piece of shit.
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rgb#000
Banned



Posts: 5118

PostPosted: Mon, 12th Aug 2013 16:04    Post subject:
sorry but no one gives a shit about your piece of shit opinion.
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FireMaster




Posts: 13563
Location: I do not belong
PostPosted: Mon, 12th Aug 2013 16:04    Post subject:
rgb#000 wrote:
sorry but no one gives a shit about your piece of shit opinion.


Way outdone of a response.
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Mon, 12th Aug 2013 16:14    Post subject:
FireMaster wrote:
rgb#000 wrote:
sorry but no one gives a shit about your piece of shit opinion.


Way outdone of a response.


its really not that different from your post Laughing

what's wrong with the game?
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FireMaster




Posts: 13563
Location: I do not belong
PostPosted: Mon, 12th Aug 2013 16:22    Post subject:
Drowning_witch wrote:
FireMaster wrote:
rgb#000 wrote:
sorry but no one gives a shit about your piece of shit opinion.


Way outdone of a response.


its really not that different from your post Laughing

what's wrong with the game?



For an old school FPS, they should've done away with that horrible mouse acceleration.
Having to restart back to a very far away checkpoint because the fucking game bugs out. and it does so a lot. enemies' AI stops and my gun can't fire.
Performance is really bad for a UE3 game.

I understand that most people have their nostalgia goggles on when they play this game and can overlook the game's issues for the sake of nostalgia. but for me the game came out earlier in development than it should be.
Having "old school" mechanics seems to be the only thing going for this game but the execution is pretty bad.
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SpykeZ




Posts: 23710

PostPosted: Mon, 12th Aug 2013 17:14    Post subject:
FireMaster wrote:
Drowning_witch wrote:
FireMaster wrote:


Way outdone of a response.


its really not that different from your post Laughing

what's wrong with the game?



For an old school FPS, they should've done away with that horrible mouse acceleration.
Having to restart back to a very far away checkpoint because the fucking game bugs out. and it does so a lot. enemies' AI stops and my gun can't fire.
Performance is really bad for a UE3 game.

I understand that most people have their nostalgia goggles on when they play this game and can overlook the game's issues for the sake of nostalgia. but for me the game came out earlier in development than it should be.
Having "old school" mechanics seems to be the only thing going for this game but the execution is pretty bad.


Couldn't have said it better myself. Especially for a game that's supposed to be a homage to the original, having to fight through a 20 minute level only to die and start back at the beginning is bullshit.


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4treyu




Posts: 23240

PostPosted: Mon, 12th Aug 2013 19:35    Post subject:
Hmmmm well, I for one don't have any of the mentioned problems with the sole exception of the mouse acceleration, and I got that fixed very quickly with a few tweaks to the usual UE INI files. There's even a few stickies about the fixes in the Steam forum.
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Areius




Posts: 14857

PostPosted: Mon, 12th Aug 2013 19:42    Post subject: *****
*****


Last edited by Areius on Fri, 19th Sep 2025 16:15; edited 1 time in total
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Mon, 12th Aug 2013 20:37    Post subject:
yeah for acceleration use mark c tweak and u3 engine games always go to input.ini and disable smoothing. pefrormance is low for u3 and the game does bug out ocasionally. once i was supposed top be trapped in a net, but there was no net, so i jsut stood there getting killed Very Happy

Still though, i'm having a blast. im on episode 4 now which im guesing is the last episode. rocking classic midi music and bunny hoping around with rocket launchers is enough to enterntain me for a few hours sometimes lol wut


steam: Drowning witch
uplay: Haxeety
game completion log:
http://pastebin.com/g6MgD5DV
rig: http://www.userbenchmark.com/UserRun/2090866
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ixigia
[Moderator] Consigliere



Posts: 65128
Location: Italy
PostPosted: Tue, 13th Aug 2013 00:17    Post subject:
Agreed, bEnableMouseSmoothing=false is always a must, I'd add this as well: http://pcgamingwiki.com/wiki/Rise_of_the_Triad#Mouse_filtering, plus what Areius said. Razz

Should be enough to defeat the evil acceleration. As for the rest, it depends on what you're looking for, I think the game does a great job at reviving the 90s, except for the checkpoints.
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Tue, 13th Aug 2013 09:59    Post subject:
completed the game last night. final boss fight was insane and required a cheese tactic to win. Well come to think of it, all bosses required cheesing at least during a part of the fight.

