Hand Of Fate 1 and 2
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AKofC




Posts: 4359

PostPosted: Tue, 24th Feb 2015 02:29    Post subject:
Kuroyama2 wrote:
AKofC wrote:
why did you even compare this to mtg lol

anyway if anyone here is on my steam friend list and you've seen me starting the game over and over again that's just me alt+f4ing everytime i fail that god damn devil's carnival


Yea seems odd to compare this to mtg. Combat is average but the rest is very well designed/programmed. Good ambiance, fun and fresh. The last time I was this addicted to a game is Monster Hunter 3 Surprised

That Devil Carnaval card is a **** to unlock. Btw the card shuffling at fail/succes event isnt random. If you are fast enough you can follow some cards and highly increase your succes chance.


Yeah. It's normally fine but if there's only one success card and three fails and the fail card goes to the top it can be a bitch especially if it has super fast shuffling.

Also stupidly enough, I cleared the Royal Treasury in the Queen of Scales where it was apparently harder for success/fail picking. At the start I got the redraw/confirm blessing and just got really lucky with my picks. lol

Just don't hoard gold. Hoard food. No need to buy equipment, and get as much food as you can so you can just heal walk previous cards if you're low on health and unsure if you can survive the next card.


Gustave the Steel
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KamamuraCZ




Posts: 408

PostPosted: Tue, 24th Feb 2015 02:51    Post subject:
deadseasquirrel wrote:
Kuroyama2 wrote:
If you are fast enough you can follow some cards and highly increase your succes chance.


Yup, some are easier than others. There is also a blessing you can get which allows you a "second chance" if you pick wrong.

I highly recommend NOT having the deck auto-managed. I took that carnival card right the fuck out the first chance I got! Make some notes about what works well for your playstyle and then mix and match your deck to meet the requirements without picking only horrible encounters and low-grade equipment.


There is also a helmet called "Clairvoyance helmet" that colors one of the failure cards red.
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AKofC




Posts: 4359

PostPosted: Tue, 24th Feb 2015 03:04    Post subject:
Haven't gotten that yet. Stuck on the ratman king. Pain card every 4 steps is ugghh


Gustave the Steel
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prudislav
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PostPosted: Sat, 18th Apr 2015 11:29    Post subject:

http://store.steampowered.com/app/350460/
Quote:
Welcome to the Wildcards DLC for Hand of Fate. This DLC adds different Fates that you can select in order to change the way the game plays. Each Fate provides different modifiers to play, and allows you to play any or all of the game with a new Fate and a new ruleset.

Each Fate has its own custom chain of encounters, and its own potential rewards, along with new Achievements.

Will you take on the challenge of the Alchemist, and be bound by Iron Hunger? Take the Fate of the Monk, and his Holy Quest? Or be struck by the Curse of the Lion Prince?

This DLC includes :
  • 9 new Fates for players : Shadow Agent, Iron Hunger, Nomad, Curse of the Lion Prince, Explorer's Gift, Merchant's Guard, Hoarder's Desire, Monk, Soldier's Training.
  • 9 new Encounter chains.
  • 9 new Items
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sabin1981
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PostPosted: Sat, 18th Apr 2015 15:14    Post subject:
Available in the usual place, thanks to our friend Scara Very Happy
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scaramonga




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PostPosted: Sun, 19th Apr 2015 02:00    Post subject:
sabin1981 wrote:
Available in the usual place, thanks to our friend Scara Very Happy


Very Happy
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ixigia
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PostPosted: Tue, 5th Apr 2016 20:09    Post subject:
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prudislav
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PostPosted: Tue, 5th Apr 2016 21:08    Post subject:
ixigia wrote:
There will be a continuation^^

more info:
Quote:
Hand of Fate 2 takes places one hundred years after the events of the original game. The original game’s protagonist rules the world as a villainous tyrant, banning all magic in order to maintain his rule. The Dealer returns with the intent of overthrowing this mad tyrant. To do this, he is training a new heroine who may be the world’s last hope. Much like the original title, Hand of Fate 2 pits players against the Dealer and his trials built from collectible cards.
...
Claiming victory is much more complex and nuanced. It’s more than just reaching the end of the deck. Players will need to accomplish certain feats and objectives. For example, in combat, a friendly goblin may spawn and players will have to defend him for a certain length of time. Enemies will continuously respawn until either A) the goblin survives, or B) the goblin dies. The key here is variety, with Defiant wanting players to do more than just mindlessly finish decks by killing all enemies.

There’s also a new companion mechanic implemented into Hand of Fate 2. While in the previous game players had to go it alone, Hand of Fate 2 allows players to summon companions. These companions offer support in combat, have their own storylines, and even provide bonuses in the RPG and board game sections. For the demo, I got to summon Malaclypse, a mage disguised as a bard. Malaclypse is a very capable companion, providing offensive and defensive support from afar in combat, and allowing re-rolls in certain board game segments. Now, companions can die, and their deaths are irreversible, so players will want to aide and protect them in combat.
.....
To combat the new heroine and her companions, a host of new enemy types have been created that are, once again, united by card suits. Imperial forces fall into the Steel suit, and corrupted and mutated men fall into the Blight suit. To combat them, players will have plenty of new tools to play with. In addition to Hand of Fate’s weapons, players can now use dual-wielding and two-handed weaponry. The board game segments will feature all new challenging and powerful cards that can provide favorable encounters.

