Skullgirls
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JBeckman
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Posts: 34986
Location: Sweden
PostPosted: Thu, 22nd Aug 2013 21:39    Post subject:
Skull.Girls-ALI213

No idea if it's cracked or such but the game doesn't seem to have much of a copy protection, played it a bit (Finished a storyline on normal difficulty.) and I'm still liking the game.

Seems it has those trading cards too.
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IamAWESOME




Posts: 8028
Location: TARDIS
PostPosted: Thu, 22nd Aug 2013 21:48    Post subject:
Skullgirls-SKIDROW Smile


The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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moosenoodles




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PostPosted: Thu, 22nd Aug 2013 22:21    Post subject:
I have to say... what in the fuck is this game lol's....... what an odd fighting game Very Happy
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sabin1981
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Posts: 87805

PostPosted: Thu, 22nd Aug 2013 22:22    Post subject:
moosenoodles wrote:
I have to say... what in the fuck is this game lol's.......


A fucking awesome 2D fighting game with hand-drawn visuals and a battle system akin to MvC or MvC2? Smile
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moosenoodles




Posts: 18411

PostPosted: Thu, 22nd Aug 2013 22:26    Post subject:
sabin1981 wrote:
moosenoodles wrote:
I have to say... what in the fuck is this game lol's.......


A fucking awesome 2D fighting game with hand-drawn visuals and a battle system akin to MvC or MvC2? Smile


I watched a run through 15 whole mins on someone playing squiggly girl and my mind was just froze in time trying to work out wtf i was looking at lol
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sabin1981
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PostPosted: Thu, 22nd Aug 2013 22:27    Post subject:
I only played her a bit in the beta but I'm not overly keen on Squiggly. Valentine, on the other hand, or Filia and Ms Fortune? Oh so epic Very Happy
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Boneleech




Posts: 1439

PostPosted: Thu, 22nd Aug 2013 22:30    Post subject:
Is it really out? I cant find it anywhere yet
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sabin1981
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PostPosted: Thu, 22nd Aug 2013 22:31    Post subject:
Boneleech wrote:
Is it really out? I cant find it anywhere yet


Everywhere bud Smile It's up on Usenet as well as many torrent sites.
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Boneleech




Posts: 1439

PostPosted: Thu, 22nd Aug 2013 23:04    Post subject:
yeah was able to find it =)

found it on my private tracker, but not on nns sadly
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7thunders




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PostPosted: Sun, 25th Aug 2013 13:23    Post subject:
Skullgirls.082413.Update-SKIDROW
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DV2




Posts: 5234

PostPosted: Sun, 25th Aug 2013 15:22    Post subject:
Got the update,installed..

The question is..how do you unlock Squiggly on the PC Skidrow version?


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sabin1981
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PostPosted: Sun, 25th Aug 2013 15:35    Post subject:
Find and install this; Skullgirls.DLC.and.Crack.for.SKIDROW.update.2 --- you need the base game and SRs update as well.
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DV2




Posts: 5234

PostPosted: Sun, 25th Aug 2013 16:04    Post subject:
Update 1 was released in a mere hour and now there's Update 2?..or what the hell's going on? grinhurt

EDIT: Can't seem to find it on google...can you PM me or something?


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sabin1981
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PostPosted: Sun, 25th Aug 2013 16:05    Post subject:
This isn't from SR and it's not "update 2" per-se, that's just update 2 of the DLC crack. Update 1 was for the base SR game and it added the files/ini-changes needed for Squigly. There's even a Steamworks fix floating about.

~edit~

Sure!
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JBeckman
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Posts: 34986
Location: Sweden
PostPosted: Sun, 25th Aug 2013 16:12    Post subject:
As for the actual patches here's the notes for them. Smile

Quote:

Skullgirls Patch Notes (8/23)
24 August 2013 - mikez
Welcome to zombo.com the PC release of Skullgirls!
Make yourself at home...have some notes, maybe an apple slice...

** Gameplay changes are pretty much done now, the rest of the updates will be missing features or fixes. **

Beta -> Release

Added Squigly's story mode and the Rooftops Assault stage! See, we can keep a secret!
Fortune: Catching the opponent out of the air with Headbutt or Zoom adds 45 Drama* instead of the regular 30. Do you still love me, Inuchiyo?
Painwheel: Gains 1/3 of the normal amount of meter for attacks while Installed.
Squigly:
Daisy Pusher is now active and invincible for 23 frames. Still jump-able after the superflash but is now a much better answer to lots of things. (In FGC-speak, Daisy Pusher is 4+9, active for 23.) "SLYAM DYANCE!"
All specials properly do chip damage.
Special-to-super-cancel windows adjusted to match everyone else. Cannot cancel in the recovery of things, no more cancelling in the middle of Silver Chord, etc.
Damage adjustment: j.HK 1412, j.HP 1406, j.MP 550, j.MK 1362, s.MP 850, s.HP 750+800. (Some numbers may seem odd because multi-hit moves are affected by damage scaling.)
Lots of art fixes.