Well worth the 2 days i've spent playing this. bring on shadow warrior and wolfenstein! Challenge Accepted


steam: Drowning witch
uplay: Haxeety
game completion log:
http://pastebin.com/g6MgD5DV
rig: http://www.userbenchmark.com/UserRun/2090866
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Arukardo




Posts: 4466

PostPosted: Wed, 14th Aug 2013 18:06    Post subject:
Rise of the Triad v.1.0.2 is now online on GOG and Steam!

http://www.interceptor-entertainment.com/forum/viewtopic.php?f=151&t=3182

Changelog:
- Enabled "Stat FPS" console command to monitor ingame framerate
- ”ARE YOU SURE?” When restarting level added
- Arrow and Numberpad Keys + Special Characters, now bindable
- If restarting a checkpoint with Armor in Singleplayer, the armor will work properly
- Godhand in Multiplayer Nerfed. It will now respawn every 5 minutes and last 10 seconds
- Scope/Blood is no longer stuck on screen if a Client happens to Die while activated
- Disabled mouse smoothing by default
- Added mouse smoothing launcher config option
- Disabled smooth framerate locks by default
- Increased the size of several memory pools to increase performance
- Added several texture rendering optimizations
- Added a variety of texture streaming optimizations
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Wed, 14th Aug 2013 19:21    Post subject:
Are they going to add a proper saving system or I can forget about playing this (at least for a time)?
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VonMisk




Posts: 9485
Location: Hatredland
PostPosted: Wed, 14th Aug 2013 20:09    Post subject:
DarkRohirrim wrote:
Are they going to add a proper saving system or I can forget about playing this (at least for a time)?


This! I would play it but after trying to complete a jumping puzzle that ends in dying yet again I gave up.


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Wed, 14th Aug 2013 20:30    Post subject:
Arukardo wrote:
Rise of the Triad v.1.0.2 is now online on GOG and Steam!

http://www.interceptor-entertainment.com/forum/viewtopic.php?f=151&t=3182

Changelog:
- Enabled "Stat FPS" console command to monitor ingame framerate
- ”ARE YOU SURE?” When restarting level added
- Arrow and Numberpad Keys + Special Characters, now bindable
- If restarting a checkpoint with Armor in Singleplayer, the armor will work properly
- Godhand in Multiplayer Nerfed. It will now respawn every 5 minutes and last 10 seconds
- Scope/Blood is no longer stuck on screen if a Client happens to Die while activated
- Disabled mouse smoothing by default
- Added mouse smoothing launcher config option
- Disabled smooth framerate locks by default
- Increased the size of several memory pools to increase performance
- Added several texture rendering optimizations
- Added a variety of texture streaming optimizations

nice hope it will be finally playable for me
also

Quote:
Interceptor has another content patch scheduled to go live next week.
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jackasshole




Posts: 1433

PostPosted: Sat, 17th Aug 2013 00:32    Post subject:
- Increased the size of several memory pools to increase performance
- Added several texture rendering optimizations
- Added a variety of texture streaming optimizations

Frap Frap Guy

Trying to find JUST the patch.....sounds good though!
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Werelds
Special Little Man



Posts: 15098
Location: 0100111001001100
PostPosted: Wed, 21st Aug 2013 00:52    Post subject:
So I played this a little and I plan to do some MP as soon as I have a bit of spare time...anyone with me? Very Happy
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ixigia
[Moderator] Consigliere