“Hand of Fate demanded players prepare themselves for any possible outcome with each overturned card,” said Morgan Jaffit, director at Defiant Development. “With the new mechanics we’ve added into Hand of Fate 2, even players who mastered the first game will once again be challenged by the luck of the draw.”

he game is set to launch early 2017 on PC, Mac and Linux. PS4 and Xbox One versions are possible, but nothing has been decided yet.


http://www.hardcoregamer.com/2016/04/05/hand-of-fate-2-announced-features-new-heroine-companions-enemy-types/200936/
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pillermann




Posts: 2577

PostPosted: Tue, 5th Apr 2016 21:12    Post subject:
zibztrollingme wrote:
Ankh wrote:
Bah, I thought it was Legend Of Kyrandia Sad



Change the clickbait title imo. So much disappointment ITT.
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Immunity




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PostPosted: Tue, 5th Apr 2016 22:50    Post subject:
As long as they don't cop out on the final board with the boss fight like they did in the first....

 Spoiler:
 


then I'm all for it. The original was excellent and well worth the $15!


I can never be free, because the shackles I wear can't be touched or be seen.
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IamAWESOME




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PostPosted: Wed, 15th Jun 2016 20:21    Post subject:


The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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h0rnyfavn
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PostPosted: Wed, 15th Jun 2016 21:41    Post subject:
This looks and plays like an addon..I don't see anything that would justify "2" in the title..


PS The first game gets really repetitive and kinda boring after some time...


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Bob Barnsen




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PostPosted: Wed, 15th Jun 2016 22:13    Post subject:
@h0rnyfavn
Yea, looks pretty much like the first game.

"Good" thing i didn't play it yet. So i might just go straight for the second one.
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AKofC




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PostPosted: Wed, 15th Jun 2016 22:34    Post subject:
Immunity wrote:
As long as they don't cop out on the final board with the boss fight like they did in the first....

 Spoiler:
 


then I'm all for it. The original was excellent and well worth the $15!


Yep. This was why I never beat the game. Just couldn't be arsed


Gustave the Steel
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ixigia
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PostPosted: Thu, 16th Jun 2016 04:33    Post subject:
AKofC wrote:
Immunity wrote:
As long as they don't cop out on the final board with the boss fight like they did in the first....

 Spoiler:
 


then I'm all for it. The original was excellent and well worth the $15!


Yep. This was why I never beat the game. Just couldn't be arsed

Haha yeah, the mighty Dealer... many s were spent in his honor!
Possibly the most unbalanced difficulty spike in recent memory, and the worst "the more the merrier" idea ever Very Happy Laughing (I beat him eventually, but it was out of pure luck, since skills don't matter at all when you get your bum rammed so incessantly).
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AKofC




Posts: 4359

PostPosted: Thu, 16th Jun 2016 09:18    Post subject:
Yeah, but overall, it was a fun experience for sure. So hope the sequel is better and brings something new, need more... uniqueish games like this.

The backlog just made it hard for me to want to beat it lol


Gustave the Steel
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prudislav
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PostPosted: Wed, 17th Aug 2016 18:12    Post subject:
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JBeckman
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PostPosted: Wed, 17th Aug 2016 18:57    Post subject:
I wonder if he has enough swords...
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Immunity




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PostPosted: Wed, 17th Aug 2016 20:17    Post subject:
Put so many hours into the original, yet could never beat that goddamned final boss. I'm not sure how many runs I took at him (had to be more than ten), and I had him down to 15% or so, just to get screwed at the very end. That final battle made me so angry. Hope they do away with that shit in the sequel.


I can never be free, because the shackles I wear can't be touched or be seen.
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Bob Barnsen




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PostPosted: Wed, 7th Sep 2016 18:38    Post subject:
JBeckman wrote:
I wonder if he has enough swords...

grinhurt
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VGAdeadcafe




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PostPosted: Wed, 7th Sep 2016 20:04    Post subject:
JBeckman wrote:
I wonder if he has enough swords...

Always outnumbered, never outgunned.
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prudislav
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PostPosted: Sun, 11th Sep 2016 13:37    Post subject:
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Ralph_Wiggum




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PostPosted: Sun, 11th Sep 2016 13:41    Post subject:
- for not kyrandia


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LuckyStrike




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PostPosted: Tue, 13th Sep 2016 02:48    Post subject:
Yep, im near the end and its a fun and diferent experience, plus the dealer does a great job on the voice acting IMO.


Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.

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Press X to tame beasts. YOU ARE DA BEASTMASTER!!!
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Bob Barnsen




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PostPosted: Wed, 4th Oct 2017 17:02    Post subject:
Quote:
Release: November 7th



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prudislav
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PostPosted: Mon, 6th Nov 2017 21:24    Post subject:
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Immunity




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PostPosted: Tue, 7th Nov 2017 18:12    Post subject:
Hand.of.Fate.2-RELOADED

Can't wait!


I can never be free, because the shackles I wear can't be touched or be seen.
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Keit




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PostPosted: Tue, 7th Nov 2017 20:55    Post subject:
Looks really interesting.
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h0rnyfavn
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PostPosted: Tue, 7th Nov 2017 21:07    Post subject:
I've played it a bit and found it kinda boring, same as the original game.


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Immunity




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PostPosted: Wed, 8th Nov 2017 04:43    Post subject:
h0rnyfavn wrote:
I've played it a bit and found it kinda boring, same as the original game.


I think it's fairly obvious that if you didn't care for the original you wouldn't care for this one. Having said that, it improved on the original in terms of depth and scope in pretty much every way.


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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