Release 8/22 -> 8/23

Enable Valentine's color #9. Whoops.
Locked Squigly's tutorial if you don't have her DLC. Whoops.
Fix lots of text and translation issues.
Brightened up Rooftops Assault.
Even more Squigly art fixes.


* someone suggested calling Undizzy Stun "Drama". Whee. Keep it?



Quote:

Skullgirls Patch Notes (8-24)
24 August 2013 - mikez
Let's see...we've got soda...purple stuff...and PATCH NOTES!

Small list tonight, with BIG real-pizza taste!

Online crash fix. Thank you to Severin and Domo for providing the crash logs, and extra special thanks to Mister Tony Cannon for the help!
Personalized customer service - just one more reason to choose GGPO for all your netplay, childcare, and outdoor-furniture-maintenance needs.
Smarter All-Play for lobbies. Prioritizes first by those who have played the least, then by those who were ready earliest.
Fix Threads of Fate achievement to only require the original 8 characters, and ignore DLC. Don't worry, though - if you already got it, then kiddo, you've still got it.


The pain of a closed freeway can wring tears from even the stones of the mountains.
- ancient California proverb



(From their Steam community page - > http://steamcommunity.com/app/245170/announcements )
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sabin1981
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Posts: 87805

PostPosted: Sun, 25th Aug 2013 16:13    Post subject:
Thanks as always, JB! Oh and SR's update is the latest one, released 24th of August.


Last edited by sabin1981 on Sun, 25th Aug 2013 16:15; edited 1 time in total
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RMFX




Posts: 2108

PostPosted: Sun, 25th Aug 2013 16:14    Post subject:
sabin1981 wrote:
And out!

http://store.steampowered.com/app/245170/

Now to wait for the "release" Very Happy


Very Happy
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DV2




Posts: 5234

PostPosted: Sun, 25th Aug 2013 16:30    Post subject:
Announcer: SSSQUIGGLYYYYYY!

Thank you DJs...i mean Sabin <3


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ace2kx




Posts: 1992

PostPosted: Mon, 26th Aug 2013 00:48    Post subject:
Wow thanks men for release info.
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Mon, 26th Aug 2013 02:33    Post subject:
Skull Girls Demo

http://www.newgrounds.com/portal/view/610380

(NSFW! Laughing)


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dannofdawn




Posts: 2227

PostPosted: Mon, 26th Aug 2013 03:58    Post subject:
m3th0d2008 wrote:
Skull Girls Demo

http://www.newgrounds.com/portal/view/610380

(NSFW! Laughing)


Newgrounds, god I should have known Very Happy
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DV2




Posts: 5234

PostPosted: Mon, 26th Aug 2013 07:26    Post subject:
m3th0d2008 wrote:
Skull Girls Demo

http://www.newgrounds.com/portal/view/610380

(NSFW! Laughing)


"all right all right,i'm going back to my room" (or whatever it was...) XDDDDDDDDDD

Did you guys noticed ,in the game, that once "Ladies and Gentlemen" appears,there's a blinking " ? " at the end of "Gentlemen" like "Gentlemen?,there's no men in this game,you idiot!" XDDDDDDDD that was fun..i guess <<;


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tet666




Posts: 5090

PostPosted: Mon, 26th Aug 2013 10:22    Post subject:
m3th0d2008 wrote:
Skull Girls Demo

http://www.newgrounds.com/portal/view/610380

(NSFW! Laughing)


Funny enough the guy who did this Zone was actually hired to work as a Animator on the game so you could say this is an official release now grinhurt
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sabin1981
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Posts: 87805

PostPosted: Mon, 26th Aug 2013 13:27    Post subject:
tet666 wrote:
Funny enough the guy who did this Zone was actually hired to work as a Animator on the game so you could say this is an official release now grinhurt


Not to mention the announcer is the same as well. Despite this not "being affiliated" with Autumn/Reverge, this really is as close to official as you're going to get, heh. Same voice over, licensed soundtrack, same visuals.

~edit~

Oh and for the record, I'm not a fan of that hentai - all it does is cheapen Skullgirls and any defence against the "hyper sexualised" characters gets thrown out the window when you see how heavily involved the hentai tentacle fuck game is. When you see that the animator for Skullgirls makes porn games, the announcer does the voices for them and they even use the official soundtrack? Egh.. shame. It's like Capcom artists and musicians creating a Street Fighter hentai, it reflects badly on the game itself.

