The Verge spoke with developers involved with the game, who explained that though the team at IguanaBee, which developed Skull Island, is extremely talented, that talent was not able to be fully expressed because GameMill only allowed one year for the team to develop the game from scratch.
“The development process of this game was started in June of last year and it was aimed to end on June 2nd this year. So one year development process,” said a developer at IguanaBee, who wished to remain anonymous for fear of reprisal.
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