Satisfactory (Goat Sim devs)
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Sin317
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PostPosted: Thu, 29th Oct 2020 13:48    Post subject:
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BonerUK




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PostPosted: Thu, 29th Oct 2020 13:59    Post subject:
Nice

Need to get back into this
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Silent_Lurker




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Location: France
PostPosted: Wed, 2nd Dec 2020 19:47    Post subject:



Laughing


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
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Sin317
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PostPosted: Fri, 18th Dec 2020 12:14    Post subject:
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Sin317
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PostPosted: Sat, 13th Feb 2021 17:15    Post subject:


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Sin317
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PostPosted: Sat, 20th Feb 2021 21:51    Post subject:
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Silent_Lurker




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PostPosted: Sun, 21st Feb 2021 09:09    Post subject:
Yay ! Power transformers and circuits finally !

Fiddling with unnamed cables in a improvised power tower is history ! Laughing


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
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Sin317
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PostPosted: Sat, 6th Mar 2021 12:45    Post subject:
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Silent_Lurker




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PostPosted: Tue, 16th Mar 2021 18:14    Post subject:


Smile


Update 4 out on experimental branch


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
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couleur
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PostPosted: Tue, 16th Mar 2021 22:37    Post subject:
Nice, time for a replay.


"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
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DaLexy




Posts: 3041
Location: Germany
PostPosted: Wed, 17th Mar 2021 11:51    Post subject:
Ill wait till the weekend when mods are hopefully back. But yeah, the patch brought many more stuff than that was teased. I was thinking they allready showed the big highlights till yesterday. Looks decent for sure.


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dethy




Posts: 3093
Location: Conclave of Shadows
PostPosted: Wed, 17th Mar 2021 14:47    Post subject:
Awww shit, here we go again.


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Silent_Lurker




Posts: 7511
Location: France
PostPosted: Thu, 18th Mar 2021 07:39    Post subject:
Changelog 4.0.0 :

https://www.reddit.com/r/SatisfactoryGame/comments/m6e01y/patch_notes_update_4_experimental_release_v0400/

Hotfix 4.0.2 :

https://www.reddit.com/r/SatisfactoryGame/comments/m7b3o7/patch_notes_early_access_experimental_v0402_build/

Warning huge wall of text Very Happy


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
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Sin317
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PostPosted: Wed, 14th Apr 2021 10:01    Post subject:
Quote:
Update 4 is Out Now!
Early Access - v0.4.1.0 - Build 150216



What's up!

Update 4 is now finally available on Early Access! This update is jam-packed with new content! So let me break it down for y'all!

If you're looking for the complete patch notes of the update then scroll to the bottom of the post!



Drones
Transporting things on conveyor belts is cool and all - but transporting things using drones is indisputably better, so we added that. Still, they wouldn’t let me stand on them though on account that it could interfere with the drone’s avionics. I don’t blame ‘em.

Drones are designed for long-range, low-capacity transportation and unlocks in tier 7 & 8. The drones are fully automated, traveling between two fixed ports and navigating themselves around any obstacles they encounter along the way.

Each port can only contain one drone but they move across the map extremely quickly and are far easier to set up than Trains, Belts, or Trucks. Drones require batteries as fuel and their consumption rate and travel speed become more efficient as delivery distances increase. They can’t carry much, but they’re doing their best.



Hover pack and Ziplines
But drones aren’t the only thing flying around! There’s new equipment pioneers from FICSIT Inc. can also utilize such as the brand-new hover pack to get a good overview of their production lines and build from a higher vantage point! Hover packs draws power from the power grid and doesn’t require any extra fuel to function. However, they’re not the fastest way to get around and explore with, but not everything’s a competition.

In addition to this there’s also a new tool called the zipline, used to zip around your power poles in your base!



Nuclear Power & New Buildings
We’ve extended the nuclear refinement processing the game to be able to produce Plutonium Fuel Rods. Not only that but there’s also a bunch of new buildings in the update that play an integral part in some of the nuclear production lines such as the blender, the particle accelerator, and the resource well pressurizer & extractor. But also, some that will improve the existing aspects of the game such as the power storage and power switch.

