Nice to see demo's are a thing again though. As it should be.
Like the industry expects you to pay up 70 euro's going in blind.
That's my problem with buying games. Don't mind to spend the money, dev's work has to be rewarded. But I only like about 30% the games I try and it's such a waste of money sometimes. And I like to try a lot of games, getting harder with denuvo these days.
doesn't steam send u bitch & moan notifications after you refund a few times? must be that ozzie consumer law at work if they're quiet.
idk I only buy 2 games a decade.
It looks like you’ve requested a significant number of refunds recently. If you often have problems with your purchases, please submit another ticket so that we can help you solve these issues.
Please note, that the Steam Refund Policy is not intended as a way to try out games for free. If we have reason to believe that the refund system is used in this manner, we may decline future refund requests.
Keep in mind their terms, which are universal:
Quote:
You can request a refund for nearly any purchase on Steam—for any reason. Maybe your PC doesn't meet the hardware requirements; maybe you bought a game by mistake; maybe you played the title for an hour and just didn't like it.
It doesn't matter. Valve will, upon request via help.steampowered.com, issue a refund for any reason, if the request is made within the required return period, and, in the case of games, if the title has been played for less than two hours.
Some games I've bought and refunded multiple times. People on my friends list probably think I buy too much shit all the time, but I'll go months recycling the same ~$60 until I find something I like
It looks like you’ve requested a significant number of refunds recently. If you often have problems with your purchases, please submit another ticket so that we can help you solve these issues.
Please note, that the Steam Refund Policy is not intended as a way to try out games for free. If we have reason to believe that the refund system is used in this manner, we may decline future refund requests.
Keep in mind their terms, which are universal:
Quote:
You can request a refund for nearly any purchase on Steam—for any reason. Maybe your PC doesn't meet the hardware requirements; maybe you bought a game by mistake; maybe you played the title for an hour and just didn't like it.
It doesn't matter. Valve will, upon request via help.steampowered.com, issue a refund for any reason, if the request is made within the required return period, and, in the case of games, if the title has been played for less than two hours.
Some games I've bought and refunded multiple times. People on my friends list probably think I buy too much shit all the time, but I'll go months recycling the same ~$60 until I find something I like
I've had them auto-refund after 2 hours a few times, Starfield got refunded at 7-8 hours.
The game uses UE4.27 and it runs in DX11 by default.
Even with DX11, there are traversal stutters, from asset streaming. Forcing DX12, improves fps by around 10-15%. But then we have a ton of shader compilation stutters, because shaders are compiled at run time.
The demo only supports DLSS and FSR1. No FSR2 and no XeSS.
I used TAAU Gen 5, forced with a command line.
Right now, the demo it's a technical disaster.
They really need to add more upscaling options and fix performance. Using DX12 by default and adding a shader pre-compilation at the start of the game would make it much better,
It's quite baffling indeed how so many developers simply ignore such a wildly known issue, especially since UE does support the combo Precompiled Shaders + DX12 which drastically reduces the annoyance *if* implemented properly. I'm not familiar with Unreal Engine but I don't think it's a particularly complex or time-consuming solution, it's just that laziness and negligence prevail.
Lately I've been able to mitigate the issue in some UE4 games by using Vulkan (dxvk 2.3 or its async variant) but still, it's not perfect and it would be preferable if folks did their job instead.
Tried the demo, beautiful graphics! Really impressive - but not sure if this is a game for me. I can't actually remember the old Outcast. I think it was one of those games that made your computer sweat?
shitloads of new stuff in my pc. Cant keep track of it all.
Tried the demo, beautiful graphics! Really impressive - but not sure if this is a game for me. I can't actually remember the old Outcast. I think it was one of those games that made your computer sweat?
Tried the demo, beautiful graphics! Really impressive - but not sure if this is a game for me. I can't actually remember the old Outcast. I think it was one of those games that made your computer sweat?
Voxels mate
I know, but i think it was well known to be really hard for computers to run cos of that - unlike Delta Force which also was voxels (wasnt it? Or am I getting it mixed up again?)
I know i could run every game as good as you possible could as i always had my pc up to date - but i just cant remember much of this game other than i owned it
shitloads of new stuff in my pc. Cant keep track of it all.
It was very, VERY heavily CPU-bound because it relied solely on that horsepower for voxels, your GPU didn't matter whatsoever - so yeah, it was quite heavy on your configuration and I remember running it at a reduced resolution back then, even though my PC was rather recent (but we all know how relative "recent" was back then)
My Pentium 2 266 couldn't quite cut it, you needed a Pentium 3 to enjoy the highest resolution possible, a whooping 512 × 384 !
I really love that game, it was very ambitious back then but just the right amount, so to speak, all the game systems worked pretty seamlessly one with the other and the whole world feels very organic - despite actually having not a lot of NPCs in each zone, compared to RPG standards. I've already preached my love for it in these parts
Now for this.
I mean.. there are nods to the original : the cross-selection thing for the interface/dialogue choices.. the dialogues look just as dated as they used to back then with the same static angles, one for each speaker (they could have improved on that, for real)... you can climb up some sort of tower like there was a single one in Shamazaar (and the wonky platforming made it kinda hard ).. but now, I see that awesome fetching quests have been added, just like some kind of MMO.
