Ghost of a Tale
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Kein
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Kein
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Kein
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Kein
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sabin1981
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PostPosted: Thu, 25th Jun 2015 18:18    Post subject:
This keeps on looking very impressive, thanks for the constant updates Smile
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lolozaur




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PostPosted: Tue, 3rd Nov 2015 21:27    Post subject:
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DarkRohirrim




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PostPosted: Tue, 3rd Nov 2015 22:05    Post subject:
That's awesome! I'm still very much looking forward to this, simply because it's such a cool and somewhat unique concept for a game.
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Drowning_witch




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PostPosted: Tue, 3rd Nov 2015 22:44    Post subject:
So there are monkeys at valve that see stuff other than dollar signs


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sabin1981
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PostPosted: Wed, 4th Nov 2015 00:09    Post subject:
Damned decent of them to do that Smile I guess it's just one more step in the right direction for abolishing the highly broken and highly pointless "Greenlight" stuff. Let's hope they start reaching out to more indie devs Smile
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prudislav
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PostPosted: Tue, 8th Mar 2016 20:38    Post subject:
http://www.ghostofatale.com/beta-soon/
Quote:
Those last few weeks have been rather intense in terms of workload but they’re definitely bearing fruits. It’s fantastic watching everything come together. I feel a bit like Tilo, catching a tantalizing glimpse of the outside world! Smile


Talking of the outside world, I recently took a field trip with a friend of mine to an old abbey in the south of France. There, I was able to capture amazing new textures to improve the looks of Dwindling Heights and give it a more authentic cachet in some areas. And again it’s one of those rare occasions where I can actually work on GoaT while leaving the house!

It’s hard to believe but it’s going to be three years almost to the day that I have started working in earnest on Ghost of a Tale. How time flies when you’re having fun…

I found an old picture of the environment I showcased during the Indiegogo crowdfunding campaign (running on Unity 4.0) and compared it with a recent screenshot (running on 5.3), just for the heck of it (it’s obviously not the same location)…

So much work and experience gathered in-between those two pictures! And great people met along the way without whom Ghost of a Tale would not be what it is today (Paul, Cyrille, Jeremiah, I’m looking your way).

Which brings me to the crux of this update: if everything goes well (and it’s a big “if” of course) we should go to beta within the next couple of weeks. The beta version will contain all of the pre-release’s features but some will be incomplete (as they’re still being worked on). Place-holder asides though it should give us a good idea of the game’s actual state.

The goal for us is to get feedback from people who never played the game before. And hopefully we won’t have any bad surprises! On that topic, we already have a short list of potential testers so I think we’re all set on that side…
An unknown that remains in the equation is we’re going to try and move to Unity 5.4 when it’s released (very soon). The reason is a few of the bugs we still have (and which unfortunately affected a couple of recent Unity games) are supposed to be taken care of. So fingers crossed!
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lolozaur




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PostPosted: Mon, 27th Jun 2016 13:38    Post subject:
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prudislav
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PostPosted: Mon, 18th Jul 2016 18:50    Post subject:

http://store.steampowered.com/app/417290/
EA Date: "If we don’t discover anything catastrophic during the next few days then everyone will get a chance to experience Ghost of a Tale next week, on Monday the 25th of July"
Quote:
Why Early Access?
    “Although Ghost of a Tale is not yet complete, the game is at a point where we would benefit from a community of players exploring Dwindling Heights Keep, and giving us feedback (both technical and otherwise).
    The second important point is obviously money. Back in 2013 the Indiegogo campaign raised roughly $40K of actual game budget. Microsoft helped us with a small advance on the Xbox One version but even that can’t keep us going for much longer. Putting the game on Early Access will allow us to complete the game (including localization) to our same high-quality standard while still remaining fully independent.”

Approximately how long will this game be in Early Access?
    “We estimate that Ghost of a Tale will be in early access for up to six months (though of course this is subject to change). We are a very small team (one person does 90% of art and coding) and we’ll need that time to complete the game, test and localize it.”

How is the full version planned to differ from the Early Access version?
    “While the game’s core mechanics are about 85-90% there (including player character, NPC interaction/dialogue system, enemy behaviour etc.) we reckon that this pre-release represents the first 25-30% of the full game (in terms of quests to be completed and locations to be explored).

    It's possible that the events of the final release of Ghost of a Tale will not play out exactly as those in the early access version. Saves will likely not carry over but your playing the pre-release will not be in vain - it will unlock secrets in the final release.”

What is the current state of the Early Access version?
    “This release is fully playable, and gives an accurate representation of the quality, atmosphere and gameplay you can expect from the final game. However, as we said above, it encompasses roughly a quarter of the content that we expect the full release to have. So please keep in mind this pre-release ends in the middle of the action!”
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h0rnyfavn
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PostPosted: Mon, 18th Jul 2016 18:58    Post subject:
The steam trailer says " Coming 2015".. Now it's 2016 and it will be in early access ("a quarter of the content") for quite some time... And the development was started in... 2013..

Okay

PS The trailer looks nice and all but..well..I won't hold my breath..


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Bob Barnsen




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PostPosted: Mon, 18th Jul 2016 19:05    Post subject:
Looks adorable, wishlisted!


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prudislav
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PostPosted: Mon, 18th Jul 2016 19:14    Post subject:
@h0rnyfavn: not really a surprise ... when majority of code is done by single person and they only got €48,700 on indiegogo (most likely they run out of money and don't want to downscale the game)


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lolozaur




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PostPosted: Sat, 23rd Jul 2016 08:33    Post subject:
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Bob Barnsen




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PostPosted: Mon, 25th Jul 2016 18:04    Post subject:
Out now in EA.
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Nodrim




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PostPosted: Mon, 25th Jul 2016 19:00    Post subject:
So, he run out of money. If the EA doesn't do well this game will probably not reach its full potential. Sad
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zellar




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PostPosted: Mon, 25th Jul 2016 20:06    Post subject:
Well I just purchased for $20 CAD...EA....Great artwork...smooth control...haven't played for long but what I played I really like...Feel like I am playing in a Secret of Nimh cartoon...hopefully they do well and get enuff cash to finish it!!