In my opinion, of course Smile


Last edited by sabin1981 on Mon, 26th Aug 2013 13:44; edited 1 time in total
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JBeckman
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Posts: 34986
Location: Sweden
PostPosted: Mon, 26th Aug 2013 13:35    Post subject:
Wonder how it would have worked with "Double" instead of "Filia" Heh... Razz
(Or the newly released DLC character which seems is named Sienna or Leviathan for that snake thing - http://danbooru.donmai.us/posts/1492487?tags=sienna_contiello <- Not a porn image.)
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sabin1981
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Posts: 87805

PostPosted: Mon, 26th Aug 2013 13:44    Post subject:
JBeckman wrote:
Wonder how it would have worked with "Double" instead of "Filia" Heh... Razz


Dear god man!
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Fugen




Posts: 2233

PostPosted: Sat, 12th Oct 2013 13:50    Post subject:
Skullgirls.Update.9.and.Crack-3DM


chill out man, life is beautifull...
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DV2




Posts: 5234

PostPosted: Sat, 12th Oct 2013 14:26    Post subject:
What's new in Update 9?..if i update the game,will i lose the Squiggly DLC?


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Fugen




Posts: 2233

PostPosted: Sat, 19th Oct 2013 11:12    Post subject:
Skullgirls.Update.10.and.Crack-3DM


chill out man, life is beautifull...
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JBeckman
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Posts: 34986
Location: Sweden
PostPosted: Sat, 19th Oct 2013 11:54    Post subject:
Quote:


Notice: The Skullgirls Patch Note Joke Department is still on furlough, but blank areas have been provided for your enjoyment in the meantime.

** If it crashes at launch for you, restart Steam and it will work. **

General
- Reshuffle NPCs in the River King Casino for more pleasing aesthetics.
- Add more IGG backer colors! Check 'em out. (Apparently Double had very few requests, so she hasn't got one yet, but don't worry...we're working to make hers EXTRA special.)
- Add a keyboard-based 10th-palette-unlock code and disable the console code on PC. Special thanks to the person who pointed out the old code didn't work without a 360 pad. As with the console code, it is a re-used code from another game. I don't suppose people'd insatiably search piles of previous documents to discover the code, but if you decide to then beware - oblivion is at hand. Moon gravity was discovered on September 17th, 1965. _____ __ __ ___ _____!

Gameplay
- Allow instant charge move inputs for custom assist selection, now you can just tap the directions. _'_ ___ ___ _________, __ __ ____ ____ _'_ ______...
- Fix hold-button run followup helper thingy for Pummel Horse.

Other
- This build was created entirely by me on The Toaster, the infamous bad stream machine sometimes used at Salty Cupcakes. Caveat emptor!

_____ __ _____, ____!



That's for update #9 I think.

Quote:


There's a 3v3 Skullgirls today, Saturday 10-19, at Super Arcade in Walnut, CA, at 4PM. Graciously held by IE Battlegrounds, it will be streamed on their Twitch channel. Come play or tune in and watch as I try to get those ornery 'top' players interested in SG again! (Also there are some other games too, I guess. :^)

This update's got a bunch of gameplay fixes.

General
- COMPLETE update for Portuguese - if you're Brazilian, check it out and let us know that it isn't such a garbled mess anymore. (Check it out even if you've just gotten a Brazilian...)
- Fixed up some errors in French, Spanish, and German too.
- Add more IGG backer colors for...I can't remember, look for yourself! Double's is her sole IGG color request, so we went "all the way" for it. <3
- "Death Allowed: No" in Training Mode now really means it. Moves that would previously kill you with this option set should no longer do that.
- Add back the VO for Filia's snapback. WTH.
- Update Contributor Credits. Those who were complaining about not being included are now included. Except for Mr. B===D, I guess you're just not cool enough or something.

Lobbies
- Better sorting in QotH for guests.
- Confirmation window when exiting lobbies.
- Spectators no longer get achievements.

Gameplay
- Double can no longer control cat heads while stuck by Val’s counter.
- Squigly's Lv1 DP invincibility now correctly overlaps the first 2 active frames. Whoops.
- Air super update: Air EKG / Air Gregor / Buer Thresher / Feral Edge only cause post-superflash hitstop for 1f of the active frames. In real terms, they aren't guaranteed as far away now. Buer Thresher has been altered so that there is an instant hitbox right next to Painwheel, but the farther spikes are able to be blocked post-flash. If you didn't understand any of this, don't worry about it. tl;dr Less to whine about with mashing certain supers now.
- Increase vertical size of first hit of Fortune’s MK/HK Fiber Upper. (This is actually a fix, she already had the extra boxes but they were of physical-extent type rather than attack type.)
- Characters that are DHC'd out no longer count as having-been-hit-as-assist, and thus do not lock themselves out for any period of time. Alpha counter -> super -> DHC back to original character is now possible, a-la MvC2.
- Fix Drama problems:
-- Drama now will never clear on regular wakeup.
-- Your own Drama now clears on DHC, tag, and alpha counter (as well as the previous things, ground tech and burst). Tagging or DHCing out at high Drama now will get you fully punished.

Dis game gon git ta Evo soonr r lata!



And that's for today's update. Smile

( http://steamcommunity.com/app/245170/announcements )
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