It's full of Bandits in Kenshi. And when you have the slightest idea about the game and you're actually playing it, you couldn't care less about the desert itself.
And I liked desert in Outcast or Outlaws... well it was good in Kotor too... wait a minute. deserts actually can be fun
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
Deserts has grown on me, I used to hate them too, but i think they're quite atmospheric in their own desolate way. A game with only desert or snow, that would get painfully bland though..
Some more screens, currently updating the desert plants and adding some new stuff to make it a little less dull.. then i'm off to work on the next biome
Hey vurt, tell the devs to implement some sort of SSAO. And the lighting calculations seem totally off. The chars are lit by some ominous light source (don't the environment shadows apply on chars?) but the environment is lit by some bland generic light source that doesn't trigger any bump effects. And because of the silly lighting your foliage looks sometimes totally out of place.
I'm well aware, when i was working on it i told him, and i tried to make it look slightly more natural by adding a darker texture below trees and other flora, but that's far from perfect. He's got a second guy doing shaders and stuff, at least a few months back. Not sure if he's working on something, i havent really payed attention to the game in a few months now.
Wasn't impressed at all when I saw this getting streamed a few times. Highly bugged and a part from that needs a ton of work still.
I really have a hard time when Early Access games are in this kind of state and asking money for it. Gives more backlash to the whole Early Access thing and the game itself.
Screens look better than when you'd actually play it. I'll check back on it when it's further into development or finished (tho pessimistic that what they'd call finished would be good enough for me).
Beta Update 0.90 Released
31 March - Captain Deathbeard
NEW WORLD (0.90.0)
Due to the sheer size of the new map the first release will be restricted to a certain area only. This area will gradually expand with more updates, but the main focus now is going to be on stability and polish.
This first build will be full of bugs and instability, please send us crashdumps and bug reports so we can fix it up ASAP.
The update is only available on the "Experimental" branch at the moment, because I'm unsure of it's stability. (you have to right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose "experimental")
Content:
Entirely new world map. More detailed and polished, new factions, new content, things to explore. Its' like Kenshi 2. Crazy. I should have called it Kenshi 2 and charged for it again, but I didn't. Damn.
Entirely revamped research tech-tree, new technologies and balance. Research is faster, but has a cost in items or artifacts.
Totally new buildings. Multiple floors, and you can mount turrets on the rooftops.
New power system. Generators require fuel, wind power fluctuates with the wind strength, batteries compensate for fluctuations. Fuel can be made from crops.
Revamped farming system and different crops.
New animals, and new races with own strengths and weaknesses.
There's water now. Rivers to cross and oceans to drown in.
Camping- You can build easy camp beds and fires for survival when travelling
Things and places to find. Bandit bases, old labs, ruins.
Gameplay:
Hunger is now a thing. You can die of starvation although it takes a long time. Your characters appearance reflects their state of physical strength or malnutrition.
Buildings are now made with multiple materials. Machinery requires iron and sometimes copper.
Thievery is improved, buildings have things to steal, guards are more alert.
Leather crafting now requires you to hunt for animal skins
Nice new zoomable world map window. It's so nice.
Your stats are now affected by injuries and malnutrition.
Certain animals might now eat your crops, your dead bodies, and sometimes even your unconscious bodies.
NPCs use the stuff in their homes, guards train, people sit etc
Guards in buildings and shops now descreetly sort of follow you about, keeping an eye on you
Fixed getting busted for stealing from accidental clicks. You can look inside unlocked containers, and lock picking has to be chosen through the right-click menu.
Reduced labour/engineering speed penalty at level 1 from 0.25x to 0.5x. This will speed things up slightly at the lower levels when starting out
Stealth skill is easier to train in non-hostile environments.
Increased trade profitability by 50%, this combined with thievery should provide decent alternatives to looting as a profession in the early game stage.
Characters with a turret job will automatically use whichever turret has enemies in its line of fire.
New long-distance move command, so you can click on distant terrain and your characters will run there
Tons of bugfixes.
Engine:
-New fancy shadow system, looks nicer and more importantly runs faster.
New terrain engine. Runs faster, looks nicer and shows more detail for distant mountains
Long-range pathfinding system. You can click on any visible distant mountain and your characters will find their way there, following roads.
A lot of fundamental engine optimisations have been done, this may temporarily cause new bugs, but hopefully speed things up
Bit of an overhaul to the animation system, runs faster and combat animation should be a little smoother and have more functionality
Overhauled with a new PBR & HDR global lighting system, should make a great improvement to the visual quality
-(Credit for this goes to Linda MacGill and Igor Frolov of Bug Zen!)
CURRENT STATUS:
Currently only runs in DirectX11 mode, DirectX9 mode will be fixed later
No more 32-bit support, the game's memory requirements are too high
Not sure how it runs/looks on ATI and non-nVidia graphics cards.
Too bad this game probably will never leave EA. And if it does, it will be riddled with problems.
Just looking at the forums now, and many people report very bad performance.
If i look at the graphics from the trailer again, i can only .
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