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Nodrim




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PostPosted: Mon, 25th Jul 2016 20:18    Post subject:
For most of the development so far, only one guy worked on this game. So it's quite an achievement.
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proekaan
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PostPosted: Mon, 25th Jul 2016 21:03    Post subject:
I backed this up all the way then on indiegogo and boy am I glad I did. Smile

Very nice stealth game, runs good and looks good. Smooth gameplay and the main character is just so darn cute. Very Happy


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JBeckman
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PostPosted: Mon, 25th Jul 2016 21:46    Post subject:
Two updates already in fairly quick succession, no changelog yet but probably for minor issues reported so far. Smile
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lolozaur




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PostPosted: Mon, 25th Jul 2016 22:15    Post subject:
tried it too, wow game looks fantastic Surprised
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Drowning_witch




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PostPosted: Tue, 26th Jul 2016 18:34    Post subject:
can't wait for this to be finished. Me Gusta

not seeing an approximate release date anywhere, so I best forget about it for now. Crying or Very sad


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JBeckman
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PostPosted: Tue, 26th Jul 2016 19:21    Post subject:
Drowning_witch wrote:
can't wait for this to be finished. Me Gusta

not seeing an approximate release date anywhere, so I best forget about it for now. Crying or Very sad


Release date appears to depend on sales.

Or at least to me it seems they are in need of money to finish the game properly.
(It's hinted at pretty strongly with the early-access announcement and then also on their blog.)

http://www.ghostofatale.com/all-about-the-upcoming-early-access/
Quote:

Why should I buy the game now instead of waiting for the final version?

That’s a fair question and the answer revolves around money: there’s none left.

Successful games’ crowdfunding campaigns can reach a few hundred thousand dollars, sometimes even close to a million. The campaign for GoaT brought roughly $40K of effective budget.

As some of you know I’ve been working on Ghost of a Tale each and every day of my life for the last three years and I’ve paid myself $500 per month. The rest of the money went to buy hardware, licenses and of course to compensate my collaborators.

Note that I’m not complaining at all; no-one is forcing me to create Ghost of a Tale!

Now we could very well start a new crowdfunding campaign but it would require quite a lot of time and energy and it would push back the game by as much. I prefer to put that effort into development. And given the advanced state of Ghost of a Tale I think the early access route is the best for everyone.

That being said I totally respect players who would rather play the game when it’s finished and prefer to wait for the final version to be released.

If however you choose to buy the pre-release version, know that you are actually making the development of Ghost of a Tale possible. Plus you get a better price while the game is still in early access since the final version will likely be more expensive when it’s out.



For what the game already contains for 40.000$ is a pretty impressive accomplishment, I'd probably add another zero at the very least for a minimum budget.
(Yeah Divinity Original Sin and some other Kickstarter games might have "only" gotten a bit over a million but then in addition to that money the developers spent a fair amount themselves as did third party publishers in some cases.)

EDIT: Game is about 18$ on Steam now and 20$ without the discount, not sure how well it's selling but if they can reach a few thousand sales even for a somewhat niche game like this then that might be enough.
(Though Valve takes a cut and there might be other unexpected costs cropping up so 10.000+ sales would be even better if not more.)

(Of course for a smaller team with a more niche idea even selling a few thousand copies can be quite hurdle to overcome so I'm hoping it works out for them.)

EDIT: Unsure how accurate it is but say a bit over a thousand sales so far.
http://steamspy.com/app/417290
(Somewhere around 20.000$ then, a start.)
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h0rnyfavn
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PostPosted: Wed, 27th Jul 2016 18:04    Post subject:
I've played for an hour ISOdemo version and bought the game on steam. I think it's totally worth it. One of the best EA titles (and created by what is essentially a one man studio) I've seen so far and although it's built on unity it looks great.

I hope they'll get enough money to finish it.

PS The dude should have kickstarted it instead of using indiegogo or some shit


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Bob Barnsen




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PostPosted: Wed, 27th Jul 2016 18:24    Post subject:
Why isn't he doing a Kickstarter anyways, instead of hoping for enough money from the Steam sales?

Or can't you start funding projects for the same project on different funding websites?


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blackeyedboy




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PostPosted: Wed, 27th Jul 2016 19:05    Post subject:
Damn game, too cute and interesting to be played in EA... ! Mad

But I hope this game is successful. I can see and feel it has soul in it. Very Happy


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Nodrim




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PostPosted: Wed, 27th Jul 2016 20:31    Post subject:
Bob Barnsen wrote:
Why isn't he doing a Kickstarter anyways, instead of hoping for enough money from the Steam sales?

Or can't you start funding projects for the same project on different funding websites?


He answered to that in the blog post:
Now we could very well start a new crowdfunding campaign but it would require quite a lot of time and energy and it would push back the game by as much. I prefer to put that effort into development. And given the advanced state of Ghost of a Tale I think the early access route is the best for everyone.
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Bob Barnsen




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PostPosted: Wed, 27th Jul 2016 21:28    Post subject:
@Nodrim
Thanks. Though i don't really see the logic in his statement.

What work is he speaking of, to open a project on Kickstarter?

And does he have enough money to still keep developing? Or is he just a one-man developer that doesn't need to pay for other things?
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