I didn't read a lot about this new game, but is the whole reputation / influencing the world part still in ? Doesn't seem like it from the gameplay titbits.
And for god's sake, Slade looks downright TERRIBLE ! Was he supposed to always look like this ?
Yay !
R5 5600X - 3070FE - 16GB DDR4 3600 - Asus B550 TUF Gaming Plus - BeQuiet Straight Power 11 750W - Pure Base 500DX
I don't think this looks beautiful at all. It looks amateurish, how colors blends etc, ugh. Compare this to something like Horizon and you'll understand - it's super colorful but looks tasteful and beautiful, excellent art design. Here: purple and pink trees together with neon green and very repetitive grass. Ugh. So ugly.
The game itself plays like Ratchet and Clank pretty much, super game:y, zero immersion here. I was hoping it would feel somewhat like ELEX, but this is very, very far from being that.
The combat is ass, hated every moment of it. So dull. Again, compare this to Horizon lol. Even JK Survivor (which i hated) had way better combat.
Controls feels floaty.
There are creatures that doesn't react at all if you shoot at them. Basically art assets which are completely non interactive. Very lazy.
Thanks for the quick review, I don't think I'll inflict playing this demo upon myself, even though I should be ecstatic, Outcast 2 was something I strongly wished for back then.
I'll just replay 1.1 as an homage
R5 5600X - 3070FE - 16GB DDR4 3600 - Asus B550 TUF Gaming Plus - BeQuiet Straight Power 11 750W - Pure Base 500DX
I bought two things, refunded one and when I refunded the other the support sent me a threatening email they will ban me from amazon if I continue "abusing" the system
Happens when some retard gets randomly chosen as you consumer service "expert"
Their quality is as high as their search engine I once bought a set of headphones, the price dropped a few days later. I asked if they could match the price so that I won't have to send it back and buy new ones and they agreed (not as a coupon, they sent it to my bank account). I told people on a shopping community site and literally no one else was able to do it. They were explicitly told Amazon never does that
Thanks for the quick review, I don't think I'll inflict playing this demo upon myself, even though I should be ecstatic, Outcast 2 was something I strongly wished for back then.
I'll just replay 1.1 as an homage
I would suspect part of your love for the original game was the innovative way the developers tackled the game world with it's voxel based engine. You take that innovation away and its just another mid/low budget open world 'outcast' skinned game. To me this looks the same as Elex 2 except the player character is skinned like the outcast character, why would I play this?
Should have done something voxel-based, Teardown being a recent example. Then that's probably more expensive, riskier and time consuming than pumping out a reskinned generic game.
Thanks for the quick review, I don't think I'll inflict playing this demo upon myself, even though I should be ecstatic, Outcast 2 was something I strongly wished for back then.
I'll just replay 1.1 as an homage
I would suspect part of your love for the original game was the innovative way the developers tackled the game world with it's voxel based engine. You take that innovation away and its just another mid/low budget open world 'outcast' skinned game. To me this looks the same as Elex 2 except the player character is skinned like the outcast character, why would I play this?
Should have done something voxel-based, Teardown being a recent example. Then that's probably more expensive, riskier and time consuming than pumping out a reskinned generic game.
It was partly because of the outstanding (back then) graphics, for sure, it contributed to the awe you'd get discovering the world !
Although I believe it still had way more to do with the world building and how you could influence it - sure, it'd be considered as pretty unsophisticated today, but it was kind of impressive of intertwined things/quests were back then, the world felt alive with little characters actually roaming it.
I was also quite impressed with how distinct the different zones were, and how differently they played out gameplay-wise too. The French dubbing and the fantastic OST also played a major part in my long-time love for it
There's nothing exciting about this at all, though.
Yeah, I totally agree with you on that, I would have loved for them to go for the Voxels "challenge" again ! Especially so considering there is a fair number of games using them now. That'd have boded well for the game in itself.
R5 5600X - 3070FE - 16GB DDR4 3600 - Asus B550 TUF Gaming Plus - BeQuiet Straight Power 11 750W - Pure Base 500DX
Performance, on the other hand, presents its own challenges. On PlayStation 5, the game offers two modes: fidelity and performance. In fidelity mode, the game runs notably poorly, often falling below 30 FPS. Meanwhile, the performance mode struggles to achieve a consistent 60 FPS, with screen-tearing reaching such high levels that it renders the game virtually unplayable. While a recent patch has slightly improved the screen-tearing issue, it remains prominent and disruptive during gameplay.
first review that was posted on reddit, from some noname website. Unplayable due to screen tearing ? It would be a mirracle if they fixed the atrocious stuttering on PC from the demo. That was actually unplayable. You cant enjoy a game where the game has micro and big stutters every few seconds as you move and do stuff in the gameworld. They had endless feedback on steam from the demo, with proof of the stutters, pics, videos. Some comunity rep was posting that he's forwarding the feedback to the team
oh,
Quote:
Before closing, I should note that the game still suffers from traversal stutters. Thankfully, though, there aren’t any shader compilation stutters. The traversal stutters do not seem to be as annoying as those I found in its PC demo, so that’s at least good news. Still, don’t expect a stutter-free experience. And yes, these stutters will be also present on consoles.
Signature/Avatar nuking: none (can be changed in your profile)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum