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tonizito
VIP Member
Posts: 51501
Location: Portugal, the shithole of Europe.
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Posted: Sat, 24th Sep 2016 20:51 Post subject: |
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I meant them as nº 1 devs
| boundle (thoughts on cracking AITD) wrote: | | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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ixigia
[Moderator] Consigliere
Posts: 65126
Location: Italy
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Posted: Sun, 25th Sep 2016 00:41 Post subject: |
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Two years later, and the percentage of games affected by the online madness has indeed received a substantial boost :'(
*Hide yo Umbrellas! global Capcom.sys lockdown initiated*
I wonder if the future Resident evil games will be sporting fancy XP points and rewards for those who emit the most annoying screams on Twitch and Youtube, accompanied by leaderboards where Pewdiepie will represent some sort of final boss.
It would be a great idea to be able to facetime such moments too, and share the spooky reactions in real time on Facebook, get tons of likes and mountain dew offers.
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Posted: Sun, 25th Sep 2016 01:44 Post subject: |
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Before the release of Portal 2, I saw an interview with GabeN in which he was asked about HL3.
He said they wouldn't release the game until they found a way to properly monetize it, as they currently (back then) didn't know how to do so in a way that fitted their new philosophy.
Portal 2 was meant to be monetized and to receive continuous support, but after their cosmetic items for the robots in co-op failed to sell, they stopped releasing content for it. The multiplayer was originally meant to be a bigger story told through content updates.
At the very least, Valve now sticks to unobtrusive monetization schemes. Can't say the same for Capcom.
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JBeckman
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Posts: 35139
Location: Sweden
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JBeckman
VIP Member
Posts: 35139
Location: Sweden
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Posted: Tue, 6th Feb 2018 00:32 Post subject: |
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Well the Vancouver branch at least might not be able to survive if their next release bombs and if that's going to be *another* Dead Rising after two not all that successful sequels and with Capcom tightening the budget and letting some 50 staff go then that's not looking too hot though they might be able to turn things around but I don't have too high hopes for that happening.
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tonizito
VIP Member
Posts: 51501
Location: Portugal, the shithole of Europe.
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Posted: Thu, 11th Jan 2024 20:55 Post subject: |
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https://www.vg247.com/capcom-anti-mods-drm-enigma-protector-older-games
| Quote: | Capcom wasn't kidding about preventing players from modding its games, and it has seemingly started implementing measures to do just that.
Capcom is reportedly turning its newfound stance against modding into action. The Japanese publisher, which recently called mods "no different than cheating" in an RE Engine developer update, has started cracking down on modding of its games.
Since that statement was made, there have been scattered reports that Capcom has been taking down Monster Hunter speedrunning videos which rely on mods, such as those published by YouTube channel Team Darkside.
Now, players have spotted fresh updates to old Capcom games, with one of those being Resident Evil Revelations. As seen on SteamDB, the game's .exe file has been updated a few times in recent weeks.
On the Steam forums, players have been trying to unpack what was actually added/changed, and found that to be The Enigma Protector, an anti-tamper DRM. According to The Enigma Protector website, the software offers a range of services that include "protect[ing] the executable file from hacking, analysis, modification and disassembly."
According to many on the Steam forums, the latest update has actually prevented the game from being able to run on their system, while others complain about a hit to performance as well as more pronounced stuttering - two issues commonly associated with DRM.
The DRM supposedly also prevents things like Cheat Engine from working. This is a particularly strange stance to have about modifying single-player games such as Revelations, but it is in line with how Capcom views modding now. Nevertheless, if the company is indeed going back and adding ways to prevent players from be being able to mod its games then it's going to set a dangerous precedent for future games.
The saga, of course, started with the naked Chun-Li incident, when a Street Fighter 6 tournament was interrupted after Chun-Li appeared nude thanks to a modded 3D model one of the two players taking part in a match had been using. |
DRM-implementing retards going full retard too:
https://archive.is/Rsi0F

| boundle (thoughts on cracking AITD) wrote: | | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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ixigia
[Moderator] Consigliere
Posts: 65126
Location: Italy
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Posted: Thu, 11th Jan 2024 23:24 Post subject: |
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Every time Capcom's reputation goes up they find new and creative ways to ruin it, they can't resist. With Mr D. and this tomfoolery, it's also a quick way to trim my wishlist even though I've enjoyed their RE games/remakes of late, remorse_free_Yarrr_estate_mode = on men.
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Posted: Fri, 12th Jan 2024 09:03 Post subject: |
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No idea why they would do this?
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Posted: Fri, 12th Jan 2024 15:13 Post subject: |
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