Posts: 65128
Location: Italy
PostPosted: Wed, 21st Aug 2013 03:31    Post subject:
Werelds wrote:
So I played this a little and I plan to do some MP as soon as I have a bit of spare time...anyone with me? Very Happy

If you don't mind the presence of a creepy noobcake I could make you company. Razz But beware, I'm more dangerous than helpful! Laughing
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4treyu




Posts: 23240

PostPosted: Wed, 21st Aug 2013 04:45    Post subject:
Ok I give up for now. The single player in this game is so fucking bug ridden, especially during boss fights. Getting sutck inside walls, clipping through the floor and falling over lava and not dying from it, soldiers spawning behind your neck inside an already cleaned room, you name it.

I'll just put the campaign to rest until the devs are done with their patches and fixing their shit. Maybe the multiplayer is not so problematic? Reaction
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jackasshole




Posts: 1433

PostPosted: Wed, 21st Aug 2013 04:48    Post subject:
My personal favorite glitch is seeing/shooting enemies for a long distance.......they don't move at all....
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Werelds
Special Little Man



Posts: 15098
Location: 0100111001001100
PostPosted: Sun, 25th Aug 2013 23:31    Post subject:
Ixi and I played this in MP for a bit, great fun Very Happy

Need more people though!

And they need to hurry the fuck up with dedicated servers, add some more maps, balance a few things. Out of the 5 maps, there's 2 which are utterly horrible. One has 4 flying powerups which you can then use to dominate the staff with, the other is just a very annoying map on the UE3 engine (for Q3 players: think DM13 with the outdoor bit 3-4 times as big..and narrower).

And then there's that. The staff. Having a lightning gun, fine. But don't give the fucking thing lock on, please Facepalm

The plasma g..errr base ball bat with the eye is also a little *too* powerful, although that's mostly because it's a BFG with a plasma gun's rate of fire.
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ixigia
[Moderator] Consigliere



Posts: 65128
Location: Italy
PostPosted: Sun, 25th Aug 2013 23:49    Post subject:
All true!
It was great fun despite the balance issues/crappy layouts Razz

Also prepare to have your guts ripped out (literally xD) by Mr. Werelds Very Happy. Once you enter the map, be ready to rage a lot Laughing
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Areius




Posts: 14857

PostPosted: Mon, 26th Aug 2013 00:06    Post subject: *****
*****


Last edited by Areius on Fri, 19th Sep 2025 16:15; edited 1 time in total
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Mon, 26th Aug 2013 00:18    Post subject:
Well, I don't have the game and I'm not sure if I'm even going to like this in multiplayer. I actually prefer team-based stuff like Natural Selection, Tribes or Section 8 when it comes to multiplayer FPS games... so yeah, there's that too.
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ixigia
[Moderator] Consigliere



Posts: 65128
Location: Italy
PostPosted: Mon, 26th Aug 2013 00:53    Post subject:
Hehe yeah, it's definitely faster and much more chaotic than the games that you mentioned Smile. It's something like Q3, only with some seriously overpowered guns and hilarious 'abilities'. Kinda messy, but fun for some brainless sessions like Paul said. Razz

@Areius today we did only 4-5 quick matches just to test it Very Happy. Next time Smile If we manage to gather some other people too (3vs3 for example), it'll be even more crazy fun, that's for sure.
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Areius




Posts: 14857

PostPosted: Mon, 26th Aug 2013 08:23    Post subject: *****
*****


Last edited by Areius on Fri, 19th Sep 2025 16:15; edited 1 time in total
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Werelds
Special Little Man



Posts: 15098
Location: 0100111001001100
PostPosted: Mon, 26th Aug 2013 09:12    Post subject:
No, there's no dedicated binaries yet, once there I'll host a server on one of my servers Smile

Me hosting yesterday was fine as well (150/15) though, I don't think I've ever seen ixi have such a low ping Laughing
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pakko




Posts: 263
Location: Pizzaland
PostPosted: Mon, 26th Aug 2013 09:29    Post subject:
Italian adsl suxs =/
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