Kenshi - a free-roaming squad based RPG [1.0]
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m3th0d2008




Posts: 9881
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PostPosted: Thu, 11th Jul 2013 22:28    Post subject:
It's full of Bandits in Kenshi. And when you have the slightest idea about the game and you're actually playing it, you couldn't care less about the desert itself.


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KillerCrocker




Posts: 20503

PostPosted: Thu, 11th Jul 2013 22:29    Post subject:
And I liked desert in Outcast or Outlaws... well it was good in Kotor too... wait a minute. deserts actually can be fun


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vurt




Posts: 13916
Location: Sweden
PostPosted: Thu, 11th Jul 2013 22:31    Post subject:
Deserts has grown on me, I used to hate them too, but i think they're quite atmospheric in their own desolate way. A game with only desert or snow, that would get painfully bland though..
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MEGAtexture




Posts: 913

PostPosted: Thu, 11th Jul 2013 22:37    Post subject:
i couldnt help myself


PLEASE TAKE MY MONIZ STEAM! Laughing
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vurt




Posts: 13916
Location: Sweden
PostPosted: Wed, 17th Jul 2013 20:15    Post subject:
Some random screens











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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Wed, 17th Jul 2013 20:20    Post subject:
Are these in-dev shots? Wonder if it's time to tell steam to start downloading again. Smile

You did a great job given the thing you had to work with by the way. Very Happy
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vurt




Posts: 13916
Location: Sweden
PostPosted: Wed, 17th Jul 2013 20:25    Post subject:
hehe thanks. Yes this biome is very much a work in progress still.
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Wed, 17th Jul 2013 20:31    Post subject:
That loos fucking great Vurt, seriously. Can't wait to see more Biomes.

And dat new armor design So Much Win (Are they already in the latest build? Didn't test it yet)


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
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vurt




Posts: 13916
Location: Sweden
PostPosted: Wed, 17th Jul 2013 20:36    Post subject:
yup, new armor and human models are in.
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Wed, 17th Jul 2013 20:37    Post subject:
vurt wrote:
yup, new armor and human models are in.


Shocked I'll shall return to the wastes at once then. So Much Win


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Wed, 17th Jul 2013 20:37    Post subject:
Well, that's enough to get DLing. Very Happy
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inz




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PostPosted: Wed, 17th Jul 2013 20:48    Post subject:
No murderous cacti? C'mon vurt, you can do it! Razz
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vurt




Posts: 13916
Location: Sweden
PostPosted: Wed, 17th Jul 2013 20:54    Post subject:
haha there's actually some "alien cacti".. this is one of the models:



the texture still needs some work.
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Wed, 17th Jul 2013 21:03    Post subject:
Looks very Japanese to me Me Gusta


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
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vurt




Posts: 13916
Location: Sweden
PostPosted: Wed, 7th Aug 2013 01:13    Post subject:
Some more screens, currently updating the desert plants and adding some new stuff to make it a little less dull.. then i'm off to work on the next biome Smile












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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Wed, 7th Aug 2013 01:14    Post subject:
Oh man Frap Frap Guy


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
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vurt




Posts: 13916
Location: Sweden
PostPosted: Mon, 19th Aug 2013 01:49    Post subject:
Kenshi - First Music Recording Session



The guy in red is Les Brockmann, worked on Uncharted series and also on Firefly (the TV-series).
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ace2kx




Posts: 1996

PostPosted: Mon, 19th Aug 2013 02:17    Post subject:
Looks good or else I go to bed men.
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Bob Barnsen




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Location: Germoney
PostPosted: Mon, 19th Aug 2013 02:40    Post subject:
me too


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MEGAtexture




Posts: 913

PostPosted: Mon, 19th Aug 2013 03:32    Post subject:
nice work there mate on the biome Very Happy
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The_Zeel




Posts: 14922

PostPosted: Mon, 19th Aug 2013 03:55    Post subject:
i usually like desert areas in most games, a nice contrast to the prevalently greenish (forest/jungle) environemts of most rpgs.
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Boneleech




Posts: 1439

PostPosted: Mon, 19th Aug 2013 07:10    Post subject:
Wow game looks pretty nice.
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Mon, 19th Aug 2013 18:10    Post subject:
vurt wrote:
Kenshi - First Music Recording Session



The guy in red is Les Brockmann, worked on Uncharted series and also on Firefly (the TV-series).


Shocked Whoa, that main theme is fucking awesome. Can't wait to hear all the tracks.


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
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scaramonga




Posts: 9800

PostPosted: Wed, 29th Jan 2014 03:39    Post subject:
33% off ATM, seriously thinking about grabbing this Smile
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Wed, 29th Jan 2014 05:27    Post subject:
Hey vurt, tell the devs to implement some sort of SSAO. And the lighting calculations seem totally off. The chars are lit by some ominous light source (don't the environment shadows apply on chars?) but the environment is lit by some bland generic light source that doesn't trigger any bump effects. And because of the silly lighting your foliage looks sometimes totally out of place.


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vurt




Posts: 13916
Location: Sweden
PostPosted: Wed, 29th Jan 2014 07:28    Post subject:
I'm well aware, when i was working on it i told him, and i tried to make it look slightly more natural by adding a darker texture below trees and other flora, but that's far from perfect. He's got a second guy doing shaders and stuff, at least a few months back. Not sure if he's working on something, i havent really payed attention to the game in a few months now.
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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Wed, 29th Jan 2014 13:45    Post subject:
Wasn't impressed at all when I saw this getting streamed a few times. Highly bugged and a part from that needs a ton of work still.

I really have a hard time when Early Access games are in this kind of state and asking money for it. Gives more backlash to the whole Early Access thing and the game itself.

Screens look better than when you'd actually play it. I'll check back on it when it's further into development or finished (tho pessimistic that what they'd call finished would be good enough for me).


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JBeckman
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Posts: 35141
Location: Sweden
PostPosted: Thu, 31st Mar 2016 21:36    Post subject:
Now in beta. Smile
http://steamcommunity.com/games/233860/announcements/detail/598224818532029114

Quote:

Beta Update 0.90 Released
31 March - Captain Deathbeard
NEW WORLD (0.90.0)
Due to the sheer size of the new map the first release will be restricted to a certain area only. This area will gradually expand with more updates, but the main focus now is going to be on stability and polish.

This first build will be full of bugs and instability, please send us crashdumps and bug reports so we can fix it up ASAP.

The update is only available on the "Experimental" branch at the moment, because I'm unsure of it's stability. (you have to right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose "experimental")

Content:

Entirely new world map. More detailed and polished, new factions, new content, things to explore. Its' like Kenshi 2. Crazy. I should have called it Kenshi 2 and charged for it again, but I didn't. Damn.
Entirely revamped research tech-tree, new technologies and balance. Research is faster, but has a cost in items or artifacts.
Totally new buildings. Multiple floors, and you can mount turrets on the rooftops.
New power system. Generators require fuel, wind power fluctuates with the wind strength, batteries compensate for fluctuations. Fuel can be made from crops.
Revamped farming system and different crops.
New animals, and new races with own strengths and weaknesses.
There's water now. Rivers to cross and oceans to drown in.
Camping- You can build easy camp beds and fires for survival when travelling
Things and places to find. Bandit bases, old labs, ruins.

Gameplay:

Hunger is now a thing. You can die of starvation although it takes a long time. Your characters appearance reflects their state of physical strength or malnutrition.
Buildings are now made with multiple materials. Machinery requires iron and sometimes copper.
Thievery is improved, buildings have things to steal, guards are more alert.
Leather crafting now requires you to hunt for animal skins
Nice new zoomable world map window. It's so nice.
Your stats are now affected by injuries and malnutrition.
Certain animals might now eat your crops, your dead bodies, and sometimes even your unconscious bodies.
NPCs use the stuff in their homes, guards train, people sit etc
Guards in buildings and shops now descreetly sort of follow you about, keeping an eye on you
Fixed getting busted for stealing from accidental clicks. You can look inside unlocked containers, and lock picking has to be chosen through the right-click menu.
Reduced labour/engineering speed penalty at level 1 from 0.25x to 0.5x. This will speed things up slightly at the lower levels when starting out
Stealth skill is easier to train in non-hostile environments.
Increased trade profitability by 50%, this combined with thievery should provide decent alternatives to looting as a profession in the early game stage.
Characters with a turret job will automatically use whichever turret has enemies in its line of fire.
New long-distance move command, so you can click on distant terrain and your characters will run there
Tons of bugfixes.

Engine:

-New fancy shadow system, looks nicer and more importantly runs faster.
New terrain engine. Runs faster, looks nicer and shows more detail for distant mountains
Long-range pathfinding system. You can click on any visible distant mountain and your characters will find their way there, following roads.
A lot of fundamental engine optimisations have been done, this may temporarily cause new bugs, but hopefully speed things up
Bit of an overhaul to the animation system, runs faster and combat animation should be a little smoother and have more functionality
Overhauled with a new PBR & HDR global lighting system, should make a great improvement to the visual quality
-(Credit for this goes to Linda MacGill and Igor Frolov of Bug Zen!)


CURRENT STATUS:

Currently only runs in DirectX11 mode, DirectX9 mode will be fixed later
No more 32-bit support, the game's memory requirements are too high
Not sure how it runs/looks on ATI and non-nVidia graphics cards.

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Bob Barnsen




Posts: 31973
Location: Germoney
PostPosted: Thu, 31st Mar 2016 21:40    Post subject:
Trailer for that 0.90 beta:

Those graphics man.
Reaction


Too bad this game probably will never leave EA. And if it does, it will be riddled with problems.
Just looking at the forums now, and many people report very bad performance.
If i look at the graphics from the trailer again, i can only Facepalm.
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Thu, 31st Mar 2016 22:46    Post subject:
This kind of game is so hard to get right... I mean, to create a convincing and open world survival experience with reasonable gfx quality.
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