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Posted: Thu, 19th Feb 2015 12:01 Post subject: |
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Posted: Wed, 11th Mar 2015 23:06 Post subject: |
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Posted: Sat, 28th Mar 2015 20:14 Post subject: |
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Posted: Thu, 25th Jun 2015 18:06 Post subject: |
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Posted: Tue, 3rd Nov 2015 21:27 Post subject: |
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Posted: Tue, 3rd Nov 2015 22:05 Post subject: |
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That's awesome! I'm still very much looking forward to this, simply because it's such a cool and somewhat unique concept for a game.
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Posted: Tue, 3rd Nov 2015 22:44 Post subject: |
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So there are monkeys at valve that see stuff other than dollar signs 
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prudislav
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Location: The land of beer and porn
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Posted: Tue, 8th Mar 2016 20:38 Post subject: |
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Posted: Mon, 27th Jun 2016 13:38 Post subject: |
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prudislav
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Posted: Mon, 18th Jul 2016 18:50 Post subject: |
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http://store.steampowered.com/app/417290/
EA Date: "If we don’t discover anything catastrophic during the next few days then everyone will get a chance to experience Ghost of a Tale next week, on Monday the 25th of July"
| Quote: | Why Early Access?
“Although Ghost of a Tale is not yet complete, the game is at a point where we would benefit from a community of players exploring Dwindling Heights Keep, and giving us feedback (both technical and otherwise).
The second important point is obviously money. Back in 2013 the Indiegogo campaign raised roughly $40K of actual game budget. Microsoft helped us with a small advance on the Xbox One version but even that can’t keep us going for much longer. Putting the game on Early Access will allow us to complete the game (including localization) to our same high-quality standard while still remaining fully independent.”
Approximately how long will this game be in Early Access?
“We estimate that Ghost of a Tale will be in early access for up to six months (though of course this is subject to change). We are a very small team (one person does 90% of art and coding) and we’ll need that time to complete the game, test and localize it.”
How is the full version planned to differ from the Early Access version?
“While the game’s core mechanics are about 85-90% there (including player character, NPC interaction/dialogue system, enemy behaviour etc.) we reckon that this pre-release represents the first 25-30% of the full game (in terms of quests to be completed and locations to be explored).
It's possible that the events of the final release of Ghost of a Tale will not play out exactly as those in the early access version. Saves will likely not carry over but your playing the pre-release will not be in vain - it will unlock secrets in the final release.”
What is the current state of the Early Access version?
“This release is fully playable, and gives an accurate representation of the quality, atmosphere and gameplay you can expect from the final game. However, as we said above, it encompasses roughly a quarter of the content that we expect the full release to have. So please keep in mind this pre-release ends in the middle of the action!” |
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Posted: Mon, 18th Jul 2016 18:58 Post subject: |
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The steam trailer says " Coming 2015".. Now it's 2016 and it will be in early access ("a quarter of the content") for quite some time... And the development was started in... 2013..
PS The trailer looks nice and all but..well..I won't hold my breath..
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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Posted: Mon, 18th Jul 2016 19:05 Post subject: |
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Looks adorable, wishlisted!
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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prudislav
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Posted: Mon, 18th Jul 2016 19:14 Post subject: |
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@h0rnyfavn: not really a surprise ... when majority of code is done by single person and they only got €48,700 on indiegogo (most likely they run out of money and don't want to downscale the game)
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Posted: Sat, 23rd Jul 2016 08:33 Post subject: |
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Posted: Mon, 25th Jul 2016 18:04 Post subject: |
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Nodrim
Posts: 9709
Location: Romania
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Posted: Mon, 25th Jul 2016 20:06 Post subject: |
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Well I just purchased for $20 CAD...EA....Great artwork...smooth control...haven't played for long but what I played I really like...Feel like I am playing in a Secret of Nimh cartoon...hopefully they do well and get enuff cash to finish it!!
Gigabyte Z590 UD AC Motherboard - Intel i7-12700F 3.60 GHZ - 32 GB DDR 4 Corsair Vengeance LPX 3600MHz- GIGABYTE RTX 4070 Windforce OC 12GB (Driver 566.03) Corsair GOLD 80 Plus RM750x PSU Gigabyte QS32Q 32" flat screen Gaming Monitor
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Nodrim
Posts: 9709
Location: Romania
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Posted: Mon, 25th Jul 2016 20:18 Post subject: |
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For most of the development so far, only one guy worked on this game. So it's quite an achievement.
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proekaan
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Location: Finland
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JBeckman
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Location: Sweden
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Posted: Tue, 26th Jul 2016 18:34 Post subject: |
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can't wait for this to be finished.
not seeing an approximate release date anywhere, so I best forget about it for now. 
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JBeckman
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Posted: Wed, 27th Jul 2016 18:04 Post subject: |
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I've played for an hour ISOdemo version and bought the game on steam. I think it's totally worth it. One of the best EA titles (and created by what is essentially a one man studio) I've seen so far and although it's built on unity it looks great.
I hope they'll get enough money to finish it.
PS The dude should have kickstarted it instead of using indiegogo or some shit
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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Posted: Wed, 27th Jul 2016 18:24 Post subject: |
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Why isn't he doing a Kickstarter anyways, instead of hoping for enough money from the Steam sales?
Or can't you start funding projects for the same project on different funding websites?
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Posted: Wed, 27th Jul 2016 19:05 Post subject: |
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Damn game, too cute and interesting to be played in EA... !
But I hope this game is successful. I can see and feel it has soul in it. 
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Nodrim
Posts: 9709
Location: Romania
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Posted: Wed, 27th Jul 2016 20:31 Post subject: |
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| Bob Barnsen wrote: | Why isn't he doing a Kickstarter anyways, instead of hoping for enough money from the Steam sales?
Or can't you start funding projects for the same project on different funding websites? |
He answered to that in the blog post:
Now we could very well start a new crowdfunding campaign but it would require quite a lot of time and energy and it would push back the game by as much. I prefer to put that effort into development. And given the advanced state of Ghost of a Tale I think the early access route is the best for everyone.
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Posted: Wed, 27th Jul 2016 21:28 Post subject: |
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@Nodrim
Thanks. Though i don't really see the logic in his statement.
What work is he speaking of, to open a project on Kickstarter?
And does he have enough money to still keep developing? Or is he just a one-man developer that doesn't need to pay for other things?
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