Blender
The Blender combines up to 2 fluid and 2 solid resources, and therefore earns its name of next level fluid related production. After unlocking the Nuclear Power milestone in Tier 8, the Blender can be used to refine Uranium straight into Encased Uranium Cells. Further down the line, the previously useless Uranium Waste can now be refined into Plutonium Fuel Rods for even more power generation.
Particle Accelerator
This spectacular machine puts the power of matter conversion and generation into your hands. It is the last part of the nuclear production chain, and is used to create both Plutonium Pellets and Nuclear Pasta.
Resource Well Pressurizer & Extractor
Nitrogen is the first gas added to Satisfactory. It functions like other fluids except that it doesn't require pumps to be moved through pipes. We've also added Resource Wells, a new resource spot that can be tapped with the Pressurizer. Depending on the Resource well, they can give access to Nitrogen Gas, Oil and Water.
Power Storage
These bad boys stores excess power and distribute it back into the grid when needed. Use them to balance out dynamic power generation and consumption.
Power Switch
The power switch gives you more control over your circuits! You can now separate circuits, turning them off and on at a whim and you can name them too! Or you can just use them as signs until we add that to the game in the near future. Soon™.



Lights
Last but not least, one of the most requested features to the game is lights! Now your factory can be brighter than my future! There are 3 different types of lights, there's ceiling lights, flood light towers, and wall mounted flood lights! You can also set the intensity and color of the lights!




There's also new parts & resources, new alternative recipes and project parts! Not to mention a ton of optimizations, bug fixes, UI improvements, QoL features, Multiplayer fixes, and more! You can learn all about them in the patch notes below!

Patch Notes

NEW CONTENT

ENGINE UPGRADE
Updated to Unreal Engine Version 4.25

MODULAR BUILDS
Changed the way the game is packaged to make it more mod friendly. This shouldn’t have a significant impact for anyone other than modders

AERIAL RESOURCE TRANSPORT
Drone & Drone Port
Let Drones fly your resources across the map in Tiers 7&8. They are most effective over longer distances.

LIGHTS
Ceiling Light, Flood Light Tower, Wall Flood Light & Street Light
These 4 buildables will allow you to finally illuminate those dark factory floors
Lights Control Panel
This panel can control the settings of all lights connected to it

EQUIPMENT
Hover Pack
This new equipment allows you to fly through your factory wherever you have a functioning power grid
Zipline
It allows you to attach to Power Lines and zip up and down them as much as you want

BUILDINGS
Blender
The next level of fluid related production allowing you to combine up to 2 fluid and 2 solid resources
Particle Accelerator
A high-end production building with an intense power drain that fluctuates over the course of each production cycle
Resource Well Pressuriser & Extractor
In combination these 2 buildings can harvest vast amounts of fluid resources from the new Resource Wells
Power Storage
Can store excess power and distribute it back into the grid when needed
Power Switch
These can be named and break their power circuit connection via the flip of a switch

RESOURCES
Nitrogen Gas
The first gas to be added to Satisfactory. It functions like other fluids except that it doesn’t require Pumps to be moved through the Pipes
Resource Wells
This new resource spot can be tapped with the Pressurizer. They can currently give access to Nitrogen Gas, Oil and Water depending on the Resource Well
New Parts
17 new parts & resources have been added:
Aluminium Casing, Empty Fluid Tank, Cooling System, Fused Modular Frame, Non-Fissile Uranium, Plutonium Pellet, Encased Plutonium Cell, Plutonium Fuel Rod, Nuclear Plutonium Waste, Copper Dust, Pressure Conversion Cube, Nitrogen Gas, Nitric Acid, Packaged Nitrogen Gas, Packaged Alumina Solution, Packaged Sulfuric Acid & Packaged Nitric Acid
New Alternate Recipes
17 alternate recipes added for the new parts and several alternate recipes added for parts already in the game
New Project Parts
A total of 4 new parts for the next phase of Project Assembly:
Assembly Director System, Magnetic Field Generator, Thermal Propulsion Rocket & Nuclear Pasta

CHANGES

BALANCING
Rebalanced all production lines containing Bauxite/Aluminium
This includes alternative recipes
Rebalanced Nuclear production lines
This includes alternative recipes
Removed Uranium Pellets as part of this rework
All conveyor fed Generators now always produce at full capacity instead of regulating their power output to factory consumption
Geothermal Generators now produce a fluctuating amount of power
Geysers now have purities which affect the minimum and maximum amount of power a Geothermal Generator can produce
Upped stack sizes for several commonly used items
Rebalanced progression of inventory slot increases
Decreased Fuel burn rate in Fuel Generator from 15 per minute to 12 per minute
Added several new Crash Sites so there are enough Hard Drives for additional alternate recipes

PROGRESSION
Changed the Tier 7 progression to work with the new Tier 8 content (this has no effect on already unlocked content)
Added a global MAM research completion sound

OPTIMISATION
The maximum bandwidth of the Network Quality Setting values have been increased
General bandwidth reduction
• This includes optimisations to the general bandwidth consumption of Minimap/HUD location data transfer, Replication Graph optimizations for Conveyor Belts/Lifts, Building Inventory replication and many other minor replication changes.
Optimised and replaced lots of particle systems and VFX #PraiseSimon
Implemented a new Conveyor Item Renderer (Experimental)
• We are testing this new system to reduce the cost of having many conveyors items moving. It is still work in progress but can already have positive effects depending on your system. We are continuing to work on this
Implemented a Pooling System for building components
• This system is intended to reduce objects in the game
Implemented new impostors for factory buildings
Reduce instance mesh component memory foot print, should improve instance creation and updating
Optimized Power Lines
Tweaked LOD timings and reduced number of elements on LODs
Added some optimisations of the Train functionality
Enabled PushModel Replication. This should significantly improve CPU performance for hosts/single player for large saves
Factory tick optimizations #PraiseBen
Added distance cull to skeletal meshes
Enabled only ticking when rendered for several skeletal meshes
Refactored scalability implementation for background thread. Makes the system more future proof and mod friendly.
Cherry picked Instance mesh optimization from unreal engine 4.26 upgrade
Most factory buildings will now only have legs when they are not placed on flat surfaces, will reduce object count.

QUALITY OF LIFE
Added a Gamma slider in the Options Menu
Added another condition to trigger a slide, you now have to be holding a direction for it to start
Added a “Continue without multiplayer” button for when the game cannot connect to EOS, this should help for those of you who get stuck in a “Working…” screen when launching the game
Implemented proper snapping functionality for Water Extractors
Added ability to copy and paste settings in buildings (such as selected recipes, overclocking, etc.)
Added a quick switch radial menu in the Build Mode that can be accessed by pressing “E” to switch between similar buildings like different Power Poles
Added a directional arrow to the Hyper Tube Entrance hologram
Quick search (opened with N) now closes when hitting Enter with an empty search field
New M.A.M. completion pop up in HUD
144 FPS lock option has been added
Changed the number of decimals in overclocking from 1 to 4
Disabled clearance check on fences, now players can build in between them.
Certain buildings can now be rotated 45 degrees when placing instead of only 90 degrees:
• Jump Pad
• U-Jelly Landing Pad
• Street Light
• Personal Storage Container
• Light Control Panel
• Power Switch
• M.A.M.
• AWESOME Shop
• Craft Bench
• Equipment Workshop

NETWORKING
Added compression of hidden map data when sending it to clients
Made sliding more stable to use for clients
Implemented an improvement for choppy player movement in multiplayer
Testing a possible improvement for choppy vehicle movement in multiplayer

UI
Updated the style and info of all production UIs
Updated multi-output production UIs to better display the recipe information
Added maximum consumption and Power Storage information to the Power Graph
Updated the Power Graph to show the last minute of power history
Changed respawning to Right Mouse Button
Overhauled the attention ping (Alt + Left Mouse Button) so it indicates when it is off screen and shows distance to ping when it is centred on screen
Made several additions to the AWESOME Shop UI: Favorites, product page, related schematics, image gallery, descriptions and a search bar that can be activated by pressing Space Bar like in the Build Menu
The AWESOME shop now displays the cost to build the specified buildings in the schematic that you want to purchase
Moved the warning errors in the Pipeline Pump UI to the centre
The recipe scroll box in the build menu now properly covers the whole area
Added scrolling support with arrow keys in the chat window
Right click menu on inventory slots and buildings in the Build Menu has option to open the appropriate Codex page
Re-shot Liquid Biofuel icon to look less like Oil
Added option for High contrast build/dismantle mode – places a semi-opaque backdrop behind text
Added option for small/large slots in build/dismantle mode
Production UI now has a search bar to find specific recipes
Overclocking no longer rounds to nearest whole percent
Overclocking now supports math formulas when entering a number (similar to the Quick Search)
Tooltips on inventory slots now display which Building the part/recipe is produced in
Changed max width of tooltips so longer recipes don’t go out of bounds
Changed the size of some things in the Build Menu info so the cost slots can be regular size
Updated the size of the Alternate Recipe buttons in the M.A.M.
Added icon for Water in Compass and Map
Inventory tooltips now display a maximum of 3 recipes, with a hint to the codex if there are more alternate recipes
Made Tooltips a bit more compact

FACTORY
Tweaked sounds on all vehicles
Improved sounds for different production cycles on Constructor, Manufacturer
Updated factory building leg texture and mesh
Added specific factory building legs for the Space Elevator

WORLD
Polished Dune Desert Maze layout (south west corner of the Dune Desert)
Implemented several new ambient VFX and an automated proximity-based system to spawn them
Added support for area specific music with a few new music tracks
Tweaked and added some caves in the Dune Desert
Polished a large list of environment assets

WILDLIFE
Added some additional animation, VFX and sound feedback to the Lizard Doggo

EQUIPMENT
Improved first person and third person Parachute animations, VFX and sounds
Polished the Object Scanner mesh
Polished Chainsaw animations and sounds
Overhauled the Color Gun visuals and sounds

PLAYER CHARACTER
Tweaked landing and footstep sounds
Reworked swimming and water impact sounds

SETTINGS
Overhauled options menu functionality
Added a menu volume slider for UI sounds
Added some Build & Dismantle Mode contrast options
Added an option to toggle small or big slots in Build & Dismantle Mode


BUG FIXES
Fixed Miner Mk.1 sound start-up/stop bug
Fixed client players always having full fuel on equipping a Jetpack
Fixed a sound bug that occurred when dying under water
Fixed a sound bug that occurred when triggering water effects with vehicles
Train track switch positions now update correctly for 3 or more outgoing tracks
Fixed several localisation bugs (with around 3000 words translated by the community as a result)
Buildings now show power consumption in MW in the Build Menu
Clients driving Trains should no longer get the “No Power” message while having power
Fixed Miners Mk.1&2 sometimes not shutting down properly
Fixed bugs that resulted in extreme velocity when sliding under certain conditions
Changed Sliding so it works more consistently with different frame rates
Fixed loading/unloading Freight Carts while standing on or near them crushing players
Fixed exploit that made it able to obtain multiple upgrades of the Space Elevator at the same time in multiplayer
Corrected Personal Storage Container centre. This will cause Personal Storage Containers to be moved slightly

LOCALISATION
Fixed a lot of typos and consistency errors
Hidden a lot of irrelevant strings
Fixed some text wrapping issues
Made a lot of strings localisable
Added support for Extended Latin, Cyrillic, Greek, Chinese, Japanese, and Korean characters in train station names
Updated UI fonts to support special characters and other stuff
Updated all languages with the latest translations
Added language completion rate percentage in the selection menu
Updated community translators in the credits
Updated the visuals for community translators in the credits; Languages are now highlighted and longer translator lists are broken into several lines to display everyone

KNOWN ISSUES
Some conveyor belt items look odd due to the new Conveyor Subsystem, this will be fixed soon
Conveyor Lift items don’t show up correctly in some situations
Conveyor belt items can flicker when switching level of detail
First initialisation of new conveyor items can affect performance for a few frames
MORE ABOUT THIS GAME
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Il_Padrino




Posts: 7566
Location: Greece by the North Sea
PostPosted: Wed, 14th Apr 2021 11:54    Post subject:
They should really pick up the pace. 4 updates in 2 years?


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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Sin317
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PostPosted: Wed, 14th Apr 2021 12:47    Post subject:
Why? Let them make it good, rather than fast.
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DXWarlock
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Posts: 11422
Location: Florida, USA
PostPosted: Wed, 14th Apr 2021 13:22    Post subject:
I feel they made their money already, at least the vast majority of it. So a timeline to finish and release isn't so much release money motivation as just enjoyment for making it.
Not many people I know have much urge to replay it, other than to poke around in updates. I got it just recently but every friend I have that loves games like this and already played it a lot, went "Ehh..I guess I can join you". And most his time was enjoying me enjoying it as new, not him so much. No matter where I started he just guided me with "Iron is here, cooper here, easiest coal is here, big flat area to build over there." and so on.

Anyone that would really like it already has it, and seems most are over it for actual replay vs just curious about update stuff. New content drags them back for a few days or a week at most. To pack it back up to dust off next update and repeat.

The static map, along the idea there isn't much they can do to change it enough to feel 'fresh' means many players all already are done with it, before Early Access is even done.


