anyway if anyone here is on my steam friend list and you've seen me starting the game over and over again that's just me alt+f4ing everytime i fail that god damn devil's carnival
Yea seems odd to compare this to mtg. Combat is average but the rest is very well designed/programmed. Good ambiance, fun and fresh. The last time I was this addicted to a game is Monster Hunter 3
That Devil Carnaval card is a **** to unlock. Btw the card shuffling at fail/succes event isnt random. If you are fast enough you can follow some cards and highly increase your succes chance.
Yeah. It's normally fine but if there's only one success card and three fails and the fail card goes to the top it can be a bitch especially if it has super fast shuffling.
Also stupidly enough, I cleared the Royal Treasury in the Queen of Scales where it was apparently harder for success/fail picking. At the start I got the redraw/confirm blessing and just got really lucky with my picks. lol
Just don't hoard gold. Hoard food. No need to buy equipment, and get as much food as you can so you can just heal walk previous cards if you're low on health and unsure if you can survive the next card.
If you are fast enough you can follow some cards and highly increase your succes chance.
Yup, some are easier than others. There is also a blessing you can get which allows you a "second chance" if you pick wrong.
I highly recommend NOT having the deck auto-managed. I took that carnival card right the fuck out the first chance I got! Make some notes about what works well for your playstyle and then mix and match your deck to meet the requirements without picking only horrible encounters and low-grade equipment.
There is also a helmet called "Clairvoyance helmet" that colors one of the failure cards red.
Welcome to the Wildcards DLC for Hand of Fate. This DLC adds different Fates that you can select in order to change the way the game plays. Each Fate provides different modifiers to play, and allows you to play any or all of the game with a new Fate and a new ruleset.
Each Fate has its own custom chain of encounters, and its own potential rewards, along with new Achievements.
Will you take on the challenge of the Alchemist, and be bound by Iron Hunger? Take the Fate of the Monk, and his Holy Quest? Or be struck by the Curse of the Lion Prince?
This DLC includes :
9 new Fates for players : Shadow Agent, Iron Hunger, Nomad, Curse of the Lion Prince, Explorer's Gift, Merchant's Guard, Hoarder's Desire, Monk, Soldier's Training.
Hand of Fate 2 takes places one hundred years after the events of the original game. The original game’s protagonist rules the world as a villainous tyrant, banning all magic in order to maintain his rule. The Dealer returns with the intent of overthrowing this mad tyrant. To do this, he is training a new heroine who may be the world’s last hope. Much like the original title, Hand of Fate 2 pits players against the Dealer and his trials built from collectible cards.
...
Claiming victory is much more complex and nuanced. It’s more than just reaching the end of the deck. Players will need to accomplish certain feats and objectives. For example, in combat, a friendly goblin may spawn and players will have to defend him for a certain length of time. Enemies will continuously respawn until either A) the goblin survives, or B) the goblin dies. The key here is variety, with Defiant wanting players to do more than just mindlessly finish decks by killing all enemies.
There’s also a new companion mechanic implemented into Hand of Fate 2. While in the previous game players had to go it alone, Hand of Fate 2 allows players to summon companions. These companions offer support in combat, have their own storylines, and even provide bonuses in the RPG and board game sections. For the demo, I got to summon Malaclypse, a mage disguised as a bard. Malaclypse is a very capable companion, providing offensive and defensive support from afar in combat, and allowing re-rolls in certain board game segments. Now, companions can die, and their deaths are irreversible, so players will want to aide and protect them in combat.
.....
To combat the new heroine and her companions, a host of new enemy types have been created that are, once again, united by card suits. Imperial forces fall into the Steel suit, and corrupted and mutated men fall into the Blight suit. To combat them, players will have plenty of new tools to play with. In addition to Hand of Fate’s weapons, players can now use dual-wielding and two-handed weaponry. The board game segments will feature all new challenging and powerful cards that can provide favorable encounters.
“Hand of Fate demanded players prepare themselves for any possible outcome with each overturned card,” said Morgan Jaffit, director at Defiant Development. “With the new mechanics we’ve added into Hand of Fate 2, even players who mastered the first game will once again be challenged by the luck of the draw.”
he game is set to launch early 2017 on PC, Mac and Linux. PS4 and Xbox One versions are possible, but nothing has been decided yet.
As long as they don't cop out on the final board with the boss fight like they did in the first....
Spoiler:
You fight ALL previous bosses, in waves of 3 at a time, one after another. Cheap fucking shit!
then I'm all for it. The original was excellent and well worth the $15!
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
As long as they don't cop out on the final board with the boss fight like they did in the first....
Spoiler:
You fight ALL previous bosses, in waves of 3 at a time, one after another. Cheap fucking shit!
then I'm all for it. The original was excellent and well worth the $15!
Yep. This was why I never beat the game. Just couldn't be arsed
Haha yeah, the mighty Dealer... many s were spent in his honor!
Possibly the most unbalanced difficulty spike in recent memory, and the worst "the more the merrier" idea ever (I beat him eventually, but it was out of pure luck, since skills don't matter at all when you get your bum rammed so incessantly).
Put so many hours into the original, yet could never beat that goddamned final boss. I'm not sure how many runs I took at him (had to be more than ten), and I had him down to 15% or so, just to get screwed at the very end. That final battle made me so angry. Hope they do away with that shit in the sequel.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
I've played it a bit and found it kinda boring, same as the original game.
I think it's fairly obvious that if you didn't care for the original you wouldn't care for this one. Having said that, it improved on the original in terms of depth and scope in pretty much every way.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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