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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Silent_Lurker




Posts: 7511
Location: France
PostPosted: Wed, 27th Oct 2021 07:49    Post subject:


Full patch note :

https://www.reddit.com/r/SatisfactoryGame/comments/qg9z5y/patch_notes_early_access_experimental_v0500_build/


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
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dethy




Posts: 3093
Location: Conclave of Shadows
PostPosted: Wed, 27th Oct 2021 16:53    Post subject:
To be honest, I was hoping this would of been bigger update lol


My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 32gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.

Derpsole: Nintendo Switch, Derpstation 5 Pro
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Silent_Lurker




Posts: 7511
Location: France
PostPosted: Tue, 23rd Nov 2021 18:57    Post subject:


Laughing


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
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dethy




Posts: 3093
Location: Conclave of Shadows
PostPosted: Tue, 23rd Nov 2021 19:23    Post subject:


My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 32gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.

Derpsole: Nintendo Switch, Derpstation 5 Pro
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konkol84




Posts: 3678
Location: Po(o)land
PostPosted: Wed, 24th Nov 2021 07:29    Post subject:
when I was playing update 5 on Experimental will the save file work if I switch back to EA?


Ryzen 7600x/5600x/3600 | 5070TI/3080/3070Ti | 32GB RAM | LG 55OLEDC9/42OLEDC2 |
Oculus Quest 2 | Steam Deck
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Silent_Lurker




Posts: 7511
Location: France
PostPosted: Thu, 25th Nov 2021 07:43    Post subject:
konkol84 wrote:
when I was playing update 5 on Experimental will the save file work if I switch back to EA?


At this point EXP is the same and build as EA, so you should be fine.
Make backup first though just in case, and verify your installation with Steam after you switch or if something bad happen.

Wink


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
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Silent_Lurker




Posts: 7511
Location: France
PostPosted: Wed, 1st Dec 2021 18:14    Post subject:



Laughing

Here we go again


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
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Silent_Lurker




Posts: 7511
Location: France
PostPosted: Wed, 21st Sep 2022 07:17    Post subject:


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
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couleur
[Moderator] Janitor



Posts: 14352

PostPosted: Tue, 6th Dec 2022 11:30    Post subject:
So I tried Update 7 for a few hours yesterday evening.

I though, this blueprint thing wouldnt be that interesting. Then I wanted to redo my small Aluminum factory, and thought: What if I tried to create modules in the blueprint machine? And I did. Made 3 modules that produce 540 AL ingots from 600 Bauxite, Water and 360 Coal. (with alt. recipes)

The thing is, I can now recreate the same factory by just using my 3 blueprints. Now thats done, I feel like I can never go back from thinking in modules when I create a new factory.

So adding blueprints really fundamentally changes the way you play this game. And the fact that they restricted it to 5x5x5 squares makes it so you have to think in these restrictions. It only fits 3 refineries f.e.


"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
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inz




Posts: 11914

PostPosted: Tue, 6th Dec 2022 13:36    Post subject:
couleur wrote:

So adding blueprints really fundamentally changes the way you play this game. And the fact that they restricted it to 5x5x5 squares makes it so you have to think in these restrictions. It only fits 3 refineries f.e.


...until they add a new tier of tech in an update that allows for a fourth dimension via folding space. Cool Face
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couleur
[Moderator] Janitor



Posts: 14352

PostPosted: Tue, 6th Dec 2022 13:49    Post subject:
Laughing


"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
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DaLexy




Posts: 3041
Location: Germany
PostPosted: Tue, 6th Dec 2022 13:55    Post subject:
inz wrote:
couleur wrote:

So adding blueprints really fundamentally changes the way you play this game. And the fact that they restricted it to 5x5x5 squares makes it so you have to think in these restrictions. It only fits 3 refineries f.e.


...until they add a new tier of tech in an update that allows for a fourth dimension via folding space. Cool Face


Superposition Oscillator Smile
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SpykeZ




Posts: 23710

PostPosted: Wed, 7th Dec 2022 23:14    Post subject:
Brother was looking for a game to get balls deep into so I told him to try this out. He almost missed class today cause he was in fact balls deep in lol.

Then the fucker bought it for me now I'm balls deep in it. It's impressive how pretty this game looks and runs. CPU usage on my 5900x never jumps above like 9% so I assume the more shit I make the more it'll tax the system?

What are your alls framerates with full on factory like?


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